Files
Terminal.Gui/UnitTests/ConsoleDrivers/KeyCodeTests.cs
Tig dcb3b359ad Fixes #2926 - Refactor KeyEvent and KeyEventEventArgs to simplify (#2927)
* Adds basic MainLoop unit tests

* Remove WinChange action from Curses

* Remove WinChange action from Curses

* Remove ProcessInput action from Windows MainLoop

* Simplified MainLoop/ConsoleDriver by making MainLoop internal and moving impt fns to Application

* Modernized Terminal resize events

* Modernized Terminal resize events

* Removed un used property

* for _isWindowsTerminal devenv->wininit; not sure what changed

* Modernized mouse/keyboard events (Action->EventHandler)

* Updated OnMouseEvent API docs

* Using WT_SESSION to detect WT

* removes hacky GetParentProcess

* Updates to fix #2634 (clear last line)

* removes hacky GetParentProcess2

* Addressed mac resize issue

* Addressed mac resize issue

* Removes ConsoleDriver.PrepareToRun, has Init return MainLoop

* Removes unneeded Attribute methods

* Removed GetProcesssName

* Removed GetProcesssName

* Refactored KeyEvent and KeyEventEventArgs into a single class

* Revert "Refactored KeyEvent and KeyEventEventArgs into a single class"

This reverts commit 88a00658db.

* Fixed key repeat issue; reverted stupidity on 1049/1047 confusion

* Updated CSI API Docs

* merge

* Rearranged Event.cs to Keyboard.cs and Mouse.cs

* Renamed KeyEventEventArgs KeyEventArgs

* temp renamed KeyEvent OldKeyEvent

* Merged KeyEvent into KeyEventArgs

* Renamed Application.ProcessKey members

* Renamed Application.ProcessKey members

* Renamed Application.ProcessKey members

* Added Responder.KeyPressed

* Removed unused references

* Fixed arg naming

* InvokeKeybindings->InvokeKeyBindings

* InvokeKeybindings->InvokeKeyBindings

* Fixed unit tests fail

* More progress on refactoring key input; still broken and probably wrong

* Moved OnKeyPressed out of Responder and made ProcessKeyPrssed non-virtual

* Updated API docs

* Moved key handling from Responder to View

* Updated API docs

* Updated HotKey API docs

* Updated shortcut API docs

* Fixed responder unit tests

* Removed Shortcut from View as it is not used

* Removed unneeded OnHotKey override from Button

* Fixed BackTab logic

* Button now uses Key Bindings exclusively

* Button now uses Key Bindings exclusively

* Updated keyboard.md docs

* Fixed unit tests to account for Toplevel handling default button

* Added View.InvokeCommand API

* Modernized RadioGroup

* Removed ColdKey

* Modernized (partially) StatusBar

* Worked around FileDialog issue with Ctrl-F

* Fixed driver unit test; view must be focused to reciev key pressed

* Application code cleanup

* Start on updaing menu

* Menu now mostly works

* Menu Select refinement

* Fixed known menu bugs!

* Enabled HotKey to cause focus- experimental

* Fixes #3022 & adds unit test to prove it

* Actually Fixes #3022 & adds unit test to prove it

* Working through hotkey issues

* Misc fixes

* removed hot/cold key stuff from Keys scenario

* Fixed scenarios

* Simplified shortcut string handling

* Modernized Checkbox

* Modernized TileView

* Updated API docs

* Updated API docs

* attempting to publish v2 docs

* Revert "attempting to publish v2 docs"

This reverts commit 59dcec111b.

* Playing with api docs

* Removed Key.BackTab

* Removed Caps/Scroll/Numlock

* Partial removal of keymodifiers - unit tests pass

* Partial removal of keymodifiers - broke netdriver somewhere

* WindowsDriver & added KeyEventArgsTests

* Fixing menu shortcut/hotkeys - broke Menu.cs into separate files

* Fixed MenuBar!

* Finished modernizing Menu/MenuBar

* Removed Key.a-z. Broke lots of stuff

* checkout@v4

* progress on key mapping and formatting

* VK tests are still failing

* Fixed some unit tests

* Added Hotkey and Keybinding unit tests

* fixed unit test

* All unit tests pass again...

* Fixed broken unit tests

* KeyEventArgs.KeyValue -> AsRune

* Fixed bugs. Still some broken

* Added KeyEventArgs.IsAlpha. Added KeyEventArgs.cast ops. Fixed bugs. Unit tests pass

* Fixed WindowsDriver

* Oops.

* Refactoring based on bdisp's help. Not complete!

* removed calling into subviews from OnKeyBindings

* removed calling into subviews from OnKeyBindings

* Improved View KeyEvent unit tests

* More hotkey unit tests

* BIg change - Got rid of KeyPress w/in Application/Drivers

* Unit tests now pass again

* Refreshed API docs

* Better HotKey logic. More progress. Getting close.

* Fixed handling of shifted chars like ö

* Minor code cleanup

* Minor code cleanup2

* Why is build Action failing?

* Why is build Action failing??

* upgraded to .net8 to try to fix weird CI/CD build errors

* upgraded to .net8 to try to fix weird CI/CD build errors2

* Disabling TextViewTests to diagnose build errors

* reenable TextViewTests to diagnose build errors

* Arrrrrrg

* Merged v2_develop

* Fixed uppercase accented keys in WindowsDriver

* Fixed key binding api docs

* Experimental impl of CommandScope.SubViews for MenuBar

* Removed dead code from application.cs

* Removed dead code from application.cs

* Removed dead code from ConsoleDriver.cs

* Cleaned up some key binding stuff

* Disabled Alt to activate menu for now

* Updated label commands

* Fixed menu bugs. Upgraded menu unit tests

* Fixed unit tests

* Working on NetDriver

* fixed netdriver

* Fixed issues called out by @bdisp CR

* fixed CursesDriver

* added todo to netdriver

* Cherry picked treeview test fix 1b415e5

* Fix NetDriver.

* CommandScope->KeyBindingScope

* Address some tznind feedback

* Refactored KeyBindings big time!

* Added key consts to KeyEventArgs and renamed Key to ConsoleDriverKey

* Fixed some API docs

* Moved ConsoleDriverKey to ConsoleDriver.cs

* Renamed Key->ConsoleDriverKey

* Renamed Key->ConsoleDriverKey

* Renamed Key->ConsoleDriverKey

* renamed file I forgot to rename before

* Updated name and API docs of KeyEventArgs.isAlpha

* Fixed issues with OnKeyUp not doing the right thing.

* Fixed MainLoop.Running never being used

* Fixed MainLoop.Running never being used - unit tests

* Claned up BUGBUG comments

* Disabled a unit test to see why ci/cd tests are failing

* Removed defunct commented code

* Removed more defunct commented code

* Re-eanbled unit test; jsut removing one test case...

* Disabled more...

* Renambed Global->Applicaton and updated scope API docs

* Disabled more unit tests...

* Removed dead code

* Disabled more unit tests...2

* Disabled more unit tests...3

* Renambed Global->Applicaton and updated scope API docs 2

* Added more KeyBinding scope tests

* Added more KeyBinding scope tests2

* ConsoleDriverKey too long. Key too ambiguous. Settled on KeyCode. (Partialy because eventually I want to intro a class named Key).

* KeyEventArgs improvements. cast to Rune must be explicit as it's lossy

* Fixed warnings

* Renamed KeyEventArgs to Key... progress on fixing broken stuff that resulted

* Fix ConsoleKeyMapping bugs.

* Fix NetDriver issue from converting a lower case to a upper case.

* Started migration to Key from KeyCode - e.g. made HotKeys all consistent.

* Fixed build warnings

* Added key defns to Key

* KeyBindings now uses Key vs. KeyCode

* Verified by tweaking UICatalog

* Fixed treeview test ... again

* Renamed ProcessKeyDown/Up to NewKeyDown/Up and OnKeyPressed to OnProcessKeyDown to make things more clear

* Added test AllViews_KeyDown_All_EventsFire unit tests and fixed a few Views that were wrong

* fixed stupid KeyUp event bug

* If key not handled, return false for datefield

* dotnet test --no-restore --verbosity diag

* dotnet test --blame

* run tests on windows

* Fix TestVKPacket unit test and move it to ConsoleKeyMappingTests.cs file.

* Remove unnecessary commented code.

* Tweaked unit tests and removed Key.BareKey

* Fixed little details and updated api docs

* updated api docs

* AddKeyBindingsForHotKey: KeyCode->Key

* Cleaned up more old KeyCode usages. Added TODOs

---------

Co-authored-by: BDisp <bd.bdisp@gmail.com>
2023-12-16 12:04:23 -07:00

181 lines
7.9 KiB
C#

using System;
using Xunit;
using Xunit.Abstractions;
namespace Terminal.Gui.DriverTests;
public class KeyCodeTests {
readonly ITestOutputHelper _output;
public KeyCodeTests (ITestOutputHelper output)
{
_output = output;
}
enum SimpleEnum { Zero, One, Two, Three, Four, Five }
[Flags]
enum FlaggedEnum { Zero, One, Two, Three, Four, Five }
enum SimpleHighValueEnum { Zero, One, Two, Three, Four, Last = 0x40000000 }
[Flags]
enum FlaggedHighValueEnum { Zero, One, Two, Three, Four, Last = 0x40000000 }
[Fact]
public void SimpleEnum_And_FlagedEnum ()
{
var simple = SimpleEnum.Three | SimpleEnum.Five;
// Nothing will not be well compared here.
Assert.True (simple.HasFlag (SimpleEnum.Zero | SimpleEnum.Five));
Assert.True (simple.HasFlag (SimpleEnum.One | SimpleEnum.Five));
Assert.True (simple.HasFlag (SimpleEnum.Two | SimpleEnum.Five));
Assert.True (simple.HasFlag (SimpleEnum.Three | SimpleEnum.Five));
Assert.True (simple.HasFlag (SimpleEnum.Four | SimpleEnum.Five));
Assert.True ((simple & (SimpleEnum.Zero | SimpleEnum.Five)) != 0);
Assert.True ((simple & (SimpleEnum.One | SimpleEnum.Five)) != 0);
Assert.True ((simple & (SimpleEnum.Two | SimpleEnum.Five)) != 0);
Assert.True ((simple & (SimpleEnum.Three | SimpleEnum.Five)) != 0);
Assert.True ((simple & (SimpleEnum.Four | SimpleEnum.Five)) != 0);
Assert.Equal (7, (int)simple); // As it is not flagged only shows as number.
Assert.Equal ("7", simple.ToString ());
Assert.False (simple == (SimpleEnum.Zero | SimpleEnum.Five));
Assert.False (simple == (SimpleEnum.One | SimpleEnum.Five));
Assert.True (simple == (SimpleEnum.Two | SimpleEnum.Five));
Assert.True (simple == (SimpleEnum.Three | SimpleEnum.Five));
Assert.False (simple == (SimpleEnum.Four | SimpleEnum.Five));
var flagged = FlaggedEnum.Three | FlaggedEnum.Five;
// Nothing will not be well compared here.
Assert.True (flagged.HasFlag (FlaggedEnum.Zero | FlaggedEnum.Five));
Assert.True (flagged.HasFlag (FlaggedEnum.One | FlaggedEnum.Five));
Assert.True (flagged.HasFlag (FlaggedEnum.Two | FlaggedEnum.Five));
Assert.True (flagged.HasFlag (FlaggedEnum.Three | FlaggedEnum.Five));
Assert.True (flagged.HasFlag (FlaggedEnum.Four | FlaggedEnum.Five));
Assert.True ((flagged & (FlaggedEnum.Zero | FlaggedEnum.Five)) != 0);
Assert.True ((flagged & (FlaggedEnum.One | FlaggedEnum.Five)) != 0);
Assert.True ((flagged & (FlaggedEnum.Two | FlaggedEnum.Five)) != 0);
Assert.True ((flagged & (FlaggedEnum.Three | FlaggedEnum.Five)) != 0);
Assert.True ((flagged & (FlaggedEnum.Four | FlaggedEnum.Five)) != 0);
Assert.Equal (FlaggedEnum.Two | FlaggedEnum.Five, flagged); // As it is flagged shows as bitwise.
Assert.Equal ("Two, Five", flagged.ToString ());
Assert.False (flagged == (FlaggedEnum.Zero | FlaggedEnum.Five));
Assert.False (flagged == (FlaggedEnum.One | FlaggedEnum.Five));
Assert.True (flagged == (FlaggedEnum.Two | FlaggedEnum.Five));
Assert.True (flagged == (FlaggedEnum.Three | FlaggedEnum.Five));
Assert.False (flagged == (FlaggedEnum.Four | FlaggedEnum.Five));
}
[Fact]
public void SimpleHighValueEnum_And_FlaggedHighValueEnum ()
{
var simple = SimpleHighValueEnum.Three | SimpleHighValueEnum.Last;
// This will not be well compared.
Assert.True (simple.HasFlag (SimpleHighValueEnum.Zero | SimpleHighValueEnum.Last));
Assert.True (simple.HasFlag (SimpleHighValueEnum.One | SimpleHighValueEnum.Last));
Assert.True (simple.HasFlag (SimpleHighValueEnum.Two | SimpleHighValueEnum.Last));
Assert.True (simple.HasFlag (SimpleHighValueEnum.Three | SimpleHighValueEnum.Last));
Assert.False (simple.HasFlag (SimpleHighValueEnum.Four | SimpleHighValueEnum.Last));
Assert.True ((simple & (SimpleHighValueEnum.Zero | SimpleHighValueEnum.Last)) != 0);
Assert.True ((simple & (SimpleHighValueEnum.One | SimpleHighValueEnum.Last)) != 0);
Assert.True ((simple & (SimpleHighValueEnum.Two | SimpleHighValueEnum.Last)) != 0);
Assert.True ((simple & (SimpleHighValueEnum.Three | SimpleHighValueEnum.Last)) != 0);
Assert.True ((simple & (SimpleHighValueEnum.Four | SimpleHighValueEnum.Last)) != 0);
// This will be well compared, because the SimpleHighValueEnum.Last have a high value.
Assert.Equal (1073741827, (int)simple); // As it is not flagged only shows as number.
Assert.Equal ("1073741827", simple.ToString ()); // As it is not flagged only shows as number.
Assert.False (simple == (SimpleHighValueEnum.Zero | SimpleHighValueEnum.Last));
Assert.False (simple == (SimpleHighValueEnum.One | SimpleHighValueEnum.Last));
Assert.False (simple == (SimpleHighValueEnum.Two | SimpleHighValueEnum.Last));
Assert.True (simple == (SimpleHighValueEnum.Three | SimpleHighValueEnum.Last));
Assert.False (simple == (SimpleHighValueEnum.Four | SimpleHighValueEnum.Last));
var flagged = FlaggedHighValueEnum.Three | FlaggedHighValueEnum.Last;
// This will not be well compared.
Assert.True (flagged.HasFlag (FlaggedHighValueEnum.Zero | FlaggedHighValueEnum.Last));
Assert.True (flagged.HasFlag (FlaggedHighValueEnum.One | FlaggedHighValueEnum.Last));
Assert.True (flagged.HasFlag (FlaggedHighValueEnum.Two | FlaggedHighValueEnum.Last));
Assert.True (flagged.HasFlag (FlaggedHighValueEnum.Three | FlaggedHighValueEnum.Last));
Assert.False (flagged.HasFlag (FlaggedHighValueEnum.Four | FlaggedHighValueEnum.Last));
Assert.True ((flagged & (FlaggedHighValueEnum.Zero | FlaggedHighValueEnum.Last)) != 0);
Assert.True ((flagged & (FlaggedHighValueEnum.One | FlaggedHighValueEnum.Last)) != 0);
Assert.True ((flagged & (FlaggedHighValueEnum.Two | FlaggedHighValueEnum.Last)) != 0);
Assert.True ((flagged & (FlaggedHighValueEnum.Three | FlaggedHighValueEnum.Last)) != 0);
Assert.True ((flagged & (FlaggedHighValueEnum.Four | FlaggedHighValueEnum.Last)) != 0);
// This will be well compared, because the SimpleHighValueEnum.Last have a high value.
Assert.Equal (FlaggedHighValueEnum.Three | FlaggedHighValueEnum.Last, flagged); // As it is flagged shows as bitwise.
Assert.Equal ("Three, Last", flagged.ToString ()); // As it is flagged shows as bitwise.
Assert.False (flagged == (FlaggedHighValueEnum.Zero | FlaggedHighValueEnum.Last));
Assert.False (flagged == (FlaggedHighValueEnum.One | FlaggedHighValueEnum.Last));
Assert.False (flagged == (FlaggedHighValueEnum.Two | FlaggedHighValueEnum.Last));
Assert.True (flagged == (FlaggedHighValueEnum.Three | FlaggedHighValueEnum.Last));
Assert.False (flagged == (FlaggedHighValueEnum.Four | FlaggedHighValueEnum.Last));
}
[Fact]
public void Key_Enum_Ambiguity_Check ()
{
var key = KeyCode.Y | KeyCode.CtrlMask;
// This will not be well compared.
Assert.True (key.HasFlag (KeyCode.Q | KeyCode.CtrlMask));
Assert.True ((key & (KeyCode.Q | KeyCode.CtrlMask)) != 0);
Assert.Equal (KeyCode.Y | KeyCode.CtrlMask, key);
Assert.Equal ("Y, CtrlMask", key.ToString ());
// This will be well compared, because the Key.CtrlMask have a high value.
Assert.False ((Key)key == Application.QuitKey);
switch (key) {
case KeyCode.Q | KeyCode.CtrlMask:
// Never goes here.
break;
case KeyCode.Y | KeyCode.CtrlMask:
Assert.True (key == (KeyCode.Y | KeyCode.CtrlMask));
break;
default:
// Never goes here.
break;
}
}
[Fact]
public void KeyEnum_ShouldHaveCorrectValues ()
{
Assert.Equal (0, (int)KeyCode.Null);
Assert.Equal (8, (int)KeyCode.Backspace);
Assert.Equal (9, (int)KeyCode.Tab);
// Continue for other keys...
}
[Fact]
public void Key_ToString ()
{
var k = KeyCode.Y | KeyCode.CtrlMask;
Assert.Equal ("Y, CtrlMask", k.ToString ());
k = KeyCode.CtrlMask | KeyCode.Y;
Assert.Equal ("Y, CtrlMask", k.ToString ());
k = KeyCode.Space;
Assert.Equal ("Space", k.ToString ());
k = KeyCode.D;
Assert.Equal ("D", k.ToString ());
k = (KeyCode)'d';
Assert.Equal ("d", ((char)k).ToString ());
k = KeyCode.D;
Assert.Equal ("D", k.ToString ());
// In a console this will always returns Key.D
k = KeyCode.D | KeyCode.ShiftMask;
Assert.Equal ("D, ShiftMask", k.ToString ());
}
}