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* State->CheckState. Toggled->CheckStateChanging. * Code cleanup & doc fix * Updated migration guide * Updated migration guide
138 lines
5.3 KiB
C#
138 lines
5.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Terminal.Gui;
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namespace UICatalog.Scenarios;
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[ScenarioMetadata ("TextFormatter Demo", "Demos and tests the TextFormatter class.")]
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[ScenarioCategory ("Text and Formatting")]
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public class TextFormatterDemo : Scenario
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{
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public override void Main ()
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{
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Application.Init ();
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var app = new Window
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{
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Title = GetQuitKeyAndName ()
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};
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// Make Win smaller so sizing the window horizontally will make the
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// labels shrink to zero-width
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app.X = 10;
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app.Width = Dim.Fill (10);
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var text = "Hello world, how are you today? Pretty neat!\nSecond line\n\nFourth Line.";
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var unicode =
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"Τὴ γλῶσσα μοῦ ἔδωσαν ἑλληνικὴ\nτὸ σπίτι φτωχικὸ στὶς ἀμμουδιὲς τοῦ Ὁμήρου.\nΜονάχη ἔγνοια ἡ γλῶσσα μου στὶς ἀμμουδιὲς τοῦ Ὁμήρου.";
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var blockText = new Label
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{
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ColorScheme = Colors.ColorSchemes ["TopLevel"],
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X = 0,
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Y = 0,
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Height = 10,
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Width = Dim.Fill ()
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};
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var block = new StringBuilder ();
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block.AppendLine (" ▄████ █ ██ ██▓ ▄████▄ ██████ ");
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block.AppendLine (" ██▒ ▀█▒ ██ ▓██▒▓██▒ ▒██▀ ▀█ ▒██ ▒ ");
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block.AppendLine ("▒██░▄▄▄░▓██ ▒██░▒██▒ ▒▓█ ▄ ░ ▓██▄ ");
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block.AppendLine ("░▓█ ██▓▓▓█ ░██░░██░ ▒▓▓▄ ▄██▒ ▒ ██▒");
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block.AppendLine ("░▒▓███▀▒▒▒█████▓ ░██░ ██▓ ▒ ▓███▀ ░▒██████▒▒");
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block.AppendLine (" ░▒ ▒ ░▒▓▒ ▒ ▒ ░▓ ▒▓▒ ░ ░▒ ▒ ░▒ ▒▓▒ ▒ ░");
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block.AppendLine (" ░ ░ ░░▒░ ░ ░ ▒ ░ ░▒ ░ ▒ ░ ░▒ ░ ░");
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block.AppendLine ("░ ░ ░ ░░░ ░ ░ ▒ ░ ░ ░ ░ ░ ░ ");
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block.AppendLine (" ░ ░ ░ ░ ░ ░ ░ ");
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block.AppendLine (" ░ ░ ");
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blockText.Text = block.ToString (); // .Replace(" ", "\u00A0"); // \u00A0 is 'non-breaking space
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app.Add (blockText);
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var unicodeCheckBox = new CheckBox
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{
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X = 0,
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Y = Pos.Bottom (blockText) + 1,
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Text = "Unicode",
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CheckedState = app.HotKeySpecifier == (Rune)' ' ? CheckState.Checked : CheckState.UnChecked
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};
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app.Add (unicodeCheckBox);
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List<Alignment> alignments = new () { Alignment.Start, Alignment.End, Alignment.Center, Alignment.Fill };
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Label [] singleLines = new Label [alignments.Count];
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Label [] multipleLines = new Label [alignments.Count];
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var multiLineHeight = 5;
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for (int i = 0; i < alignments.Count; i++)
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{
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singleLines [i] = new ()
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{
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TextAlignment = alignments [i],
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X = 0,
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Width = Dim.Fill (),
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Height = 1,
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ColorScheme = Colors.ColorSchemes ["Dialog"],
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Text = text
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};
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multipleLines [i] = new ()
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{
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TextAlignment = alignments [i],
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X = 0,
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Width = Dim.Fill (),
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Height = multiLineHeight,
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ColorScheme = Colors.ColorSchemes ["Dialog"],
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Text = text
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};
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}
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var label = new Label
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{
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Y = Pos.Bottom (unicodeCheckBox) + 1, Text = "Demonstrating multi-line and word wrap:"
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};
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app.Add (label);
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for (int i = 0; i < alignments.Count; i++)
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{
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label = new () { Y = Pos.Bottom (label), Text = $"{alignments [i]}:" };
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app.Add (label);
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singleLines [i].Y = Pos.Bottom (label);
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app.Add (singleLines [i]);
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label = singleLines [i];
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}
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label = new () { Y = Pos.Bottom (label), Text = "Demonstrating multi-line and word wrap:" };
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app.Add (label);
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for (int i = 0; i < alignments.Count; i++)
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{
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label = new () { Y = Pos.Bottom (label), Text = $"{alignments [i]}:" };
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app.Add (label);
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multipleLines [i].Y = Pos.Bottom (label);
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app.Add (multipleLines [i]);
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label = multipleLines [i];
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}
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unicodeCheckBox.CheckedStateChanging += (s, e) =>
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{
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for (int i = 0; i < alignments.Count; i++)
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{
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singleLines [i].Text = e.CurrentValue == CheckState.Checked ? text : unicode;
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multipleLines [i].Text = e.CurrentValue == CheckState.Checked ? text : unicode;
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}
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};
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Application.Run (app);
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app.Dispose ();
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Application.Shutdown ();
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}
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}
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