Files
Terminal.Gui/Tests/UnitTests/Views/ShortcutTests.cs
Tig fdeaa8331b Fixes #4298 - Updates test namespaces (#4299)
* Refactored test namespaces.
Moved some tests that were in wrong project.
Code cleanup

* Parrallel -> Parallel
2025-10-20 14:14:38 -06:00

477 lines
14 KiB
C#

using JetBrains.Annotations;
using UnitTests;
namespace UnitTests.ViewsTests;
[TestSubject (typeof (Shortcut))]
public class ShortcutTests
{
[Theory]
// 0123456789
// " C 0 A "
[InlineData (-1, 0)]
[InlineData (0, 1)]
[InlineData (1, 1)]
[InlineData (2, 1)]
[InlineData (3, 1)]
[InlineData (4, 1)]
[InlineData (5, 1)]
[InlineData (6, 1)]
[InlineData (7, 1)]
[InlineData (8, 1)]
[InlineData (9, 0)]
public void MouseClick_Raises_Accepted (int x, int expectedAccepted)
{
Application.Top = new ();
var shortcut = new Shortcut
{
Key = Key.A,
Text = "0",
Title = "C"
};
Application.Top.Add (shortcut);
Application.Top.Layout ();
var accepted = 0;
shortcut.Accepting += (s, e) => accepted++;
Application.RaiseMouseEvent (
new ()
{
ScreenPosition = new (x, 0),
Flags = MouseFlags.Button1Clicked
});
Assert.Equal (expectedAccepted, accepted);
Application.Top.Dispose ();
Application.ResetState (true);
}
[Theory]
// 0123456789
// " C 0 A "
[InlineData (-1, 0, 0, 0, 0)]
[InlineData (0, 0, 1, 1, 1)] // mouseX = 0 is on the CommandView.Margin, so Shortcut will get MouseClick
[InlineData (1, 0, 1, 1, 1)] // mouseX = 1 is on the CommandView, so CommandView will get MouseClick
[InlineData (2, 0, 1, 1, 1)] // mouseX = 2 is on the CommandView.Margin, so Shortcut will get MouseClick
[InlineData (3, 0, 1, 1, 1)]
[InlineData (4, 0, 1, 1, 1)]
[InlineData (5, 0, 1, 1, 1)]
[InlineData (6, 0, 1, 1, 1)]
[InlineData (7, 0, 1, 1, 1)]
[InlineData (8, 0, 1, 1, 1)]
[InlineData (9, 0, 0, 0, 0)]
public void MouseClick_Default_CommandView_Raises_Accepted_Selected_Correctly (
int mouseX,
int expectedCommandViewAccepted,
int expectedCommandViewSelected,
int expectedShortcutAccepted,
int expectedShortcutSelected
)
{
Application.Top = new ();
var shortcut = new Shortcut
{
Title = "C",
Key = Key.A,
HelpText = "0"
};
var commandViewAcceptCount = 0;
shortcut.CommandView.Accepting += (s, e) => { commandViewAcceptCount++; };
var commandViewSelectCount = 0;
shortcut.CommandView.Selecting += (s, e) => { commandViewSelectCount++; };
var shortcutAcceptCount = 0;
shortcut.Accepting += (s, e) => { shortcutAcceptCount++; };
var shortcutSelectCount = 0;
shortcut.Selecting += (s, e) => { shortcutSelectCount++; };
Application.Top.Add (shortcut);
Application.Top.SetRelativeLayout (new (100, 100));
Application.Top.LayoutSubViews ();
Application.RaiseMouseEvent (
new ()
{
ScreenPosition = new (mouseX, 0),
Flags = MouseFlags.Button1Clicked
});
Assert.Equal (expectedShortcutAccepted, shortcutAcceptCount);
Assert.Equal (expectedShortcutSelected, shortcutSelectCount);
Assert.Equal (expectedCommandViewAccepted, commandViewAcceptCount);
Assert.Equal (expectedCommandViewSelected, commandViewSelectCount);
Application.Top.Dispose ();
Application.ResetState (true);
}
[Theory]
// 0123456789
// " C 0 A "
[InlineData (-1, 0, 0)]
[InlineData (0, 1, 0)]
[InlineData (1, 1, 0)]
[InlineData (2, 1, 0)]
[InlineData (3, 1, 0)]
[InlineData (4, 1, 0)]
[InlineData (5, 1, 0)]
[InlineData (6, 1, 0)]
[InlineData (7, 1, 0)]
[InlineData (8, 1, 0)]
[InlineData (9, 0, 0)]
public void MouseClick_Button_CommandView_Raises_Shortcut_Accepted (int mouseX, int expectedAccept, int expectedButtonAccept)
{
Application.Top = new ();
var shortcut = new Shortcut
{
Key = Key.A,
Text = "0"
};
shortcut.CommandView = new Button
{
Title = "C",
NoDecorations = true,
NoPadding = true,
CanFocus = false
};
var buttonAccepted = 0;
shortcut.CommandView.Accepting += (s, e) => { buttonAccepted++; };
Application.Top.Add (shortcut);
Application.Top.SetRelativeLayout (new (100, 100));
Application.Top.LayoutSubViews ();
var accepted = 0;
shortcut.Accepting += (s, e) => { accepted++; };
Application.RaiseMouseEvent (
new ()
{
ScreenPosition = new (mouseX, 0),
Flags = MouseFlags.Button1Clicked
});
Assert.Equal (expectedAccept, accepted);
Assert.Equal (expectedButtonAccept, buttonAccepted);
Application.Top.Dispose ();
Application.ResetState (true);
}
[Theory]
// 01234567890
// " ☑C 0 A "
[InlineData (-1, 0, 0)]
[InlineData (0, 1, 0)]
[InlineData (1, 1, 0)]
[InlineData (2, 1, 0)]
[InlineData (3, 1, 0)]
[InlineData (4, 1, 0)]
[InlineData (5, 1, 0)]
[InlineData (6, 1, 0)]
[InlineData (7, 1, 0)]
[InlineData (8, 1, 0)]
[InlineData (9, 1, 0)]
[InlineData (10, 1, 0)]
public void MouseClick_CheckBox_CommandView_Raises_Shortcut_Accepted_Selected_Correctly (int mouseX, int expectedAccepted, int expectedCheckboxAccepted)
{
Application.Top = new ();
var shortcut = new Shortcut
{
Key = Key.A,
Text = "0"
};
shortcut.CommandView = new CheckBox
{
Title = "C",
CanFocus = false
};
var checkboxAccepted = 0;
shortcut.CommandView.Accepting += (s, e) => { checkboxAccepted++; };
var checkboxSelected = 0;
shortcut.CommandView.Selecting += (s, e) =>
{
if (e.Handled)
{
return;
}
checkboxSelected++;
};
Application.Top.Add (shortcut);
Application.Top.SetRelativeLayout (new (100, 100));
Application.Top.LayoutSubViews ();
var selected = 0;
shortcut.Selecting += (s, e) =>
{
selected++;
};
var accepted = 0;
shortcut.Accepting += (s, e) =>
{
accepted++;
e.Handled = true;
};
Application.RaiseMouseEvent (
new ()
{
ScreenPosition = new (mouseX, 0),
Flags = MouseFlags.Button1Clicked
});
Assert.Equal (expectedAccepted, accepted);
Assert.Equal (expectedAccepted, selected);
Assert.Equal (expectedCheckboxAccepted, checkboxAccepted);
Assert.Equal (expectedCheckboxAccepted, checkboxSelected);
Application.Top.Dispose ();
Application.ResetState (true);
}
[Theory]
[InlineData (true, KeyCode.A, 1, 1)]
[InlineData (true, KeyCode.C, 1, 1)]
[InlineData (true, KeyCode.C | KeyCode.AltMask, 1, 1)]
[InlineData (true, KeyCode.Enter, 1, 1)]
[InlineData (true, KeyCode.Space, 1, 1)]
[InlineData (true, KeyCode.F1, 0, 0)]
[InlineData (false, KeyCode.A, 1, 1)]
[InlineData (false, KeyCode.C, 1, 1)]
[InlineData (false, KeyCode.C | KeyCode.AltMask, 1, 1)]
[InlineData (false, KeyCode.Enter, 0, 0)]
[InlineData (false, KeyCode.Space, 0, 0)]
[InlineData (false, KeyCode.F1, 0, 0)]
public void KeyDown_Raises_Accepted_Selected (bool canFocus, KeyCode key, int expectedAccept, int expectedSelect)
{
Application.Top = new ();
var shortcut = new Shortcut
{
Key = Key.A,
Text = "0",
Title = "_C",
CanFocus = canFocus
};
Application.Top.Add (shortcut);
shortcut.SetFocus ();
Assert.Equal (canFocus, shortcut.HasFocus);
var accepted = 0;
shortcut.Accepting += (s, e) => accepted++;
var selected = 0;
shortcut.Selecting += (s, e) => selected++;
Application.RaiseKeyDownEvent (key);
Assert.Equal (expectedAccept, accepted);
Assert.Equal (expectedSelect, selected);
Application.Top.Dispose ();
Application.ResetState (true);
}
[Theory]
[InlineData (true, KeyCode.A, 1, 1)]
[InlineData (true, KeyCode.C, 1, 1)]
[InlineData (true, KeyCode.C | KeyCode.AltMask, 1, 1)]
[InlineData (true, KeyCode.Enter, 1, 1)]
[InlineData (true, KeyCode.Space, 1, 1)]
[InlineData (true, KeyCode.F1, 0, 0)]
[InlineData (false, KeyCode.A, 1, 1)]
[InlineData (false, KeyCode.C, 1, 1)]
[InlineData (false, KeyCode.C | KeyCode.AltMask, 1, 1)]
[InlineData (false, KeyCode.Enter, 0, 0)]
[InlineData (false, KeyCode.Space, 0, 0)]
[InlineData (false, KeyCode.F1, 0, 0)]
public void KeyDown_CheckBox_Raises_Accepted_Selected (bool canFocus, KeyCode key, int expectedAccept, int expectedSelect)
{
Application.Top = new ();
var shortcut = new Shortcut
{
Key = Key.A,
Text = "0",
CommandView = new CheckBox ()
{
Title = "_C"
},
CanFocus = canFocus
};
Application.Top.Add (shortcut);
shortcut.SetFocus ();
Assert.Equal (canFocus, shortcut.HasFocus);
var accepted = 0;
shortcut.Accepting += (s, e) =>
{
accepted++;
e.Handled = true;
};
var selected = 0;
shortcut.Selecting += (s, e) => selected++;
Application.RaiseKeyDownEvent (key);
Assert.Equal (expectedAccept, accepted);
Assert.Equal (expectedSelect, selected);
Application.Top.Dispose ();
Application.ResetState (true);
}
[Theory]
[InlineData (KeyCode.A, 1)]
[InlineData (KeyCode.C, 1)]
[InlineData (KeyCode.C | KeyCode.AltMask, 1)]
[InlineData (KeyCode.Enter, 1)]
[InlineData (KeyCode.Space, 1)]
[InlineData (KeyCode.F1, 0)]
public void KeyDown_App_Scope_Invokes_Accept (KeyCode key, int expectedAccept)
{
Application.Top = new ();
var shortcut = new Shortcut
{
Key = Key.A,
BindKeyToApplication = true,
Text = "0",
Title = "_C"
};
Application.Top.Add (shortcut);
Application.Top.SetFocus ();
var accepted = 0;
shortcut.Accepting += (s, e) => accepted++;
Application.RaiseKeyDownEvent (key);
Assert.Equal (expectedAccept, accepted);
Application.Top.Dispose ();
Application.ResetState (true);
}
[Theory]
[InlineData (true, KeyCode.A, 1)]
[InlineData (true, KeyCode.C, 1)]
[InlineData (true, KeyCode.C | KeyCode.AltMask, 1)]
[InlineData (true, KeyCode.Enter, 1)]
[InlineData (true, KeyCode.Space, 1)]
[InlineData (true, KeyCode.F1, 0)]
[InlineData (false, KeyCode.A, 1)]
[InlineData (false, KeyCode.C, 1)]
[InlineData (false, KeyCode.C | KeyCode.AltMask, 1)]
[InlineData (false, KeyCode.Enter, 0)]
[InlineData (false, KeyCode.Space, 0)]
[InlineData (false, KeyCode.F1, 0)]
[AutoInitShutdown]
public void KeyDown_Invokes_Action (bool canFocus, KeyCode key, int expectedAction)
{
var current = new Toplevel ();
var shortcut = new Shortcut
{
Key = Key.A,
Text = "0",
Title = "_C",
CanFocus = canFocus
};
current.Add (shortcut);
Application.Begin (current);
Assert.Equal (canFocus, shortcut.HasFocus);
var action = 0;
shortcut.Action += () => action++;
Application.RaiseKeyDownEvent (key);
Assert.Equal (expectedAction, action);
current.Dispose ();
}
[Theory]
[InlineData (true, KeyCode.A, 1)]
[InlineData (true, KeyCode.C, 1)]
[InlineData (true, KeyCode.C | KeyCode.AltMask, 1)]
[InlineData (true, KeyCode.Enter, 1)]
[InlineData (true, KeyCode.Space, 1)]
[InlineData (true, KeyCode.F1, 0)]
[InlineData (false, KeyCode.A, 1)]
[InlineData (false, KeyCode.C, 1)]
[InlineData (false, KeyCode.C | KeyCode.AltMask, 1)]
[InlineData (false, KeyCode.Enter, 0)]
[InlineData (false, KeyCode.Space, 0)]
[InlineData (false, KeyCode.F1, 0)]
public void KeyDown_App_Scope_Invokes_Action (bool canFocus, KeyCode key, int expectedAction)
{
Application.Top = new ();
var shortcut = new Shortcut
{
Key = Key.A,
BindKeyToApplication = true,
Text = "0",
Title = "_C",
CanFocus = canFocus
};
Application.Top.Add (shortcut);
Application.Top.SetFocus ();
var action = 0;
shortcut.Action += () => action++;
Application.RaiseKeyDownEvent (key);
Assert.Equal (expectedAction, action);
Application.Top.Dispose ();
Application.ResetState (true);
}
// https://github.com/gui-cs/Terminal.Gui/issues/3664
[Fact]
public void Scheme_SetScheme_Does_Not_Fault_3664 ()
{
Application.Top = new ();
Application.Navigation = new ();
var shortcut = new Shortcut ();
Application.Top.SetScheme (null);
Assert.False (shortcut.HasScheme);
Assert.NotNull (shortcut.GetScheme ());
shortcut.HasFocus = true;
Assert.False (shortcut.HasScheme);
Assert.NotNull (shortcut.GetScheme ());
Application.Top.Dispose ();
Application.ResetState ();
}
}