Files
Terminal.Gui/Tests/UnitTestsParallelizable/Drawing/PopularityPaletteWithThresholdTests.cs
Tig b0f32811eb Fixes #3930 - Splits tests to Tests/UnitTests, Tests/IntegrationTests, Tests/StressTests (#3954)
* Tons of API doc updates

* Removed stale test

* Removed stale tests

* Fixed Skipped Shadow test 1

* Fixed Skipped Shadow test 2

* Fixed Skipped Shadow test 3

* Removed stale test

* Removed stale test2

* Explicit unregister of event handler on Application.Driver!.ClearedContents

* Added Toplevels to dict

* code cleanup

* spelling error

* Removed stale test3

* Removed stale test4

* Removed stale test5

* added script

* tweaked script

* tweaked script

* Created StressTests project; moved some tests

* Created IntegrationTests project; moved some tests

* New yml

* made old yml just unit tests

* Tweaked Button_IsDefault_Raises_Accepted_Correctly

* tweaked script

* cleaned up ymls

* tweakled up ymls

* stress tests...

* stress tests on ubuntu only

* Fixed WindowsDriver in InvokeLeakTest

* Fixed WindowsDriver in InvokeLeakTest2

* Added Directory.Packages.props.
Added Directory.Build.props

* Shortened StressTest time

* Removed dupe file.

* DemoFiles

* Moved all tests to ./Tests dir.

* Fixed release build issue

* Fixed .sln file

* Fixed .sl* files

* Fixing ymls

* Fixing interation tests

* Create link to the file TestHelpers.

* Created Tests/UnitTestsParallelizable.
Moved all obviously parallelizable tests.
Updated yml.

* fixing logs

* fixing logs2

* fixing logs3

* don't require stress to pass for PRs

* Fix a failure?

* tweaked script

* Coudl this be it?

* Moved tons of tests to parallelizable

* Fixed some stuff

* Script to find duplicate tests

* Testing workflows

* Updated to v4

* Fix RelativeBasePath issue

* Replace powershell to pwsh

* Add ignore projects.

* Removed dupe unit tests

* Code cleanup of tests

* Cleaned up test warnings

* yml tweak

* Moved setter

* tweak ymls

* just randomly throwing spaghetti at a wall

* Enable runing 5 test runners in par

* Turned off DEBUG_DISPOSABLE for par tests

* RunningUnitTests=true

* code cleanup (forcing more Action runs)

* DISABLE_DEBUG_IDISPOSABLE

* Added View.DebugIDisposable. False by default.

* Remobed bogus tareet

* Remobed bogus tareet2

* fixed warning

* added api doc

* fixed warning

* fixed warning

* fixed warning2

* fixed warning3

* fixed warning4

---------

Co-authored-by: BDisp <bd.bdisp@gmail.com>
2025-03-05 23:44:27 -07:00

119 lines
3.7 KiB
C#

namespace Terminal.Gui.DrawingTests;
public class PopularityPaletteWithThresholdTests
{
private readonly IColorDistance _colorDistance;
public PopularityPaletteWithThresholdTests () { _colorDistance = new EuclideanColorDistance (); }
[Fact]
public void BuildPalette_EmptyColorList_ReturnsEmptyPalette ()
{
// Arrange
var paletteBuilder = new PopularityPaletteWithThreshold (_colorDistance, 50);
List<Color> colors = new ();
// Act
List<Color> result = paletteBuilder.BuildPalette (colors, 256);
// Assert
Assert.Empty (result);
}
[Fact]
public void BuildPalette_MaxColorsZero_ReturnsEmptyPalette ()
{
// Arrange
var paletteBuilder = new PopularityPaletteWithThreshold (_colorDistance, 50);
List<Color> colors = new () { new (255, 0), new (0, 255) };
// Act
List<Color> result = paletteBuilder.BuildPalette (colors, 0);
// Assert
Assert.Empty (result);
}
[Fact]
public void BuildPalette_SingleColorList_ReturnsSingleColor ()
{
// Arrange
var paletteBuilder = new PopularityPaletteWithThreshold (_colorDistance, 50);
List<Color> colors = new () { new (255, 0), new (255, 0) };
// Act
List<Color> result = paletteBuilder.BuildPalette (colors, 256);
// Assert
Assert.Single (result);
Assert.Equal (new (255, 0), result [0]);
}
[Fact]
public void BuildPalette_ThresholdMergesSimilarColors_WhenColorCountExceedsMax ()
{
// Arrange
var paletteBuilder = new PopularityPaletteWithThreshold (_colorDistance, 50); // Set merge threshold to 50
List<Color> colors = new()
{
new (255, 0), // Red
new (250, 0), // Very close to Red
new (0, 255), // Green
new (0, 250) // Very close to Green
};
// Act
List<Color> result = paletteBuilder.BuildPalette (colors, 2); // Limit palette to 2 colors
// Assert
Assert.Equal (2, result.Count); // Red and Green should be merged with their close colors
Assert.Contains (new (255, 0), result); // Red (or close to Red) should be present
Assert.Contains (new (0, 255), result); // Green (or close to Green) should be present
}
[Fact]
public void BuildPalette_NoMergingIfColorCountIsWithinMax ()
{
// Arrange
var paletteBuilder = new PopularityPaletteWithThreshold (_colorDistance, 50);
List<Color> colors = new ()
{
new (255, 0), // Red
new (0, 255) // Green
};
// Act
List<Color> result = paletteBuilder.BuildPalette (colors, 256); // Set maxColors higher than the number of unique colors
// Assert
Assert.Equal (2, result.Count); // No merging should occur since we are under the limit
Assert.Contains (new (255, 0), result);
Assert.Contains (new (0, 255), result);
}
[Fact]
public void BuildPalette_MergesUntilMaxColorsReached ()
{
// Arrange
var paletteBuilder = new PopularityPaletteWithThreshold (_colorDistance, 50);
List<Color> colors = new()
{
new (255, 0), // Red
new (254, 0), // Close to Red
new (0, 255), // Green
new (0, 254) // Close to Green
};
// Act
List<Color> result = paletteBuilder.BuildPalette (colors, 2); // Set maxColors to 2
// Assert
Assert.Equal (2, result.Count); // Only two colors should be in the final palette
Assert.Contains (new (255, 0), result);
Assert.Contains (new (0, 255), result);
}
}