Files
Terminal.Gui/UICatalog/Scenarios/LineDrawing.cs
Tig 0df485a890 Fixes #666. Refactor ConsoleDrivers to simplify and remove duplicated code (#2612)
* Added ClipRegion; cleaned up driver code

* clip region unit tests

* api docs

* Moved color stuff from ConsoleDriver to Color.cs

* Removes unused ConsoleDriver APIs

* Code cleanup and Removes unused ConsoleDriver APIs

* Code cleanup and Removes unused ConsoleDriver APIs

* Work around https://github.com/gui-cs/Terminal.Gui/issues/2610

* adjusted unit tests

* initial commit

* Made Rows, Cols, Top, Left virtual

* Made Clipboard non-virtual

* Made EnableConsoleScrolling  non-virtual

* Made Contents non-virtual

* Pulled Row/Col up

* Made MoveTo virtual; fixed stupid FakeDriver cursor issue

* Made CurrentAttribute non-virtual

* Made SetAttribute  non-virtual

* Moved clipboard code out

* Code cleanup

* Removes dependecy on NStack from ConsoleDrivers - WIP

* Fixed unit tests

* Fixed unit tests

* Added list of unit tests needed

* Did some perf testing; tweaked code and charmap to address

* Brough in code from PR #2264 (but commented)

* Tons of code cleanup

* Fighting with ScrollView

* Fixing bugs

* Fixed TabView tests

* Fixed View.Visible test that was not really working

* Fixed unit tests

* Cleaned up clipboard APIs in attempt to track down unit test failure

* Add Cut_Preserves_Selection test

* Removed invalid code

* Removed invalid test code; unit tests now pass

* EscSeq* - Adjusted naming, added more sequences, made code more consistent, simplified, etc...

* Added CSI_SetGraphicsRendition

* NetDriver code cleanup

* code cleanup

* Cleaned up color handling in NetDriver

* refixed tabview unit test

* WindowsDriver color code cleanup

* WindowsDriver color code cleanup

* CursesDriver color code cleanup

* CursesDriver - Adding _BOLD has no effect. Further up the stack we cast the return of ColorToCursesColor from int to short and the _BOLD values don't fit in a short.

* CursesDriver color code - make code more accurate

* CursesDriver color code - make code more accurate

* Simplified ConsoleDriver.GetColors API

* Simplified ConsoleDriver.GetColors API further

* Improved encapslation of Attribute; prep for TrueColor & other attributes like blink

* Fixes #2249. CharacterMap isn't refreshing well non-BMP code points on scroll.

* Use GetRange to take some of the runes before convert to string.

* Attempting to fix unit tests not being cleaned up

* Fixes #2658 - ConsoleDriver.IsRuneSupported

* Fixes #2658 - ConsoleDriver.IsRuneSupported (for WindowsDriver)

* Check all the range values and not only the max value.

* Reducing code.

* Fixes #2674 - Unit test process doesn't exit

* Changed Cell to support IsDirty and list of Runes

* add support for rendering TrueColor output on Windows merging veeman & tznind code

* add colorconverter changes

* fixed merged v2_develop

* Fixing merge bugs

* Fixed merge bugs

* Fixed merge bugs - all unit tests pass

* Debugging netdriver

* More netdriver diag

* API docs for escutils

* Update unicode scenario to stress more stuff

* Contents: Now a 2D array of Cells; WIP

* AddRune and ClearContents no longer virtual/abstract

* WindowsDriver renders correctly again

* Progress on Curses

* Progress on Curses

* broke windowsdriver

* Cleaned up FakeMainLoop

* Cleaned up some build warnings

* Removed _init from AutoInitShutdown as it's not needed anymore

* Removed unused var

* Removed unused var

* Fixed nullabiltiy warning in LineCanvas

* Fixed charmap crash

* Fixes #2758 in v2

* Port testonfail fix to v2

* Remove EnableConsoleScrolling

* Backport #2764 from develop (clear last line)

* Remove uneeded usings

* Progress on unicode

* Merged in changes from PR #2786, Fixes #2784

* revamp charmap rendering

* Charmap option to show glyph widths

* Fixed issue with wide glpyhs being overwritten

* Fixed charmap startcodepoint change issue

* Added abiltiy to see ncurses verison/lib

* Fought with CursesDriver; giving up for now. See notes.

* Leverage Wcwidth nuget library instaed of our own tables

* enhanced charmap Details dialog

* Final attempt at fixing curses

---------

Co-authored-by: BDisp <bd.bdisp@gmail.com>
Co-authored-by: adstep <stephensonadamj@gmail.com>
2023-08-09 14:28:36 -06:00

201 lines
5.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Terminal.Gui;
using Attribute = Terminal.Gui.Attribute;
namespace UICatalog.Scenarios {
[ScenarioMetadata (Name: "Line Drawing", Description: "Demonstrates LineCanvas.")]
[ScenarioCategory ("Controls")]
[ScenarioCategory ("Layout")]
public class LineDrawing : Scenario {
public override void Setup ()
{
var canvas = new DrawingArea {
X = 0,
Y = 0,
Width = Dim.Fill (),
Height = Dim.Fill ()
};
var tools = new ToolsView () {
Title = "Tools",
X = Pos.Right (canvas) - 20,
Y = 2
};
tools.ColorChanged += (c) => canvas.SetColor (c);
tools.SetStyle += (b) => canvas.LineStyle = b;
tools.AddLayer += () => canvas.AddLayer ();
Win.Add (canvas);
Win.Add (tools);
Win.KeyPress += (s,e) => { e.Handled = canvas.ProcessKey (e.KeyEvent); };
}
class ToolsView : Window {
public event Action<Color> ColorChanged;
public event Action<LineStyle> SetStyle;
public event Action AddLayer;
private RadioGroup _stylePicker;
private ColorPicker _colorPicker;
private Button _addLayerBtn;
public ToolsView ()
{
BorderStyle = LineStyle.Dotted;
Border.Thickness = new Thickness (1, 2, 1, 1);
Initialized += ToolsView_Initialized;
}
private void ToolsView_Initialized (object sender, EventArgs e)
{
LayoutSubviews ();
Width = Math.Max (_colorPicker.Frame.Width, _stylePicker.Frame.Width) + GetFramesThickness ().Horizontal;
Height = _colorPicker.Frame.Height + _stylePicker.Frame.Height + _addLayerBtn.Frame.Height + GetFramesThickness ().Vertical;
SuperView.LayoutSubviews ();
}
public override void BeginInit ()
{
base.BeginInit ();
_colorPicker = new ColorPicker () {
X = 0,
Y = 0,
BoxHeight = 1,
BoxWidth = 2
};
_colorPicker.ColorChanged += (s, a) => ColorChanged?.Invoke (a.Color);
_stylePicker = new RadioGroup (Enum.GetNames (typeof (LineStyle)).ToArray ()) {
X = 0,
Y = Pos.Bottom (_colorPicker)
};
_stylePicker.SelectedItemChanged += (s, a) => {
SetStyle?.Invoke ((LineStyle)a.SelectedItem);
};
_addLayerBtn = new Button () {
Text = "New Layer",
X = Pos.Center (),
Y = Pos.Bottom (_stylePicker),
};
_addLayerBtn.Clicked += (s, a) => AddLayer?.Invoke ();
Add (_colorPicker, _stylePicker, _addLayerBtn);
}
}
class DrawingArea : View {
List<LineCanvas> _layers = new List<LineCanvas> ();
LineCanvas _currentLayer;
Color _currentColor = Color.White;
StraightLine _currentLine = null;
public LineStyle LineStyle { get; set; }
public DrawingArea ()
{
AddLayer ();
}
Stack<StraightLine> undoHistory = new ();
public override bool ProcessKey (KeyEvent e)
{
if (e.Key == (Key.Z | Key.CtrlMask)) {
var pop = _currentLayer.RemoveLastLine ();
if(pop != null) {
undoHistory.Push (pop);
SetNeedsDisplay ();
return true;
}
}
if (e.Key == (Key.Y | Key.CtrlMask)) {
if (undoHistory.Any()) {
var pop = undoHistory.Pop ();
_currentLayer.AddLine(pop);
SetNeedsDisplay ();
return true;
}
}
return base.ProcessKey (e);
}
internal void AddLayer ()
{
_currentLayer = new LineCanvas ();
_layers.Add (_currentLayer);
}
public override void OnDrawContentComplete (Rect contentArea)
{
base.OnDrawContentComplete (contentArea);
foreach (var canvas in _layers) {
foreach (var c in canvas.GetCellMap ()) {
Driver.SetAttribute (c.Value.Attribute ?? ColorScheme.Normal);
// TODO: #2616 - Support combining sequences that don't normalize
this.AddRune (c.Key.X, c.Key.Y, c.Value.Runes [0]);
}
}
}
public override bool OnMouseEvent (MouseEvent mouseEvent)
{
if (mouseEvent.Flags.HasFlag (MouseFlags.Button1Pressed)) {
if (_currentLine == null) {
_currentLine = new StraightLine (
new Point (mouseEvent.X - GetBoundsOffset ().X, mouseEvent.Y - GetBoundsOffset ().X),
0, Orientation.Vertical, LineStyle, new Attribute (_currentColor, GetNormalColor ().Background));
_currentLayer.AddLine (_currentLine);
} else {
var start = _currentLine.Start;
var end = new Point (mouseEvent.X - GetBoundsOffset ().X, mouseEvent.Y - GetBoundsOffset ().Y);
var orientation = Orientation.Vertical;
var length = end.Y - start.Y;
// if line is wider than it is tall switch to horizontal
if (Math.Abs (start.X - end.X) > Math.Abs (start.Y - end.Y)) {
orientation = Orientation.Horizontal;
length = end.X - start.X;
}
if (length > 0) {
length++;
} else {
length--;
}
_currentLine.Length = length;
_currentLine.Orientation = orientation;
_currentLayer.ClearCache ();
SetNeedsDisplay ();
}
} else {
if (_currentLine != null) {
_currentLine = null;
undoHistory.Clear ();
SetNeedsDisplay ();
}
}
return base.OnMouseEvent (mouseEvent);
}
internal void SetColor (Color c)
{
_currentColor = c;
}
}
}
}