mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-28 00:38:00 +01:00
* Adds basic MainLoop unit tests * Remove WinChange action from Curses * Remove WinChange action from Curses * Remove ProcessInput action from Windows MainLoop * Simplified MainLoop/ConsoleDriver by making MainLoop internal and moving impt fns to Application * Modernized Terminal resize events * Modernized Terminal resize events * Removed un used property * for _isWindowsTerminal devenv->wininit; not sure what changed * Modernized mouse/keyboard events (Action->EventHandler) * Updated OnMouseEvent API docs * Using WT_SESSION to detect WT * removes hacky GetParentProcess * Updates to fix #2634 (clear last line) * removes hacky GetParentProcess2 * Addressed mac resize issue * Addressed mac resize issue * Removes ConsoleDriver.PrepareToRun, has Init return MainLoop * Removes unneeded Attribute methods * Removed GetProcesssName * Removed GetProcesssName * Refactored KeyEvent and KeyEventEventArgs into a single class * Revert "Refactored KeyEvent and KeyEventEventArgs into a single class" This reverts commit88a00658db. * Fixed key repeat issue; reverted stupidity on 1049/1047 confusion * Updated CSI API Docs * merge * Rearranged Event.cs to Keyboard.cs and Mouse.cs * Renamed KeyEventEventArgs KeyEventArgs * temp renamed KeyEvent OldKeyEvent * Merged KeyEvent into KeyEventArgs * Renamed Application.ProcessKey members * Renamed Application.ProcessKey members * Renamed Application.ProcessKey members * Added Responder.KeyPressed * Removed unused references * Fixed arg naming * InvokeKeybindings->InvokeKeyBindings * InvokeKeybindings->InvokeKeyBindings * Fixed unit tests fail * More progress on refactoring key input; still broken and probably wrong * Moved OnKeyPressed out of Responder and made ProcessKeyPrssed non-virtual * Updated API docs * Moved key handling from Responder to View * Updated API docs * Updated HotKey API docs * Updated shortcut API docs * Fixed responder unit tests * Removed Shortcut from View as it is not used * Removed unneeded OnHotKey override from Button * Fixed BackTab logic * Button now uses Key Bindings exclusively * Button now uses Key Bindings exclusively * Updated keyboard.md docs * Fixed unit tests to account for Toplevel handling default button * Added View.InvokeCommand API * Modernized RadioGroup * Removed ColdKey * Modernized (partially) StatusBar * Worked around FileDialog issue with Ctrl-F * Fixed driver unit test; view must be focused to reciev key pressed * Application code cleanup * Start on updaing menu * Menu now mostly works * Menu Select refinement * Fixed known menu bugs! * Enabled HotKey to cause focus- experimental * Fixes #3022 & adds unit test to prove it * Actually Fixes #3022 & adds unit test to prove it * Working through hotkey issues * Misc fixes * removed hot/cold key stuff from Keys scenario * Fixed scenarios * Simplified shortcut string handling * Modernized Checkbox * Modernized TileView * Updated API docs * Updated API docs * attempting to publish v2 docs * Revert "attempting to publish v2 docs" This reverts commit59dcec111b. * Playing with api docs * Removed Key.BackTab * Removed Caps/Scroll/Numlock * Partial removal of keymodifiers - unit tests pass * Partial removal of keymodifiers - broke netdriver somewhere * WindowsDriver & added KeyEventArgsTests * Fixing menu shortcut/hotkeys - broke Menu.cs into separate files * Fixed MenuBar! * Finished modernizing Menu/MenuBar * Removed Key.a-z. Broke lots of stuff * checkout@v4 * progress on key mapping and formatting * VK tests are still failing * Fixed some unit tests * Added Hotkey and Keybinding unit tests * fixed unit test * All unit tests pass again... * Fixed broken unit tests * KeyEventArgs.KeyValue -> AsRune * Fixed bugs. Still some broken * Added KeyEventArgs.IsAlpha. Added KeyEventArgs.cast ops. Fixed bugs. Unit tests pass * Fixed WindowsDriver * Oops. * Refactoring based on bdisp's help. Not complete! * removed calling into subviews from OnKeyBindings * removed calling into subviews from OnKeyBindings * Improved View KeyEvent unit tests * More hotkey unit tests * BIg change - Got rid of KeyPress w/in Application/Drivers * Unit tests now pass again * Refreshed API docs * Better HotKey logic. More progress. Getting close. * Fixed handling of shifted chars like ö * Minor code cleanup * Minor code cleanup2 * Why is build Action failing? * Why is build Action failing?? * upgraded to .net8 to try to fix weird CI/CD build errors * upgraded to .net8 to try to fix weird CI/CD build errors2 * Disabling TextViewTests to diagnose build errors * reenable TextViewTests to diagnose build errors * Arrrrrrg * Merged v2_develop * Fixed uppercase accented keys in WindowsDriver * Fixed key binding api docs * Experimental impl of CommandScope.SubViews for MenuBar * Removed dead code from application.cs * Removed dead code from application.cs * Removed dead code from ConsoleDriver.cs * Cleaned up some key binding stuff * Disabled Alt to activate menu for now * Updated label commands * Fixed menu bugs. Upgraded menu unit tests * Fixed unit tests * Working on NetDriver * fixed netdriver * Fixed issues called out by @bdisp CR * fixed CursesDriver * added todo to netdriver * Cherry picked treeview test fix1b415e5* Fix NetDriver. * CommandScope->KeyBindingScope * Address some tznind feedback * Refactored KeyBindings big time! * Added key consts to KeyEventArgs and renamed Key to ConsoleDriverKey * Fixed some API docs * Moved ConsoleDriverKey to ConsoleDriver.cs * Renamed Key->ConsoleDriverKey * Renamed Key->ConsoleDriverKey * Renamed Key->ConsoleDriverKey * renamed file I forgot to rename before * Updated name and API docs of KeyEventArgs.isAlpha * Fixed issues with OnKeyUp not doing the right thing. * Fixed MainLoop.Running never being used * Fixed MainLoop.Running never being used - unit tests * Claned up BUGBUG comments * Disabled a unit test to see why ci/cd tests are failing * Removed defunct commented code * Removed more defunct commented code * Re-eanbled unit test; jsut removing one test case... * Disabled more... * Renambed Global->Applicaton and updated scope API docs * Disabled more unit tests... * Removed dead code * Disabled more unit tests...2 * Disabled more unit tests...3 * Renambed Global->Applicaton and updated scope API docs 2 * Added more KeyBinding scope tests * Added more KeyBinding scope tests2 * ConsoleDriverKey too long. Key too ambiguous. Settled on KeyCode. (Partialy because eventually I want to intro a class named Key). * KeyEventArgs improvements. cast to Rune must be explicit as it's lossy * Fixed warnings * Renamed KeyEventArgs to Key... progress on fixing broken stuff that resulted * Fix ConsoleKeyMapping bugs. * Fix NetDriver issue from converting a lower case to a upper case. * Started migration to Key from KeyCode - e.g. made HotKeys all consistent. * Fixed build warnings * Added key defns to Key * KeyBindings now uses Key vs. KeyCode * Verified by tweaking UICatalog * Fixed treeview test ... again * Renamed ProcessKeyDown/Up to NewKeyDown/Up and OnKeyPressed to OnProcessKeyDown to make things more clear * Added test AllViews_KeyDown_All_EventsFire unit tests and fixed a few Views that were wrong * fixed stupid KeyUp event bug * If key not handled, return false for datefield * dotnet test --no-restore --verbosity diag * dotnet test --blame * run tests on windows * Fix TestVKPacket unit test and move it to ConsoleKeyMappingTests.cs file. * Remove unnecessary commented code. * Tweaked unit tests and removed Key.BareKey * Fixed little details and updated api docs * updated api docs * AddKeyBindingsForHotKey: KeyCode->Key * Cleaned up more old KeyCode usages. Added TODOs --------- Co-authored-by: BDisp <bd.bdisp@gmail.com>
458 lines
14 KiB
C#
458 lines
14 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Xunit;
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namespace Terminal.Gui.ViewsTests {
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public class HexViewTests {
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[Fact]
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public void Constructors_Defaults ()
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{
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var hv = new HexView ();
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Assert.NotNull (hv.Source);
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Assert.IsAssignableFrom<System.IO.MemoryStream> (hv.Source);
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Assert.True (hv.CanFocus);
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Assert.True (hv.AllowEdits);
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hv = new HexView (new System.IO.MemoryStream ());
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Assert.NotNull (hv.Source);
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Assert.IsAssignableFrom<System.IO.Stream> (hv.Source);
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Assert.True (hv.CanFocus);
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Assert.True (hv.AllowEdits);
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}
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private Stream LoadStream (bool unicode = false)
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{
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MemoryStream stream = new MemoryStream ();
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byte [] bArray;
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string memString = "Hello world.\nThis is a test of the Emergency Broadcast System.\n";
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Assert.Equal (63, memString.Length);
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if (unicode) {
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bArray = Encoding.Unicode.GetBytes (memString);
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Assert.Equal (126, bArray.Length);
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} else {
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bArray = Encoding.Default.GetBytes (memString);
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Assert.Equal (63, bArray.Length);
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}
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stream.Write (bArray);
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return stream;
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}
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[Fact]
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public void AllowEdits_Edits_ApplyEdits ()
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{
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var hv = new HexView (LoadStream (true)) {
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Width = 20,
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Height = 20
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};
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Assert.Empty (hv.Edits);
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hv.AllowEdits = false;
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.Home)));
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Assert.False (hv.NewKeyDownEvent (new (KeyCode.A)));
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Assert.Empty (hv.Edits);
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Assert.Equal (126, hv.Source.Length);
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hv.AllowEdits = true;
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.D4)));
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.D1)));
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Assert.Single (hv.Edits);
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Assert.Equal (65, hv.Edits.ToList () [0].Value);
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Assert.Equal ('A', (char)hv.Edits.ToList () [0].Value);
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Assert.Equal (126, hv.Source.Length);
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// Appends byte
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.End)));
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.D4)));
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.D2)));
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Assert.Equal (2, hv.Edits.Count);
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Assert.Equal (66, hv.Edits.ToList () [1].Value);
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Assert.Equal ('B', (char)hv.Edits.ToList () [1].Value);
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Assert.Equal (126, hv.Source.Length);
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hv.ApplyEdits ();
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Assert.Empty (hv.Edits);
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Assert.Equal (127, hv.Source.Length);
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}
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[Fact]
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public void DisplayStart_Source ()
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{
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var hv = new HexView (LoadStream (true)) {
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Width = 20,
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Height = 20
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};
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Assert.Equal (0, hv.DisplayStart);
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.PageDown)));
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Assert.Equal (4 * hv.Frame.Height, hv.DisplayStart);
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Assert.Equal (hv.Source.Length, hv.Source.Position);
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.End)));
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// already on last page and so the DisplayStart is the same as before
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Assert.Equal (4 * hv.Frame.Height, hv.DisplayStart);
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Assert.Equal (hv.Source.Length, hv.Source.Position);
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}
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[Fact]
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public void Edited_Event ()
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{
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var hv = new HexView (LoadStream (true)) { Width = 20, Height = 20 };
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KeyValuePair<long, byte> keyValuePair = default;
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hv.Edited += (s,e) => keyValuePair = new KeyValuePair<long, byte>(e.Position,e.NewValue);
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.D4)));
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.D6)));
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Assert.Equal (0, (int)keyValuePair.Key);
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Assert.Equal (70, (int)keyValuePair.Value);
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Assert.Equal ('F', (char)keyValuePair.Value);
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}
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[Fact]
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public void DiscardEdits_Method ()
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{
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var hv = new HexView (LoadStream (true)) { Width = 20, Height = 20 };
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.D4)));
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.D1)));
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Assert.Single (hv.Edits);
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Assert.Equal (65, hv.Edits.ToList () [0].Value);
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Assert.Equal ('A', (char)hv.Edits.ToList () [0].Value);
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Assert.Equal (126, hv.Source.Length);
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hv.DiscardEdits ();
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Assert.Empty (hv.Edits);
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}
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[Fact]
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public void Position_Using_Encoding_Unicode ()
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{
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var hv = new HexView (LoadStream (true)) { Width = 20, Height = 20 };
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Assert.Equal (126, hv.Source.Length);
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Assert.Equal (126, hv.Source.Position);
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Assert.Equal (1, hv.Position);
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// left side needed to press twice
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorRight)));
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Assert.Equal (126, hv.Source.Position);
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Assert.Equal (1, hv.Position);
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorRight)));
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Assert.Equal (126, hv.Source.Position);
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Assert.Equal (2, hv.Position);
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// right side only needed to press one time
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.Enter)));
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Assert.Equal (126, hv.Source.Position);
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Assert.Equal (2, hv.Position);
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorLeft)));
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Assert.Equal (126, hv.Source.Position);
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Assert.Equal (1, hv.Position);
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// last position is equal to the source length
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.End)));
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Assert.Equal (126, hv.Source.Position);
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Assert.Equal (127, hv.Position);
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Assert.Equal (hv.Position - 1, hv.Source.Length);
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}
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[Fact]
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public void Position_Using_Encoding_Default ()
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{
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var hv = new HexView (LoadStream ()) { Width = 20, Height = 20 };
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Assert.Equal (63, hv.Source.Length);
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Assert.Equal (63, hv.Source.Position);
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Assert.Equal (1, hv.Position);
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// left side needed to press twice
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorRight)));
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Assert.Equal (63, hv.Source.Position);
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Assert.Equal (1, hv.Position);
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorRight)));
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Assert.Equal (63, hv.Source.Position);
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Assert.Equal (2, hv.Position);
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// right side only needed to press one time
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.Enter)));
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Assert.Equal (63, hv.Source.Position);
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Assert.Equal (2, hv.Position);
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorLeft)));
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Assert.Equal (63, hv.Source.Position);
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Assert.Equal (1, hv.Position);
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// last position is equal to the source length
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.End)));
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Assert.Equal (63, hv.Source.Position);
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Assert.Equal (64, hv.Position);
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Assert.Equal (hv.Position - 1, hv.Source.Length);
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}
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[Fact]
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[AutoInitShutdown]
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public void CursorPosition_Encoding_Unicode ()
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{
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var hv = new HexView (LoadStream (true)) { Width = Dim.Fill (), Height = Dim.Fill () };
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Application.Top.Add (hv);
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Application.Begin (Application.Top);
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Assert.Equal (new Point (1, 1), hv.CursorPosition);
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.Enter)));
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorRight | KeyCode.CtrlMask)));
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Assert.Equal (hv.CursorPosition.X, hv.BytesPerLine);
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.Home)));
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorRight)));
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Assert.Equal (new Point (2, 1), hv.CursorPosition);
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorDown)));
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Assert.Equal (new Point (2, 2), hv.CursorPosition);
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.End)));
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var col = hv.CursorPosition.X;
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var line = hv.CursorPosition.Y;
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var offset = (line - 1) * (hv.BytesPerLine - col);
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Assert.Equal (hv.Position, col * line + offset);
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}
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[Fact]
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[AutoInitShutdown]
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public void CursorPosition_Encoding_Default ()
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{
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var hv = new HexView (LoadStream ()) { Width = Dim.Fill (), Height = Dim.Fill () };
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Application.Top.Add (hv);
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Application.Begin (Application.Top);
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Assert.Equal (new Point (1, 1), hv.CursorPosition);
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.Enter)));
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorRight | KeyCode.CtrlMask)));
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Assert.Equal (hv.CursorPosition.X, hv.BytesPerLine);
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.Home)));
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorRight)));
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Assert.Equal (new Point (2, 1), hv.CursorPosition);
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorDown)));
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Assert.Equal (new Point (2, 2), hv.CursorPosition);
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.End)));
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var col = hv.CursorPosition.X;
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var line = hv.CursorPosition.Y;
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var offset = (line - 1) * (hv.BytesPerLine - col);
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Assert.Equal (hv.Position, col * line + offset);
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}
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[Fact]
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[AutoInitShutdown]
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public void PositionChanged_Event ()
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{
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var hv = new HexView (LoadStream ()) { Width = Dim.Fill (), Height = Dim.Fill () };
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HexViewEventArgs hexViewEventArgs = null;
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hv.PositionChanged += (s, e) => hexViewEventArgs = e;
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Application.Top.Add (hv);
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Application.Begin (Application.Top);
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorRight))); // left side must press twice
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorRight)));
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorDown)));
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Assert.Equal (12, hexViewEventArgs.BytesPerLine);
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Assert.Equal (new Point (2, 2), hexViewEventArgs.CursorPosition);
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Assert.Equal (14, hexViewEventArgs.Position);
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}
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private class NonSeekableStream : Stream {
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Stream m_stream;
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public NonSeekableStream (Stream baseStream)
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{
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m_stream = baseStream;
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}
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public override bool CanRead {
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get { return m_stream.CanRead; }
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}
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public override bool CanSeek {
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get { return false; }
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}
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public override bool CanWrite {
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get { return m_stream.CanWrite; }
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}
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public override void Flush ()
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{
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m_stream.Flush ();
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}
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public override long Length {
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get { throw new NotSupportedException (); }
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}
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public override long Position {
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get {
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return m_stream.Position;
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}
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set {
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throw new NotSupportedException ();
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}
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}
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public override int Read (byte [] buffer, int offset, int count)
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{
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return m_stream.Read (buffer, offset, count);
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}
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public override long Seek (long offset, SeekOrigin origin)
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{
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throw new NotImplementedException ();
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}
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public override void SetLength (long value)
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{
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throw new NotSupportedException ();
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}
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public override void Write (byte [] buffer, int offset, int count)
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{
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m_stream.Write (buffer, offset, count);
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}
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}
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[Fact]
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public void Exceptions_Tests ()
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{
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Assert.Throws<ArgumentNullException> (() => new HexView (null));
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Assert.Throws<ArgumentException> (() => new HexView (new NonSeekableStream (new MemoryStream ())));
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}
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[Fact]
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[AutoInitShutdown]
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public void Source_Sets_DisplayStart_And_Position_To_Zero_If_Greater_Than_Source_Length ()
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{
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var hv = new HexView (LoadStream ()) { Width = 10, Height = 5 };
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Application.Top.Add (hv);
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Application.Begin (Application.Top);
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.End)));
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Assert.Equal (62, hv.DisplayStart);
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Assert.Equal (64, hv.Position);
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hv.Source = new MemoryStream ();
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Assert.Equal (0, hv.DisplayStart);
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Assert.Equal (0, hv.Position - 1);
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hv.Source = LoadStream ();
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hv.Width = Dim.Fill ();
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hv.Height = Dim.Fill ();
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Application.Top.LayoutSubviews ();
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Assert.Equal (0, hv.DisplayStart);
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Assert.Equal (0, hv.Position - 1);
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Assert.True (hv.NewKeyDownEvent (new (KeyCode.End)));
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Assert.Equal (0, hv.DisplayStart);
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Assert.Equal (64, hv.Position);
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hv.Source = new MemoryStream ();
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Assert.Equal (0, hv.DisplayStart);
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Assert.Equal (0, hv.Position - 1);
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}
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[Fact]
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public void ApplyEdits_With_Argument ()
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{
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byte [] buffer = Encoding.Default.GetBytes ("Fest");
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var original = new MemoryStream ();
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original.Write (buffer, 0, buffer.Length);
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original.Flush ();
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var copy = new MemoryStream ();
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original.Position = 0;
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original.CopyTo (copy);
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copy.Flush ();
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var hv = new HexView (copy) { Width = Dim.Fill (), Height = Dim.Fill () };
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byte [] readBuffer = new byte [hv.Source.Length];
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hv.Source.Position = 0;
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hv.Source.Read (readBuffer);
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|
Assert.Equal ("Fest", Encoding.Default.GetString (readBuffer));
|
|
|
|
Assert.True (hv.NewKeyDownEvent (new (KeyCode.D5)));
|
|
Assert.True (hv.NewKeyDownEvent (new (KeyCode.D4)));
|
|
readBuffer [hv.Edits.ToList () [0].Key] = hv.Edits.ToList () [0].Value;
|
|
Assert.Equal ("Test", Encoding.Default.GetString (readBuffer));
|
|
|
|
hv.ApplyEdits (original);
|
|
original.Position = 0;
|
|
original.Read (buffer);
|
|
copy.Position = 0;
|
|
copy.Read (readBuffer);
|
|
Assert.Equal ("Test", Encoding.Default.GetString (buffer));
|
|
Assert.Equal ("Test", Encoding.Default.GetString (readBuffer));
|
|
Assert.Equal (Encoding.Default.GetString (buffer), Encoding.Default.GetString (readBuffer));
|
|
}
|
|
|
|
[Fact]
|
|
[AutoInitShutdown]
|
|
public void KeyBindings_Command ()
|
|
{
|
|
var hv = new HexView (LoadStream ()) { Width = 20, Height = 10 };
|
|
Application.Top.Add (hv);
|
|
Application.Begin (Application.Top);
|
|
|
|
Assert.Equal (63, hv.Source.Length);
|
|
Assert.Equal (1, hv.Position);
|
|
Assert.Equal (4, hv.BytesPerLine);
|
|
|
|
// right side only needed to press one time
|
|
Assert.True (hv.NewKeyDownEvent (new (KeyCode.Enter)));
|
|
|
|
Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorRight)));
|
|
Assert.Equal (2, hv.Position);
|
|
|
|
Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorLeft)));
|
|
Assert.Equal (1, hv.Position);
|
|
|
|
Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorDown)));
|
|
Assert.Equal (5, hv.Position);
|
|
|
|
Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorUp)));
|
|
Assert.Equal (1, hv.Position);
|
|
|
|
Assert.True (hv.NewKeyDownEvent (new (KeyCode.V | KeyCode.CtrlMask)));
|
|
Assert.Equal (41, hv.Position);
|
|
|
|
Assert.True (hv.NewKeyDownEvent (new ('v' + KeyCode.AltMask)));
|
|
Assert.Equal (1, hv.Position);
|
|
|
|
Assert.True (hv.NewKeyDownEvent (new (KeyCode.PageDown)));
|
|
Assert.Equal (41, hv.Position);
|
|
|
|
Assert.True (hv.NewKeyDownEvent (new (KeyCode.PageUp)));
|
|
Assert.Equal (1, hv.Position);
|
|
|
|
Assert.True (hv.NewKeyDownEvent (new (KeyCode.End)));
|
|
Assert.Equal (64, hv.Position);
|
|
|
|
Assert.True (hv.NewKeyDownEvent (new (KeyCode.Home)));
|
|
Assert.Equal (1, hv.Position);
|
|
|
|
Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorRight | KeyCode.CtrlMask)));
|
|
Assert.Equal (4, hv.Position);
|
|
|
|
Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorLeft | KeyCode.CtrlMask)));
|
|
Assert.Equal (1, hv.Position);
|
|
|
|
Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorDown | KeyCode.CtrlMask)));
|
|
Assert.Equal (37, hv.Position);
|
|
|
|
Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorUp | KeyCode.CtrlMask)));
|
|
Assert.Equal (1, hv.Position);
|
|
}
|
|
}
|
|
}
|