mirror of
https://github.com/gui-cs/Terminal.Gui.git
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156 lines
4.8 KiB
C#
156 lines
4.8 KiB
C#
using NStack;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Terminal.Gui;
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using Rune = System.Rune;
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namespace UICatalog {
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/// <summary>
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/// This Scenario demonstrates building a custom control (a class deriving from View) that:
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/// - Provides a simple "Character Map" application (like Windows' charmap.exe).
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/// - Helps test unicode character rendering in Terminal.Gui
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/// - Illustrates how to use ScrollView to do infinite scrolling
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/// </summary>
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[ScenarioMetadata (Name: "Character Map", Description: "Illustrates a custom control and Unicode")]
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[ScenarioCategory ("Text")]
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[ScenarioCategory ("Controls")]
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class CharacterMap : Scenario {
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CharMap _charMap;
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public override void Setup ()
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{
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_charMap = new CharMap () {
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X = 0,
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Y = 0,
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Width = CharMap.RowWidth + 2,
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Height = Dim.Fill (),
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Start = 0x2500,
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ColorScheme = Colors.Dialog,
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CanFocus = true,
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};
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Win.Add (_charMap);
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var label = new Label ("Jump To Unicode Block:") { X = Pos.Right (_charMap) + 1, Y = Pos.Y (_charMap) };
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Win.Add (label);
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(ustring radioLabel, int start, int end) CreateRadio (ustring title, int start, int end)
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{
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return ($"{title} (U+{start:x5}-{end:x5})", start, end);
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}
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var radioItems = new (ustring radioLabel, int start, int end) [] {
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CreateRadio("ASCII Control Characterss", 0x00, 0x1F),
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CreateRadio("C0 Control Characters", 0x80, 0x9f),
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CreateRadio("Hangul Jamo", 0x1100, 0x11ff), // This is where wide chars tend to start
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CreateRadio("Currency Symbols", 0x20A0, 0x20CF),
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CreateRadio("Letterlike Symbols", 0x2100, 0x214F),
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CreateRadio("Arrows", 0x2190, 0x21ff),
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CreateRadio("Mathematical symbols", 0x2200, 0x22ff),
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CreateRadio("Miscellaneous Technical", 0x2300, 0x23ff),
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CreateRadio("Box Drawing & Geometric Shapes", 0x2500, 0x25ff),
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CreateRadio("Miscellaneous Symbols", 0x2600, 0x26ff),
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CreateRadio("Dingbats", 0x2700, 0x27ff),
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CreateRadio("Braille", 0x2800, 0x28ff),
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CreateRadio("Miscellaneous Symbols and Arrows", 0x2b00, 0x2bff),
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CreateRadio("Alphabetic Presentation Forms", 0xFB00, 0xFb4f),
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CreateRadio("Cuneiform Numbers and Punctuation", 0x12400, 0x1240f),
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CreateRadio("Chess Symbols", 0x1FA00, 0x1FA0f),
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CreateRadio("End", CharMap.MaxCodePointVal - 16, CharMap.MaxCodePointVal),
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};
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var jumpList = new RadioGroup (radioItems.Select (t => t.radioLabel).ToArray ());
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jumpList.X = Pos.X (label);
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jumpList.Y = Pos.Bottom (label);
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jumpList.Width = Dim.Fill ();
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jumpList.SelectedItemChanged = (args) => {
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_charMap.Start = radioItems[args.SelectedItem].start;
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};
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Win.Add (jumpList);
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}
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public override void Run ()
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{
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base.Run ();
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}
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}
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class CharMap : ScrollView {
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/// <summary>
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/// Specifies the starting offset for the character map. The default is 0x2500
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/// which is the Box Drawing characters.
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/// </summary>
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public int Start {
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get => _start;
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set {
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_start = value;
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ContentOffset = new Point (0, _start / 16);
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SetNeedsDisplay ();
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}
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}
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int _start = 0x2500;
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public static int MaxCodePointVal => 0xE0FFF;
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// Row Header + space + (space + char + space)
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public static int RowHeaderWidth => $"U+{MaxCodePointVal:x5}".Length;
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public static int RowWidth => RowHeaderWidth + (" c".Length * 16);
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public CharMap ()
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{
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ContentSize = new Size (CharMap.RowWidth, MaxCodePointVal / 16);
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ShowVerticalScrollIndicator = true;
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ShowHorizontalScrollIndicator = false;
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LayoutComplete += (args) => {
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if (Bounds.Width <= RowWidth) {
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ShowHorizontalScrollIndicator = true;
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} else {
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ShowHorizontalScrollIndicator = false;
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}
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};
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DrawContent += CharMap_DrawContent;
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}
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#if true
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private void CharMap_DrawContent (Rect viewport)
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{
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//Rune ReplaceNonPrintables (Rune c)
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//{
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// if (c < 0x20) {
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// return new Rune (c + 0x2400); // U+25A1 □ WHITE SQUARE
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// } else {
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// return c;
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// }
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//}
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for (int header = 0; header < 16; header++) {
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Move (viewport.X + RowHeaderWidth + (header * 2), 0);
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Driver.AddStr ($" {header:x} ");
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}
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for (int row = 0, y = 0; row < viewport.Height / 2 - 1; row++, y += 2) {
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int val = (-viewport.Y + row) * 16;
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if (val < MaxCodePointVal) {
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var rowLabel = $"U+{val / 16:x4}x";
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Move (0, y + 1);
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Driver.AddStr (rowLabel);
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var prevColWasWide = false;
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for (int col = 0; col < 16; col++) {
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var rune = new Rune ((uint)((uint)(-viewport.Y + row) * 16 + col));
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Move (viewport.X + RowHeaderWidth + (col * 2) + (prevColWasWide ? 0 : 1), 0 + y + 1);
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Driver.AddRune (rune);
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//prevColWasWide = Rune.ColumnWidth(rune) > 1;
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}
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}
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}
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}
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#else
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public override void OnDrawContent (Rect viewport)
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{
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CharMap_DrawContent(this, viewport);
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base.OnDrawContent (viewport);
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}
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#endif
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}
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}
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