mirror of
https://github.com/gui-cs/Terminal.Gui.git
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* Add collection search matcher * Fix naming * fix naming * Move FileDialogCollectionNavigator to its own file (no longer private class) Add class diagram for collectionNavigation * Add ICollectionNavigator interface * Move to separate file IListCollectionNavigator * Update class diagram * update class diagram * Add tests for overriding ICollectionNavigatorMatcher * xmldoc and nullability warning fixes * Code Cleanup * Make requested changes to naming and terminology * Move to seperate namespace * Update class diagram and change TreeView to reference the interface not concrete class * Switch to implicit new * highlight that this class also works with tree view * Apply tig patch to ensure keybindings get priority over navigator See: https://github.com/gui-cs/Terminal.Gui/issues/4027#issuecomment-2810020893 * Apply 'keybinding has priority' fix to TreeView too * Apply 'keybindngs priority over navigation' fix to TableView * Remove entire branch for selectively returning false now that it is default when there is a keybinding collision * Make classes internal and remove 'custom' navigator that was configured in UICatlaogToplevel * Change logging in collection navigator from Trace to Debug * Switch to NewKeyDownEvent and directly setting HasFocus * Remove application top dependency * Remove references to application * Remove Application * Move new tests to parallel --------- Co-authored-by: Tig <tig@users.noreply.github.com>
1626 lines
52 KiB
C#
1626 lines
52 KiB
C#
// This code is based on http://objectlistview.sourceforge.net (GPLv3 tree/list controls
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// by phillip.piper@gmail.com). Phillip has explicitly granted permission for his design
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// and code to be used in this library under the MIT license.
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using System.Collections.ObjectModel;
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using static Terminal.Gui.SpinnerStyle;
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namespace Terminal.Gui;
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/// <summary>
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/// Interface for all non-generic members of <see cref="TreeView{T}"/>.
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/// <a href="../docs/treeview.md">See TreeView Deep Dive for more information</a>.
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/// </summary>
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public interface ITreeView
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{
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/// <summary>Contains options for changing how the tree is rendered.</summary>
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TreeStyle Style { get; set; }
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/// <summary>Removes all objects from the tree and clears selection.</summary>
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void ClearObjects ();
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/// <summary>Sets a flag indicating this view needs to be drawn because its state has changed.</summary>
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void SetNeedsDraw ();
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}
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/// <summary>
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/// Convenience implementation of generic <see cref="TreeView{T}"/> for any tree were all nodes implement
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/// <see cref="ITreeNode"/>. <a href="../docs/treeview.md">See TreeView Deep Dive for more information</a>.
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/// </summary>
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public class TreeView : TreeView<ITreeNode>, IDesignable
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{
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/// <summary>
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/// Creates a new instance of the tree control with absolute positioning and initialises
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/// <see cref="TreeBuilder{T}"/> with default <see cref="ITreeNode"/> based builder.
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/// </summary>
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public TreeView ()
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{
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CanFocus = true;
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TreeBuilder = new TreeNodeBuilder ();
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AspectGetter = o => o is null ? "Null" : o.Text ?? o?.ToString () ?? "Unnamed Node";
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}
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bool IDesignable.EnableForDesign ()
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{
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var root1 = new TreeNode ("Root1");
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root1.Children.Add (new TreeNode ("Child1.1"));
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root1.Children.Add (new TreeNode ("Child1.2"));
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var root2 = new TreeNode ("Root2");
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root2.Children.Add (new TreeNode ("Child2.1"));
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root2.Children.Add (new TreeNode ("Child2.2"));
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AddObject (root1);
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AddObject (root2);
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ExpandAll ();
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return true;
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}
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}
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/// <summary>
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/// Hierarchical tree view with expandable branches. Branch objects are dynamically determined when expanded using
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/// a user defined <see cref="ITreeBuilder{T}"/>.
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/// <a href="../docs/treeview.md">See TreeView Deep Dive for more information</a>.
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/// </summary>
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public class TreeView<T> : View, ITreeView where T : class
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{
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/// <summary>
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/// Error message to display when the control is not properly initialized at draw time (nodes added but no tree
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/// builder set).
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/// </summary>
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public static string NoBuilderError = "ERROR: TreeBuilder Not Set";
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/// <summary>
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/// Interface for filtering which lines of the tree are displayed e.g. to provide text searching. Defaults to
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/// <see langword="null"/> (no filtering).
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/// </summary>
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public ITreeViewFilter<T> Filter = null;
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/// <summary>Secondary selected regions of tree when <see cref="MultiSelect"/> is true.</summary>
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private readonly Stack<TreeSelection<T>> multiSelectedRegions = new ();
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/// <summary>Cached result of <see cref="BuildLineMap"/></summary>
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private IReadOnlyCollection<Branch<T>> cachedLineMap;
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private KeyCode objectActivationKey = KeyCode.Enter;
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private int scrollOffsetHorizontal;
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private int scrollOffsetVertical;
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/// <summary>private variable for <see cref="SelectedObject"/></summary>
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private T selectedObject;
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/// <summary>
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/// Creates a new tree view with absolute positioning. Use <see cref="AddObjects(IEnumerable{T})"/> to set
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/// root objects for the tree. Children will not be rendered until you set <see cref="TreeBuilder"/>.
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/// </summary>
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public TreeView ()
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{
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CanFocus = true;
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// Things this view knows how to do
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AddCommand (
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Command.PageUp,
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() =>
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{
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MovePageUp ();
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return true;
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}
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);
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AddCommand (
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Command.PageDown,
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() =>
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{
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MovePageDown ();
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return true;
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}
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);
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AddCommand (
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Command.PageUpExtend,
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() =>
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{
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MovePageUp (true);
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return true;
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}
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);
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AddCommand (
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Command.PageDownExtend,
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() =>
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{
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MovePageDown (true);
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return true;
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}
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);
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AddCommand (
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Command.Expand,
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() =>
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{
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Expand ();
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return true;
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}
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);
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AddCommand (
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Command.ExpandAll,
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() =>
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{
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ExpandAll (SelectedObject);
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return true;
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}
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);
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AddCommand (
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Command.Collapse,
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() =>
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{
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CursorLeft (false);
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return true;
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}
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);
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AddCommand (
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Command.CollapseAll,
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() =>
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{
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CursorLeft (true);
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return true;
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}
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);
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AddCommand (
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Command.Up,
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() =>
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{
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AdjustSelection (-1);
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return true;
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}
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);
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AddCommand (
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Command.UpExtend,
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() =>
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{
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AdjustSelection (-1, true);
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return true;
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}
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);
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AddCommand (
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Command.LineUpToFirstBranch,
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() =>
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{
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AdjustSelectionToBranchStart ();
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return true;
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}
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);
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AddCommand (
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Command.Down,
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() =>
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{
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AdjustSelection (1);
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return true;
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}
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);
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AddCommand (
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Command.DownExtend,
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() =>
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{
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AdjustSelection (1, true);
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return true;
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}
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);
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AddCommand (
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Command.LineDownToLastBranch,
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() =>
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{
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AdjustSelectionToBranchEnd ();
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return true;
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}
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);
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AddCommand (
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Command.Start,
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() =>
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{
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GoToFirst ();
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return true;
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}
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);
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AddCommand (
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Command.End,
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() =>
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{
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GoToEnd ();
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return true;
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}
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);
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AddCommand (
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Command.SelectAll,
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() =>
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{
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SelectAll ();
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return true;
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}
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);
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AddCommand (
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Command.ScrollUp,
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() =>
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{
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ScrollUp ();
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return true;
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}
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);
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AddCommand (
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Command.ScrollDown,
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() =>
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{
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ScrollDown ();
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return true;
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}
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);
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AddCommand (Command.Select, ActivateSelectedObjectIfAny);
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AddCommand (Command.Accept, ActivateSelectedObjectIfAny);
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// Default keybindings for this view
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KeyBindings.Add (Key.PageUp, Command.PageUp);
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KeyBindings.Add (Key.PageDown, Command.PageDown);
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KeyBindings.Add (Key.PageUp.WithShift, Command.PageUpExtend);
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KeyBindings.Add (Key.PageDown.WithShift, Command.PageDownExtend);
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KeyBindings.Add (Key.CursorRight, Command.Expand);
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KeyBindings.Add (Key.CursorRight.WithCtrl, Command.ExpandAll);
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KeyBindings.Add (Key.CursorLeft, Command.Collapse);
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KeyBindings.Add (Key.CursorLeft.WithCtrl, Command.CollapseAll);
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KeyBindings.Add (Key.CursorUp, Command.Up);
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KeyBindings.Add (Key.CursorUp.WithShift, Command.UpExtend);
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KeyBindings.Add (Key.CursorUp.WithCtrl, Command.LineUpToFirstBranch);
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KeyBindings.Add (Key.CursorDown, Command.Down);
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KeyBindings.Add (Key.CursorDown.WithShift, Command.DownExtend);
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KeyBindings.Add (Key.CursorDown.WithCtrl, Command.LineDownToLastBranch);
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KeyBindings.Add (Key.Home, Command.Start);
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KeyBindings.Add (Key.End, Command.End);
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KeyBindings.Add (Key.A.WithCtrl, Command.SelectAll);
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KeyBindings.Remove (ObjectActivationKey);
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KeyBindings.Add (ObjectActivationKey, Command.Select);
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}
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/// <summary>
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/// Initialises <see cref="TreeBuilder"/>.Creates a new tree view with absolute positioning. Use
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/// <see cref="AddObjects(IEnumerable{T})"/> to set root objects for the tree.
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/// </summary>
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public TreeView (ITreeBuilder<T> builder) : this () { TreeBuilder = builder; }
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/// <summary>True makes a letter key press navigate to the next visible branch that begins with that letter/digit.</summary>
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/// <value></value>
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public bool AllowLetterBasedNavigation { get; set; } = true;
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/// <summary>
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/// Returns the string representation of model objects hosted in the tree. Default implementation is to call
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/// <see cref="object.ToString"/>.
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/// </summary>
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/// <value></value>
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public AspectGetterDelegate<T> AspectGetter { get; set; } = o => o.ToString () ?? "";
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/// <summary>
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/// Delegate for multi-colored tree views. Return the <see cref="ColorScheme"/> to use for each passed object or
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/// null to use the default.
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/// </summary>
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public Func<T, ColorScheme> ColorGetter { get; set; }
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/// <summary>The current number of rows in the tree (ignoring the controls bounds).</summary>
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public int ContentHeight => BuildLineMap ().Count ();
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/// <summary>
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/// Gets the <see cref="CollectionNavigator"/> that searches the <see cref="Objects"/> collection as the user
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/// types.
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/// </summary>
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public IListCollectionNavigator KeystrokeNavigator { get; } = new CollectionNavigator();
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/// <summary>Maximum number of nodes that can be expanded in any given branch.</summary>
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public int MaxDepth { get; set; } = 100;
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/// <summary>True to allow multiple objects to be selected at once.</summary>
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/// <value></value>
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public bool MultiSelect { get; set; } = true;
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/// <summary>
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/// Mouse event to trigger <see cref="TreeView{T}.ObjectActivated"/>. Defaults to double click (
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/// <see cref="MouseFlags.Button1DoubleClicked"/>). Set to null to disable this feature.
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/// </summary>
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/// <value></value>
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public MouseFlags? ObjectActivationButton { get; set; } = MouseFlags.Button1DoubleClicked;
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// TODO: Update to use Key instead of KeyCode
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/// <summary>Key which when pressed triggers <see cref="TreeView{T}.ObjectActivated"/>. Defaults to Enter.</summary>
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public KeyCode ObjectActivationKey
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{
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get => objectActivationKey;
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set
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{
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if (objectActivationKey != value)
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{
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KeyBindings.Replace (ObjectActivationKey, value);
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objectActivationKey = value;
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SetNeedsDraw ();
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}
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}
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}
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/// <summary>The root objects in the tree, note that this collection is of root objects only.</summary>
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public IEnumerable<T> Objects => roots.Keys;
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/// <summary>The amount of tree view that has been scrolled to the right (horizontally).</summary>
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/// <remarks>
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/// Setting a value of less than 0 will result in a offset of 0. To see changes in the UI call
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/// <see cref="View.SetNeedsDraw()"/>.
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/// </remarks>
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public int ScrollOffsetHorizontal
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{
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get => scrollOffsetHorizontal;
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set
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{
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scrollOffsetHorizontal = Math.Max (0, value);
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SetNeedsDraw ();
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}
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}
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/// <summary>The amount of tree view that has been scrolled off the top of the screen (by the user scrolling down).</summary>
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/// <remarks>
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/// Setting a value of less than 0 will result in an offset of 0. To see changes in the UI call
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/// <see cref="View.SetNeedsDraw()"/>.
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/// </remarks>
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public int ScrollOffsetVertical
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{
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get => scrollOffsetVertical;
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set
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{
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scrollOffsetVertical = Math.Max (0, value);
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SetNeedsDraw ();
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}
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}
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/// <summary>
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/// The currently selected object in the tree. When <see cref="MultiSelect"/> is true this is the object at which
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/// the cursor is at.
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/// </summary>
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public T SelectedObject
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{
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get => selectedObject;
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set
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{
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T oldValue = selectedObject;
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selectedObject = value;
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if (!ReferenceEquals (oldValue, value))
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{
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OnSelectionChanged (new SelectionChangedEventArgs<T> (this, oldValue, value));
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}
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}
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}
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/// <summary>Determines how sub-branches of the tree are dynamically built at runtime as the user expands root nodes.</summary>
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/// <value></value>
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public ITreeBuilder<T> TreeBuilder { get; set; }
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/// <summary>
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/// Map of root objects to the branches under them. All objects have a <see cref="Branch{T}"/> even if that branch
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/// has no children.
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/// </summary>
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internal Dictionary<T, Branch<T>> roots { get; set; } = new ();
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/// <summary>Contains options for changing how the tree is rendered.</summary>
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public TreeStyle Style { get; set; } = new ();
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/// <summary>Removes all objects from the tree and clears <see cref="SelectedObject"/>.</summary>
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public void ClearObjects ()
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{
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SelectedObject = default (T);
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multiSelectedRegions.Clear ();
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roots = new Dictionary<T, Branch<T>> ();
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InvalidateLineMap ();
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SetNeedsDraw ();
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}
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/// <summary>
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/// <para>Triggers the <see cref="ObjectActivated"/> event with the <see cref="SelectedObject"/>.</para>
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/// <para>This method also ensures that the selected object is visible.</para>
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/// </summary>
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/// <returns><see langword="true"/> if <see cref="ObjectActivated"/> was fired.</returns>
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public bool? ActivateSelectedObjectIfAny (ICommandContext commandContext)
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{
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// By default, Command.Accept calls OnAccept, so we need to call it here to ensure that the event is fired.
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if (RaiseAccepting (commandContext) == true)
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{
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return true;
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}
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T o = SelectedObject;
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if (o is { })
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{
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// TODO: Should this be cancelable?
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ObjectActivatedEventArgs<T> e = new (this, o);
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OnObjectActivated (e);
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return true;
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}
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return false;
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}
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/// <summary>Adds a new root level object unless it is already a root of the tree.</summary>
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/// <param name="o"></param>
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public void AddObject (T o)
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{
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if (!roots.ContainsKey (o))
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{
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roots.Add (o, new Branch<T> (this, null, o));
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InvalidateLineMap ();
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SetNeedsDraw ();
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}
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}
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/// <summary>Adds many new root level objects. Objects that are already root objects are ignored.</summary>
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/// <param name="collection">Objects to add as new root level objects.</param>
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/// .\
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public void AddObjects (IEnumerable<T> collection)
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{
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var objectsAdded = false;
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foreach (T o in collection)
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{
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if (!roots.ContainsKey (o))
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{
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roots.Add (o, new Branch<T> (this, null, o));
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objectsAdded = true;
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}
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}
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if (objectsAdded)
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{
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InvalidateLineMap ();
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SetNeedsDraw ();
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}
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}
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/// <summary>
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/// The number of screen lines to move the currently selected object by. Supports negative values.
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/// <paramref name="offset"/>. Each branch occupies 1 line on screen.
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/// </summary>
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/// <remarks>
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/// If nothing is currently selected or the selected object is no longer in the tree then the first object in the
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/// tree is selected instead.
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/// </remarks>
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/// <param name="offset">Positive to move the selection down the screen, negative to move it up</param>
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/// <param name="expandSelection">
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/// True to expand the selection (assuming <see cref="MultiSelect"/> is enabled). False to
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/// replace.
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/// </param>
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public void AdjustSelection (int offset, bool expandSelection = false)
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{
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// if it is not a shift click, or we don't allow multi select
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if (!expandSelection || !MultiSelect)
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{
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multiSelectedRegions.Clear ();
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}
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if (SelectedObject is null)
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{
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SelectedObject = roots.Keys.FirstOrDefault ();
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}
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else
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{
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IReadOnlyCollection<Branch<T>> map = BuildLineMap ();
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int idx = map.IndexOf (b => b.Model.Equals (SelectedObject));
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if (idx == -1)
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{
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// The current selection has disappeared!
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SelectedObject = roots.Keys.FirstOrDefault ();
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}
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else
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{
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int newIdx = Math.Min (Math.Max (0, idx + offset), map.Count - 1);
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Branch<T> newBranch = map.ElementAt (newIdx);
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|
|
|
// If it is a multi selection
|
|
if (expandSelection && MultiSelect)
|
|
{
|
|
if (multiSelectedRegions.Any ())
|
|
{
|
|
// expand the existing head selection
|
|
TreeSelection<T> head = multiSelectedRegions.Pop ();
|
|
multiSelectedRegions.Push (new TreeSelection<T> (head.Origin, newIdx, map));
|
|
}
|
|
else
|
|
{
|
|
// or start a new multi selection region
|
|
multiSelectedRegions.Push (new TreeSelection<T> (map.ElementAt (idx), newIdx, map));
|
|
}
|
|
}
|
|
|
|
SelectedObject = newBranch.Model;
|
|
|
|
EnsureVisible (SelectedObject);
|
|
}
|
|
}
|
|
|
|
SetNeedsDraw ();
|
|
}
|
|
|
|
/// <summary>Moves the selection to the last child in the currently selected level.</summary>
|
|
public void AdjustSelectionToBranchEnd ()
|
|
{
|
|
T o = SelectedObject;
|
|
|
|
if (o is null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
IReadOnlyCollection<Branch<T>> map = BuildLineMap ();
|
|
|
|
int currentIdx = map.IndexOf (b => Equals (b.Model, o));
|
|
|
|
if (currentIdx == -1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Branch<T> currentBranch = map.ElementAt (currentIdx);
|
|
Branch<T> next = currentBranch;
|
|
|
|
for (; currentIdx < map.Count; currentIdx++)
|
|
{
|
|
//if it is the end of the current depth of branch
|
|
if (currentBranch.Depth != next.Depth)
|
|
{
|
|
SelectedObject = currentBranch.Model;
|
|
EnsureVisible (currentBranch.Model);
|
|
SetNeedsDraw ();
|
|
|
|
return;
|
|
}
|
|
|
|
// look at next branch for consideration
|
|
currentBranch = next;
|
|
next = map.ElementAt (currentIdx);
|
|
}
|
|
|
|
GoToEnd ();
|
|
}
|
|
|
|
/// <summary>Moves the selection to the first child in the currently selected level.</summary>
|
|
public void AdjustSelectionToBranchStart ()
|
|
{
|
|
T o = SelectedObject;
|
|
|
|
if (o is null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
IReadOnlyCollection<Branch<T>> map = BuildLineMap ();
|
|
|
|
int currentIdx = map.IndexOf (b => Equals (b.Model, o));
|
|
|
|
if (currentIdx == -1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Branch<T> currentBranch = map.ElementAt (currentIdx);
|
|
Branch<T> next = currentBranch;
|
|
|
|
for (; currentIdx >= 0; currentIdx--)
|
|
{
|
|
//if it is the beginning of the current depth of branch
|
|
if (currentBranch.Depth != next.Depth)
|
|
{
|
|
SelectedObject = currentBranch.Model;
|
|
EnsureVisible (currentBranch.Model);
|
|
SetNeedsDraw ();
|
|
|
|
return;
|
|
}
|
|
|
|
// look at next branch up for consideration
|
|
currentBranch = next;
|
|
next = map.ElementAt (currentIdx);
|
|
}
|
|
|
|
// We ran all the way to top of tree
|
|
GoToFirst ();
|
|
}
|
|
|
|
/// <summary>
|
|
/// <para>Moves the <see cref="SelectedObject"/> to the next item that begins with <paramref name="character"/>.</para>
|
|
/// <para>This method will loop back to the start of the tree if reaching the end without finding a match.</para>
|
|
/// </summary>
|
|
/// <param name="character">The first character of the next item you want selected.</param>
|
|
/// <param name="caseSensitivity">Case sensitivity of the search.</param>
|
|
public void AdjustSelectionToNextItemBeginningWith (
|
|
char character,
|
|
StringComparison caseSensitivity = StringComparison.CurrentCultureIgnoreCase
|
|
)
|
|
{
|
|
// search for next branch that begins with that letter
|
|
var characterAsStr = character.ToString ();
|
|
AdjustSelectionToNext (b => AspectGetter (b.Model).StartsWith (characterAsStr, caseSensitivity));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns true if the given object <paramref name="o"/> is exposed in the tree and can be expanded otherwise
|
|
/// false.
|
|
/// </summary>
|
|
/// <param name="o"></param>
|
|
/// <returns></returns>
|
|
public bool CanExpand (T o) { return ObjectToBranch (o)?.CanExpand () ?? false; }
|
|
|
|
/// <summary>Collapses the <see cref="SelectedObject"/></summary>
|
|
public void Collapse () { Collapse (selectedObject); }
|
|
|
|
/// <summary>Collapses the supplied object if it is currently expanded .</summary>
|
|
/// <param name="toCollapse">The object to collapse.</param>
|
|
public void Collapse (T toCollapse) { CollapseImpl (toCollapse, false); }
|
|
|
|
/// <summary>
|
|
/// Collapses the supplied object if it is currently expanded. Also collapses all children branches (this will
|
|
/// only become apparent when/if the user expands it again).
|
|
/// </summary>
|
|
/// <param name="toCollapse">The object to collapse.</param>
|
|
public void CollapseAll (T toCollapse) { CollapseImpl (toCollapse, true); }
|
|
|
|
/// <summary>Collapses all root nodes in the tree.</summary>
|
|
public void CollapseAll ()
|
|
{
|
|
foreach (KeyValuePair<T, Branch<T>> item in roots)
|
|
{
|
|
item.Value.Collapse ();
|
|
}
|
|
|
|
InvalidateLineMap ();
|
|
SetNeedsDraw ();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called once for each visible row during rendering. Can be used to make last minute changes to color or text
|
|
/// rendered
|
|
/// </summary>
|
|
public event EventHandler<DrawTreeViewLineEventArgs<T>> DrawLine;
|
|
|
|
/// <summary>
|
|
/// Adjusts the <see cref="ScrollOffsetVertical"/> to ensure the given <paramref name="model"/> is visible. Has no
|
|
/// effect if already visible.
|
|
/// </summary>
|
|
public void EnsureVisible (T model)
|
|
{
|
|
IReadOnlyCollection<Branch<T>> map = BuildLineMap ();
|
|
|
|
int idx = map.IndexOf (b => Equals (b.Model, model));
|
|
|
|
if (idx == -1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
/*this -1 allows for possible horizontal scroll bar in the last row of the control*/
|
|
int leaveSpace = Style.LeaveLastRow ? 1 : 0;
|
|
|
|
if (idx < ScrollOffsetVertical)
|
|
{
|
|
//if user has scrolled up too far to see their selection
|
|
ScrollOffsetVertical = idx;
|
|
}
|
|
else if (idx >= ScrollOffsetVertical + Viewport.Height - leaveSpace)
|
|
{
|
|
//if user has scrolled off bottom of visible tree
|
|
ScrollOffsetVertical = Math.Max (0, idx + 1 - (Viewport.Height - leaveSpace));
|
|
}
|
|
}
|
|
|
|
/// <summary>Expands the currently <see cref="SelectedObject"/>.</summary>
|
|
public void Expand () { Expand (SelectedObject); }
|
|
|
|
/// <summary>
|
|
/// Expands the supplied object if it is contained in the tree (either as a root object or as an exposed branch
|
|
/// object).
|
|
/// </summary>
|
|
/// <param name="toExpand">The object to expand.</param>
|
|
public void Expand (T toExpand)
|
|
{
|
|
if (toExpand is null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
ObjectToBranch (toExpand)?.Expand ();
|
|
InvalidateLineMap ();
|
|
SetNeedsDraw ();
|
|
}
|
|
|
|
/// <summary>Expands the supplied object and all child objects.</summary>
|
|
/// <param name="toExpand">The object to expand.</param>
|
|
public void ExpandAll (T toExpand)
|
|
{
|
|
if (toExpand is null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
ObjectToBranch (toExpand)?.ExpandAll ();
|
|
InvalidateLineMap ();
|
|
SetNeedsDraw ();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Fully expands all nodes in the tree, if the tree is very big and built dynamically this may take a while (e.g.
|
|
/// for file system).
|
|
/// </summary>
|
|
public void ExpandAll ()
|
|
{
|
|
foreach (KeyValuePair<T, Branch<T>> item in roots)
|
|
{
|
|
item.Value.ExpandAll ();
|
|
}
|
|
|
|
InvalidateLineMap ();
|
|
SetNeedsDraw ();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns <see cref="SelectedObject"/> (if not null) and all multi selected objects if <see cref="MultiSelect"/>
|
|
/// is true
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public IEnumerable<T> GetAllSelectedObjects ()
|
|
{
|
|
IReadOnlyCollection<Branch<T>> map = BuildLineMap ();
|
|
|
|
// To determine multi selected objects, start with the line map, that avoids yielding
|
|
// hidden nodes that were selected then the parent collapsed e.g. programmatically or
|
|
// with mouse click
|
|
if (MultiSelect)
|
|
{
|
|
foreach (T m in map.Select (b => b.Model).Where (IsSelected))
|
|
{
|
|
yield return m;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (SelectedObject is { })
|
|
{
|
|
yield return SelectedObject;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the currently expanded children of the passed object. Returns an empty collection if the branch is not
|
|
/// exposed or not expanded.
|
|
/// </summary>
|
|
/// <param name="o">An object in the tree.</param>
|
|
/// <returns></returns>
|
|
public IEnumerable<T> GetChildren (T o)
|
|
{
|
|
Branch<T> branch = ObjectToBranch (o);
|
|
|
|
if (branch is null || !branch.IsExpanded)
|
|
{
|
|
return new T [0];
|
|
}
|
|
|
|
return branch.ChildBranches?.Select (b => b.Model)?.ToArray () ?? new T [0];
|
|
}
|
|
|
|
/// <summary>Returns the maximum width line in the tree including prefix and expansion symbols.</summary>
|
|
/// <param name="visible">
|
|
/// True to consider only rows currently visible (based on window bounds and
|
|
/// <see cref="ScrollOffsetVertical"/>. False to calculate the width of every exposed branch in the tree.
|
|
/// </param>
|
|
/// <returns></returns>
|
|
public int GetContentWidth (bool visible)
|
|
{
|
|
IReadOnlyCollection<Branch<T>> map = BuildLineMap ();
|
|
|
|
if (map.Count == 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if (visible)
|
|
{
|
|
//Somehow we managed to scroll off the end of the control
|
|
if (ScrollOffsetVertical >= map.Count)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// If control has no height to it then there is no visible area for content
|
|
if (Viewport.Height == 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return map.Skip (ScrollOffsetVertical).Take (Viewport.Height).Max (b => b.GetWidth ());
|
|
}
|
|
|
|
return map.Max (b => b.GetWidth ());
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the object in the tree list that is currently visible. at the provided row. Returns null if no object
|
|
/// is at that location.
|
|
/// <remarks></remarks>
|
|
/// If you have screen coordinates then use <see cref="View.ScreenToFrame"/> to translate these into the client area of
|
|
/// the <see cref="TreeView{T}"/>.
|
|
/// </summary>
|
|
/// <param name="row">The row of the <see cref="View.Viewport"/> of the <see cref="TreeView{T}"/>.</param>
|
|
/// <returns>The object currently displayed on this row or null.</returns>
|
|
public T GetObjectOnRow (int row) { return HitTest (row)?.Model; }
|
|
|
|
/// <summary>
|
|
/// <para>
|
|
/// Returns the Y coordinate within the <see cref="View.Viewport"/> of the tree at which <paramref name="toFind"/>
|
|
/// would be displayed or null if it is not currently exposed (e.g. its parent is collapsed).
|
|
/// </para>
|
|
/// <para>
|
|
/// Note that the returned value can be negative if the TreeView is scrolled down and the
|
|
/// <paramref name="toFind"/> object is off the top of the view.
|
|
/// </para>
|
|
/// </summary>
|
|
/// <param name="toFind"></param>
|
|
/// <returns></returns>
|
|
public int? GetObjectRow (T toFind)
|
|
{
|
|
int idx = BuildLineMap ().IndexOf (o => o.Model.Equals (toFind));
|
|
|
|
if (idx == -1)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
return idx - ScrollOffsetVertical;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the parent object of <paramref name="o"/> in the tree. Returns null if the object is not exposed in
|
|
/// the tree.
|
|
/// </summary>
|
|
/// <param name="o">An object in the tree.</param>
|
|
/// <returns></returns>
|
|
public T GetParent (T o) { return ObjectToBranch (o)?.Parent?.Model; }
|
|
|
|
/// <summary>
|
|
/// Returns the index of the object <paramref name="o"/> if it is currently exposed (it's parent(s) have been
|
|
/// expanded). This can be used with <see cref="ScrollOffsetVertical"/> and <see cref="View.SetNeedsDraw()"/> to
|
|
/// scroll to a specific object.
|
|
/// </summary>
|
|
/// <remarks>Uses the Equals method and returns the first index at which the object is found or -1 if it is not found.</remarks>
|
|
/// <param name="o">An object that appears in your tree and is currently exposed.</param>
|
|
/// <returns>The index the object was found at or -1 if it is not currently revealed or not in the tree at all.</returns>
|
|
public int GetScrollOffsetOf (T o)
|
|
{
|
|
IReadOnlyCollection<Branch<T>> map = BuildLineMap ();
|
|
|
|
for (var i = 0; i < map.Count; i++)
|
|
{
|
|
if (map.ElementAt (i).Model.Equals (o))
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
|
|
//object not found
|
|
return -1;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Changes the <see cref="SelectedObject"/> to <paramref name="toSelect"/> and scrolls to ensure it is visible.
|
|
/// Has no effect if <paramref name="toSelect"/> is not exposed in the tree (e.g. its parents are collapsed).
|
|
/// </summary>
|
|
/// <param name="toSelect"></param>
|
|
public void GoTo (T toSelect)
|
|
{
|
|
if (ObjectToBranch (toSelect) is null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
SelectedObject = toSelect;
|
|
EnsureVisible (toSelect);
|
|
SetNeedsDraw ();
|
|
}
|
|
|
|
/// <summary>Changes the <see cref="SelectedObject"/> to the last object in the tree and scrolls so that it is visible.</summary>
|
|
public void GoToEnd ()
|
|
{
|
|
IReadOnlyCollection<Branch<T>> map = BuildLineMap ();
|
|
ScrollOffsetVertical = Math.Max (0, map.Count - Viewport.Height + 1);
|
|
SelectedObject = map.LastOrDefault ()?.Model;
|
|
|
|
SetNeedsDraw ();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Changes the <see cref="SelectedObject"/> to the first root object and resets the
|
|
/// <see cref="ScrollOffsetVertical"/> to 0.
|
|
/// </summary>
|
|
public void GoToFirst ()
|
|
{
|
|
ScrollOffsetVertical = 0;
|
|
SelectedObject = roots.Keys.FirstOrDefault ();
|
|
|
|
SetNeedsDraw ();
|
|
}
|
|
|
|
/// <summary>Clears any cached results of the tree state.</summary>
|
|
public void InvalidateLineMap () { cachedLineMap = null; }
|
|
|
|
/// <summary>Returns true if the given object <paramref name="o"/> is exposed in the tree and expanded otherwise false.</summary>
|
|
/// <param name="o"></param>
|
|
/// <returns></returns>
|
|
public bool IsExpanded (T o) { return ObjectToBranch (o)?.IsExpanded ?? false; }
|
|
|
|
/// <summary>
|
|
/// Returns true if the <paramref name="model"/> is either the <see cref="SelectedObject"/> or part of a
|
|
/// <see cref="MultiSelect"/>.
|
|
/// </summary>
|
|
/// <param name="model"></param>
|
|
/// <returns></returns>
|
|
public bool IsSelected (T model) { return Equals (SelectedObject, model) || (MultiSelect && multiSelectedRegions.Any (s => s.Contains (model))); }
|
|
|
|
// BUGBUG: OnMouseEvent is internal. TreeView should not be overriding.
|
|
///<inheritdoc/>
|
|
protected override bool OnMouseEvent (MouseEventArgs me)
|
|
{
|
|
// If it is not an event we care about
|
|
if (me is { IsSingleClicked: false, IsPressed: false, IsReleased: false, IsWheel: false }
|
|
&& !me.Flags.HasFlag (ObjectActivationButton ?? MouseFlags.Button1DoubleClicked))
|
|
{
|
|
// do nothing
|
|
return false;
|
|
}
|
|
|
|
if (!HasFocus && CanFocus)
|
|
{
|
|
SetFocus ();
|
|
}
|
|
|
|
if (me.Flags == MouseFlags.WheeledDown)
|
|
{
|
|
ScrollDown ();
|
|
|
|
return true;
|
|
}
|
|
|
|
if (me.Flags == MouseFlags.WheeledUp)
|
|
{
|
|
ScrollUp ();
|
|
|
|
return true;
|
|
}
|
|
|
|
if (me.Flags == MouseFlags.WheeledRight)
|
|
{
|
|
ScrollOffsetHorizontal++;
|
|
SetNeedsDraw ();
|
|
|
|
return true;
|
|
}
|
|
|
|
if (me.Flags == MouseFlags.WheeledLeft)
|
|
{
|
|
ScrollOffsetHorizontal--;
|
|
SetNeedsDraw ();
|
|
|
|
return true;
|
|
}
|
|
|
|
if (me.Flags.HasFlag (MouseFlags.Button1Clicked))
|
|
{
|
|
// The line they clicked on a branch
|
|
Branch<T> clickedBranch = HitTest (me.Position.Y);
|
|
|
|
if (clickedBranch is null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool isExpandToggleAttempt = clickedBranch.IsHitOnExpandableSymbol (Driver, me.Position.X);
|
|
|
|
// If we are already selected (double click)
|
|
if (Equals (SelectedObject, clickedBranch.Model))
|
|
{
|
|
isExpandToggleAttempt = true;
|
|
}
|
|
|
|
// if they clicked on the +/- expansion symbol
|
|
if (isExpandToggleAttempt)
|
|
{
|
|
if (clickedBranch.IsExpanded)
|
|
{
|
|
clickedBranch.Collapse ();
|
|
InvalidateLineMap ();
|
|
}
|
|
else if (clickedBranch.CanExpand ())
|
|
{
|
|
clickedBranch.Expand ();
|
|
InvalidateLineMap ();
|
|
}
|
|
else
|
|
{
|
|
SelectedObject = clickedBranch.Model; // It is a leaf node
|
|
multiSelectedRegions.Clear ();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// It is a first click somewhere in the current line that doesn't look like an expansion/collapse attempt
|
|
SelectedObject = clickedBranch.Model;
|
|
multiSelectedRegions.Clear ();
|
|
}
|
|
|
|
SetNeedsDraw ();
|
|
|
|
return true;
|
|
}
|
|
|
|
// If it is activation via mouse (e.g. double click)
|
|
if (ObjectActivationButton.HasValue && me.Flags.HasFlag (ObjectActivationButton.Value))
|
|
{
|
|
// The line they clicked on a branch
|
|
Branch<T> clickedBranch = HitTest (me.Position.Y);
|
|
|
|
if (clickedBranch is null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Double click changes the selection to the clicked node as well as triggering
|
|
// activation otherwise it feels wierd
|
|
SelectedObject = clickedBranch.Model;
|
|
SetNeedsDraw ();
|
|
|
|
// trigger activation event
|
|
OnObjectActivated (new ObjectActivatedEventArgs<T> (this, clickedBranch.Model));
|
|
|
|
// mouse event is handled.
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>Moves the selection down by the height of the control (1 page).</summary>
|
|
/// <param name="expandSelection">True if the navigation should add the covered nodes to the selected current selection.</param>
|
|
/// <exception cref="NotImplementedException"></exception>
|
|
public void MovePageDown (bool expandSelection = false) { AdjustSelection (Viewport.Height, expandSelection); }
|
|
|
|
/// <summary>Moves the selection up by the height of the control (1 page).</summary>
|
|
/// <param name="expandSelection">True if the navigation should add the covered nodes to the selected current selection.</param>
|
|
/// <exception cref="NotImplementedException"></exception>
|
|
public void MovePageUp (bool expandSelection = false) { AdjustSelection (-Viewport.Height, expandSelection); }
|
|
|
|
/// <summary>
|
|
/// This event is raised when an object is activated e.g. by double clicking or pressing
|
|
/// <see cref="ObjectActivationKey"/>.
|
|
/// </summary>
|
|
public event EventHandler<ObjectActivatedEventArgs<T>> ObjectActivated;
|
|
|
|
///<inheritdoc/>
|
|
protected override bool OnDrawingContent ()
|
|
{
|
|
if (roots is null)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (TreeBuilder is null)
|
|
{
|
|
Move (0, 0);
|
|
Driver?.AddStr (NoBuilderError);
|
|
|
|
return true;
|
|
}
|
|
|
|
IReadOnlyCollection<Branch<T>> map = BuildLineMap ();
|
|
|
|
for (var line = 0; line < Viewport.Height; line++)
|
|
{
|
|
int idxToRender = ScrollOffsetVertical + line;
|
|
|
|
// Is there part of the tree view to render?
|
|
if (idxToRender < map.Count)
|
|
{
|
|
// Render the line
|
|
map.ElementAt (idxToRender).Draw (line, Viewport.Width);
|
|
}
|
|
else
|
|
{
|
|
// Else clear the line to prevent stale symbols due to scrolling etc
|
|
Move (0, line);
|
|
SetAttribute (GetNormalColor ());
|
|
Driver?.AddStr (new string (' ', Viewport.Width));
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
///<inheritdoc/>
|
|
protected override void OnHasFocusChanged (bool newHasFocus, [CanBeNull] View currentFocused, [CanBeNull] View newFocused)
|
|
{
|
|
if (newHasFocus)
|
|
{
|
|
// If there is no selected object and there are objects in the tree, select the first one
|
|
if (SelectedObject is null && Objects.Any ())
|
|
{
|
|
SelectedObject = Objects.First ();
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
protected override bool OnKeyDown (Key key)
|
|
{
|
|
if (!Enabled)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// If the key was bound to key command, let normal KeyDown processing happen. This enables overriding the default handling.
|
|
// See: https://github.com/gui-cs/Terminal.Gui/issues/3950#issuecomment-2807350939
|
|
if (KeyBindings.TryGet (key, out _))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// If not a keybinding, is the key a searchable key press?
|
|
if (KeystrokeNavigator.Matcher.IsCompatibleKey (key) && AllowLetterBasedNavigation)
|
|
{
|
|
// If there has been a call to InvalidateMap since the last time
|
|
// we need a new one to reflect the new exposed tree state
|
|
IReadOnlyCollection<Branch<T>> map = BuildLineMap ();
|
|
|
|
// Find the current selected object within the tree
|
|
int current = map.IndexOf (b => b.Model == SelectedObject);
|
|
int? newIndex = KeystrokeNavigator?.GetNextMatchingItem (current, (char)key);
|
|
|
|
if (newIndex is int && newIndex != -1)
|
|
{
|
|
SelectedObject = map.ElementAt ((int)newIndex).Model;
|
|
EnsureVisible (selectedObject);
|
|
SetNeedsDraw ();
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>Positions the cursor at the start of the selected objects line (if visible).</summary>
|
|
public override Point? PositionCursor ()
|
|
{
|
|
if (CanFocus && HasFocus && Visible && SelectedObject is { })
|
|
{
|
|
IReadOnlyCollection<Branch<T>> map = BuildLineMap ();
|
|
int idx = map.IndexOf (b => b.Model.Equals (SelectedObject));
|
|
|
|
// if currently selected line is visible
|
|
if (idx - ScrollOffsetVertical >= 0 && idx - ScrollOffsetVertical < Viewport.Height)
|
|
{
|
|
Move (0, idx - ScrollOffsetVertical);
|
|
|
|
return MultiSelect ? new (0, idx - ScrollOffsetVertical) : null;
|
|
}
|
|
}
|
|
return base.PositionCursor ();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Rebuilds the tree structure for all exposed objects starting with the root objects. Call this method when you
|
|
/// know there are changes to the tree but don't know which objects have changed (otherwise use
|
|
/// <see cref="RefreshObject(T, bool)"/>).
|
|
/// </summary>
|
|
public void RebuildTree ()
|
|
{
|
|
foreach (Branch<T> branch in roots.Values)
|
|
{
|
|
branch.Rebuild ();
|
|
}
|
|
|
|
InvalidateLineMap ();
|
|
SetNeedsDraw ();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Refreshes the state of the object <paramref name="o"/> in the tree. This will recompute children, string
|
|
/// representation etc.
|
|
/// </summary>
|
|
/// <remarks>This has no effect if the object is not exposed in the tree.</remarks>
|
|
/// <param name="o"></param>
|
|
/// <param name="startAtTop">
|
|
/// True to also refresh all ancestors of the objects branch (starting with the root). False to
|
|
/// refresh only the passed node.
|
|
/// </param>
|
|
public void RefreshObject (T o, bool startAtTop = false)
|
|
{
|
|
Branch<T> branch = ObjectToBranch (o);
|
|
|
|
if (branch is { })
|
|
{
|
|
branch.Refresh (startAtTop);
|
|
InvalidateLineMap ();
|
|
SetNeedsDraw ();
|
|
}
|
|
}
|
|
|
|
/// <summary>Removes the given root object from the tree</summary>
|
|
/// <remarks>If <paramref name="o"/> is the currently <see cref="SelectedObject"/> then the selection is cleared</remarks>
|
|
/// .
|
|
/// <param name="o"></param>
|
|
public void Remove (T o)
|
|
{
|
|
if (roots.ContainsKey (o))
|
|
{
|
|
roots.Remove (o);
|
|
InvalidateLineMap ();
|
|
SetNeedsDraw ();
|
|
|
|
if (Equals (SelectedObject, o))
|
|
{
|
|
SelectedObject = default (T);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>Scrolls the view area down a single line without changing the current selection.</summary>
|
|
public void ScrollDown ()
|
|
{
|
|
if (ScrollOffsetVertical <= ContentHeight - 2)
|
|
{
|
|
ScrollOffsetVertical++;
|
|
SetNeedsDraw ();
|
|
}
|
|
}
|
|
|
|
/// <summary>Scrolls the view area up a single line without changing the current selection.</summary>
|
|
public void ScrollUp ()
|
|
{
|
|
if (scrollOffsetVertical > 0)
|
|
{
|
|
ScrollOffsetVertical--;
|
|
SetNeedsDraw ();
|
|
}
|
|
}
|
|
|
|
/// <summary>Selects all objects in the tree when <see cref="MultiSelect"/> is enabled otherwise does nothing.</summary>
|
|
public void SelectAll ()
|
|
{
|
|
if (!MultiSelect)
|
|
{
|
|
return;
|
|
}
|
|
|
|
multiSelectedRegions.Clear ();
|
|
|
|
IReadOnlyCollection<Branch<T>> map = BuildLineMap ();
|
|
|
|
if (map.Count == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
multiSelectedRegions.Push (new TreeSelection<T> (map.ElementAt (0), map.Count, map));
|
|
SetNeedsDraw ();
|
|
|
|
OnSelectionChanged (new SelectionChangedEventArgs<T> (this, SelectedObject, SelectedObject));
|
|
}
|
|
|
|
/// <summary>Called when the <see cref="SelectedObject"/> changes.</summary>
|
|
public event EventHandler<SelectionChangedEventArgs<T>> SelectionChanged;
|
|
|
|
/// <summary>
|
|
/// Implementation of <see cref="Collapse(T)"/> and <see cref="CollapseAll(T)"/>. Performs operation and updates
|
|
/// selection if disappeared.
|
|
/// </summary>
|
|
/// <param name="toCollapse"></param>
|
|
/// <param name="all"></param>
|
|
protected void CollapseImpl (T toCollapse, bool all)
|
|
{
|
|
if (toCollapse is null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Branch<T> branch = ObjectToBranch (toCollapse);
|
|
|
|
// Nothing to collapse
|
|
if (branch is null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (all)
|
|
{
|
|
branch.CollapseAll ();
|
|
}
|
|
else
|
|
{
|
|
branch.Collapse ();
|
|
}
|
|
|
|
if (SelectedObject is { } && ObjectToBranch (SelectedObject) is null)
|
|
{
|
|
// If the old selection suddenly became invalid then clear it
|
|
SelectedObject = null;
|
|
}
|
|
|
|
InvalidateLineMap ();
|
|
SetNeedsDraw ();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determines systems behaviour when the left arrow key is pressed. Default behaviour is to collapse the current
|
|
/// tree node if possible otherwise changes selection to current branches parent.
|
|
/// </summary>
|
|
protected virtual void CursorLeft (bool ctrl)
|
|
{
|
|
if (IsExpanded (SelectedObject))
|
|
{
|
|
if (ctrl)
|
|
{
|
|
CollapseAll (SelectedObject);
|
|
}
|
|
else
|
|
{
|
|
Collapse (SelectedObject);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
T parent = GetParent (SelectedObject);
|
|
|
|
if (parent is { })
|
|
{
|
|
SelectedObject = parent;
|
|
AdjustSelection (0);
|
|
SetNeedsDraw ();
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
protected override void Dispose (bool disposing)
|
|
{
|
|
base.Dispose (disposing);
|
|
|
|
ColorGetter = null;
|
|
}
|
|
|
|
/// <summary>Raises the <see cref="ObjectActivated"/> event.</summary>
|
|
/// <param name="e"></param>
|
|
protected virtual void OnObjectActivated (ObjectActivatedEventArgs<T> e) { ObjectActivated?.Invoke (this, e); }
|
|
|
|
/// <summary>Raises the SelectionChanged event.</summary>
|
|
/// <param name="e"></param>
|
|
protected virtual void OnSelectionChanged (SelectionChangedEventArgs<T> e) { SelectionChanged?.Invoke (this, e); }
|
|
|
|
/// <summary>
|
|
/// Calculates all currently visible/expanded branches (including leafs) and outputs them by index from the top of
|
|
/// the screen.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Index 0 of the returned array is the first item that should be visible in the top of the control, index 1 is
|
|
/// the next etc.
|
|
/// </remarks>
|
|
/// <returns></returns>
|
|
internal IReadOnlyCollection<Branch<T>> BuildLineMap ()
|
|
{
|
|
if (cachedLineMap is { })
|
|
{
|
|
return cachedLineMap;
|
|
}
|
|
|
|
List<Branch<T>> toReturn = new ();
|
|
|
|
foreach (Branch<T> root in roots.Values)
|
|
{
|
|
IEnumerable<Branch<T>> toAdd = AddToLineMap (root, false, out bool isMatch);
|
|
|
|
if (isMatch)
|
|
{
|
|
toReturn.AddRange (toAdd);
|
|
}
|
|
}
|
|
|
|
cachedLineMap = new ReadOnlyCollection<Branch<T>> (toReturn);
|
|
|
|
// Update the collection used for search-typing
|
|
KeystrokeNavigator.Collection = cachedLineMap.Select (b => AspectGetter (b.Model)).ToArray ();
|
|
|
|
return cachedLineMap;
|
|
}
|
|
|
|
/// <summary>Raises the DrawLine event</summary>
|
|
/// <param name="e"></param>
|
|
internal void OnDrawLine (DrawTreeViewLineEventArgs<T> e) { DrawLine?.Invoke (this, e); }
|
|
|
|
private IEnumerable<Branch<T>> AddToLineMap (Branch<T> currentBranch, bool parentMatches, out bool match)
|
|
{
|
|
bool weMatch = IsFilterMatch (currentBranch);
|
|
var anyChildMatches = false;
|
|
|
|
List<Branch<T>> toReturn = new ();
|
|
List<Branch<T>> children = new ();
|
|
|
|
if (currentBranch.IsExpanded)
|
|
{
|
|
foreach (Branch<T> subBranch in currentBranch.ChildBranches)
|
|
{
|
|
foreach (Branch<T> sub in AddToLineMap (subBranch, weMatch, out bool childMatch))
|
|
{
|
|
if (childMatch)
|
|
{
|
|
children.Add (sub);
|
|
anyChildMatches = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (parentMatches || weMatch || anyChildMatches)
|
|
{
|
|
match = true;
|
|
toReturn.Add (currentBranch);
|
|
}
|
|
else
|
|
{
|
|
match = false;
|
|
}
|
|
|
|
toReturn.AddRange (children);
|
|
|
|
return toReturn;
|
|
}
|
|
|
|
/// <summary>Sets the selection to the next branch that matches the <paramref name="predicate"/>.</summary>
|
|
/// <param name="predicate"></param>
|
|
private void AdjustSelectionToNext (Func<Branch<T>, bool> predicate)
|
|
{
|
|
IReadOnlyCollection<Branch<T>> map = BuildLineMap ();
|
|
|
|
// empty map means we can't select anything anyway
|
|
if (map.Count == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Start searching from the first element in the map
|
|
var idxStart = 0;
|
|
|
|
// or the current selected branch
|
|
if (SelectedObject is { })
|
|
{
|
|
idxStart = map.IndexOf (b => Equals (b.Model, SelectedObject));
|
|
}
|
|
|
|
// if currently selected object mysteriously vanished, search from beginning
|
|
if (idxStart == -1)
|
|
{
|
|
idxStart = 0;
|
|
}
|
|
|
|
// loop around all indexes and back to first index
|
|
for (int idxCur = (idxStart + 1) % map.Count; idxCur != idxStart; idxCur = (idxCur + 1) % map.Count)
|
|
{
|
|
if (predicate (map.ElementAt (idxCur)))
|
|
{
|
|
SelectedObject = map.ElementAt (idxCur).Model;
|
|
EnsureVisible (map.ElementAt (idxCur).Model);
|
|
SetNeedsDraw ();
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>Returns the branch at the given <paramref name="y"/> client coordinate e.g. following a click event.</summary>
|
|
/// <param name="y">Client Y position in the controls bounds.</param>
|
|
/// <returns>The clicked branch or null if outside of tree region.</returns>
|
|
private Branch<T> HitTest (int y)
|
|
{
|
|
IReadOnlyCollection<Branch<T>> map = BuildLineMap ();
|
|
|
|
int idx = y + ScrollOffsetVertical;
|
|
|
|
// click is outside any visible nodes
|
|
if (idx < 0 || idx >= map.Count)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
// The line they clicked on
|
|
return map.ElementAt (idx);
|
|
}
|
|
|
|
private bool IsFilterMatch (Branch<T> branch) { return Filter?.IsMatch (branch.Model) ?? true; }
|
|
|
|
/// <summary>
|
|
/// Returns the corresponding <see cref="Branch{T}"/> in the tree for <paramref name="toFind"/>. This will not
|
|
/// work for objects hidden by their parent being collapsed.
|
|
/// </summary>
|
|
/// <param name="toFind"></param>
|
|
/// <returns>The branch for <paramref name="toFind"/> or null if it is not currently exposed in the tree.</returns>
|
|
private Branch<T> ObjectToBranch (T toFind) { return BuildLineMap ().FirstOrDefault (o => o.Model.Equals (toFind)); }
|
|
}
|
|
|
|
internal class TreeSelection<T> where T : class
|
|
{
|
|
private readonly HashSet<T> included = new ();
|
|
|
|
/// <summary>Creates a new selection between two branches in the tree</summary>
|
|
/// <param name="from"></param>
|
|
/// <param name="toIndex"></param>
|
|
/// <param name="map"></param>
|
|
public TreeSelection (Branch<T> from, int toIndex, IReadOnlyCollection<Branch<T>> map)
|
|
{
|
|
Origin = from;
|
|
included.Add (Origin.Model);
|
|
|
|
int oldIdx = map.IndexOf (from);
|
|
|
|
int lowIndex = Math.Min (oldIdx, toIndex);
|
|
int highIndex = Math.Max (oldIdx, toIndex);
|
|
|
|
// Select everything between the old and new indexes
|
|
foreach (Branch<T> alsoInclude in map.Skip (lowIndex).Take (highIndex - lowIndex))
|
|
{
|
|
included.Add (alsoInclude.Model);
|
|
}
|
|
}
|
|
|
|
public Branch<T> Origin { get; }
|
|
public bool Contains (T model) { return included.Contains (model); }
|
|
|
|
}
|