mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
* Consider width2 chars that are not IsBmp
* Apply same fix in WindowsDriver
* Explicitly use type of local variable
* Revert changes to WindowsDriver
* Assume we are running in a terminal that supports true color by default unless user explicitly forces 16
* Switch to SetAttribute and WriteConsole instead of WriteConsoleOutput for 16 color mode
* Fix some cursor issues (WIP)
* Remove concept of 'dirty rows' from v2 as its never actually used
* Remove damageRegion as it does nothing
* Make string builder to console writing simpler
* Radically simplify Write method
* Simplify conditional logic
* Simplify restoring cursor position
* Reference local variable for console buffer
* Reduce calls to ConsoleWrite by accumulating till attribute changes
* When resizing v2 16 color mode on windows, recreate the back buffer to match its size
* Fixes for VTS enabled
* Fix _lastSize never being assigned
* Fixes VTS for Force16Colors
* Fixes force16Colors in VTS
* Fixes escape sequences always echoing in non-VTS
* Force Force16Colors in non-VTS. It have a bug in adding a newline in the last line
* WIP Add base class for NetOutput
* Abstract away how we change attribute
* WIP - Make WindowsOutput use base class
* WIP working to fix set cursor position
* Remove commented out code
* Fixes legacy output mode
* Fixes size with no alt buffer supported on VTS and size restore after maximized.
* Fix set cursor which also fixes the broken surrogate pairs
* Add force parameter
* Fixes an issue that only happens with Windows Terminal when paste surrogate pairs by press Ctrl+V
* In Windows escape sequences must be sent during the lifetime of the console which is created in input handle
* Ensure flush the input buffer before reset the console
* Flush input buffer before reset console in v2win
* Fixes issue in v2net not being refreshing the menu bar at start
* Only force layout and draw on size changed.
* Fix v2net issue not draw first line by forcing set cursor position
* Set _lastCursorPosition nullable and remove bool force from set cursor position
* Remove force parameter
* Add v2 version of fake driver attribute
* Make direct replacement and wire up window resizing events
* Update casts to use V2 fake driver instead
* Adjust interfaces to expose less internals
* Fix not raising iteration event in v2
* WIP investigate what it takes to do resize and redraw using TextAlignment_Centered as example
* Sketch adding component factory
* Create relevant fake component factories
* Add window size monitor into factory
* Fake size monitor injecting
* Add helper for faking console resize in AutoInitShutdown tests
* Fix size setting in FakeDriverV2
* Switch to new method
* Fix IsLegacy becoming false when using blank constructor
* Fix for Ready not being raised when showing same top twice also fixes garbage collection issue if running millions of top levels
* Fix tests
* Remove auto init
* Restore conditional compilation stuff
* Restore 'if running unit tests' logic
* Check only for the output being specific classes for the suppression
* Fix ShadowView blowing up with index out of bounds error
* Fix resize in fluent tests
* Fix for people using Iteration call directly
* Fix more calls to iteration to use
AutoInitShutdownAttribute.RunIteration ();
* Add comment
* Remove assumption that Run with prior view not disposed should throw
* Fix timings in Dialog_Opened_From_Another_Dialog
* Fix Zero_Buttons_Works
* Standardize and fix Button_IsDefault_True_Return_His_Index_On_Accepting
* Fix iteration counts on MessageBoxTests
* Fix WizartTests and DrawTests_Ruler
* Implement SendKeys into ConsoleDriverFacade
* Fix SendKeys in console driver facade such that FileDialogTests works
Fix when Clip is null in popover
* Add missing dispose call to test
* Fix support for Esc in facade SendKeys
* Fix AutocompleteTests
* Fix various tests
* Replace LayoutAndDraw with run iteration
* Fix draw issues
* fix draw order
* Fix run iteration calls
* Fix unit tests
* Fix SendKeys in facade.
* Manipulate upper and lower cases.
* Add IsValidInput method to the interface.
* Fix SendKeys scenario
* Fixes surrogate pairs in the label
* Make tests more sensible - they are testing draw functionality. Callbacks do not need to happen in Iteration method
* Fix tests and harden cleanup in AutoInitShutdownAttribute v2 lifecycle dispose
* Delete extra create input call
* Fix mocks and order of exceptions thrown in Run when things are not initialized
* Revert use of `MapConsoleKeyInfoToKeyCode`
* Ignore casing as it is not what test is really about
* Clear application top and top levels before each auto init shutdown test
* Fix for unstable tests
* Restore actually working SendKeys code
* option to pass logger in fluent ctor
* restore ToArray
* Fix SendKeys method and add extension to unit test
* Leverage the EscSeqUtils.MapConsoleKeyInfo method to avoid duplicate code
* Remove unnecessary hack
* Using only KeyCode for rKeys
* Recover modifier keys in surrogate pairs
* Reformat
* Remove iteration limit for benchmarking in v2
* remove iteration delay to identify bugs
* Remove nudge to unique key and make Then run on UI thread
* fix fluid assertions
* Ensure UI operations all happen on UI thread
* Add explicit error for WaitIteration during an invoke
* Remove timeout added for debug
* Catch failing asserts better
* Fix screenshot
* Fix null ref
* Fix race condition in processing input
* Test fixing
* Standardize asserts
* Remove calls to layout and draw, remove pointless lock and enable reading Cancelled from Dialog even if it is disposed
* fix bad merge
* Make logs access threadsafe
* add extra wait to remove race between iteration end and assert
* Code cleanup
* Remove test for crash on access Cancelled after dispose as this is no longer a restriction
* Change resize console to run on UI thread - fixing race condition with redrawing
* Restore original frame rate after test
* Restore nudge to unique key
* Code Cleanup
* Fix for cascading failures when an assert fails in a specific test
* fix for bad merge
* Address PR feedback
* Move classes to seperate files and add xmldoc
* xml doc warnings
* More xml comments docs
* Fix spelling
---------
Co-authored-by: BDisp <bd.bdisp@gmail.com>
398 lines
14 KiB
C#
398 lines
14 KiB
C#
using System.Text;
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using Xunit.Abstractions;
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// Alias Console to MockConsole so we don't accidentally use Console
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using Console = Terminal.Gui.Drivers.FakeConsole;
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namespace Terminal.Gui.DriverTests;
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public class ConsoleDriverTests
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{
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private readonly ITestOutputHelper _output;
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public ConsoleDriverTests (ITestOutputHelper output)
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{
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ConsoleDriver.RunningUnitTests = true;
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_output = output;
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}
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[Theory]
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[InlineData (typeof (FakeDriver))]
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[InlineData (typeof (NetDriver))]
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//[InlineData (typeof (ANSIDriver))]
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[InlineData (typeof (WindowsDriver))]
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[InlineData (typeof (CursesDriver))]
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public void End_Cleans_Up (Type driverType)
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{
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var driver = (IConsoleDriver)Activator.CreateInstance (driverType);
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driver.Init ();
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driver.End ();
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}
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[Theory]
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[InlineData (typeof (FakeDriver))]
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public void FakeDriver_MockKeyPresses (Type driverType)
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{
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var driver = (IConsoleDriver)Activator.CreateInstance (driverType);
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Application.Init (driver);
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var text = "MockKeyPresses";
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Stack<ConsoleKeyInfo> mKeys = new ();
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foreach (char r in text.Reverse ())
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{
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ConsoleKey ck = char.IsLetter (r) ? (ConsoleKey)char.ToUpper (r) : (ConsoleKey)r;
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var cki = new ConsoleKeyInfo (r, ck, char.IsUpper(r), false, false);
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mKeys.Push (cki);
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}
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Console.MockKeyPresses = mKeys;
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Toplevel top = new ();
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var view = new View { CanFocus = true };
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var rText = "";
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var idx = 0;
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view.KeyDown += (s, e) =>
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{
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Assert.Equal (new Rune(text [idx]), e.AsRune);
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rText += e.AsRune;
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Assert.Equal (rText, text.Substring (0, idx + 1));
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e.Handled = true;
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idx++;
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};
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top.Add (view);
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Application.Iteration += (s, a) =>
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{
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if (mKeys.Count == 0)
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{
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Application.RequestStop ();
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}
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};
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Application.Run (top);
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Assert.Equal ("MockKeyPresses", rText);
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top.Dispose ();
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// Shutdown must be called to safely clean up Application if Init has been called
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Application.Shutdown ();
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}
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[Theory]
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[InlineData (typeof (FakeDriver))]
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public void FakeDriver_Only_Sends_Keystrokes_Through_MockKeyPresses (Type driverType)
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{
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var driver = (IConsoleDriver)Activator.CreateInstance (driverType);
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Application.Init (driver);
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Toplevel top = new ();
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var view = new View { CanFocus = true };
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var count = 0;
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var wasKeyPressed = false;
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view.KeyDown += (s, e) => { wasKeyPressed = true; };
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top.Add (view);
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Application.Iteration += (s, a) =>
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{
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count++;
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if (count == 10)
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{
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Application.RequestStop ();
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}
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};
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Application.Run (top);
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Assert.False (wasKeyPressed);
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top.Dispose ();
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// Shutdown must be called to safely clean up Application if Init has been called
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Application.Shutdown ();
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}
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[Theory]
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[InlineData (typeof (FakeDriver))]
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[InlineData (typeof (NetDriver))]
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//[InlineData (typeof (ANSIDriver))]
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[InlineData (typeof (WindowsDriver))]
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[InlineData (typeof (CursesDriver))]
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public void Init_Inits (Type driverType)
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{
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var driver = (IConsoleDriver)Activator.CreateInstance (driverType);
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MainLoop ml = driver.Init ();
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Assert.NotNull (ml);
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Assert.NotNull (driver.Clipboard);
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Console.ForegroundColor = ConsoleColor.Red;
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Assert.Equal (ConsoleColor.Red, Console.ForegroundColor);
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Console.BackgroundColor = ConsoleColor.Green;
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Assert.Equal (ConsoleColor.Green, Console.BackgroundColor);
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driver.End ();
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}
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//[Theory]
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//[InlineData (typeof (FakeDriver))]
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//public void FakeDriver_MockKeyPresses_Press_AfterTimeOut (Type driverType)
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//{
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// var driver = (IConsoleDriver)Activator.CreateInstance (driverType);
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// Application.Init (driver);
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// // Simulating pressing of QuitKey after a short period of time
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// uint quitTime = 100;
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// Func<MainLoop, bool> closeCallback = (MainLoop loop) => {
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// // Prove the scenario is using Application.QuitKey correctly
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// output.WriteLine ($" {quitTime}ms elapsed; Simulating keypresses...");
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// FakeConsole.PushMockKeyPress (Key.F);
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// FakeConsole.PushMockKeyPress (Key.U);
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// FakeConsole.PushMockKeyPress (Key.C);
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// FakeConsole.PushMockKeyPress (Key.K);
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// return false;
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// };
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// output.WriteLine ($"Add timeout to simulate key presses after {quitTime}ms");
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// _ = Application.AddTimeout (TimeSpan.FromMilliseconds (quitTime), closeCallback);
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// // If Top doesn't quit within abortTime * 5 (500ms), this will force it
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// uint abortTime = quitTime * 5;
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// Func<MainLoop, bool> forceCloseCallback = (MainLoop loop) => {
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// Application.RequestStop ();
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// Assert.Fail ($" failed to Quit after {abortTime}ms. Force quit.");
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// return false;
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// };
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// output.WriteLine ($"Add timeout to force quit after {abortTime}ms");
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// _ = Application.AddTimeout (TimeSpan.FromMilliseconds (abortTime), forceCloseCallback);
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// Key key = Key.Unknown;
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// Application.Top.KeyPress += (e) => {
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// key = e.Key;
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// output.WriteLine ($" Application.Top.KeyPress: {key}");
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// e.Handled = true;
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// };
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// int iterations = 0;
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// Application.Iteration += (s, a) => {
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// output.WriteLine ($" iteration {++iterations}");
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// if (Console.MockKeyPresses.Count == 0) {
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// output.WriteLine ($" No more MockKeyPresses; RequestStop");
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// Application.RequestStop ();
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// }
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// };
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// Application.Run ();
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// // Shutdown must be called to safely clean up Application if Init has been called
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// Application.Shutdown ();
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//}
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[Theory]
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[InlineData (typeof (FakeDriver))]
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[InlineData (typeof (NetDriver))]
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//[InlineData (typeof (ANSIDriver))]
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[InlineData (typeof (WindowsDriver))]
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[InlineData (typeof (CursesDriver))]
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public void TerminalResized_Simulation (Type driverType)
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{
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var driver = (IConsoleDriver)Activator.CreateInstance (driverType);
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driver?.Init ();
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driver.Cols = 80;
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driver.Rows = 25;
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var wasTerminalResized = false;
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driver.SizeChanged += (s, e) =>
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{
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wasTerminalResized = true;
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Assert.Equal (120, e.Size.GetValueOrDefault ().Width);
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Assert.Equal (40, e.Size.GetValueOrDefault ().Height);
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};
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Assert.Equal (80, driver.Cols);
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Assert.Equal (25, driver.Rows);
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Assert.False (wasTerminalResized);
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driver.Cols = 120;
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driver.Rows = 40;
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((ConsoleDriver)driver).OnSizeChanged (new SizeChangedEventArgs (new (driver.Cols, driver.Rows)));
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Assert.Equal (120, driver.Cols);
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Assert.Equal (40, driver.Rows);
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Assert.True (wasTerminalResized);
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driver.End ();
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}
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// Disabled due to test error - Change Task.Delay to an await
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// [Fact, AutoInitShutdown]
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// public void Write_Do_Not_Change_On_ProcessKey ()
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// {
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// var win = new Window ();
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// Application.Begin (win);
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// AutoInitShutdownAttribute.FakeResize(new Size ( (20, 8);
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// System.Threading.Tasks.Task.Run (() => {
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// System.Threading.Tasks.Task.Delay (500).Wait ();
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// Application.Invoke (() => {
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// var lbl = new Label ("Hello World") { X = Pos.Center () };
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// var dlg = new Dialog ();
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// dlg.Add (lbl);
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// Application.Begin (dlg);
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// var expected = @"
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//┌──────────────────┐
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//│┌───────────────┐ │
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//││ Hello World │ │
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//││ │ │
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//││ │ │
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//││ │ │
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//│└───────────────┘ │
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//└──────────────────┘
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//";
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// var pos = DriverAsserts.AssertDriverContentsWithFrameAre (expected, output);
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// Assert.Equal (new (0, 0, 20, 8), pos);
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// Assert.True (dlg.ProcessKey (new (Key.Tab)));
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// dlg.Draw ();
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// expected = @"
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//┌──────────────────┐
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//│┌───────────────┐ │
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//││ Hello World │ │
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//││ │ │
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//││ │ │
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//││ │ │
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//│└───────────────┘ │
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//└──────────────────┘
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//";
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// pos = DriverAsserts.AssertDriverContentsWithFrameAre (expected, output);
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// Assert.Equal (new (0, 0, 20, 8), pos);
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// win.RequestStop ();
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// });
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// });
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// Application.Run (win);
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// Application.Shutdown ();
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// }
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[Theory]
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[InlineData ('\ud83d', '\udcc4')] // This seems right sequence but Stack is LIFO
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[InlineData ('\ud83d', '\ud83d')]
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[InlineData ('\udcc4', '\udcc4')]
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public void FakeDriver_IsValidInput_Wrong_Surrogate_Sequence (char c1, char c2)
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{
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var driver = (IConsoleDriver)Activator.CreateInstance (typeof (FakeDriver));
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Application.Init (driver);
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Stack<ConsoleKeyInfo> mKeys = new (
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[
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new ('a', ConsoleKey.A, false, false, false),
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new (c1, ConsoleKey.None, false, false, false),
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new (c2, ConsoleKey.None, false, false, false)
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]);
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Console.MockKeyPresses = mKeys;
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Toplevel top = new ();
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var view = new View { CanFocus = true };
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var rText = "";
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var idx = 0;
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view.KeyDown += (s, e) =>
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{
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Assert.Equal (new ('a'), e.AsRune);
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Assert.Equal ("a", e.AsRune.ToString ());
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rText += e.AsRune;
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e.Handled = true;
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idx++;
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};
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top.Add (view);
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Application.Iteration += (s, a) =>
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{
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if (mKeys.Count == 0)
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{
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Application.RequestStop ();
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}
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};
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Application.Run (top);
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Assert.Equal ("a", rText);
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Assert.Equal (1, idx);
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Assert.Equal (0, ((FakeDriver)driver)._highSurrogate);
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top.Dispose ();
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// Shutdown must be called to safely clean up Application if Init has been called
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Application.Shutdown ();
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}
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[Fact]
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public void FakeDriver_IsValidInput_Correct_Surrogate_Sequence ()
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{
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var driver = (IConsoleDriver)Activator.CreateInstance (typeof (FakeDriver));
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Application.Init (driver);
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Stack<ConsoleKeyInfo> mKeys = new (
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[
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new ('a', ConsoleKey.A, false, false, false),
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new ('\udcc4', ConsoleKey.None, false, false, false),
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new ('\ud83d', ConsoleKey.None, false, false, false)
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]);
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Console.MockKeyPresses = mKeys;
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Toplevel top = new ();
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var view = new View { CanFocus = true };
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var rText = "";
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var idx = 0;
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view.KeyDown += (s, e) =>
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{
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if (idx == 0)
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{
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Assert.Equal (new (0x1F4C4), e.AsRune);
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Assert.Equal ("📄", e.AsRune.ToString ());
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}
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else
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{
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Assert.Equal (new ('a'), e.AsRune);
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Assert.Equal ("a", e.AsRune.ToString ());
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}
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rText += e.AsRune;
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e.Handled = true;
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idx++;
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};
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top.Add (view);
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Application.Iteration += (s, a) =>
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{
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if (mKeys.Count == 0)
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{
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Application.RequestStop ();
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}
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};
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Application.Run (top);
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Assert.Equal ("📄a", rText);
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Assert.Equal (2, idx);
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top.Dispose ();
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// Shutdown must be called to safely clean up Application if Init has been called
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Application.Shutdown ();
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}
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}
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