Files
Terminal.Gui/TerminalGuiFluentTesting/GuiTestContext.cs

309 lines
11 KiB
C#

using Terminal.Gui;
using Terminal.Gui.ConsoleDrivers;
namespace TerminalGuiFluentTesting;
public class GuiTestContext<T> : IDisposable where T : Toplevel, new ()
{
private readonly CancellationTokenSource _cts = new ();
private readonly CancellationTokenSource _hardStop = new (With.Timeout);
private readonly Task _runTask;
private Exception _ex;
private readonly FakeOutput _output = new ();
private readonly FakeWindowsInput _winInput;
private readonly FakeNetInput _netInput;
private View _lastView;
internal GuiTestContext (int width, int height)
{
IApplication origApp = ApplicationImpl.Instance;
_netInput = new (_cts.Token);
_winInput = new (_cts.Token);
_output.Size = new (width, height);
var v2 = new ApplicationV2 (
() => _netInput,
() => _output,
() => _winInput,
() => _output);
var booting = new SemaphoreSlim (0, 1);
// Start the application in a background thread
_runTask = Task.Run (
() =>
{
try
{
ApplicationImpl.ChangeInstance (v2);
v2.Init (null, "v2win");
booting.Release ();
Application.Run<T> (); // This will block, but it's on a background thread now
Application.Shutdown ();
}
catch (OperationCanceledException)
{ }
catch (Exception ex)
{
_ex = ex;
}
finally
{
ApplicationImpl.ChangeInstance (origApp);
}
},
_cts.Token);
// Wait for booting to complete with a timeout to avoid hangs
if (!booting.WaitAsync (TimeSpan.FromSeconds (5)).Result)
{
throw new TimeoutException ("Application failed to start within the allotted time.");
}
WaitIteration ();
}
/// <summary>
/// Stops the application and waits for the background thread to exit.
/// </summary>
public GuiTestContext<T> Stop ()
{
if (_runTask.IsCompleted)
{
return this;
}
Application.Invoke (() => Application.RequestStop ());
// Wait for the application to stop, but give it a 1-second timeout
if (!_runTask.Wait (TimeSpan.FromMilliseconds (1000)))
{
_cts.Cancel ();
// Timeout occurred, force the task to stop
_hardStop.Cancel ();
throw new TimeoutException ("Application failed to stop within the allotted time.");
}
_cts.Cancel ();
if (_ex != null)
{
throw _ex; // Propagate any exception that happened in the background task
}
return this;
}
// Cleanup to avoid state bleed between tests
public void Dispose ()
{
Stop ();
if (_hardStop.IsCancellationRequested)
{
throw new (
"Application was hard stopped, typically this means it timed out or did not shutdown gracefully. Ensure you call Stop in your test");
}
_hardStop.Cancel ();
}
/// <summary>
/// Adds the given <paramref name="v"/> to the current top level view
/// and performs layout.
/// </summary>
/// <param name="v"></param>
/// <returns></returns>
public GuiTestContext<T> Add (View v)
{
WaitIteration (
() =>
{
Toplevel top = Application.Top ?? throw new ("Top was null so could not add view");
top.Add (v);
top.Layout ();
_lastView = v;
});
return this;
}
public GuiTestContext<T> ResizeConsole (int width, int height)
{
_output.Size = new (width, height);
return WaitIteration ();
}
public GuiTestContext<T> ScreenShot (string title, TextWriter writer)
{
writer.WriteLine (title + ":");
var text = Application.ToString ();
writer.WriteLine (text);
return WaitIteration ();
}
public GuiTestContext<T> WaitIteration (Action? a = null)
{
a ??= () => { };
var ctsLocal = new CancellationTokenSource ();
Application.Invoke (
() =>
{
a ();
ctsLocal.Cancel ();
});
// Blocks until either the token or the hardStopToken is cancelled.
WaitHandle.WaitAny (
new []
{
_cts.Token.WaitHandle,
_hardStop.Token.WaitHandle,
ctsLocal.Token.WaitHandle
});
return this;
}
public GuiTestContext<T> Then (Action doAction)
{
doAction ();
return this;
}
public GuiTestContext<T> RightClick (int screenX, int screenY) { return Click (WindowsConsole.ButtonState.Button3Pressed, screenX, screenY); }
public GuiTestContext<T> LeftClick (int screenX, int screenY) { return Click (WindowsConsole.ButtonState.Button1Pressed, screenX, screenY); }
private GuiTestContext<T> Click (WindowsConsole.ButtonState btn, int screenX, int screenY)
{
_winInput.InputBuffer.Enqueue (
new()
{
EventType = WindowsConsole.EventType.Mouse,
MouseEvent = new()
{
ButtonState = btn,
MousePosition = new ((short)screenX, (short)screenY)
}
});
_winInput.InputBuffer.Enqueue (
new()
{
EventType = WindowsConsole.EventType.Mouse,
MouseEvent = new()
{
ButtonState = WindowsConsole.ButtonState.NoButtonPressed,
MousePosition = new ((short)screenX, (short)screenY)
}
});
WaitIteration ();
return this;
}
public GuiTestContext<T> Down ()
{
_winInput.InputBuffer.Enqueue (
new()
{
EventType = WindowsConsole.EventType.Key,
KeyEvent = new()
{
bKeyDown = true,
wRepeatCount = 0,
wVirtualKeyCode = ConsoleKeyMapping.VK.DOWN,
wVirtualScanCode = 0,
UnicodeChar = '\0',
dwControlKeyState = WindowsConsole.ControlKeyState.NoControlKeyPressed
}
});
_winInput.InputBuffer.Enqueue (
new()
{
EventType = WindowsConsole.EventType.Key,
KeyEvent = new()
{
bKeyDown = false,
wRepeatCount = 0,
wVirtualKeyCode = ConsoleKeyMapping.VK.DOWN,
wVirtualScanCode = 0,
UnicodeChar = '\0',
dwControlKeyState = WindowsConsole.ControlKeyState.NoControlKeyPressed
}
});
WaitIteration ();
return this;
}
public GuiTestContext<T> Enter ()
{
_winInput.InputBuffer.Enqueue (
new()
{
EventType = WindowsConsole.EventType.Key,
KeyEvent = new()
{
bKeyDown = true,
wRepeatCount = 0,
wVirtualKeyCode = ConsoleKeyMapping.VK.RETURN,
wVirtualScanCode = 0,
UnicodeChar = '\0',
dwControlKeyState = WindowsConsole.ControlKeyState.NoControlKeyPressed
}
});
_winInput.InputBuffer.Enqueue (
new()
{
EventType = WindowsConsole.EventType.Key,
KeyEvent = new()
{
bKeyDown = false,
wRepeatCount = 0,
wVirtualKeyCode = ConsoleKeyMapping.VK.RETURN,
wVirtualScanCode = 0,
UnicodeChar = '\0',
dwControlKeyState = WindowsConsole.ControlKeyState.NoControlKeyPressed
}
});
WaitIteration ();
return this;
}
public GuiTestContext<T> WithContextMenu (ContextMenu ctx, MenuBarItem menuItems)
{
LastView.MouseEvent += (s, e) =>
{
if (e.Flags.HasFlag (MouseFlags.Button3Clicked))
{
ctx.Show (menuItems);
}
};
return this;
}
public View LastView => _lastView ?? Application.Top ?? throw new ("Could not determine which view to add to");
}