Files
Terminal.Gui/Tests/IntegrationTests/FluentTests/BasicFluentAssertionTests.cs
Tig e311cad7ac Partial on #2975 - Replaces Menu v1 in many places with v2 (#4040)
* touching publish.yml

* Fixed UICatalog bugs. Added fluent tests.

* marked v1 menu stuff as obsolte

* Tweaks.
Added View.GetSubMenus<type>().

* fixed unit tests

* general messing around

* general messing around

* Playing with Fluent

* ColorScheme tweaks

* WIP: ColorScheme tweaks

* Playing with Fluent

* Merged from laptop2

* Hacky-ish fixes to:
- #4016
- #4014

* Fixed Region bug preventing menus without borders from working

* Tweaks

* Fixed a bunch of CM issues

* Fixed OoptionSelector

* ip

* FixedCM issues

* Fixed CM issues2

* Revert "FixedCM issues"

This reverts commit dd6c6a70a3.

* Reverted stuff

* Found and fixed bug in AllViews_Center_Properly

* Fixed CM issues2

* removed menuv2 onapplied.
Changed how UICatalog Applys CM

* changed test time out to see if it helkps with ubuntu fails

* reset app on fail?

* back to 1500ms

* Made StatusBar nullable.

* Code Cleanup.

* HexEditor Code Cleanup.

* HexEditor Code Cleanup.

* Back to 3000ms. Sigh.

* Trying different logic

* Trying different logic2

* Fixed potential crash in runlop

* Fixed potential crash in runlop2

* Tweaked Spinner stuff

* Removed TabView from TextEffects scenario. Not needed and possible culprit.

* back to 2000ms

* WIP: Revamping menu scenarios

* Menu Scenario refinements.
Fixed a few bugs.
Code cleanup.

* fixed unit test

* Fixed warnings

* Fixed warnings2

* Fixed File.Exit

* WIP: Dealing with QuitKey struggles

* WIP: Dealing with QuitKey struggles 2

* WIP: Dealing with QuitKey struggles 3

* Fixed ListView collection nav bug

* Fixed a bunch of menu stuff.
Fixed Appv2 stuff.

* Lots of refactoring and fixing

* Lots of unit test issues

* Fixed DebugIDisposable issues

* Fixed release build issue

* Fixed release build issue 2

* DebugIDisposable -> EnableDebugIDisposableAsserts and more

* DebugIDisposable -> EnableDebugIDisposableAsserts and more 2

* Fixed Menus scenario - context menu

* Added @bdisp suggested assert. Commented it out as it breaks tests.

* Code cleanup

* Fixed disposed but

* Fixed UICatalog exit

* Fixed Unit test I broke.
Added 'Minimal' Theme that turns off all borders etc...
2025-05-29 14:08:47 -06:00

147 lines
5.3 KiB
C#

using Terminal.Gui;
using TerminalGuiFluentTesting;
using Xunit.Abstractions;
namespace IntegrationTests.FluentTests;
public class BasicFluentAssertionTests
{
private readonly TextWriter _out;
public BasicFluentAssertionTests (ITestOutputHelper outputHelper)
{
_out = new TestOutputWriter (outputHelper);
}
[Theory]
[ClassData (typeof (V2TestDrivers))]
public void GuiTestContext_NewInstance_Runs (V2TestDriver d)
{
using GuiTestContext context = With.A<Window> (40, 10, d);
Assert.True (Application.Top!.Running);
context.WriteOutLogs (_out);
context.Stop ();
}
[Theory]
[ClassData (typeof (V2TestDrivers))]
public void GuiTestContext_QuitKey_Stops (V2TestDriver d)
{
using GuiTestContext context = With.A<Window> (40, 10, d);
Assert.True (Application.Top!.Running);
Toplevel top = Application.Top;
context.RaiseKeyDownEvent (Application.QuitKey);
Assert.False (top!.Running);
Application.Top?.Dispose ();
Application.Shutdown();
context.WriteOutLogs (_out);
context.Stop ();
}
[Theory]
[ClassData (typeof (V2TestDrivers))]
public void GuiTestContext_StartsAndStopsWithoutError (V2TestDriver d)
{
using GuiTestContext context = With.A<Window> (40, 10, d);
// No actual assertions are needed — if no exceptions are thrown, it's working
context.Stop ();
}
[Theory]
[ClassData (typeof (V2TestDrivers))]
public void GuiTestContext_ForgotToStop (V2TestDriver d)
{
using GuiTestContext context = With.A<Window> (40, 10, d);
}
[Theory]
[ClassData (typeof (V2TestDrivers))]
public void TestWindowsResize (V2TestDriver d)
{
var lbl = new Label
{
Width = Dim.Fill ()
};
using GuiTestContext c = With.A<Window> (40, 10, d)
.Add (lbl)
.Then (() => Assert.Equal (38, lbl.Frame.Width)) // Window has 2 border
.ResizeConsole (20, 20)
.Then (() => Assert.Equal (18, lbl.Frame.Width))
.WriteOutLogs (_out)
.Stop ();
}
[Theory]
[ClassData (typeof (V2TestDrivers))]
public void ContextMenu_CrashesOnRight (V2TestDriver d)
{
var clicked = false;
MenuItemv2 [] menuItems = [new ("_New File", string.Empty, () => { clicked = true; })];
using GuiTestContext c = With.A<Window> (40, 10, d)
.WithContextMenu (new PopoverMenu (menuItems))
.ScreenShot ("Before open menu", _out)
// Click in main area inside border
.RightClick (1, 1)
.ScreenShot ("After open menu", _out)
.LeftClick (2, 2)
.Stop ()
.WriteOutLogs (_out);
Assert.True (clicked);
}
[Theory]
[ClassData (typeof (V2TestDrivers))]
public void ContextMenu_OpenSubmenu (V2TestDriver d)
{
var clicked = false;
MenuItemv2 [] menuItems = [
new ("One", "", null),
new ("Two", "", null),
new ("Three", "", null),
new ("Four", "", new (
[
new ("SubMenu1", "", null),
new ("SubMenu2", "", ()=>clicked=true),
new ("SubMenu3", "", null),
new ("SubMenu4", "", null),
new ("SubMenu5", "", null),
new ("SubMenu6", "", null),
new ("SubMenu7", "", null)
])),
new ("Five", "", null),
new ("Six", "", null)
];
using GuiTestContext c = With.A<Window> (40, 10, d)
.WithContextMenu (new PopoverMenu (menuItems))
.ScreenShot ("Before open menu", _out)
// Click in main area inside border
.RightClick (1, 1)
.ScreenShot ("After open menu", _out)
.Down ()
.Down ()
.Down ()
.Right ()
.ScreenShot ("After open submenu", _out)
.Down ()
.Enter ()
.ScreenShot ("Menu should be closed after selecting", _out)
.Stop ()
.WriteOutLogs (_out);
Assert.True (clicked);
}
}