Files
Terminal.Gui/Tests/UnitTestsParallelizable/Views/ShortcutTests.cs
Tig e311cad7ac Partial on #2975 - Replaces Menu v1 in many places with v2 (#4040)
* touching publish.yml

* Fixed UICatalog bugs. Added fluent tests.

* marked v1 menu stuff as obsolte

* Tweaks.
Added View.GetSubMenus<type>().

* fixed unit tests

* general messing around

* general messing around

* Playing with Fluent

* ColorScheme tweaks

* WIP: ColorScheme tweaks

* Playing with Fluent

* Merged from laptop2

* Hacky-ish fixes to:
- #4016
- #4014

* Fixed Region bug preventing menus without borders from working

* Tweaks

* Fixed a bunch of CM issues

* Fixed OoptionSelector

* ip

* FixedCM issues

* Fixed CM issues2

* Revert "FixedCM issues"

This reverts commit dd6c6a70a3.

* Reverted stuff

* Found and fixed bug in AllViews_Center_Properly

* Fixed CM issues2

* removed menuv2 onapplied.
Changed how UICatalog Applys CM

* changed test time out to see if it helkps with ubuntu fails

* reset app on fail?

* back to 1500ms

* Made StatusBar nullable.

* Code Cleanup.

* HexEditor Code Cleanup.

* HexEditor Code Cleanup.

* Back to 3000ms. Sigh.

* Trying different logic

* Trying different logic2

* Fixed potential crash in runlop

* Fixed potential crash in runlop2

* Tweaked Spinner stuff

* Removed TabView from TextEffects scenario. Not needed and possible culprit.

* back to 2000ms

* WIP: Revamping menu scenarios

* Menu Scenario refinements.
Fixed a few bugs.
Code cleanup.

* fixed unit test

* Fixed warnings

* Fixed warnings2

* Fixed File.Exit

* WIP: Dealing with QuitKey struggles

* WIP: Dealing with QuitKey struggles 2

* WIP: Dealing with QuitKey struggles 3

* Fixed ListView collection nav bug

* Fixed a bunch of menu stuff.
Fixed Appv2 stuff.

* Lots of refactoring and fixing

* Lots of unit test issues

* Fixed DebugIDisposable issues

* Fixed release build issue

* Fixed release build issue 2

* DebugIDisposable -> EnableDebugIDisposableAsserts and more

* DebugIDisposable -> EnableDebugIDisposableAsserts and more 2

* Fixed Menus scenario - context menu

* Added @bdisp suggested assert. Commented it out as it breaks tests.

* Code cleanup

* Fixed disposed but

* Fixed UICatalog exit

* Fixed Unit test I broke.
Added 'Minimal' Theme that turns off all borders etc...
2025-05-29 14:08:47 -06:00

457 lines
12 KiB
C#

using JetBrains.Annotations;
namespace Terminal.Gui.ViewsTests;
[Collection ("Global Test Setup")]
[TestSubject (typeof (Shortcut))]
public class ShortcutTests
{
[Fact]
public void Constructor_Defaults ()
{
var shortcut = new Shortcut ();
Assert.NotNull (shortcut);
Assert.True (shortcut.CanFocus);
Assert.IsType<DimAuto> (shortcut.Width);
Assert.IsType<DimAuto> (shortcut.Height);
}
[Fact]
public void Size_Defaults ()
{
var shortcut = new Shortcut ();
shortcut.Layout ();
Assert.Equal (2, shortcut.Frame.Width);
Assert.Equal (1, shortcut.Frame.Height);
Assert.Equal (2, shortcut.Viewport.Width);
Assert.Equal (1, shortcut.Viewport.Height);
Assert.Equal (0, shortcut.CommandView.Viewport.Width);
Assert.Equal (1, shortcut.CommandView.Viewport.Height);
Assert.Equal (0, shortcut.HelpView.Viewport.Width);
Assert.Equal (0, shortcut.HelpView.Viewport.Height);
Assert.Equal (0, shortcut.KeyView.Viewport.Width);
Assert.Equal (0, shortcut.KeyView.Viewport.Height);
// 0123456789
// " 0 A "
shortcut = new ()
{
Key = Key.A,
HelpText = "0"
};
shortcut.Layout ();
Assert.Equal (8, shortcut.Frame.Width);
Assert.Equal (1, shortcut.Frame.Height);
Assert.Equal (8, shortcut.Viewport.Width);
Assert.Equal (1, shortcut.Viewport.Height);
Assert.Equal (0, shortcut.CommandView.Viewport.Width);
Assert.Equal (1, shortcut.CommandView.Viewport.Height);
Assert.Equal (1, shortcut.HelpView.Viewport.Width);
Assert.Equal (1, shortcut.HelpView.Viewport.Height);
Assert.Equal (1, shortcut.KeyView.Viewport.Width);
Assert.Equal (1, shortcut.KeyView.Viewport.Height);
// 0123456789
// " C 0 A "
shortcut = new ()
{
Title = "C",
Key = Key.A,
HelpText = "0"
};
shortcut.Layout ();
Assert.Equal (9, shortcut.Frame.Width);
Assert.Equal (1, shortcut.Frame.Height);
Assert.Equal (9, shortcut.Viewport.Width);
Assert.Equal (1, shortcut.Viewport.Height);
Assert.Equal (1, shortcut.CommandView.Viewport.Width);
Assert.Equal (1, shortcut.CommandView.Viewport.Height);
Assert.Equal (1, shortcut.HelpView.Viewport.Width);
Assert.Equal (1, shortcut.HelpView.Viewport.Height);
Assert.Equal (1, shortcut.KeyView.Viewport.Width);
Assert.Equal (1, shortcut.KeyView.Viewport.Height);
}
[Theory]
[InlineData ("", "", KeyCode.Null, 2)]
[InlineData ("C", "", KeyCode.Null, 3)]
[InlineData ("", "H", KeyCode.Null, 5)]
[InlineData ("", "", KeyCode.K, 5)]
[InlineData ("C", "", KeyCode.K, 6)]
[InlineData ("C", "H", KeyCode.Null, 6)]
[InlineData ("", "H", KeyCode.K, 8)]
[InlineData ("C", "H", KeyCode.K, 9)]
public void NaturalSize (string command, string help, KeyCode key, int expectedWidth)
{
var shortcut = new Shortcut
{
HelpText = help,
Key = key,
Title = command
};
shortcut.Layout ();
// |0123456789
// | C H K |
Assert.Equal (expectedWidth, shortcut.Frame.Width);
shortcut = new()
{
HelpText = help,
Title = command,
Key = key
};
shortcut.Layout ();
Assert.Equal (expectedWidth, shortcut.Frame.Width);
shortcut = new()
{
HelpText = help,
Key = key,
Title = command
};
shortcut.Layout ();
Assert.Equal (expectedWidth, shortcut.Frame.Width);
shortcut = new()
{
Key = key,
HelpText = help,
Title = command
};
shortcut.Layout ();
Assert.Equal (expectedWidth, shortcut.Frame.Width);
}
[Theory]
[InlineData (0, 0, 3, 3)]
[InlineData (1, 0, 3, 3)]
[InlineData (2, 0, 3, 3)]
[InlineData (3, 0, 3, 3)]
[InlineData (4, 0, 3, 3)]
[InlineData (5, 0, 3, 3)]
[InlineData (6, 0, 3, 3)]
[InlineData (7, 0, 3, 4)]
[InlineData (8, 0, 3, 5)]
[InlineData (9, 0, 3, 6)]
[InlineData (10, 0, 4, 7)]
[InlineData (11, 0, 5, 8)]
public void Set_Width_Layouts_Correctly (int width, int expectedCmdX, int expectedHelpX, int expectedKeyX)
{
var shortcut = new Shortcut
{
Width = width,
Title = "C",
Text = "H",
Key = Key.K
};
shortcut.Layout ();
// 01234
// -C--K
// 012345
// -C--K-
// 0123456
// -C-H-K-
// 01234567
// -C--H-K-
// 012345678
// -C--H--K-
// 0123456789
// -C--H--K-
Assert.Equal (expectedCmdX, shortcut.CommandView.Frame.X);
Assert.Equal (expectedHelpX, shortcut.HelpView.Frame.X);
Assert.Equal (expectedKeyX, shortcut.KeyView.Frame.X);
}
[Fact]
public void CommandView_Text_And_Title_Track ()
{
var shortcut = new Shortcut
{
Title = "T"
};
Assert.Equal (shortcut.Title, shortcut.CommandView.Text);
shortcut = new ();
shortcut.CommandView = new ()
{
Text = "T"
};
Assert.Equal (shortcut.Title, shortcut.CommandView.Text);
}
[Fact]
public void HelpText_And_Text_Are_The_Same ()
{
var shortcut = new Shortcut
{
Text = "H"
};
Assert.Equal (shortcut.Text, shortcut.HelpText);
shortcut = new ()
{
HelpText = "H"
};
Assert.Equal (shortcut.Text, shortcut.HelpText);
}
[Theory]
[InlineData (KeyCode.Null, "")]
[InlineData (KeyCode.F1, "F1")]
public void KeyView_Text_Tracks_Key (KeyCode key, string expected)
{
var shortcut = new Shortcut
{
Key = key
};
Assert.Equal (expected, shortcut.KeyView.Text);
}
// Test Key
[Fact]
public void Key_Defaults_To_Empty ()
{
var shortcut = new Shortcut ();
Assert.Equal (Key.Empty, shortcut.Key);
}
[Fact]
public void Key_Can_Be_Set ()
{
var shortcut = new Shortcut ();
shortcut.Key = Key.F1;
Assert.Equal (Key.F1, shortcut.Key);
}
[Fact]
public void Key_Can_Be_Set_To_Empty ()
{
var shortcut = new Shortcut ();
shortcut.Key = Key.Empty;
Assert.Equal (Key.Empty, shortcut.Key);
}
[Fact]
public void Key_Set_Binds_Key_To_CommandView_Accept ()
{
var shortcut = new Shortcut ();
shortcut.Key = Key.F1;
// TODO:
}
[Fact]
public void Key_Changing_Removes_Previous_Binding ()
{
var shortcut = new Shortcut ();
shortcut.Key = Key.A;
Assert.True (shortcut.HotKeyBindings.TryGet (Key.A, out _));
shortcut.Key = Key.B;
Assert.False (shortcut.HotKeyBindings.TryGet (Key.A, out _));
Assert.True (shortcut.HotKeyBindings.TryGet (Key.B, out _));
}
// Test Key gets bound correctly
[Fact]
public void BindKeyToApplication_Defaults_To_HotKey ()
{
var shortcut = new Shortcut ();
Assert.False (shortcut.BindKeyToApplication);
}
[Fact]
public void BindKeyToApplication_Can_Be_Set ()
{
var shortcut = new Shortcut ();
shortcut.BindKeyToApplication = true;
Assert.True (shortcut.BindKeyToApplication);
}
[Fact]
public void BindKeyToApplication_Changing_Adjusts_KeyBindings ()
{
var shortcut = new Shortcut ();
shortcut.Key = Key.A;
Assert.True (shortcut.HotKeyBindings.TryGet (Key.A, out _));
shortcut.BindKeyToApplication = true;
Assert.False (shortcut.HotKeyBindings.TryGet (Key.A, out _));
Assert.True (Application.KeyBindings.TryGet (Key.A, out _));
shortcut.BindKeyToApplication = false;
Assert.True (shortcut.HotKeyBindings.TryGet (Key.A, out _));
Assert.False (Application.KeyBindings.TryGet (Key.A, out _));
}
[Theory]
[InlineData (Orientation.Horizontal)]
[InlineData (Orientation.Vertical)]
public void Orientation_SetsCorrectly (Orientation orientation)
{
var shortcut = new Shortcut
{
Orientation = orientation
};
Assert.Equal (orientation, shortcut.Orientation);
}
[Theory]
[InlineData (AlignmentModes.StartToEnd)]
[InlineData (AlignmentModes.EndToStart)]
public void AlignmentModes_SetsCorrectly (AlignmentModes alignmentModes)
{
var shortcut = new Shortcut
{
AlignmentModes = alignmentModes
};
Assert.Equal (alignmentModes, shortcut.AlignmentModes);
}
[Fact]
public void Action_SetsAndGetsCorrectly ()
{
var actionInvoked = false;
var shortcut = new Shortcut
{
Action = () => { actionInvoked = true; }
};
shortcut.Action.Invoke ();
Assert.True (actionInvoked);
}
[Fact]
public void SubView_Visibility_Controlled_By_Removal ()
{
var shortcut = new Shortcut ();
Assert.True (shortcut.CommandView.Visible);
Assert.Contains (shortcut.CommandView, shortcut.SubViews);
Assert.True (shortcut.HelpView.Visible);
Assert.DoesNotContain (shortcut.HelpView, shortcut.SubViews);
Assert.True (shortcut.KeyView.Visible);
Assert.DoesNotContain (shortcut.KeyView, shortcut.SubViews);
shortcut.HelpText = "help";
Assert.True (shortcut.HelpView.Visible);
Assert.Contains (shortcut.HelpView, shortcut.SubViews);
Assert.True (shortcut.KeyView.Visible);
Assert.DoesNotContain (shortcut.KeyView, shortcut.SubViews);
shortcut.Key = Key.A;
Assert.True (shortcut.HelpView.Visible);
Assert.Contains (shortcut.HelpView, shortcut.SubViews);
Assert.True (shortcut.KeyView.Visible);
Assert.Contains (shortcut.KeyView, shortcut.SubViews);
shortcut.HelpView.Visible = false;
shortcut.ShowHide ();
Assert.False (shortcut.HelpView.Visible);
Assert.DoesNotContain (shortcut.HelpView, shortcut.SubViews);
Assert.True (shortcut.KeyView.Visible);
Assert.Contains (shortcut.KeyView, shortcut.SubViews);
shortcut.KeyView.Visible = false;
shortcut.ShowHide ();
Assert.False (shortcut.HelpView.Visible);
Assert.DoesNotContain (shortcut.HelpView, shortcut.SubViews);
Assert.False (shortcut.KeyView.Visible);
Assert.DoesNotContain (shortcut.KeyView, shortcut.SubViews);
}
[Fact]
public void Focus_CanFocus_Default_Is_True ()
{
Shortcut shortcut = new ();
shortcut.Key = Key.A;
shortcut.Text = "Help";
shortcut.Title = "Command";
Assert.True (shortcut.CanFocus);
Assert.False (shortcut.CommandView.CanFocus);
}
[Fact]
public void Focus_CanFocus_CommandView_Add_Tracks ()
{
Shortcut shortcut = new ();
Assert.True (shortcut.CanFocus);
Assert.False (shortcut.CommandView.CanFocus);
shortcut.CommandView = new () { CanFocus = true };
Assert.True (shortcut.CommandView.CanFocus);
shortcut.CommandView.CanFocus = true;
Assert.True (shortcut.CommandView.CanFocus);
shortcut.CanFocus = false;
Assert.False (shortcut.CanFocus);
Assert.True (shortcut.CommandView.CanFocus);
shortcut.CommandView.CanFocus = false;
Assert.False (shortcut.CanFocus);
Assert.False (shortcut.CommandView.CanFocus);
shortcut.CommandView.CanFocus = true;
Assert.False (shortcut.CanFocus);
Assert.True (shortcut.CommandView.CanFocus);
}
[Fact]
public void ColorScheme_SetsAndGetsCorrectly ()
{
var colorScheme = new ColorScheme ();
var shortcut = new Shortcut
{
ColorScheme = colorScheme
};
Assert.Same (colorScheme, shortcut.ColorScheme);
}
}