Files
Terminal.Gui/Terminal.Gui/Views/ProgressBar.cs
2024-11-04 16:05:00 -07:00

270 lines
8.5 KiB
C#

#nullable enable
namespace Terminal.Gui;
/// <summary>Specifies the style that a <see cref="ProgressBar"/> uses to indicate the progress of an operation.</summary>
public enum ProgressBarStyle
{
/// <summary>Indicates progress by increasing the number of segmented blocks in a <see cref="ProgressBar"/>.</summary>
Blocks,
/// <summary>Indicates progress by increasing the size of a smooth, continuous bar in a <see cref="ProgressBar"/>.</summary>
Continuous,
/// <summary>Indicates progress by continuously scrolling a block across a <see cref="ProgressBar"/> in a marquee fashion.</summary>
MarqueeBlocks,
/// <summary>Indicates progress by continuously scrolling a block across a <see cref="ProgressBar"/> in a marquee fashion.</summary>
MarqueeContinuous
}
/// <summary>Specifies the format that a <see cref="ProgressBar"/> uses to indicate the visual presentation.</summary>
public enum ProgressBarFormat
{
/// <summary>A simple visual presentation showing only the progress bar.</summary>
Simple,
/// <summary>A simple visual presentation showing the progress bar overlaid with the percentage.</summary>
SimplePlusPercentage
}
/// <summary>A Progress Bar view that can indicate progress of an activity visually.</summary>
/// <remarks>
/// <para>
/// <see cref="ProgressBar"/> can operate in two modes, percentage mode, or activity mode. The progress bar
/// starts in percentage mode and setting the Fraction property will reflect on the UI the progress made so far.
/// Activity mode is used when the application has no way of knowing how much time is left, and is started when the
/// <see cref="Pulse"/> method is called. Call <see cref="Pulse"/> repeatedly as progress is made.
/// </para>
/// </remarks>
public class ProgressBar : View, IDesignable
{
private int []? _activityPos;
private int _delta;
private float _fraction;
private bool _isActivity;
private ProgressBarStyle _progressBarStyle = ProgressBarStyle.Blocks;
/// <summary>
/// Initializes a new instance of the <see cref="ProgressBar"/> class, starts in percentage mode and uses relative
/// layout.
/// </summary>
public ProgressBar ()
{
Width = Dim.Auto (DimAutoStyle.Content);
Height = Dim.Auto (DimAutoStyle.Content, 1);
CanFocus = false;
_fraction = 0;
}
/// <summary>
/// Specifies if the <see cref="ProgressBarStyle.MarqueeBlocks"/> or the
/// <see cref="ProgressBarStyle.MarqueeContinuous"/> styles is unidirectional or bidirectional.
/// </summary>
public bool BidirectionalMarquee { get; set; } = true;
/// <summary>Gets or sets the <see cref="ProgressBar"/> fraction to display, must be a value between 0 and 1.</summary>
/// <value>The fraction representing the progress.</value>
public float Fraction
{
get => _fraction;
set
{
_fraction = Math.Min (value, 1);
_isActivity = false;
SetNeedsDraw ();
}
}
/// <summary>Specifies the format that a <see cref="ProgressBar"/> uses to indicate the visual presentation.</summary>
public ProgressBarFormat ProgressBarFormat { get; set; } = ProgressBarFormat.Simple;
/// <summary>Gets/Sets the progress bar style based on the <see cref="Terminal.Gui.ProgressBarStyle"/></summary>
public ProgressBarStyle ProgressBarStyle
{
get => _progressBarStyle;
set
{
_progressBarStyle = value;
switch (value)
{
case ProgressBarStyle.Blocks:
SegmentCharacter = Glyphs.BlocksMeterSegment;
break;
case ProgressBarStyle.Continuous:
SegmentCharacter = Glyphs.ContinuousMeterSegment;
break;
case ProgressBarStyle.MarqueeBlocks:
SegmentCharacter = Glyphs.BlocksMeterSegment;
break;
case ProgressBarStyle.MarqueeContinuous:
SegmentCharacter = Glyphs.ContinuousMeterSegment;
break;
}
SetNeedsDraw ();
}
}
/// <summary>Segment indicator for meter views.</summary>
public Rune SegmentCharacter { get; set; } = Glyphs.BlocksMeterSegment;
/// <summary>
/// Gets or sets the text displayed on the progress bar. If set to an empty string and
/// <see cref="ProgressBarFormat"/> is <see cref="ProgressBarFormat.SimplePlusPercentage"/> the percentage will be
/// displayed. If <see cref="ProgressBarStyle"/> is a marquee style, the text will be displayed.
/// </summary>
public override string Text
{
get => string.IsNullOrEmpty (base.Text) ? $"{_fraction * 100:F0}%" : base.Text;
set
{
if (ProgressBarStyle is ProgressBarStyle.MarqueeBlocks or ProgressBarStyle.MarqueeContinuous)
{
base.Text = value;
}
}
}
///<inheritdoc/>
protected override bool OnDrawingContent ()
{
SetAttribute (GetHotNormalColor ());
Move (0, 0);
if (_isActivity)
{
for (var i = 0; i < Viewport.Width; i++)
{
if (Array.IndexOf (_activityPos!, i) != -1)
{
Driver?.AddRune (SegmentCharacter);
}
else
{
Driver?.AddRune ((Rune)' ');
}
}
}
else
{
var mid = (int)(_fraction * Viewport.Width);
int i;
for (i = 0; (i < mid) & (i < Viewport.Width); i++)
{
Driver?.AddRune (SegmentCharacter);
}
for (; i < Viewport.Width; i++)
{
Driver?.AddRune ((Rune)' ');
}
}
if (ProgressBarFormat != ProgressBarFormat.Simple && !_isActivity)
{
var tf = new TextFormatter { Alignment = Alignment.Center, Text = Text };
var attr = new Attribute (ColorScheme!.HotNormal.Foreground, ColorScheme.HotNormal.Background);
if (_fraction > .5)
{
attr = new (ColorScheme.HotNormal.Background, ColorScheme.HotNormal.Foreground);
}
tf.Draw (
ViewportToScreen (Viewport),
attr,
ColorScheme.Normal,
SuperView?.ViewportToScreen (SuperView.Viewport) ?? default (Rectangle)
);
}
return true;
}
/// <summary>Notifies the <see cref="ProgressBar"/> that some progress has taken place.</summary>
/// <remarks>
/// If the <see cref="ProgressBar"/> is percentage mode, it switches to activity mode. If is in activity mode, the
/// marker is moved.
/// </remarks>
public void Pulse ()
{
if (_activityPos is null || _activityPos.Length == 0)
{
PopulateActivityPos ();
}
if (_activityPos!.Length == 0)
{
return;
}
if (!_isActivity)
{
_isActivity = true;
_delta = 1;
}
else
{
for (var i = 0; i < _activityPos.Length; i++)
{
_activityPos [i] += _delta;
}
if (_activityPos [^1] < 0)
{
for (var i = 0; i < _activityPos.Length; i++)
{
_activityPos [i] = i - _activityPos.Length + 2;
}
_delta = 1;
}
else if (_activityPos [0] >= Viewport.Width)
{
if (BidirectionalMarquee)
{
for (var i = 0; i < _activityPos.Length; i++)
{
_activityPos [i] = Viewport.Width + i - 2;
}
_delta = -1;
}
else
{
PopulateActivityPos ();
}
}
}
SetNeedsDraw ();
}
private void PopulateActivityPos ()
{
_activityPos = new int [Math.Min (Frame.Width / 3, 5)];
for (var i = 0; i < _activityPos.Length; i++)
{
_activityPos [i] = i - _activityPos.Length + 1;
}
}
/// <inheritdoc/>
public bool EnableForDesign ()
{
Width = Dim.Fill ();
Height = Dim.Auto (DimAutoStyle.Text, 1);
Fraction = 0.75f;
return true;
}
}