mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2026-01-01 16:59:35 +01:00
* Move all public nested classes out into own files * Move more nested classes out * Tidy up and treat CA1034 as an error. Fix remaining nested classes. * Remove partial keyword from ThemeManager as it is no longer needed * Rename Bar to BarSeriesBar to more clearly indicate it is part of GraphView subsystem * Fix xmldoc references * Revert nesting changes to ConsoleDrivers * Change to file scoped namespaces and revert renames - LineCanvasCell back to just Cell - ApplicationRunState back to just RunState * Switch to file scoped namespaces
294 lines
9.6 KiB
C#
294 lines
9.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Terminal.Gui;
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namespace UICatalog.Scenarios {
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[ScenarioMetadata (Name: "Wizards", Description: "Demonstrates the Wizard class")]
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[ScenarioCategory ("Dialogs"), ScenarioCategory ("Top Level Windows"), ScenarioCategory ("Wizards")]
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public class Wizards : Scenario {
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public override void Setup ()
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{
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var frame = new FrameView ("Wizard Options") {
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X = Pos.Center (),
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Y = 0,
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Width = Dim.Percent (75),
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ColorScheme = Colors.Base,
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};
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Win.Add (frame);
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var label = new Label ("Width:") {
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X = 0,
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Y = 0,
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Width = 15,
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Height = 1,
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TextAlignment = Terminal.Gui.TextAlignment.Right,
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AutoSize = false
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};
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frame.Add (label);
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var widthEdit = new TextField ("80") {
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X = Pos.Right (label) + 1,
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Y = Pos.Top (label),
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Width = 5,
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Height = 1
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};
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frame.Add (widthEdit);
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label = new Label ("Height:") {
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X = 0,
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Y = Pos.Bottom (label),
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Width = Dim.Width (label),
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Height = 1,
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TextAlignment = Terminal.Gui.TextAlignment.Right,
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AutoSize = false
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};
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frame.Add (label);
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var heightEdit = new TextField ("20") {
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X = Pos.Right (label) + 1,
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Y = Pos.Top (label),
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Width = 5,
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Height = 1
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};
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frame.Add (heightEdit);
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label = new Label ("Title:") {
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X = 0,
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Y = Pos.Bottom (label),
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Width = Dim.Width (label),
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Height = 1,
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TextAlignment = Terminal.Gui.TextAlignment.Right,
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AutoSize = false
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};
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frame.Add (label);
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var titleEdit = new TextField ("Gandolf") {
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X = Pos.Right (label) + 1,
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Y = Pos.Top (label),
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Width = Dim.Fill (),
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Height = 1
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};
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frame.Add (titleEdit);
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void Top_Loaded (object sender, EventArgs args)
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{
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frame.Height = widthEdit.Frame.Height + heightEdit.Frame.Height + titleEdit.Frame.Height + 2;
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Application.Top.Loaded -= Top_Loaded;
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}
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Application.Top.Loaded += Top_Loaded;
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label = new Label ("Action:") {
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X = Pos.Center (),
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Y = Pos.AnchorEnd (1),
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TextAlignment = Terminal.Gui.TextAlignment.Right,
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};
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Win.Add (label);
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var actionLabel = new Label ("") {
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X = Pos.Right (label),
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Y = Pos.AnchorEnd (1),
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ColorScheme = Colors.Error,
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};
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Win.Add (actionLabel);
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var showWizardButton = new Button ("Show Wizard") {
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X = Pos.Center (),
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Y = Pos.Bottom (frame) + 2,
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IsDefault = true,
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};
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showWizardButton.Clicked += (s, e) => {
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try {
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int width = 0;
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int.TryParse (widthEdit.Text, out width);
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int height = 0;
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int.TryParse (heightEdit.Text, out height);
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if (width < 1 || height < 1) {
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MessageBox.ErrorQuery ("Nope", "Height and width must be greater than 0 (much bigger)", "Ok");
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return;
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}
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actionLabel.Text = string.Empty;
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var wizard = new Wizard () {
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Title = titleEdit.Text,
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Width = width,
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Height = height
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};
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wizard.MovingBack += (s, args) => {
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//args.Cancel = true;
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actionLabel.Text = "Moving Back";
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};
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wizard.MovingNext += (s, args) => {
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//args.Cancel = true;
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actionLabel.Text = "Moving Next";
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};
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wizard.Finished += (s, args) => {
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//args.Cancel = true;
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actionLabel.Text = "Finished";
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};
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wizard.Cancelled += (s, args) => {
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//args.Cancel = true;
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actionLabel.Text = "Cancelled";
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};
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// Add 1st step
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var firstStep = new WizardStep () { Title = "End User License Agreement"};
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firstStep.NextButtonText = "Accept!";
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firstStep.HelpText = "This is the End User License Agreement.\n\n\n\n\n\nThis is a test of the emergency broadcast system. This is a test of the emergency broadcast system.\nThis is a test of the emergency broadcast system.\n\n\nThis is a test of the emergency broadcast system.\n\nThis is a test of the emergency broadcast system.\n\n\n\nThe end of the EULA.";
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wizard.AddStep (firstStep);
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// Add 2nd step
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var secondStep = new WizardStep () { Title = "Second Step" };
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wizard.AddStep (secondStep);
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secondStep.HelpText = "This is the help text for the Second Step.\n\nPress the button to change the Title.\n\nIf First Name is empty the step will prevent moving to the next step.";
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var buttonLbl = new Label () { Text = "Second Step Button: ", X = 1, Y = 1 };
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var button = new Button () {
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Text = "Press Me to Rename Step",
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X = Pos.Right (buttonLbl),
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Y = Pos.Top (buttonLbl)
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};
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button.Clicked += (s, e) => {
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secondStep.Title = "2nd Step";
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MessageBox.Query ("Wizard Scenario", "This Wizard Step's title was changed to '2nd Step'");
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};
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secondStep.Add (buttonLbl, button);
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var lbl = new Label () { Text = "First Name: ", X = 1, Y = Pos.Bottom (buttonLbl) };
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var firstNameField = new TextField () { Text = "Number", Width = 30, X = Pos.Right (lbl), Y = Pos.Top (lbl) };
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secondStep.Add (lbl, firstNameField);
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lbl = new Label () { Text = "Last Name: ", X = 1, Y = Pos.Bottom (lbl) };
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var lastNameField = new TextField () { Text = "Six", Width = 30, X = Pos.Right (lbl), Y = Pos.Top (lbl) };
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secondStep.Add (lbl, lastNameField);
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var thirdStepEnabledCeckBox = new CheckBox () { Text = "Enable Step _3", Checked = false, X = Pos.Left (lastNameField), Y = Pos.Bottom (lastNameField) };
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secondStep.Add (thirdStepEnabledCeckBox);
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// Add a frame
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var frame = new FrameView ($"A Broken Frame (by Depeche Mode)") {
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X = 0,
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Y = Pos.Bottom (thirdStepEnabledCeckBox) + 2,
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Width = Dim.Fill (),
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Height = 4
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};
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frame.Add (new TextField ("This is a TextField inside of the frame."));
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secondStep.Add (frame);
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wizard.StepChanging += (s, args) => {
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if (args.OldStep == secondStep && string.IsNullOrEmpty(firstNameField.Text)) {
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args.Cancel = true;
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var btn = MessageBox.ErrorQuery ("Second Step", "You must enter a First Name to continue", "Ok");
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}
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};
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// Add 3rd (optional) step
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var thirdStep = new WizardStep () { Title = "Third Step (Optional)" };
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wizard.AddStep (thirdStep);
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thirdStep.HelpText = "This is step is optional (WizardStep.Enabled = false). Enable it with the checkbox in Step 2.";
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var step3Label = new Label () {
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Text = "This step is optional.",
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X = 0,
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Y = 0
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};
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thirdStep.Add (step3Label);
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var progLbl = new Label () { Text = "Third Step ProgressBar: ", X = 1, Y = 10 };
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var progressBar = new ProgressBar () {
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X = Pos.Right (progLbl),
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Y = Pos.Top (progLbl),
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Width = 40,
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Fraction = 0.42F
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};
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thirdStep.Add (progLbl, progressBar);
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thirdStep.Enabled = (bool)thirdStepEnabledCeckBox.Checked;
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thirdStepEnabledCeckBox.Toggled += (s, e) => {
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thirdStep.Enabled = (bool)thirdStepEnabledCeckBox.Checked;
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};
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// Add 4th step
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var fourthStep = new WizardStep () { Title = "Step Four" };
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wizard.AddStep (fourthStep);
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var someText = new TextView () {
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Text = "This step (Step Four) shows how to show/hide the Help pane. The step contains this TextView (but it's hard to tell it's a TextView because of Issue #1800).",
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X = 0,
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Y = 0,
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Width = Dim.Fill (),
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Height = Dim.Fill (1),
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WordWrap = true,
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AllowsTab = false,
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ColorScheme = Colors.Base
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};
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var help = "This is helpful.";
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fourthStep.Add (someText);
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var hideHelpBtn = new Button () {
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Text = "Press me to show/hide help",
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X = Pos.Center (),
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Y = Pos.AnchorEnd (1)
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};
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hideHelpBtn.Clicked += (s, e) => {
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if (fourthStep.HelpText.Length > 0) {
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fourthStep.HelpText = string.Empty;
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} else {
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fourthStep.HelpText = help;
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}
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};
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fourthStep.Add (hideHelpBtn);
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fourthStep.NextButtonText = "Go To Last Step";
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var scrollBar = new ScrollBarView (someText, true);
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scrollBar.ChangedPosition += (s, e) => {
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someText.TopRow = scrollBar.Position;
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if (someText.TopRow != scrollBar.Position) {
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scrollBar.Position = someText.TopRow;
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}
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someText.SetNeedsDisplay ();
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};
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scrollBar.VisibleChanged += (s, e) => {
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if (scrollBar.Visible && someText.RightOffset == 0) {
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someText.RightOffset = 1;
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} else if (!scrollBar.Visible && someText.RightOffset == 1) {
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someText.RightOffset = 0;
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}
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};
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someText.DrawContent += (s, e) => {
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scrollBar.Size = someText.Lines;
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scrollBar.Position = someText.TopRow;
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if (scrollBar.OtherScrollBarView != null) {
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scrollBar.OtherScrollBarView.Size = someText.Maxlength;
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scrollBar.OtherScrollBarView.Position = someText.LeftColumn;
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}
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scrollBar.LayoutSubviews ();
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scrollBar.Refresh ();
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};
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fourthStep.Add (scrollBar);
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// Add last step
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var lastStep = new WizardStep () { Title = "The last step" };
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wizard.AddStep (lastStep);
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lastStep.HelpText = "The wizard is complete!\n\nPress the Finish button to continue.\n\nPressing ESC will cancel the wizard.";
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var finalFinalStepEnabledCeckBox = new CheckBox () { Text = "Enable _Final Final Step", Checked = false, X = 0, Y = 1 };
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lastStep.Add (finalFinalStepEnabledCeckBox);
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// Add an optional FINAL last step
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var finalFinalStep = new WizardStep () { Title = "The VERY last step" };
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wizard.AddStep (finalFinalStep);
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finalFinalStep.HelpText = "This step only shows if it was enabled on the other last step.";
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finalFinalStep.Enabled = (bool)thirdStepEnabledCeckBox.Checked;
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finalFinalStepEnabledCeckBox.Toggled += (s, e) => {
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finalFinalStep.Enabled = (bool)finalFinalStepEnabledCeckBox.Checked;
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};
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Application.Run (wizard);
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} catch (FormatException) {
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actionLabel.Text = "Invalid Options";
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}
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};
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Win.Add (showWizardButton);
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}
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}
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}
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