mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
* touching publish.yml
* Fixed UICatalog bugs. Added fluent tests.
* marked v1 menu stuff as obsolte
* Tweaks.
Added View.GetSubMenus<type>().
* fixed unit tests
* general messing around
* general messing around
* Playing with Fluent
* ColorScheme tweaks
* WIP: ColorScheme tweaks
* Playing with Fluent
* Merged from laptop2
* Hacky-ish fixes to:
- #4016
- #4014
* Fixed Region bug preventing menus without borders from working
* Tweaks
* Fixed a bunch of CM issues
* Fixed OoptionSelector
* ip
* FixedCM issues
* Fixed CM issues2
* Revert "FixedCM issues"
This reverts commit dd6c6a70a3.
* Reverted stuff
* Found and fixed bug in AllViews_Center_Properly
* Fixed CM issues2
* removed menuv2 onapplied.
Changed how UICatalog Applys CM
* changed test time out to see if it helkps with ubuntu fails
* reset app on fail?
* back to 1500ms
* Made StatusBar nullable.
* Code Cleanup.
* HexEditor Code Cleanup.
* HexEditor Code Cleanup.
* Back to 3000ms. Sigh.
* Trying different logic
* Trying different logic2
* Fixed potential crash in runlop
* Fixed potential crash in runlop2
* Tweaked Spinner stuff
* Removed TabView from TextEffects scenario. Not needed and possible culprit.
* back to 2000ms
* WIP: Revamping menu scenarios
* Menu Scenario refinements.
Fixed a few bugs.
Code cleanup.
* fixed unit test
* Fixed warnings
* Fixed warnings2
* Fixed File.Exit
* WIP: Dealing with QuitKey struggles
* WIP: Dealing with QuitKey struggles 2
* WIP: Dealing with QuitKey struggles 3
* Fixed ListView collection nav bug
* Fixed a bunch of menu stuff.
Fixed Appv2 stuff.
* Lots of refactoring and fixing
* Lots of unit test issues
* Fixed DebugIDisposable issues
* Fixed release build issue
* Fixed release build issue 2
* DebugIDisposable -> EnableDebugIDisposableAsserts and more
* DebugIDisposable -> EnableDebugIDisposableAsserts and more 2
* Fixed Menus scenario - context menu
* Added @bdisp suggested assert. Commented it out as it breaks tests.
* Code cleanup
* Fixed disposed but
* Fixed UICatalog exit
* Fixed Unit test I broke.
Added 'Minimal' Theme that turns off all borders etc...
457 lines
12 KiB
C#
457 lines
12 KiB
C#
using JetBrains.Annotations;
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namespace Terminal.Gui.ViewsTests;
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[Collection ("Global Test Setup")]
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[TestSubject (typeof (Shortcut))]
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public class ShortcutTests
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{
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[Fact]
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public void Constructor_Defaults ()
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{
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var shortcut = new Shortcut ();
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Assert.NotNull (shortcut);
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Assert.True (shortcut.CanFocus);
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Assert.IsType<DimAuto> (shortcut.Width);
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Assert.IsType<DimAuto> (shortcut.Height);
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}
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[Fact]
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public void Size_Defaults ()
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{
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var shortcut = new Shortcut ();
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shortcut.Layout ();
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Assert.Equal (2, shortcut.Frame.Width);
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Assert.Equal (1, shortcut.Frame.Height);
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Assert.Equal (2, shortcut.Viewport.Width);
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Assert.Equal (1, shortcut.Viewport.Height);
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Assert.Equal (0, shortcut.CommandView.Viewport.Width);
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Assert.Equal (1, shortcut.CommandView.Viewport.Height);
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Assert.Equal (0, shortcut.HelpView.Viewport.Width);
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Assert.Equal (0, shortcut.HelpView.Viewport.Height);
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Assert.Equal (0, shortcut.KeyView.Viewport.Width);
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Assert.Equal (0, shortcut.KeyView.Viewport.Height);
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// 0123456789
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// " 0 A "
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shortcut = new ()
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{
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Key = Key.A,
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HelpText = "0"
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};
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shortcut.Layout ();
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Assert.Equal (8, shortcut.Frame.Width);
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Assert.Equal (1, shortcut.Frame.Height);
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Assert.Equal (8, shortcut.Viewport.Width);
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Assert.Equal (1, shortcut.Viewport.Height);
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Assert.Equal (0, shortcut.CommandView.Viewport.Width);
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Assert.Equal (1, shortcut.CommandView.Viewport.Height);
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Assert.Equal (1, shortcut.HelpView.Viewport.Width);
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Assert.Equal (1, shortcut.HelpView.Viewport.Height);
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Assert.Equal (1, shortcut.KeyView.Viewport.Width);
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Assert.Equal (1, shortcut.KeyView.Viewport.Height);
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// 0123456789
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// " C 0 A "
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shortcut = new ()
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{
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Title = "C",
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Key = Key.A,
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HelpText = "0"
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};
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shortcut.Layout ();
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Assert.Equal (9, shortcut.Frame.Width);
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Assert.Equal (1, shortcut.Frame.Height);
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Assert.Equal (9, shortcut.Viewport.Width);
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Assert.Equal (1, shortcut.Viewport.Height);
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Assert.Equal (1, shortcut.CommandView.Viewport.Width);
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Assert.Equal (1, shortcut.CommandView.Viewport.Height);
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Assert.Equal (1, shortcut.HelpView.Viewport.Width);
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Assert.Equal (1, shortcut.HelpView.Viewport.Height);
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Assert.Equal (1, shortcut.KeyView.Viewport.Width);
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Assert.Equal (1, shortcut.KeyView.Viewport.Height);
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}
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[Theory]
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[InlineData ("", "", KeyCode.Null, 2)]
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[InlineData ("C", "", KeyCode.Null, 3)]
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[InlineData ("", "H", KeyCode.Null, 5)]
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[InlineData ("", "", KeyCode.K, 5)]
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[InlineData ("C", "", KeyCode.K, 6)]
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[InlineData ("C", "H", KeyCode.Null, 6)]
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[InlineData ("", "H", KeyCode.K, 8)]
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[InlineData ("C", "H", KeyCode.K, 9)]
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public void NaturalSize (string command, string help, KeyCode key, int expectedWidth)
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{
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var shortcut = new Shortcut
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{
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HelpText = help,
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Key = key,
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Title = command
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};
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shortcut.Layout ();
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// |0123456789
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// | C H K |
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Assert.Equal (expectedWidth, shortcut.Frame.Width);
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shortcut = new()
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{
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HelpText = help,
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Title = command,
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Key = key
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};
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shortcut.Layout ();
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Assert.Equal (expectedWidth, shortcut.Frame.Width);
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shortcut = new()
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{
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HelpText = help,
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Key = key,
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Title = command
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};
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shortcut.Layout ();
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Assert.Equal (expectedWidth, shortcut.Frame.Width);
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shortcut = new()
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{
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Key = key,
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HelpText = help,
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Title = command
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};
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shortcut.Layout ();
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Assert.Equal (expectedWidth, shortcut.Frame.Width);
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}
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[Theory]
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[InlineData (0, 0, 3, 3)]
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[InlineData (1, 0, 3, 3)]
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[InlineData (2, 0, 3, 3)]
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[InlineData (3, 0, 3, 3)]
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[InlineData (4, 0, 3, 3)]
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[InlineData (5, 0, 3, 3)]
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[InlineData (6, 0, 3, 3)]
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[InlineData (7, 0, 3, 4)]
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[InlineData (8, 0, 3, 5)]
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[InlineData (9, 0, 3, 6)]
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[InlineData (10, 0, 4, 7)]
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[InlineData (11, 0, 5, 8)]
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public void Set_Width_Layouts_Correctly (int width, int expectedCmdX, int expectedHelpX, int expectedKeyX)
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{
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var shortcut = new Shortcut
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{
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Width = width,
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Title = "C",
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Text = "H",
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Key = Key.K
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};
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shortcut.Layout ();
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// 01234
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// -C--K
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// 012345
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// -C--K-
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// 0123456
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// -C-H-K-
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// 01234567
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// -C--H-K-
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// 012345678
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// -C--H--K-
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// 0123456789
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// -C--H--K-
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Assert.Equal (expectedCmdX, shortcut.CommandView.Frame.X);
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Assert.Equal (expectedHelpX, shortcut.HelpView.Frame.X);
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Assert.Equal (expectedKeyX, shortcut.KeyView.Frame.X);
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}
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[Fact]
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public void CommandView_Text_And_Title_Track ()
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{
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var shortcut = new Shortcut
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{
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Title = "T"
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};
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Assert.Equal (shortcut.Title, shortcut.CommandView.Text);
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shortcut = new ();
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shortcut.CommandView = new ()
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{
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Text = "T"
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};
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Assert.Equal (shortcut.Title, shortcut.CommandView.Text);
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}
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[Fact]
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public void HelpText_And_Text_Are_The_Same ()
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{
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var shortcut = new Shortcut
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{
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Text = "H"
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};
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Assert.Equal (shortcut.Text, shortcut.HelpText);
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shortcut = new ()
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{
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HelpText = "H"
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};
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Assert.Equal (shortcut.Text, shortcut.HelpText);
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}
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[Theory]
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[InlineData (KeyCode.Null, "")]
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[InlineData (KeyCode.F1, "F1")]
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public void KeyView_Text_Tracks_Key (KeyCode key, string expected)
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{
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var shortcut = new Shortcut
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{
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Key = key
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};
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Assert.Equal (expected, shortcut.KeyView.Text);
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}
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// Test Key
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[Fact]
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public void Key_Defaults_To_Empty ()
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{
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var shortcut = new Shortcut ();
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Assert.Equal (Key.Empty, shortcut.Key);
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}
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[Fact]
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public void Key_Can_Be_Set ()
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{
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var shortcut = new Shortcut ();
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shortcut.Key = Key.F1;
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Assert.Equal (Key.F1, shortcut.Key);
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}
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[Fact]
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public void Key_Can_Be_Set_To_Empty ()
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{
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var shortcut = new Shortcut ();
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shortcut.Key = Key.Empty;
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Assert.Equal (Key.Empty, shortcut.Key);
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}
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[Fact]
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public void Key_Set_Binds_Key_To_CommandView_Accept ()
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{
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var shortcut = new Shortcut ();
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shortcut.Key = Key.F1;
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// TODO:
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}
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[Fact]
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public void Key_Changing_Removes_Previous_Binding ()
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{
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var shortcut = new Shortcut ();
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shortcut.Key = Key.A;
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Assert.True (shortcut.HotKeyBindings.TryGet (Key.A, out _));
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shortcut.Key = Key.B;
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Assert.False (shortcut.HotKeyBindings.TryGet (Key.A, out _));
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Assert.True (shortcut.HotKeyBindings.TryGet (Key.B, out _));
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}
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// Test Key gets bound correctly
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[Fact]
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public void BindKeyToApplication_Defaults_To_HotKey ()
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{
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var shortcut = new Shortcut ();
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Assert.False (shortcut.BindKeyToApplication);
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}
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[Fact]
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public void BindKeyToApplication_Can_Be_Set ()
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{
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var shortcut = new Shortcut ();
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shortcut.BindKeyToApplication = true;
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Assert.True (shortcut.BindKeyToApplication);
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}
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[Fact]
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public void BindKeyToApplication_Changing_Adjusts_KeyBindings ()
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{
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var shortcut = new Shortcut ();
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shortcut.Key = Key.A;
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Assert.True (shortcut.HotKeyBindings.TryGet (Key.A, out _));
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shortcut.BindKeyToApplication = true;
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Assert.False (shortcut.HotKeyBindings.TryGet (Key.A, out _));
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Assert.True (Application.KeyBindings.TryGet (Key.A, out _));
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shortcut.BindKeyToApplication = false;
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Assert.True (shortcut.HotKeyBindings.TryGet (Key.A, out _));
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Assert.False (Application.KeyBindings.TryGet (Key.A, out _));
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}
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[Theory]
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[InlineData (Orientation.Horizontal)]
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[InlineData (Orientation.Vertical)]
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public void Orientation_SetsCorrectly (Orientation orientation)
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{
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var shortcut = new Shortcut
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{
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Orientation = orientation
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};
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Assert.Equal (orientation, shortcut.Orientation);
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}
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[Theory]
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[InlineData (AlignmentModes.StartToEnd)]
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[InlineData (AlignmentModes.EndToStart)]
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public void AlignmentModes_SetsCorrectly (AlignmentModes alignmentModes)
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{
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var shortcut = new Shortcut
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{
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AlignmentModes = alignmentModes
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};
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Assert.Equal (alignmentModes, shortcut.AlignmentModes);
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}
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[Fact]
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public void Action_SetsAndGetsCorrectly ()
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{
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var actionInvoked = false;
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var shortcut = new Shortcut
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{
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Action = () => { actionInvoked = true; }
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};
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shortcut.Action.Invoke ();
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Assert.True (actionInvoked);
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}
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[Fact]
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public void SubView_Visibility_Controlled_By_Removal ()
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{
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var shortcut = new Shortcut ();
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Assert.True (shortcut.CommandView.Visible);
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Assert.Contains (shortcut.CommandView, shortcut.SubViews);
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Assert.True (shortcut.HelpView.Visible);
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Assert.DoesNotContain (shortcut.HelpView, shortcut.SubViews);
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Assert.True (shortcut.KeyView.Visible);
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Assert.DoesNotContain (shortcut.KeyView, shortcut.SubViews);
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shortcut.HelpText = "help";
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Assert.True (shortcut.HelpView.Visible);
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Assert.Contains (shortcut.HelpView, shortcut.SubViews);
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Assert.True (shortcut.KeyView.Visible);
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Assert.DoesNotContain (shortcut.KeyView, shortcut.SubViews);
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shortcut.Key = Key.A;
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Assert.True (shortcut.HelpView.Visible);
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Assert.Contains (shortcut.HelpView, shortcut.SubViews);
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Assert.True (shortcut.KeyView.Visible);
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Assert.Contains (shortcut.KeyView, shortcut.SubViews);
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shortcut.HelpView.Visible = false;
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shortcut.ShowHide ();
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Assert.False (shortcut.HelpView.Visible);
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Assert.DoesNotContain (shortcut.HelpView, shortcut.SubViews);
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Assert.True (shortcut.KeyView.Visible);
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Assert.Contains (shortcut.KeyView, shortcut.SubViews);
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shortcut.KeyView.Visible = false;
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shortcut.ShowHide ();
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Assert.False (shortcut.HelpView.Visible);
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Assert.DoesNotContain (shortcut.HelpView, shortcut.SubViews);
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Assert.False (shortcut.KeyView.Visible);
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Assert.DoesNotContain (shortcut.KeyView, shortcut.SubViews);
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}
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[Fact]
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public void Focus_CanFocus_Default_Is_True ()
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{
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Shortcut shortcut = new ();
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shortcut.Key = Key.A;
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shortcut.Text = "Help";
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shortcut.Title = "Command";
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Assert.True (shortcut.CanFocus);
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Assert.False (shortcut.CommandView.CanFocus);
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}
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[Fact]
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public void Focus_CanFocus_CommandView_Add_Tracks ()
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{
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Shortcut shortcut = new ();
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Assert.True (shortcut.CanFocus);
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Assert.False (shortcut.CommandView.CanFocus);
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shortcut.CommandView = new () { CanFocus = true };
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Assert.True (shortcut.CommandView.CanFocus);
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shortcut.CommandView.CanFocus = true;
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Assert.True (shortcut.CommandView.CanFocus);
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shortcut.CanFocus = false;
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Assert.False (shortcut.CanFocus);
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Assert.True (shortcut.CommandView.CanFocus);
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shortcut.CommandView.CanFocus = false;
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Assert.False (shortcut.CanFocus);
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Assert.False (shortcut.CommandView.CanFocus);
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shortcut.CommandView.CanFocus = true;
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Assert.False (shortcut.CanFocus);
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Assert.True (shortcut.CommandView.CanFocus);
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}
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[Fact]
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public void ColorScheme_SetsAndGetsCorrectly ()
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{
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var colorScheme = new ColorScheme ();
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var shortcut = new Shortcut
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{
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ColorScheme = colorScheme
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};
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Assert.Same (colorScheme, shortcut.ColorScheme);
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}
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}
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