Files
Terminal.Gui/Terminal.Gui/Views/Toplevel.cs
2024-02-12 14:35:55 -07:00

1181 lines
39 KiB
C#

namespace Terminal.Gui;
/// <summary>
/// Toplevel views are used for both an application's main view (filling the entire screen and for modal (pop-up)
/// views such as <see cref="Dialog"/>, <see cref="MessageBox"/>, and <see cref="Wizard"/>).
/// </summary>
/// <remarks>
/// <para>
/// Toplevels can run as modal (popup) views, started by calling
/// <see cref="Application.Run(Toplevel, Func{Exception,bool})"/>. They return control to the caller when
/// <see cref="Application.RequestStop(Toplevel)"/> has been called (which sets the <see cref="Toplevel.Running"/>
/// property to <c>false</c>).
/// </para>
/// <para>
/// A Toplevel is created when an application initializes Terminal.Gui by calling <see cref="Application.Init"/>.
/// The application Toplevel can be accessed via <see cref="Application.Top"/>. Additional Toplevels can be created
/// and run (e.g. <see cref="Dialog"/>s. To run a Toplevel, create the <see cref="Toplevel"/> and call
/// <see cref="Application.Run(Toplevel, Func{Exception,bool})"/>.
/// </para>
/// </remarks>
public partial class Toplevel : View
{
internal static Point? _dragPosition;
private Point _startGrabPoint;
/// <summary>
/// Initializes a new instance of the <see cref="Toplevel"/> class with <see cref="LayoutStyle.Computed"/> layout,
/// defaulting to full screen. The <see cref="View.Width"/> and <see cref="View.Height"/> properties will be set to the
/// dimensions of the terminal using <see cref="Dim.Fill"/>.
/// </summary>
public Toplevel ()
{
Width = Dim.Fill ();
Height = Dim.Fill ();
ColorScheme = Colors.ColorSchemes ["TopLevel"];
Application.GrabbingMouse += Application_GrabbingMouse;
Application.UnGrabbingMouse += Application_UnGrabbingMouse;
// TODO: v2 - ALL Views (Responders??!?!) should support the commands related to
// - Focus
// Move the appropriate AddCommand calls to `Responder`
// Things this view knows how to do
AddCommand (
Command.QuitToplevel,
() =>
{
QuitToplevel ();
return true;
}
);
AddCommand (
Command.Suspend,
() =>
{
Driver.Suspend ();
;
return true;
}
);
AddCommand (
Command.NextView,
() =>
{
MoveNextView ();
return true;
}
);
AddCommand (
Command.PreviousView,
() =>
{
MovePreviousView ();
return true;
}
);
AddCommand (
Command.NextViewOrTop,
() =>
{
MoveNextViewOrTop ();
return true;
}
);
AddCommand (
Command.PreviousViewOrTop,
() =>
{
MovePreviousViewOrTop ();
return true;
}
);
AddCommand (
Command.Refresh,
() =>
{
Application.Refresh ();
return true;
}
);
// Default keybindings for this view
KeyBindings.Add (Application.QuitKey, Command.QuitToplevel);
KeyBindings.Add (Key.CursorRight, Command.NextView);
KeyBindings.Add (Key.CursorDown, Command.NextView);
KeyBindings.Add (Key.CursorLeft, Command.PreviousView);
KeyBindings.Add (Key.CursorUp, Command.PreviousView);
KeyBindings.Add (Key.Tab, Command.NextView);
KeyBindings.Add (Key.Tab.WithShift, Command.PreviousView);
KeyBindings.Add (Key.Tab.WithCtrl, Command.NextViewOrTop);
KeyBindings.Add (Key.Tab.WithShift.WithCtrl, Command.PreviousViewOrTop);
KeyBindings.Add (Key.F5, Command.Refresh);
KeyBindings.Add (Application.AlternateForwardKey, Command.NextViewOrTop); // Needed on Unix
KeyBindings.Add (Application.AlternateBackwardKey, Command.PreviousViewOrTop); // Needed on Unix
#if UNIX_KEY_BINDINGS
KeyBindings.Add (Key.Z.WithCtrl, Command.Suspend);
KeyBindings.Add (Key.L.WithCtrl, Command.Refresh); // Unix
KeyBindings.Add (Key.F.WithCtrl, Command.NextView); // Unix
KeyBindings.Add (Key.I.WithCtrl, Command.NextView); // Unix
KeyBindings.Add (Key.B.WithCtrl, Command.PreviousView); // Unix
#endif
}
/// <summary>Gets or sets a value indicating whether this <see cref="Toplevel"/> can focus.</summary>
/// <value><c>true</c> if can focus; otherwise, <c>false</c>.</value>
public override bool CanFocus => SuperView == null ? true : base.CanFocus;
/// <summary>
/// <see langword="true"/> if was already loaded by the <see cref="Application.Begin(Toplevel)"/>
/// <see langword="false"/>, otherwise.
/// </summary>
public bool IsLoaded { get; private set; }
/// <summary>Gets or sets the menu for this Toplevel.</summary>
public virtual MenuBar MenuBar { get; set; }
/// <summary>
/// Determines whether the <see cref="Toplevel"/> is modal or not. If set to <c>false</c> (the default):
/// <list type="bullet">
/// <item>
/// <description><see cref="View.OnKeyDown"/> events will propagate keys upwards.</description>
/// </item>
/// <item>
/// <description>The Toplevel will act as an embedded view (not a modal/pop-up).</description>
/// </item>
/// </list>
/// If set to <c>true</c>:
/// <list type="bullet">
/// <item>
/// <description><see cref="View.OnKeyDown"/> events will NOT propagate keys upwards.</description>
/// </item>
/// <item>
/// <description>The Toplevel will and look like a modal (pop-up) (e.g. see <see cref="Dialog"/>.</description>
/// </item>
/// </list>
/// </summary>
public bool Modal { get; set; }
/// <summary>Gets or sets whether the main loop for this <see cref="Toplevel"/> is running or not.</summary>
/// <remarks>Setting this property directly is discouraged. Use <see cref="Application.RequestStop"/> instead.</remarks>
public bool Running { get; set; }
/// <summary>Gets or sets the status bar for this Toplevel.</summary>
public virtual StatusBar StatusBar { get; set; }
/// <summary>Invoked when the Toplevel <see cref="RunState"/> becomes the <see cref="Application.Current"/> Toplevel.</summary>
public event EventHandler<ToplevelEventArgs> Activate;
/// <inheritdoc/>
public override void Add (View view)
{
CanFocus = true;
AddMenuStatusBar (view);
base.Add (view);
}
/// <summary>
/// Invoked when the last child of the Toplevel <see cref="RunState"/> is closed from by
/// <see cref="Application.End(RunState)"/>.
/// </summary>
public event EventHandler AllChildClosed;
/// <summary>Invoked when the <see cref="Application.AlternateBackwardKey"/> is changed.</summary>
public event EventHandler<KeyChangedEventArgs> AlternateBackwardKeyChanged;
/// <summary>Invoked when the <see cref="Application.AlternateForwardKey"/> is changed.</summary>
public event EventHandler<KeyChangedEventArgs> AlternateForwardKeyChanged;
/// <summary>
/// Invoked when a child of the Toplevel <see cref="RunState"/> is closed by
/// <see cref="Application.End(RunState)"/>.
/// </summary>
public event EventHandler<ToplevelEventArgs> ChildClosed;
/// <summary>Invoked when a child Toplevel's <see cref="RunState"/> has been loaded.</summary>
public event EventHandler<ToplevelEventArgs> ChildLoaded;
/// <summary>Invoked when a cjhild Toplevel's <see cref="RunState"/> has been unloaded.</summary>
public event EventHandler<ToplevelEventArgs> ChildUnloaded;
/// <summary>Invoked when the Toplevel's <see cref="RunState"/> is closed by <see cref="Application.End(RunState)"/>.</summary>
public event EventHandler<ToplevelEventArgs> Closed;
/// <summary>
/// Invoked when the Toplevel's <see cref="RunState"/> is being closed by
/// <see cref="Application.RequestStop(Toplevel)"/>.
/// </summary>
public event EventHandler<ToplevelClosingEventArgs> Closing;
/// <summary>Invoked when the Toplevel<see cref="RunState"/> ceases to be the <see cref="Application.Current"/> Toplevel.</summary>
public event EventHandler<ToplevelEventArgs> Deactivate;
/// <summary>
/// Invoked when the <see cref="Toplevel"/> <see cref="RunState"/> has begun to be loaded. A Loaded event handler
/// is a good place to finalize initialization before calling <see cref="Application.RunLoop(RunState)"/>.
/// </summary>
public event EventHandler Loaded;
/// <inheritdoc/>
public override bool MouseEvent (MouseEvent mouseEvent)
{
if (!CanFocus)
{
return true;
}
//System.Diagnostics.Debug.WriteLine ($"dragPosition before: {dragPosition.HasValue}");
int nx, ny;
if (!_dragPosition.HasValue
&& (mouseEvent.Flags == MouseFlags.Button1Pressed
|| mouseEvent.Flags == MouseFlags.Button2Pressed
|| mouseEvent.Flags == MouseFlags.Button3Pressed))
{
SetFocus ();
Application.BringOverlappedTopToFront ();
// Only start grabbing if the user clicks on the title bar.
// BUGBUG: Assumes Frame == Border and Title is always at Y == 0
if (mouseEvent.Y == 0 && mouseEvent.Flags == MouseFlags.Button1Pressed)
{
_startGrabPoint = new Point (mouseEvent.X, mouseEvent.Y);
_dragPosition = new Point ();
nx = mouseEvent.X - mouseEvent.OfX;
ny = mouseEvent.Y - mouseEvent.OfY;
_dragPosition = new Point (nx, ny);
Application.GrabMouse (this);
}
//System.Diagnostics.Debug.WriteLine ($"Starting at {dragPosition}");
return true;
}
if (mouseEvent.Flags == (MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition) || mouseEvent.Flags == MouseFlags.Button3Pressed)
{
if (_dragPosition.HasValue)
{
if (SuperView == null)
{
// Redraw the entire app window using just our Frame. Since we are
// Application.Top, and our Frame always == our Bounds (Location is always (0,0))
// our Frame is actually view-relative (which is what Redraw takes).
// We need to pass all the view bounds because since the windows was
// moved around, we don't know exactly what was the affected region.
Application.Top.SetNeedsDisplay ();
}
else
{
SuperView.SetNeedsDisplay ();
}
// BUGBUG: Assumes Frame == Border?
GetLocationThatFits (
this,
mouseEvent.X
+ (SuperView == null
? mouseEvent.OfX - _startGrabPoint.X
: Frame.X - _startGrabPoint.X),
mouseEvent.Y
+ (SuperView == null
? mouseEvent.OfY - _startGrabPoint.Y
: Frame.Y - _startGrabPoint.Y),
out nx,
out ny,
out _,
out _
);
_dragPosition = new Point (nx, ny);
X = nx;
Y = ny;
//System.Diagnostics.Debug.WriteLine ($"Drag: nx:{nx},ny:{ny}");
SetNeedsDisplay ();
return true;
}
}
if (mouseEvent.Flags.HasFlag (MouseFlags.Button1Released) && _dragPosition.HasValue)
{
_dragPosition = null;
Application.UngrabMouse ();
}
//System.Diagnostics.Debug.WriteLine ($"dragPosition after: {dragPosition.HasValue}");
//System.Diagnostics.Debug.WriteLine ($"Toplevel: {mouseEvent}");
return false;
}
/// <summary>Virtual method to invoke the <see cref="AlternateBackwardKeyChanged"/> event.</summary>
/// <param name="e"></param>
public virtual void OnAlternateBackwardKeyChanged (KeyChangedEventArgs e)
{
KeyBindings.Replace (e.OldKey, e.NewKey);
AlternateBackwardKeyChanged?.Invoke (this, e);
}
/// <summary>Virtual method to invoke the <see cref="AlternateForwardKeyChanged"/> event.</summary>
/// <param name="e"></param>
public virtual void OnAlternateForwardKeyChanged (KeyChangedEventArgs e)
{
KeyBindings.Replace (e.OldKey, e.NewKey);
AlternateForwardKeyChanged?.Invoke (this, e);
}
/// <inheritdoc/>
public override void OnDrawContent (Rect contentArea)
{
if (!Visible)
{
return;
}
if (NeedsDisplay || SubViewNeedsDisplay || LayoutNeeded)
{
//Driver.SetAttribute (GetNormalColor ());
// TODO: It's bad practice for views to always clear. Defeats the purpose of clipping etc...
Clear ();
LayoutSubviews ();
PositionToplevels ();
if (this == Application.OverlappedTop)
{
foreach (Toplevel top in Application.OverlappedChildren.AsEnumerable ().Reverse ())
{
if (top.Frame.IntersectsWith (Bounds))
{
if (top != this && !top.IsCurrentTop && !OutsideTopFrame (top) && top.Visible)
{
top.SetNeedsLayout ();
top.SetNeedsDisplay (top.Bounds);
top.Draw ();
top.OnRenderLineCanvas ();
}
}
}
}
// This should not be here, but in base
foreach (View view in Subviews)
{
if (view.Frame.IntersectsWith (Bounds) && !OutsideTopFrame (this))
{
//view.SetNeedsLayout ();
view.SetNeedsDisplay (view.Bounds);
view.SetSubViewNeedsDisplay ();
}
}
base.OnDrawContent (contentArea);
// This is causing the menus drawn incorrectly if UseSubMenusSingleFrame is true
//if (this.MenuBar != null && this.MenuBar.IsMenuOpen && this.MenuBar.openMenu != null) {
// // TODO: Hack until we can get compositing working right.
// this.MenuBar.openMenu.Redraw (this.MenuBar.openMenu.Bounds);
//}
}
}
/// <inheritdoc/>
public override bool OnEnter (View view) { return MostFocused?.OnEnter (view) ?? base.OnEnter (view); }
/// <inheritdoc/>
public override bool OnLeave (View view) { return MostFocused?.OnLeave (view) ?? base.OnLeave (view); }
/// <summary>
/// Called from <see cref="Application.Begin(Toplevel)"/> before the <see cref="Toplevel"/> redraws for the first
/// time.
/// </summary>
public virtual void OnLoaded ()
{
IsLoaded = true;
foreach (Toplevel tl in Subviews.Where (v => v is Toplevel))
{
tl.OnLoaded ();
}
Loaded?.Invoke (this, EventArgs.Empty);
}
/// <summary>Virtual method to invoke the <see cref="QuitKeyChanged"/> event.</summary>
/// <param name="e"></param>
public virtual void OnQuitKeyChanged (KeyChangedEventArgs e)
{
KeyBindings.Replace (e.OldKey, e.NewKey);
QuitKeyChanged?.Invoke (this, e);
}
/// <inheritdoc/>
public override void PositionCursor ()
{
if (!IsOverlappedContainer)
{
base.PositionCursor ();
if (Focused == null)
{
EnsureFocus ();
if (Focused == null)
{
Driver.SetCursorVisibility (CursorVisibility.Invisible);
}
}
return;
}
if (Focused == null)
{
foreach (Toplevel top in Application.OverlappedChildren)
{
if (top != this && top.Visible)
{
top.SetFocus ();
return;
}
}
}
base.PositionCursor ();
if (Focused == null)
{
Driver.SetCursorVisibility (CursorVisibility.Invisible);
}
}
/// <summary>
/// Adjusts the location and size of <paramref name="top"/> within this Toplevel. Virtual method enabling
/// implementation of specific positions for inherited <see cref="Toplevel"/> views.
/// </summary>
/// <param name="top">The Toplevel to adjust.</param>
public virtual void PositionToplevel (Toplevel top)
{
View superView = GetLocationThatFits (
top,
top.Frame.X,
top.Frame.Y,
out int nx,
out int ny,
out _,
out StatusBar sb
);
var layoutSubviews = false;
var maxWidth = 0;
if (superView.Margin != null && superView == top.SuperView)
{
maxWidth -= superView.GetAdornmentsThickness ().Left + superView.GetAdornmentsThickness ().Right;
}
if ((superView != top || top?.SuperView != null || (top != Application.Top && top.Modal) || (top?.SuperView == null && top.IsOverlapped))
// BUGBUG: Prevously PositionToplevel required LayotuStyle.Computed
&& (top.Frame.X + top.Frame.Width > maxWidth || ny > top.Frame.Y) /*&& top.LayoutStyle == LayoutStyle.Computed*/)
{
if ((top.X == null || top.X is Pos.PosAbsolute) && top.Frame.X != nx)
{
top.X = nx;
layoutSubviews = true;
}
if ((top.Y == null || top.Y is Pos.PosAbsolute) && top.Frame.Y != ny)
{
top.Y = ny;
layoutSubviews = true;
}
}
// TODO: v2 - This is a hack to get the StatusBar to be positioned correctly.
if (sb != null
&& !top.Subviews.Contains (sb)
&& ny + top.Frame.Height != superView.Frame.Height - (sb.Visible ? 1 : 0)
&& top.Height is Dim.DimFill
&& -top.Height.Anchor (0) < 1)
{
top.Height = Dim.Fill (sb.Visible ? 1 : 0);
layoutSubviews = true;
}
if (superView.LayoutNeeded || layoutSubviews)
{
superView.LayoutSubviews ();
}
if (LayoutNeeded)
{
LayoutSubviews ();
}
}
/// <summary>Invoked when the <see cref="Application.QuitKey"/> is changed.</summary>
public event EventHandler<KeyChangedEventArgs> QuitKeyChanged;
/// <summary>
/// Invoked when the <see cref="Toplevel"/> main loop has started it's first iteration. Subscribe to this event to
/// perform tasks when the <see cref="Toplevel"/> has been laid out and focus has been set. changes.
/// <para>
/// A Ready event handler is a good place to finalize initialization after calling
/// <see cref="Application.Run(Func{Exception, bool})"/> on this <see cref="Toplevel"/>.
/// </para>
/// </summary>
public event EventHandler Ready;
/// <inheritdoc/>
public override void Remove (View view)
{
if (this is Toplevel Toplevel && Toplevel.MenuBar != null)
{
RemoveMenuStatusBar (view);
}
base.Remove (view);
}
/// <inheritdoc/>
public override void RemoveAll ()
{
if (this == Application.Top)
{
MenuBar?.Dispose ();
MenuBar = null;
StatusBar?.Dispose ();
StatusBar = null;
}
base.RemoveAll ();
}
/// <summary>
/// Stops and closes this <see cref="Toplevel"/>. If this Toplevel is the top-most Toplevel,
/// <see cref="Application.RequestStop(Toplevel)"/> will be called, causing the application to exit.
/// </summary>
public virtual void RequestStop ()
{
if (IsOverlappedContainer
&& Running
&& (Application.Current == this
|| Application.Current?.Modal == false
|| (Application.Current?.Modal == true && Application.Current?.Running == false)))
{
foreach (Toplevel child in Application.OverlappedChildren)
{
var ev = new ToplevelClosingEventArgs (this);
if (child.OnClosing (ev))
{
return;
}
child.Running = false;
Application.RequestStop (child);
}
Running = false;
Application.RequestStop (this);
}
else if (IsOverlappedContainer && Running && Application.Current?.Modal == true && Application.Current?.Running == true)
{
var ev = new ToplevelClosingEventArgs (Application.Current);
if (OnClosing (ev))
{
return;
}
Application.RequestStop (Application.Current);
}
else if (!IsOverlappedContainer && Running && (!Modal || (Modal && Application.Current != this)))
{
var ev = new ToplevelClosingEventArgs (this);
if (OnClosing (ev))
{
return;
}
Running = false;
Application.RequestStop (this);
}
else
{
Application.RequestStop (Application.Current);
}
}
/// <summary>
/// Stops and closes the <see cref="Toplevel"/> specified by <paramref name="top"/>. If <paramref name="top"/> is
/// the top-most Toplevel, <see cref="Application.RequestStop(Toplevel)"/> will be called, causing the application to
/// exit.
/// </summary>
/// <param name="top">The Toplevel to request stop.</param>
public virtual void RequestStop (Toplevel top) { top.RequestStop (); }
/// <summary>Invoked when the terminal has been resized. The new <see cref="Size"/> of the terminal is provided.</summary>
public event EventHandler<SizeChangedEventArgs> SizeChanging;
/// <summary>
/// Invoked when the Toplevel <see cref="RunState"/> has been unloaded. A Unloaded event handler is a good place
/// to dispose objects after calling <see cref="Application.End(RunState)"/>.
/// </summary>
public event EventHandler Unloaded;
/// <inheritdoc/>
protected override void Dispose (bool disposing)
{
Application.GrabbingMouse -= Application_GrabbingMouse;
Application.UnGrabbingMouse -= Application_UnGrabbingMouse;
_dragPosition = null;
base.Dispose (disposing);
}
internal void AddMenuStatusBar (View view)
{
if (view is MenuBar)
{
MenuBar = view as MenuBar;
}
if (view is StatusBar)
{
StatusBar = view as StatusBar;
}
}
/// <summary>
/// Gets a new location of the <see cref="Toplevel"/> that is within the Bounds of the <paramref name="top"/>'s
/// <see cref="View.SuperView"/> (e.g. for dragging a Window). The `out` parameters are the new X and Y coordinates.
/// </summary>
/// <remarks>
/// If <paramref name="top"/> does not have a <see cref="View.SuperView"/> or it's SuperView is not
/// <see cref="Application.Top"/> the position will be bound by the <see cref="ConsoleDriver.Cols"/> and
/// <see cref="ConsoleDriver.Rows"/>.
/// </remarks>
/// <param name="top">The Toplevel that is to be moved.</param>
/// <param name="targetX">The target x location.</param>
/// <param name="targetY">The target y location.</param>
/// <param name="nx">The x location that will ensure <paramref name="top"/> will be visible.</param>
/// <param name="ny">The y location that will ensure <paramref name="top"/> will be visible.</param>
/// <param name="menuBar">The new top most menuBar</param>
/// <param name="statusBar">The new top most statusBar</param>
/// <returns>
/// Either <see cref="Application.Top"/> (if <paramref name="top"/> does not have a Super View) or
/// <paramref name="top"/>'s SuperView. This can be used to ensure LayoutSubviews is called on the correct View.
/// </returns>
internal View GetLocationThatFits (
Toplevel top,
int targetX,
int targetY,
out int nx,
out int ny,
out MenuBar menuBar,
out StatusBar statusBar
)
{
int maxWidth;
View superView;
if (top?.SuperView == null || top == Application.Top || top?.SuperView == Application.Top)
{
maxWidth = Driver.Cols;
superView = Application.Top;
}
else
{
// Use the SuperView's Bounds, not Frame
maxWidth = top.SuperView.Bounds.Width;
superView = top.SuperView;
}
if (superView.Margin != null && superView == top.SuperView)
{
maxWidth -= superView.GetAdornmentsThickness ().Left + superView.GetAdornmentsThickness ().Right;
}
if (top.Frame.Width <= maxWidth)
{
nx = Math.Max (targetX, 0);
nx = nx + top.Frame.Width > maxWidth ? Math.Max (maxWidth - top.Frame.Width, 0) : nx;
if (nx > top.Frame.X + top.Frame.Width)
{
nx = Math.Max (top.Frame.Right, 0);
}
}
else
{
nx = targetX;
}
//System.Diagnostics.Debug.WriteLine ($"nx:{nx}, rWidth:{rWidth}");
bool menuVisible, statusVisible;
if (top?.SuperView == null || top == Application.Top || top?.SuperView == Application.Top)
{
menuVisible = Application.Top.MenuBar?.Visible == true;
menuBar = Application.Top.MenuBar;
}
else
{
View t = top.SuperView;
while (t is not Toplevel)
{
t = t.SuperView;
}
menuVisible = ((Toplevel)t).MenuBar?.Visible == true;
menuBar = ((Toplevel)t).MenuBar;
}
if (top?.SuperView == null || top == Application.Top || top?.SuperView == Application.Top)
{
maxWidth = menuVisible ? 1 : 0;
}
else
{
maxWidth = 0;
}
ny = Math.Max (targetY, maxWidth);
if (top?.SuperView == null || top == Application.Top || top?.SuperView == Application.Top)
{
statusVisible = Application.Top.StatusBar?.Visible == true;
statusBar = Application.Top.StatusBar;
}
else
{
View t = top.SuperView;
while (t is not Toplevel)
{
t = t.SuperView;
}
statusVisible = ((Toplevel)t).StatusBar?.Visible == true;
statusBar = ((Toplevel)t).StatusBar;
}
if (top?.SuperView == null || top == Application.Top || top?.SuperView == Application.Top)
{
maxWidth = statusVisible ? Driver.Rows - 1 : Driver.Rows;
}
else
{
maxWidth = statusVisible ? top.SuperView.Frame.Height - 1 : top.SuperView.Frame.Height;
}
if (superView.Margin != null && superView == top.SuperView)
{
maxWidth -= superView.GetAdornmentsThickness ().Top + superView.GetAdornmentsThickness ().Bottom;
}
ny = Math.Min (ny, maxWidth);
if (top.Frame.Height <= maxWidth)
{
ny = ny + top.Frame.Height > maxWidth
? Math.Max (maxWidth - top.Frame.Height, menuVisible ? 1 : 0)
: ny;
if (ny > top.Frame.Y + top.Frame.Height)
{
ny = Math.Max (top.Frame.Bottom, 0);
}
}
//System.Diagnostics.Debug.WriteLine ($"ny:{ny}, rHeight:{rHeight}");
return superView;
}
internal virtual void OnActivate (Toplevel deactivated) { Activate?.Invoke (this, new ToplevelEventArgs (deactivated)); }
internal virtual void OnAllChildClosed () { AllChildClosed?.Invoke (this, EventArgs.Empty); }
internal virtual void OnChildClosed (Toplevel top)
{
if (IsOverlappedContainer)
{
SetSubViewNeedsDisplay ();
}
ChildClosed?.Invoke (this, new ToplevelEventArgs (top));
}
internal virtual void OnChildLoaded (Toplevel top) { ChildLoaded?.Invoke (this, new ToplevelEventArgs (top)); }
internal virtual void OnChildUnloaded (Toplevel top) { ChildUnloaded?.Invoke (this, new ToplevelEventArgs (top)); }
internal virtual void OnClosed (Toplevel top) { Closed?.Invoke (this, new ToplevelEventArgs (top)); }
internal virtual bool OnClosing (ToplevelClosingEventArgs ev)
{
Closing?.Invoke (this, ev);
return ev.Cancel;
}
internal virtual void OnDeactivate (Toplevel activated) { Deactivate?.Invoke (this, new ToplevelEventArgs (activated)); }
/// <summary>
/// Called from <see cref="Application.RunLoop"/> after the <see cref="Toplevel"/> has entered the first iteration
/// of the loop.
/// </summary>
internal virtual void OnReady ()
{
foreach (Toplevel tl in Subviews.Where (v => v is Toplevel))
{
tl.OnReady ();
}
Ready?.Invoke (this, EventArgs.Empty);
}
// TODO: Make cancelable?
internal virtual void OnSizeChanging (SizeChangedEventArgs size) { SizeChanging?.Invoke (this, size); }
/// <summary>Called from <see cref="Application.End(RunState)"/> before the <see cref="Toplevel"/> is disposed.</summary>
internal virtual void OnUnloaded ()
{
foreach (Toplevel tl in Subviews.Where (v => v is Toplevel))
{
tl.OnUnloaded ();
}
Unloaded?.Invoke (this, EventArgs.Empty);
}
// TODO: v2 - Not sure this is needed anymore.
internal void PositionToplevels ()
{
PositionToplevel (this);
foreach (View top in Subviews)
{
if (top is Toplevel)
{
PositionToplevel ((Toplevel)top);
}
}
}
internal void RemoveMenuStatusBar (View view)
{
if (view is MenuBar)
{
MenuBar?.Dispose ();
MenuBar = null;
}
if (view is StatusBar)
{
StatusBar?.Dispose ();
StatusBar = null;
}
}
private void Application_GrabbingMouse (object sender, GrabMouseEventArgs e)
{
if (Application.MouseGrabView == this && _dragPosition.HasValue)
{
e.Cancel = true;
}
}
private void Application_UnGrabbingMouse (object sender, GrabMouseEventArgs e)
{
if (Application.MouseGrabView == this && _dragPosition.HasValue)
{
e.Cancel = true;
}
}
private void FocusNearestView (IEnumerable<View> views, NavigationDirection direction)
{
if (views == null)
{
return;
}
var found = false;
var focusProcessed = false;
var idx = 0;
foreach (View v in views)
{
if (v == this)
{
found = true;
}
if (found && v != this)
{
if (direction == NavigationDirection.Forward)
{
SuperView?.FocusNext ();
}
else
{
SuperView?.FocusPrev ();
}
focusProcessed = true;
if (SuperView.Focused != null && SuperView.Focused != this)
{
return;
}
}
else if (found && !focusProcessed && idx == views.Count () - 1)
{
views.ToList () [0].SetFocus ();
}
idx++;
}
}
private View GetDeepestFocusedSubview (View view)
{
if (view == null)
{
return null;
}
foreach (View v in view.Subviews)
{
if (v.HasFocus)
{
return GetDeepestFocusedSubview (v);
}
}
return view;
}
private void MoveNextView ()
{
View old = GetDeepestFocusedSubview (Focused);
if (!FocusNext ())
{
FocusNext ();
}
if (old != Focused && old != Focused?.Focused)
{
old?.SetNeedsDisplay ();
Focused?.SetNeedsDisplay ();
}
else
{
FocusNearestView (SuperView?.TabIndexes, NavigationDirection.Forward);
}
}
private void MoveNextViewOrTop ()
{
if (Application.OverlappedTop == null)
{
Toplevel top = Modal ? this : Application.Top;
top.FocusNext ();
if (top.Focused == null)
{
top.FocusNext ();
}
top.SetNeedsDisplay ();
Application.BringOverlappedTopToFront ();
}
else
{
Application.OverlappedMoveNext ();
}
}
private void MovePreviousView ()
{
View old = GetDeepestFocusedSubview (Focused);
if (!FocusPrev ())
{
FocusPrev ();
}
if (old != Focused && old != Focused?.Focused)
{
old?.SetNeedsDisplay ();
Focused?.SetNeedsDisplay ();
}
else
{
FocusNearestView (SuperView?.TabIndexes?.Reverse (), NavigationDirection.Backward);
}
}
private void MovePreviousViewOrTop ()
{
if (Application.OverlappedTop == null)
{
Toplevel top = Modal ? this : Application.Top;
top.FocusPrev ();
if (top.Focused == null)
{
top.FocusPrev ();
}
top.SetNeedsDisplay ();
Application.BringOverlappedTopToFront ();
}
else
{
Application.OverlappedMovePrevious ();
}
}
private bool OutsideTopFrame (Toplevel top)
{
if (top.Frame.X > Driver.Cols || top.Frame.Y > Driver.Rows)
{
return true;
}
return false;
}
private void QuitToplevel ()
{
if (Application.OverlappedTop != null)
{
Application.OverlappedTop.RequestStop ();
}
else
{
Application.RequestStop ();
}
}
}
/// <summary>
/// Implements the <see cref="IEqualityComparer{T}"/> for comparing two <see cref="Toplevel"/>s used by
/// <see cref="StackExtensions"/>.
/// </summary>
public class ToplevelEqualityComparer : IEqualityComparer<Toplevel>
{
/// <summary>Determines whether the specified objects are equal.</summary>
/// <param name="x">The first object of type <see cref="Toplevel"/> to compare.</param>
/// <param name="y">The second object of type <see cref="Toplevel"/> to compare.</param>
/// <returns><see langword="true"/> if the specified objects are equal; otherwise, <see langword="false"/>.</returns>
public bool Equals (Toplevel x, Toplevel y)
{
if (y == null && x == null)
{
return true;
}
if (x == null || y == null)
{
return false;
}
if (x.Id == y.Id)
{
return true;
}
return false;
}
/// <summary>Returns a hash code for the specified object.</summary>
/// <param name="obj">The <see cref="Toplevel"/> for which a hash code is to be returned.</param>
/// <returns>A hash code for the specified object.</returns>
/// <exception cref="ArgumentNullException">
/// The type of <paramref name="obj"/> is a reference type and
/// <paramref name="obj"/> is <see langword="null"/>.
/// </exception>
public int GetHashCode (Toplevel obj)
{
if (obj == null)
{
throw new ArgumentNullException ();
}
var hCode = 0;
if (int.TryParse (obj.Id, out int result))
{
hCode = result;
}
return hCode.GetHashCode ();
}
}
/// <summary>
/// Implements the <see cref="IComparer{T}"/> to sort the <see cref="Toplevel"/> from the
/// <see cref="Application.OverlappedChildren"/> if needed.
/// </summary>
public sealed class ToplevelComparer : IComparer<Toplevel>
{
/// <summary>
/// Compares two objects and returns a value indicating whether one is less than, equal to, or greater than the
/// other.
/// </summary>
/// <param name="x">The first object to compare.</param>
/// <param name="y">The second object to compare.</param>
/// <returns>
/// A signed integer that indicates the relative values of <paramref name="x"/> and <paramref name="y"/>, as shown
/// in the following table.Value Meaning Less than zero <paramref name="x"/> is less than <paramref name="y"/>.Zero
/// <paramref name="x"/> equals <paramref name="y"/> .Greater than zero <paramref name="x"/> is greater than
/// <paramref name="y"/>.
/// </returns>
public int Compare (Toplevel x, Toplevel y)
{
if (ReferenceEquals (x, y))
{
return 0;
}
if (x == null)
{
return -1;
}
if (y == null)
{
return 1;
}
return string.Compare (x.Id, y.Id);
}
}