mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-29 01:07:58 +01:00
* touching publish.yml * ColorScheme->Scheme * ColorScheme->Scheme 2 * Prototype of GetAttributeForRole * Badly broke CM * Further Badly broke CM * Refactored CM big-time. View still broken * All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Actually: All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Bug fixes. DeepMemberWiseClone cleanup * Further cleanup of Scope<T>, ConfigProperty, etc. * Made ConfigManager thread safe. * WIP: Broken * WIP: new deep clone impl * WIP: new deep clone impl is done. Now fixing CM * WIP: - config.md - Working on AOT clean up - Core CM is broken; but known. * WIP * Merged. Removed CM from Application.Init * WIP * More WIP; Less broke * All CM unit tests pass... Not sure if it actually works though * All unit tests pass... Themes are broken though in UI Cat * CM Ready for review? * Fixed failures due to TextStyles PR * Working on Scheme/Attribute * Working on Scheme/Attribute 2 * Working on Scheme/Attribute 3 * Working on Scheme/Attribute 4 * Working on Scheme/Attribute 5 * Working on Scheme/Attribute 6 * Added test to show how awful memory usage is * Improved schema. Updated config.json * Nade Scope<T> concurrentdictionary and added test to prove * Made Themes ConcrurrentDictionary. Added bunches of tests * Code cleanup * Code cleanup 2 * Code cleanup 3 * Tweaking Scheme * ClearJsonErrors * ClearJsonErrors2 * Updated Attribute API * It all (mostly) works! * Skip odd unit test * Messed with Themes * Theme tweaks * Code reorg. New .md stuff * Fixed Enabled. Added mock driver * Fixed a bunch of View.Enabled related issues * Scheme -> Get/SetScheme() * Cleanup * Cleanup2 * Broke something * Fixed everything * Made CM.Enable better * Text Style Scenario * Added comments * Fixed UI Catalog Theme Changing * Fixed more dynamic CM update stuff * Warning cleanup * New Default Theme * fixed unit test * Refactoring Scheme and Attribute to fix inheritance * more unit tests * ConfigProperty is not updating schemes correctly * All unit tests pass. Code cleanup * All unit tests pass. Code cleanup2 * Fixed unit tests * Upgraded TextField and TextView * Fixed TextView !Enabled bug * More updates to TextView. More unit tests for SchemeManager * Upgraded CharMap * API docs * Fixe HexView API * upgrade HexView * Fixed shortcut KeyView * Fixed more bugs. Added new themes * updated themes * upgraded Border * Fixed themes memory usage...mostly * Fixed themes memory usage...mostly2 * Fixed themes memory usage...2 * Fixed themes memory usage...3 * Added new colors * Fixed GetHardCodedConfig bug * Added Themes Scenario - WIP * Added Themes Scenario * Tweaked Themes Scenario * Code cleanup * Fixed json schmea * updated deepdives * updated deepdives * Tweaked Themes Scenario * Made Schemes a concurrent dict * Test cleanup * Thread safe ConfigProperty tests * trying to make things more thread safe * more trying to make things more thread safe * Fixing bugs in shadowview * Fixing bugs in shadowview 2 * Refactored GetViewsUnderMouse to GetViewsUnderLocation etc... * Fixed dupe unit tests? * Added better description of layout and coordiantes to deep dive * Added better description of layout and coordiantes to deep dive * Modified tests that call v2.AddTimeout; they were returning true which means restart the timer! This was causing mac/linux unit test failures. I think * Fixed auto scheme. Broke TextView/TextField selection * Realized Attribute.IsExplicitlySet is stupid; just use nullable * Fixed Attribute. Simplified. MOre theme testing * Updated themes again * GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse. * Fixing mouseunder bugs * rewriting... * All working again. Shadows are now slick as snot. GetViewsUnderLocation is rewritten to actually work and be readable. Tons more low-level unit tests. Margin is now actually ViewportSettings.Transparent. * Code cleanup * Code cleanup * Code cleanup of color apis * Fixed Hover/Highlight * Update Examples/UICatalog/Scenarios/AllViewsTester.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/Clipping.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Fixed race condition? * reverted * Simplified Attribute API by removing events from SetAttributeForRole * Removed recursion from GetViewsAtLocation * Removed unneeded code * Code clean up. Fixed Scheme bug. * reverted temporary disable * Adjusted scheme algo * Upgraded TextValidateField * Fixed TextValidate bugs * Tweaks * Frameview rounded border by default * API doc cleanup * Readme fix * Addressed tznind feeback * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2 * cleanup --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
572 lines
18 KiB
C#
572 lines
18 KiB
C#
#nullable enable
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using System.Collections.Concurrent;
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using System.Runtime.CompilerServices;
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using Microsoft.Extensions.Logging;
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using Moq;
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namespace UnitTests.ConsoleDrivers.V2;
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public class ApplicationV2Tests
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{
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private ApplicationV2 NewApplicationV2 ()
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{
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var netInput = new Mock<INetInput> ();
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SetupRunInputMockMethodToBlock (netInput);
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var winInput = new Mock<IWindowsInput> ();
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SetupRunInputMockMethodToBlock (winInput);
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return new (
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() => netInput.Object,
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Mock.Of<IConsoleOutput>,
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() => winInput.Object,
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Mock.Of<IConsoleOutput>);
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}
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[Fact]
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public void Init_CreatesKeybindings ()
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{
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var v2 = NewApplicationV2 ();
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Application.KeyBindings.Clear ();
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Assert.Empty (Application.KeyBindings.GetBindings ());
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v2.Init ();
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Assert.NotEmpty (Application.KeyBindings.GetBindings ());
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v2.Shutdown ();
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}
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[Fact]
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public void Init_DriverIsFacade ()
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{
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var v2 = NewApplicationV2 ();
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Assert.Null (Application.Driver);
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v2.Init ();
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Assert.NotNull (Application.Driver);
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var type = Application.Driver.GetType ();
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Assert.True (type.IsGenericType);
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Assert.True (type.GetGenericTypeDefinition () == typeof (ConsoleDriverFacade<>));
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v2.Shutdown ();
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Assert.Null (Application.Driver);
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}
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[Fact]
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public void Init_ExplicitlyRequestWin ()
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{
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Assert.Null (Application.Driver);
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var netInput = new Mock<INetInput> (MockBehavior.Strict);
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var netOutput = new Mock<IConsoleOutput> (MockBehavior.Strict);
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var winInput = new Mock<IWindowsInput> (MockBehavior.Strict);
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var winOutput = new Mock<IConsoleOutput> (MockBehavior.Strict);
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winInput.Setup (i => i.Initialize (It.IsAny<ConcurrentQueue<WindowsConsole.InputRecord>> ()))
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.Verifiable (Times.Once);
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SetupRunInputMockMethodToBlock (winInput);
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winInput.Setup (i => i.Dispose ())
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.Verifiable (Times.Once);
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winOutput.Setup (i => i.Dispose ())
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.Verifiable (Times.Once);
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var v2 = new ApplicationV2 (
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() => netInput.Object,
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() => netOutput.Object,
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() => winInput.Object,
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() => winOutput.Object);
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Assert.Null (Application.Driver);
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v2.Init (null, "v2win");
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Assert.NotNull (Application.Driver);
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var type = Application.Driver.GetType ();
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Assert.True (type.IsGenericType);
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Assert.True (type.GetGenericTypeDefinition () == typeof (ConsoleDriverFacade<>));
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v2.Shutdown ();
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Assert.Null (Application.Driver);
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winInput.VerifyAll ();
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}
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[Fact]
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public void Init_ExplicitlyRequestNet ()
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{
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var netInput = new Mock<INetInput> (MockBehavior.Strict);
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var netOutput = new Mock<IConsoleOutput> (MockBehavior.Strict);
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var winInput = new Mock<IWindowsInput> (MockBehavior.Strict);
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var winOutput = new Mock<IConsoleOutput> (MockBehavior.Strict);
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netInput.Setup (i => i.Initialize (It.IsAny<ConcurrentQueue<ConsoleKeyInfo>> ()))
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.Verifiable (Times.Once);
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SetupRunInputMockMethodToBlock (netInput);
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netInput.Setup (i => i.Dispose ())
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.Verifiable (Times.Once);
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netOutput.Setup (i => i.Dispose ())
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.Verifiable (Times.Once);
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var v2 = new ApplicationV2 (
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() => netInput.Object,
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() => netOutput.Object,
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() => winInput.Object,
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() => winOutput.Object);
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Assert.Null (Application.Driver);
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v2.Init (null, "v2net");
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Assert.NotNull (Application.Driver);
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var type = Application.Driver.GetType ();
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Assert.True (type.IsGenericType);
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Assert.True (type.GetGenericTypeDefinition () == typeof (ConsoleDriverFacade<>));
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v2.Shutdown ();
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Assert.Null (Application.Driver);
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netInput.VerifyAll ();
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}
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private void SetupRunInputMockMethodToBlock (Mock<IWindowsInput> winInput)
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{
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winInput.Setup (r => r.Run (It.IsAny<CancellationToken> ()))
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.Callback<CancellationToken> (token =>
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{
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// Simulate an infinite loop that checks for cancellation
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while (!token.IsCancellationRequested)
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{
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// Perform the action that should repeat in the loop
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// This could be some mock behavior or just an empty loop depending on the context
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}
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})
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.Verifiable (Times.Once);
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}
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private void SetupRunInputMockMethodToBlock (Mock<INetInput> netInput)
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{
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netInput.Setup (r => r.Run (It.IsAny<CancellationToken> ()))
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.Callback<CancellationToken> (token =>
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{
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// Simulate an infinite loop that checks for cancellation
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while (!token.IsCancellationRequested)
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{
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// Perform the action that should repeat in the loop
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// This could be some mock behavior or just an empty loop depending on the context
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}
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})
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.Verifiable (Times.Once);
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}
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[Fact]
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public void NoInitThrowOnRun ()
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{
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Assert.Null (Application.Driver);
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var app = NewApplicationV2 ();
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var ex = Assert.Throws<NotInitializedException> (() => app.Run (new Window ()));
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Assert.Equal ("Run cannot be accessed before Initialization", ex.Message);
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app.Shutdown();
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}
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[Fact]
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public void InitRunShutdown_Top_Set_To_Null_After_Shutdown ()
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{
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var orig = ApplicationImpl.Instance;
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var v2 = NewApplicationV2 ();
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ApplicationImpl.ChangeInstance (v2);
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v2.Init ();
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var timeoutToken = v2.AddTimeout (TimeSpan.FromMilliseconds (150),
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() =>
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{
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if (Application.Top != null)
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{
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Application.RequestStop ();
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return false;
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}
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return false;
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}
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);
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Assert.Null (Application.Top);
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// Blocks until the timeout call is hit
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v2.Run (new Window ());
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// We returned false above, so we should not have to remove the timeout
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Assert.False(v2.RemoveTimeout (timeoutToken));
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Assert.NotNull (Application.Top);
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Application.Top?.Dispose ();
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v2.Shutdown ();
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Assert.Null (Application.Top);
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ApplicationImpl.ChangeInstance (orig);
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}
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[Fact]
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public void InitRunShutdown_Running_Set_To_False ()
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{
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var orig = ApplicationImpl.Instance;
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var v2 = NewApplicationV2 ();
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ApplicationImpl.ChangeInstance (v2);
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v2.Init ();
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Toplevel top = new Window ()
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{
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Title = "InitRunShutdown_Running_Set_To_False"
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};
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var timeoutToken = v2.AddTimeout (TimeSpan.FromMilliseconds (150),
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() =>
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{
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Assert.True (top!.Running);
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if (Application.Top != null)
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{
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Application.RequestStop ();
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return false;
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}
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return false;
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}
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);
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Assert.False (top!.Running);
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// Blocks until the timeout call is hit
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v2.Run (top);
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// We returned false above, so we should not have to remove the timeout
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Assert.False (v2.RemoveTimeout (timeoutToken));
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Assert.False (top!.Running);
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// BUGBUG: Shutdown sets Top to null, not End.
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//Assert.Null (Application.Top);
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Application.Top?.Dispose ();
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v2.Shutdown ();
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ApplicationImpl.ChangeInstance (orig);
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}
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[Fact]
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public void InitRunShutdown_End_Is_Called ()
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{
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var orig = ApplicationImpl.Instance;
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var v2 = NewApplicationV2 ();
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ApplicationImpl.ChangeInstance (v2);
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Assert.Null (Application.Top);
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Assert.Null (Application.Driver);
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v2.Init ();
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Toplevel top = new Window ();
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// BUGBUG: Both Closed and Unloaded are called from End; what's the difference?
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int closedCount = 0;
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top.Closed
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+= (_, a) =>
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{
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closedCount++;
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};
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int unloadedCount = 0;
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top.Unloaded
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+= (_, a) =>
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{
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unloadedCount++;
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};
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var timeoutToken = v2.AddTimeout (TimeSpan.FromMilliseconds (150),
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() =>
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{
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Assert.True (top!.Running);
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if (Application.Top != null)
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{
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Application.RequestStop ();
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return false;
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}
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return false;
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}
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);
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Assert.Equal (0, closedCount);
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Assert.Equal (0, unloadedCount);
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// Blocks until the timeout call is hit
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v2.Run (top);
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Assert.Equal (1, closedCount);
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Assert.Equal (1, unloadedCount);
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// We returned false above, so we should not have to remove the timeout
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Assert.False (v2.RemoveTimeout (timeoutToken));
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Application.Top?.Dispose ();
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v2.Shutdown ();
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Assert.Equal (1, closedCount);
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Assert.Equal (1, unloadedCount);
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ApplicationImpl.ChangeInstance (orig);
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}
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[Fact]
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public void InitRunShutdown_QuitKey_Quits ()
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{
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var orig = ApplicationImpl.Instance;
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var v2 = NewApplicationV2 ();
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ApplicationImpl.ChangeInstance (v2);
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v2.Init ();
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Toplevel top = new Window ()
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{
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Title = "InitRunShutdown_QuitKey_Quits"
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};
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var timeoutToken = v2.AddTimeout (TimeSpan.FromMilliseconds (150),
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() =>
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{
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Assert.True (top!.Running);
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if (Application.Top != null)
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{
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Application.RaiseKeyDownEvent (Application.QuitKey);
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return false;
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}
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return false;
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}
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);
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Assert.False (top!.Running);
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// Blocks until the timeout call is hit
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v2.Run (top);
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// We returned false above, so we should not have to remove the timeout
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Assert.False (v2.RemoveTimeout (timeoutToken));
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Assert.False (top!.Running);
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Assert.NotNull (Application.Top);
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top.Dispose ();
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v2.Shutdown ();
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Assert.Null (Application.Top);
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ApplicationImpl.ChangeInstance (orig);
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}
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[Fact]
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public void InitRunShutdown_Generic_IdleForExit ()
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{
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var orig = ApplicationImpl.Instance;
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var v2 = NewApplicationV2 ();
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ApplicationImpl.ChangeInstance (v2);
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v2.Init ();
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v2.AddIdle (IdleExit);
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Assert.Null (Application.Top);
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// Blocks until the timeout call is hit
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v2.Run<Window> ();
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Assert.NotNull (Application.Top);
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Application.Top?.Dispose ();
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v2.Shutdown ();
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Assert.Null (Application.Top);
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ApplicationImpl.ChangeInstance (orig);
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}
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[Fact]
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public void Shutdown_Closing_Closed_Raised ()
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{
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var orig = ApplicationImpl.Instance;
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var v2 = NewApplicationV2 ();
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ApplicationImpl.ChangeInstance (v2);
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v2.Init ();
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int closing = 0;
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int closed = 0;
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var t = new Toplevel ();
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t.Closing
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+= (_, a) =>
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{
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// Cancel the first time
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if (closing == 0)
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{
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a.Cancel = true;
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}
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closing++;
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Assert.Same (t, a.RequestingTop);
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};
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t.Closed
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+= (_, a) =>
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{
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closed++;
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Assert.Same (t, a.Toplevel);
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};
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v2.AddIdle (IdleExit);
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// Blocks until the timeout call is hit
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v2.Run (t);
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Application.Top?.Dispose ();
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v2.Shutdown ();
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ApplicationImpl.ChangeInstance (orig);
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Assert.Equal (2, closing);
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Assert.Equal (1, closed);
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}
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private bool IdleExit ()
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{
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if (Application.Top != null)
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{
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Application.RequestStop ();
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return true;
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}
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return true;
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}
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[Fact]
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public void Shutdown_Called_Repeatedly_DoNotDuplicateDisposeOutput ()
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{
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var netInput = new Mock<INetInput> ();
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SetupRunInputMockMethodToBlock (netInput);
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Mock<IConsoleOutput>? outputMock = null;
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var v2 = new ApplicationV2 (
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() => netInput.Object,
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() => (outputMock = new Mock<IConsoleOutput> ()).Object,
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Mock.Of<IWindowsInput>,
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Mock.Of<IConsoleOutput>);
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v2.Init (null, "v2net");
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v2.Shutdown ();
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v2.Shutdown ();
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outputMock!.Verify (o => o.Dispose (), Times.Once);
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}
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[Fact]
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public void Init_Called_Repeatedly_WarnsAndIgnores ()
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{
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var v2 = NewApplicationV2 ();
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Assert.Null (Application.Driver);
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v2.Init ();
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Assert.NotNull (Application.Driver);
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var mockLogger = new Mock<ILogger> ();
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var beforeLogger = Logging.Logger;
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Logging.Logger = mockLogger.Object;
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v2.Init ();
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v2.Init ();
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mockLogger.Verify (
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l => l.Log (LogLevel.Error,
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It.IsAny<EventId> (),
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It.Is<It.IsAnyType> ((v, t) => v.ToString () == "Init called multiple times without shutdown, ignoring."),
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It.IsAny<Exception> (),
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It.IsAny<Func<It.IsAnyType, Exception, string>> ()!)
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, Times.Exactly (2));
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v2.Shutdown ();
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// Restore the original null logger to be polite to other tests
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Logging.Logger = beforeLogger;
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}
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// QUESTION: What does this test really test? It's poorly named.
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[Fact]
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public void Open_CallsContinueWithOnUIThread ()
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{
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var orig = ApplicationImpl.Instance;
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var v2 = NewApplicationV2 ();
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ApplicationImpl.ChangeInstance (v2);
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v2.Init ();
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var b = new Button ();
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|
|
|
bool result = false;
|
|
|
|
b.Accepting +=
|
|
(_, _) =>
|
|
{
|
|
|
|
Task.Run (() =>
|
|
{
|
|
Task.Delay (300).Wait ();
|
|
}).ContinueWith (
|
|
(t, _) =>
|
|
{
|
|
// no longer loading
|
|
Application.Invoke (() =>
|
|
{
|
|
result = true;
|
|
Application.RequestStop ();
|
|
});
|
|
},
|
|
TaskScheduler.FromCurrentSynchronizationContext ());
|
|
};
|
|
|
|
v2.AddTimeout (TimeSpan.FromMilliseconds (150),
|
|
() =>
|
|
{
|
|
// Run asynchronous logic inside Task.Run
|
|
if (Application.Top != null)
|
|
{
|
|
b.NewKeyDownEvent (Key.Enter);
|
|
b.NewKeyUpEvent (Key.Enter);
|
|
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
});
|
|
|
|
Assert.Null (Application.Top);
|
|
|
|
var w = new Window ()
|
|
{
|
|
Title = "Open_CallsContinueWithOnUIThread"
|
|
};
|
|
w.Add (b);
|
|
|
|
// Blocks until the timeout call is hit
|
|
v2.Run (w);
|
|
|
|
Assert.NotNull (Application.Top);
|
|
Application.Top?.Dispose ();
|
|
v2.Shutdown ();
|
|
Assert.Null (Application.Top);
|
|
|
|
ApplicationImpl.ChangeInstance (orig);
|
|
|
|
Assert.True (result);
|
|
}
|
|
}
|