Files
Terminal.Gui/UICatalog/Scenarios/BordersComparisons.cs
Thomas Nind ea7981dc59 Adds Key Binding support. Also refactors Autocomplete and Undo/Redo. (#1556)
* Refactored ProcessKey to use public methods for case logic

* Added KeyBinding class

* Refactored key binding to split key->command from command->implementation

This reduces duplication and simplifies the API

* Finishing key bindings implementation in ListView.

* Adding more unit tests to the ListView.

* Added key bindings to the Button and more features.

* Replaces Action for Func<KeyEvent, bool> on CommandImplementations.

* Allowing commands to have any number of arguments.

* Implementing key bindings on Checkbox view.

* Added test for changing HotKey in Button and made ReplaceKeyBinding protected

* Changed `CommandImplementations` to `Func<KeyEvent, bool>` to better understand current command implementations

* Implementing key bindings in ComboBox.

* Renamed Command keys and fixed ComboBox issues:

- Fixed pressing Esc in ListAndCombos scenario without selecting cause an array out of bounds error
- Changed the Esc key in ComboBox to also collapse the list selection
- Added bool return to public virtual method Expand and Collapse (this is a breaking change)

* Implementing key bindings in DateField.

* Organizing some things.

* Implementing key bindings on TimeField.

* No key bindings on FrameView.

* Added keybinding support to TreeView

* Added mouse support and more features.

* Updating NuGet packages.

* Putting text on the same line.

* Changing function command to Func<bool>.

* Added a read only Position, CursorPosition properties and events.

* Keybindings for GraphView

* Added a stream argument to ApplyEdits to only save the edits.

* Implementing key bindings on the HexView.

* Added MenuOpened event and others bug fixes.

* Fixing typo.

* Unifying constructors initializations.

* Implementing keybindings in the Menu.

* Removing unnecessary variable.

* Implementing keybindings in RadioGroup view.

* Changing Home to TopHome and End to BottomEnd.

* Implementing keybindings in the ScrollView.

* Changing the PageLeft and PageRight keybindings.

* Fixing PageLeft and RightPage.

* Removing CleanUp command.

* Key bindings for TabView

* Keybindings for TableView

* Fixed unit tests for PageDown to correctly assign input focus to the TableView

* Fixes the CalculateLeftColumn method avoiding jump two columns on forward moving.

* Fixes #1525. Gives the same backspace behavior as TextView.

* Changes kill-to-start key to work on Linux too.

* Fixes SelectedStart, SelectedText and some cleaning.

* Implementing keybindings in TextField.

* Updated command names and merged as discussed with @BDisp

- Merged LeftItem and LeftChar to Left (same for Right).
- Also renamed Kill to Cut
- Added ScrollLeft / ScrollRight (and renamed ScrollLineUp to just ScrollUp

* Renamed Command.InsertChar to ToggleOverwriteMode and added Enable/Disable

* Removed 'Mode' suffix from toggle overwrite

* Allows navigation to outside a TextView if IsMdiContainer is true.

* Implementing keybindings in Toplevel.

* Fixing null reference exception.

* Changing to keys instances events instead static.

* Transferring the events to the Toplevel.

* Implementing keybindings in TextView.

* Removing static from the QuitKeyChanged and adding unit test.

* Replacing Added with the Initialized event.

* Ignore control characters and other special keys.

* Changing InvokeKeybindings to return Nullable bool and added two more keys to the Toplevel.

* Implementing keybindings in Autocomplete. I had to derive from View.

* Added keybindings menu item to UICatalog

* Added ClearBinding

* Implementing IAutocomplete, abstract Autocomplete and derived TextViewAutocomplete.

* Implementing keybindings in the TextValidateProvider

* Add keybinding to CellActivationKey.

* Fixing some formats.

* Add ObjectActivationKey to the keybindings.

* Made it much easier to implement abstract base `Autocomplete` in other views by moving methods up out of `TextViewAutocomplete` implementation

* Allowing Autocomplete to popup inside or outside the container.

* Fixes the cursor not being showing if the text length is equal to the view width.

* A unit test to prove the 4df5897.

* Removed unused method `GetCursorPosition` from Autocomplete

* Trimmed down implementation specific methods from IAutocomplete

* Fixed xmldoc comment tag

* Format Autocomplete on multiline and fixes wrap settings.

* Adding keys from a to z to avoid the Key.Space on ToString.

* Fixes the vertical position outside the container.

* Adding more key unit tests.

* Changing comment to upper case and proving that doesn't will breaking nothing.

* Replaces Pos.Bottom to Pos.AnchorEnd.

* Fixes popup on resizing.

* Should only using the Pos.Bottom to position outside the view.

* Fixes #1584

* Fixes https://github.com/migueldeicaza/gui.cs/issues/1584#issuecomment-1027987475

* Fixes some bugs with SelectedItem.

* Command must also return a nullable bool.

* Ensures updating the ComboBox text on leaving the control.

* Only with the nullable bool was possible to make the MoveUp and the MoveDown working.

* Added logging of which scenario failed in test

Co-authored-by: BDisp <bd.bdisp@gmail.com>
2022-02-08 10:40:40 -08:00

144 lines
3.8 KiB
C#

using Terminal.Gui;
namespace UICatalog.Scenarios {
[ScenarioMetadata (Name: "Borders Comparisons", Description: "Compares Window, Toplevel and FrameView borders.")]
[ScenarioCategory ("Border")]
public class BordersComparisons : Scenario {
public override void Init (Toplevel top, ColorScheme colorScheme)
{
top.Dispose ();
Application.Init ();
top = Application.Top;
var borderStyle = BorderStyle.Double;
var drawMarginFrame = false;
var borderThickness = new Thickness (1, 2, 3, 4);
var borderBrush = Colors.Base.HotFocus.Foreground;
var padding = new Thickness (1, 2, 3, 4);
var background = Colors.Base.HotNormal.Foreground;
var effect3D = true;
var win = new Window (new Rect (5, 5, 40, 20), "Test", 8,
new Border () {
BorderStyle = borderStyle,
DrawMarginFrame = drawMarginFrame,
BorderThickness = borderThickness,
BorderBrush = borderBrush,
Padding = padding,
Background = background,
Effect3D = effect3D
});
var tf1 = new TextField ("1234567890") { Width = 10 };
var button = new Button ("Press me!") {
X = Pos.Center (),
Y = Pos.Center (),
};
button.Clicked += () => MessageBox.Query (20, 7, "Hi", "I'm a Window?", "Yes", "No");
var label = new Label ("I'm a Window") {
X = Pos.Center (),
Y = Pos.Center () - 3,
};
var tv = new TextView () {
Y = Pos.AnchorEnd (2),
Width = 10,
Height = Dim.Fill (),
ColorScheme = Colors.Dialog,
Text = "1234567890"
};
var tf2 = new TextField ("1234567890") {
X = Pos.AnchorEnd (10),
Y = Pos.AnchorEnd (1),
Width = 10
};
win.Add (tf1, button, label, tv, tf2);
top.Add (win);
var top2 = new Border.ToplevelContainer (new Rect (50, 5, 40, 20),
new Border () {
BorderStyle = borderStyle,
DrawMarginFrame = drawMarginFrame,
BorderThickness = borderThickness,
BorderBrush = borderBrush,
Padding = padding,
Background = background,
Effect3D = effect3D
},
"Test2") {
ColorScheme = Colors.Base,
};
var tf3 = new TextField ("1234567890") { Width = 10 };
var button2 = new Button ("Press me!") {
X = Pos.Center (),
Y = Pos.Center (),
};
button2.Clicked += () => MessageBox.Query (20, 7, "Hi", "I'm a Toplevel?", "Yes", "No");
var label2 = new Label ("I'm a Toplevel") {
X = Pos.Center (),
Y = Pos.Center () - 3,
};
var tv2 = new TextView () {
Y = Pos.AnchorEnd (2),
Width = 10,
Height = Dim.Fill (),
ColorScheme = Colors.Dialog,
Text = "1234567890"
};
var tf4 = new TextField ("1234567890") {
X = Pos.AnchorEnd (10),
Y = Pos.AnchorEnd (1),
Width = 10
};
top2.Add (tf3, button2, label2, tv2, tf4);
top.Add (top2);
var frm = new FrameView (new Rect (95, 5, 40, 20), "Test3", null,
new Border () {
BorderStyle = borderStyle,
DrawMarginFrame = drawMarginFrame,
BorderThickness = borderThickness,
BorderBrush = borderBrush,
Padding = padding,
Background = background,
Effect3D = effect3D
}) { ColorScheme = Colors.Base };
var tf5 = new TextField ("1234567890") { Width = 10 };
var button3 = new Button ("Press me!") {
X = Pos.Center (),
Y = Pos.Center (),
};
button3.Clicked += () => MessageBox.Query (20, 7, "Hi", "I'm a FrameView?", "Yes", "No");
var label3 = new Label ("I'm a FrameView") {
X = Pos.Center (),
Y = Pos.Center () - 3,
};
var tv3 = new TextView () {
Y = Pos.AnchorEnd (2),
Width = 10,
Height = Dim.Fill (),
ColorScheme = Colors.Dialog,
Text = "1234567890"
};
var tf6 = new TextField ("1234567890") {
X = Pos.AnchorEnd (10),
Y = Pos.AnchorEnd (1),
Width = 10
};
frm.Add (tf5, button3, label3, tv3, tf6);
top.Add (frm);
Application.Run ();
}
public override void Run ()
{
// Do nothing
}
}
}