mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2026-01-01 08:50:25 +01:00
* touching publish.yml
* Fixed UICatalog bugs. Added fluent tests.
* marked v1 menu stuff as obsolte
* Tweaks.
Added View.GetSubMenus<type>().
* fixed unit tests
* general messing around
* general messing around
* Playing with Fluent
* ColorScheme tweaks
* WIP: ColorScheme tweaks
* Playing with Fluent
* Merged from laptop2
* Hacky-ish fixes to:
- #4016
- #4014
* Fixed Region bug preventing menus without borders from working
* Tweaks
* Fixed a bunch of CM issues
* Fixed OoptionSelector
* ip
* FixedCM issues
* Fixed CM issues2
* Revert "FixedCM issues"
This reverts commit dd6c6a70a3.
* Reverted stuff
* Found and fixed bug in AllViews_Center_Properly
* Fixed CM issues2
* removed menuv2 onapplied.
Changed how UICatalog Applys CM
* changed test time out to see if it helkps with ubuntu fails
* reset app on fail?
* back to 1500ms
* Made StatusBar nullable.
* Code Cleanup.
* HexEditor Code Cleanup.
* HexEditor Code Cleanup.
* Back to 3000ms. Sigh.
* Trying different logic
* Trying different logic2
* Fixed potential crash in runlop
* Fixed potential crash in runlop2
* Tweaked Spinner stuff
* Removed TabView from TextEffects scenario. Not needed and possible culprit.
* back to 2000ms
* WIP: Revamping menu scenarios
* Menu Scenario refinements.
Fixed a few bugs.
Code cleanup.
* fixed unit test
* Fixed warnings
* Fixed warnings2
* Fixed File.Exit
* WIP: Dealing with QuitKey struggles
* WIP: Dealing with QuitKey struggles 2
* WIP: Dealing with QuitKey struggles 3
* Fixed ListView collection nav bug
* Fixed a bunch of menu stuff.
Fixed Appv2 stuff.
* Lots of refactoring and fixing
* Lots of unit test issues
* Fixed DebugIDisposable issues
* Fixed release build issue
* Fixed release build issue 2
* DebugIDisposable -> EnableDebugIDisposableAsserts and more
* DebugIDisposable -> EnableDebugIDisposableAsserts and more 2
* Fixed Menus scenario - context menu
* Added @bdisp suggested assert. Commented it out as it breaks tests.
* Code cleanup
* Fixed disposed but
* Fixed UICatalog exit
* Fixed Unit test I broke.
Added 'Minimal' Theme that turns off all borders etc...
112 lines
4.1 KiB
C#
112 lines
4.1 KiB
C#
using Xunit.Abstractions;
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//using static Terminal.Gui.ViewTests.MenuTests;
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namespace Terminal.Gui.ViewsTests;
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#pragma warning disable CS0618 // Type or member is obsolete
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public class Menuv1Tests
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{
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private readonly ITestOutputHelper _output;
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public Menuv1Tests (ITestOutputHelper output) { _output = output; }
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// TODO: Create more low-level unit tests for Menu and MenuItem
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[Fact]
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public void Menu_Constructors_Defaults ()
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{
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Assert.Throws<ArgumentNullException> (() => new Menu { Host = null, BarItems = new MenuBarItem () });
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Assert.Throws<ArgumentNullException> (() => new Menu { Host = new MenuBar (), BarItems = null });
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var menu = new Menu { Host = new MenuBar (), X = 0, Y = 0, BarItems = new MenuBarItem () };
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Assert.Empty (menu.Title);
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Assert.Empty (menu.Text);
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}
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[Fact]
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public void MenuItem_Constructors_Defaults ()
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{
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var menuItem = new MenuItem ();
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Assert.Equal ("", menuItem.Title);
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Assert.Equal ("", menuItem.Help);
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Assert.Null (menuItem.Action);
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Assert.Null (menuItem.CanExecute);
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Assert.Null (menuItem.Parent);
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Assert.Equal (Key.Empty, menuItem.ShortcutKey);
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menuItem = new MenuItem ("Test", "Help", Run, () => { return true; }, new MenuItem (), KeyCode.F1);
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Assert.Equal ("Test", menuItem.Title);
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Assert.Equal ("Help", menuItem.Help);
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Assert.Equal (Run, menuItem.Action);
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Assert.NotNull (menuItem.CanExecute);
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Assert.NotNull (menuItem.Parent);
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Assert.Equal (KeyCode.F1, menuItem.ShortcutKey);
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void Run () { }
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}
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[Fact]
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public void MenuBarItem_SubMenu_Can_Return_Null ()
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{
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var menuItem = new MenuItem ();
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var menuBarItem = new MenuBarItem ();
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Assert.Null (menuBarItem.SubMenu (menuItem));
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}
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[Fact]
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public void MenuBarItem_Constructors_Defaults ()
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{
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var menuBarItem = new MenuBarItem ();
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Assert.Equal ("", menuBarItem.Title);
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Assert.Equal ("", menuBarItem.Help);
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Assert.Null (menuBarItem.Action);
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Assert.Null (menuBarItem.CanExecute);
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Assert.Null (menuBarItem.Parent);
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Assert.Equal (Key.Empty, menuBarItem.ShortcutKey);
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Assert.Equal ([], menuBarItem.Children);
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Assert.False (menuBarItem.IsTopLevel);
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menuBarItem = new MenuBarItem (null!, null!, Run, () => true, new ());
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Assert.Equal ("", menuBarItem.Title);
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Assert.Equal ("", menuBarItem.Help);
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Assert.Equal (Run, menuBarItem.Action);
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Assert.NotNull (menuBarItem.CanExecute);
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Assert.NotNull (menuBarItem.Parent);
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Assert.Equal (Key.Empty, menuBarItem.ShortcutKey);
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Assert.Null (menuBarItem.Children);
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Assert.False (menuBarItem.IsTopLevel);
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menuBarItem = new MenuBarItem (null!, Array.Empty<MenuItem> (), new ());
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Assert.Equal ("", menuBarItem.Title);
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Assert.Equal ("", menuBarItem.Help);
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Assert.Null (menuBarItem.Action);
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Assert.Null (menuBarItem.CanExecute);
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Assert.NotNull (menuBarItem.Parent);
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Assert.Equal (Key.Empty, menuBarItem.ShortcutKey);
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Assert.Equal ([], menuBarItem.Children);
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Assert.False (menuBarItem.IsTopLevel);
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menuBarItem = new MenuBarItem (null!, new List<MenuItem []> (), new ());
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Assert.Equal ("", menuBarItem.Title);
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Assert.Equal ("", menuBarItem.Help);
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Assert.Null (menuBarItem.Action);
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Assert.Null (menuBarItem.CanExecute);
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Assert.NotNull (menuBarItem.Parent);
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Assert.Equal (Key.Empty, menuBarItem.ShortcutKey);
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Assert.Equal ([], menuBarItem.Children);
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Assert.False (menuBarItem.IsTopLevel);
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menuBarItem = new MenuBarItem ([]);
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Assert.Equal ("", menuBarItem.Title);
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Assert.Equal ("", menuBarItem.Help);
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Assert.Null (menuBarItem.Action);
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Assert.Null (menuBarItem.CanExecute);
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Assert.Null (menuBarItem.Parent);
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Assert.Equal (Key.Empty, menuBarItem.ShortcutKey);
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Assert.Equal ([], menuBarItem.Children);
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Assert.False (menuBarItem.IsTopLevel);
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void Run () { }
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}
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}
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