mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-27 00:07:58 +01:00
* Adds basic MainLoop unit tests * Remove WinChange action from Curses * Remove WinChange action from Curses * Remove ProcessInput action from Windows MainLoop * Simplified MainLoop/ConsoleDriver by making MainLoop internal and moving impt fns to Application * Modernized Terminal resize events * Modernized Terminal resize events * Removed un used property * for _isWindowsTerminal devenv->wininit; not sure what changed * Modernized mouse/keyboard events (Action->EventHandler) * Updated OnMouseEvent API docs * Using WT_SESSION to detect WT * removes hacky GetParentProcess * Updates to fix #2634 (clear last line) * removes hacky GetParentProcess2 * Addressed mac resize issue * Addressed mac resize issue * Removes ConsoleDriver.PrepareToRun, has Init return MainLoop * Removes unneeded Attribute methods * Removed GetProcesssName * Removed GetProcesssName * Refactored KeyEvent and KeyEventEventArgs into a single class * Revert "Refactored KeyEvent and KeyEventEventArgs into a single class" This reverts commit88a00658db. * Fixed key repeat issue; reverted stupidity on 1049/1047 confusion * Updated CSI API Docs * merge * Rearranged Event.cs to Keyboard.cs and Mouse.cs * Renamed KeyEventEventArgs KeyEventArgs * temp renamed KeyEvent OldKeyEvent * Merged KeyEvent into KeyEventArgs * Renamed Application.ProcessKey members * Renamed Application.ProcessKey members * Renamed Application.ProcessKey members * Added Responder.KeyPressed * Removed unused references * Fixed arg naming * InvokeKeybindings->InvokeKeyBindings * InvokeKeybindings->InvokeKeyBindings * Fixed unit tests fail * More progress on refactoring key input; still broken and probably wrong * Moved OnKeyPressed out of Responder and made ProcessKeyPrssed non-virtual * Updated API docs * Moved key handling from Responder to View * Updated API docs * Updated HotKey API docs * Updated shortcut API docs * Fixed responder unit tests * Removed Shortcut from View as it is not used * Removed unneeded OnHotKey override from Button * Fixed BackTab logic * Button now uses Key Bindings exclusively * Button now uses Key Bindings exclusively * Updated keyboard.md docs * Fixed unit tests to account for Toplevel handling default button * Added View.InvokeCommand API * Modernized RadioGroup * Removed ColdKey * Modernized (partially) StatusBar * Worked around FileDialog issue with Ctrl-F * Fixed driver unit test; view must be focused to reciev key pressed * Application code cleanup * Start on updaing menu * Menu now mostly works * Menu Select refinement * Fixed known menu bugs! * Enabled HotKey to cause focus- experimental * Fixes #3022 & adds unit test to prove it * Actually Fixes #3022 & adds unit test to prove it * Working through hotkey issues * Misc fixes * removed hot/cold key stuff from Keys scenario * Fixed scenarios * Simplified shortcut string handling * Modernized Checkbox * Modernized TileView * Updated API docs * Updated API docs * attempting to publish v2 docs * Revert "attempting to publish v2 docs" This reverts commit59dcec111b. * Playing with api docs * Removed Key.BackTab * Removed Caps/Scroll/Numlock * Partial removal of keymodifiers - unit tests pass * Partial removal of keymodifiers - broke netdriver somewhere * WindowsDriver & added KeyEventArgsTests * Fixing menu shortcut/hotkeys - broke Menu.cs into separate files * Fixed MenuBar! * Finished modernizing Menu/MenuBar * Removed Key.a-z. Broke lots of stuff * checkout@v4 * progress on key mapping and formatting * VK tests are still failing * Fixed some unit tests * Added Hotkey and Keybinding unit tests * fixed unit test * All unit tests pass again... * Fixed broken unit tests * KeyEventArgs.KeyValue -> AsRune * Fixed bugs. Still some broken * Added KeyEventArgs.IsAlpha. Added KeyEventArgs.cast ops. Fixed bugs. Unit tests pass * Fixed WindowsDriver * Oops. * Refactoring based on bdisp's help. Not complete! * removed calling into subviews from OnKeyBindings * removed calling into subviews from OnKeyBindings * Improved View KeyEvent unit tests * More hotkey unit tests * BIg change - Got rid of KeyPress w/in Application/Drivers * Unit tests now pass again * Refreshed API docs * Better HotKey logic. More progress. Getting close. * Fixed handling of shifted chars like ö * Minor code cleanup * Minor code cleanup2 * Why is build Action failing? * Why is build Action failing?? * upgraded to .net8 to try to fix weird CI/CD build errors * upgraded to .net8 to try to fix weird CI/CD build errors2 * Disabling TextViewTests to diagnose build errors * reenable TextViewTests to diagnose build errors * Arrrrrrg * Merged v2_develop * Fixed uppercase accented keys in WindowsDriver * Fixed key binding api docs * Experimental impl of CommandScope.SubViews for MenuBar * Removed dead code from application.cs * Removed dead code from application.cs * Removed dead code from ConsoleDriver.cs * Cleaned up some key binding stuff * Disabled Alt to activate menu for now * Updated label commands * Fixed menu bugs. Upgraded menu unit tests * Fixed unit tests * Working on NetDriver * fixed netdriver * Fixed issues called out by @bdisp CR * fixed CursesDriver * added todo to netdriver * Cherry picked treeview test fix1b415e5* Fix NetDriver. * CommandScope->KeyBindingScope * Address some tznind feedback * Refactored KeyBindings big time! * Added key consts to KeyEventArgs and renamed Key to ConsoleDriverKey * Fixed some API docs * Moved ConsoleDriverKey to ConsoleDriver.cs * Renamed Key->ConsoleDriverKey * Renamed Key->ConsoleDriverKey * Renamed Key->ConsoleDriverKey * renamed file I forgot to rename before * Updated name and API docs of KeyEventArgs.isAlpha * Fixed issues with OnKeyUp not doing the right thing. * Fixed MainLoop.Running never being used * Fixed MainLoop.Running never being used - unit tests * Claned up BUGBUG comments * Disabled a unit test to see why ci/cd tests are failing * Removed defunct commented code * Removed more defunct commented code * Re-eanbled unit test; jsut removing one test case... * Disabled more... * Renambed Global->Applicaton and updated scope API docs * Disabled more unit tests... * Removed dead code * Disabled more unit tests...2 * Disabled more unit tests...3 * Renambed Global->Applicaton and updated scope API docs 2 * Added more KeyBinding scope tests * Added more KeyBinding scope tests2 * ConsoleDriverKey too long. Key too ambiguous. Settled on KeyCode. (Partialy because eventually I want to intro a class named Key). * KeyEventArgs improvements. cast to Rune must be explicit as it's lossy * Fixed warnings * Renamed KeyEventArgs to Key... progress on fixing broken stuff that resulted * Fix ConsoleKeyMapping bugs. * Fix NetDriver issue from converting a lower case to a upper case. * Started migration to Key from KeyCode - e.g. made HotKeys all consistent. * Fixed build warnings * Added key defns to Key * KeyBindings now uses Key vs. KeyCode * Verified by tweaking UICatalog * Fixed treeview test ... again * Renamed ProcessKeyDown/Up to NewKeyDown/Up and OnKeyPressed to OnProcessKeyDown to make things more clear * Added test AllViews_KeyDown_All_EventsFire unit tests and fixed a few Views that were wrong * fixed stupid KeyUp event bug * If key not handled, return false for datefield * dotnet test --no-restore --verbosity diag * dotnet test --blame * run tests on windows * Fix TestVKPacket unit test and move it to ConsoleKeyMappingTests.cs file. * Remove unnecessary commented code. * Tweaked unit tests and removed Key.BareKey * Fixed little details and updated api docs * updated api docs * AddKeyBindingsForHotKey: KeyCode->Key * Cleaned up more old KeyCode usages. Added TODOs --------- Co-authored-by: BDisp <bd.bdisp@gmail.com>
181 lines
7.9 KiB
C#
181 lines
7.9 KiB
C#
using System;
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using Xunit;
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using Xunit.Abstractions;
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namespace Terminal.Gui.DriverTests;
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public class KeyCodeTests {
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readonly ITestOutputHelper _output;
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public KeyCodeTests (ITestOutputHelper output)
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{
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_output = output;
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}
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enum SimpleEnum { Zero, One, Two, Three, Four, Five }
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[Flags]
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enum FlaggedEnum { Zero, One, Two, Three, Four, Five }
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enum SimpleHighValueEnum { Zero, One, Two, Three, Four, Last = 0x40000000 }
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[Flags]
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enum FlaggedHighValueEnum { Zero, One, Two, Three, Four, Last = 0x40000000 }
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[Fact]
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public void SimpleEnum_And_FlagedEnum ()
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{
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var simple = SimpleEnum.Three | SimpleEnum.Five;
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// Nothing will not be well compared here.
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Assert.True (simple.HasFlag (SimpleEnum.Zero | SimpleEnum.Five));
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Assert.True (simple.HasFlag (SimpleEnum.One | SimpleEnum.Five));
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Assert.True (simple.HasFlag (SimpleEnum.Two | SimpleEnum.Five));
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Assert.True (simple.HasFlag (SimpleEnum.Three | SimpleEnum.Five));
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Assert.True (simple.HasFlag (SimpleEnum.Four | SimpleEnum.Five));
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Assert.True ((simple & (SimpleEnum.Zero | SimpleEnum.Five)) != 0);
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Assert.True ((simple & (SimpleEnum.One | SimpleEnum.Five)) != 0);
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Assert.True ((simple & (SimpleEnum.Two | SimpleEnum.Five)) != 0);
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Assert.True ((simple & (SimpleEnum.Three | SimpleEnum.Five)) != 0);
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Assert.True ((simple & (SimpleEnum.Four | SimpleEnum.Five)) != 0);
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Assert.Equal (7, (int)simple); // As it is not flagged only shows as number.
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Assert.Equal ("7", simple.ToString ());
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Assert.False (simple == (SimpleEnum.Zero | SimpleEnum.Five));
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Assert.False (simple == (SimpleEnum.One | SimpleEnum.Five));
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Assert.True (simple == (SimpleEnum.Two | SimpleEnum.Five));
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Assert.True (simple == (SimpleEnum.Three | SimpleEnum.Five));
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Assert.False (simple == (SimpleEnum.Four | SimpleEnum.Five));
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var flagged = FlaggedEnum.Three | FlaggedEnum.Five;
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// Nothing will not be well compared here.
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Assert.True (flagged.HasFlag (FlaggedEnum.Zero | FlaggedEnum.Five));
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Assert.True (flagged.HasFlag (FlaggedEnum.One | FlaggedEnum.Five));
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Assert.True (flagged.HasFlag (FlaggedEnum.Two | FlaggedEnum.Five));
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Assert.True (flagged.HasFlag (FlaggedEnum.Three | FlaggedEnum.Five));
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Assert.True (flagged.HasFlag (FlaggedEnum.Four | FlaggedEnum.Five));
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Assert.True ((flagged & (FlaggedEnum.Zero | FlaggedEnum.Five)) != 0);
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Assert.True ((flagged & (FlaggedEnum.One | FlaggedEnum.Five)) != 0);
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Assert.True ((flagged & (FlaggedEnum.Two | FlaggedEnum.Five)) != 0);
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Assert.True ((flagged & (FlaggedEnum.Three | FlaggedEnum.Five)) != 0);
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Assert.True ((flagged & (FlaggedEnum.Four | FlaggedEnum.Five)) != 0);
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Assert.Equal (FlaggedEnum.Two | FlaggedEnum.Five, flagged); // As it is flagged shows as bitwise.
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Assert.Equal ("Two, Five", flagged.ToString ());
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Assert.False (flagged == (FlaggedEnum.Zero | FlaggedEnum.Five));
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Assert.False (flagged == (FlaggedEnum.One | FlaggedEnum.Five));
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Assert.True (flagged == (FlaggedEnum.Two | FlaggedEnum.Five));
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Assert.True (flagged == (FlaggedEnum.Three | FlaggedEnum.Five));
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Assert.False (flagged == (FlaggedEnum.Four | FlaggedEnum.Five));
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}
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[Fact]
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public void SimpleHighValueEnum_And_FlaggedHighValueEnum ()
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{
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var simple = SimpleHighValueEnum.Three | SimpleHighValueEnum.Last;
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// This will not be well compared.
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Assert.True (simple.HasFlag (SimpleHighValueEnum.Zero | SimpleHighValueEnum.Last));
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Assert.True (simple.HasFlag (SimpleHighValueEnum.One | SimpleHighValueEnum.Last));
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Assert.True (simple.HasFlag (SimpleHighValueEnum.Two | SimpleHighValueEnum.Last));
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Assert.True (simple.HasFlag (SimpleHighValueEnum.Three | SimpleHighValueEnum.Last));
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Assert.False (simple.HasFlag (SimpleHighValueEnum.Four | SimpleHighValueEnum.Last));
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Assert.True ((simple & (SimpleHighValueEnum.Zero | SimpleHighValueEnum.Last)) != 0);
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Assert.True ((simple & (SimpleHighValueEnum.One | SimpleHighValueEnum.Last)) != 0);
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Assert.True ((simple & (SimpleHighValueEnum.Two | SimpleHighValueEnum.Last)) != 0);
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Assert.True ((simple & (SimpleHighValueEnum.Three | SimpleHighValueEnum.Last)) != 0);
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Assert.True ((simple & (SimpleHighValueEnum.Four | SimpleHighValueEnum.Last)) != 0);
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// This will be well compared, because the SimpleHighValueEnum.Last have a high value.
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Assert.Equal (1073741827, (int)simple); // As it is not flagged only shows as number.
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Assert.Equal ("1073741827", simple.ToString ()); // As it is not flagged only shows as number.
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Assert.False (simple == (SimpleHighValueEnum.Zero | SimpleHighValueEnum.Last));
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Assert.False (simple == (SimpleHighValueEnum.One | SimpleHighValueEnum.Last));
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Assert.False (simple == (SimpleHighValueEnum.Two | SimpleHighValueEnum.Last));
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Assert.True (simple == (SimpleHighValueEnum.Three | SimpleHighValueEnum.Last));
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Assert.False (simple == (SimpleHighValueEnum.Four | SimpleHighValueEnum.Last));
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var flagged = FlaggedHighValueEnum.Three | FlaggedHighValueEnum.Last;
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// This will not be well compared.
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Assert.True (flagged.HasFlag (FlaggedHighValueEnum.Zero | FlaggedHighValueEnum.Last));
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Assert.True (flagged.HasFlag (FlaggedHighValueEnum.One | FlaggedHighValueEnum.Last));
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Assert.True (flagged.HasFlag (FlaggedHighValueEnum.Two | FlaggedHighValueEnum.Last));
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Assert.True (flagged.HasFlag (FlaggedHighValueEnum.Three | FlaggedHighValueEnum.Last));
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Assert.False (flagged.HasFlag (FlaggedHighValueEnum.Four | FlaggedHighValueEnum.Last));
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Assert.True ((flagged & (FlaggedHighValueEnum.Zero | FlaggedHighValueEnum.Last)) != 0);
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Assert.True ((flagged & (FlaggedHighValueEnum.One | FlaggedHighValueEnum.Last)) != 0);
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Assert.True ((flagged & (FlaggedHighValueEnum.Two | FlaggedHighValueEnum.Last)) != 0);
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Assert.True ((flagged & (FlaggedHighValueEnum.Three | FlaggedHighValueEnum.Last)) != 0);
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Assert.True ((flagged & (FlaggedHighValueEnum.Four | FlaggedHighValueEnum.Last)) != 0);
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// This will be well compared, because the SimpleHighValueEnum.Last have a high value.
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Assert.Equal (FlaggedHighValueEnum.Three | FlaggedHighValueEnum.Last, flagged); // As it is flagged shows as bitwise.
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Assert.Equal ("Three, Last", flagged.ToString ()); // As it is flagged shows as bitwise.
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Assert.False (flagged == (FlaggedHighValueEnum.Zero | FlaggedHighValueEnum.Last));
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Assert.False (flagged == (FlaggedHighValueEnum.One | FlaggedHighValueEnum.Last));
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Assert.False (flagged == (FlaggedHighValueEnum.Two | FlaggedHighValueEnum.Last));
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Assert.True (flagged == (FlaggedHighValueEnum.Three | FlaggedHighValueEnum.Last));
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Assert.False (flagged == (FlaggedHighValueEnum.Four | FlaggedHighValueEnum.Last));
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}
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[Fact]
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public void Key_Enum_Ambiguity_Check ()
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{
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var key = KeyCode.Y | KeyCode.CtrlMask;
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// This will not be well compared.
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Assert.True (key.HasFlag (KeyCode.Q | KeyCode.CtrlMask));
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Assert.True ((key & (KeyCode.Q | KeyCode.CtrlMask)) != 0);
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Assert.Equal (KeyCode.Y | KeyCode.CtrlMask, key);
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Assert.Equal ("Y, CtrlMask", key.ToString ());
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// This will be well compared, because the Key.CtrlMask have a high value.
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Assert.False ((Key)key == Application.QuitKey);
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switch (key) {
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case KeyCode.Q | KeyCode.CtrlMask:
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// Never goes here.
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break;
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case KeyCode.Y | KeyCode.CtrlMask:
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Assert.True (key == (KeyCode.Y | KeyCode.CtrlMask));
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break;
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default:
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// Never goes here.
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break;
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}
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}
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[Fact]
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public void KeyEnum_ShouldHaveCorrectValues ()
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{
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Assert.Equal (0, (int)KeyCode.Null);
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Assert.Equal (8, (int)KeyCode.Backspace);
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Assert.Equal (9, (int)KeyCode.Tab);
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// Continue for other keys...
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}
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[Fact]
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public void Key_ToString ()
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{
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var k = KeyCode.Y | KeyCode.CtrlMask;
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Assert.Equal ("Y, CtrlMask", k.ToString ());
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k = KeyCode.CtrlMask | KeyCode.Y;
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Assert.Equal ("Y, CtrlMask", k.ToString ());
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k = KeyCode.Space;
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Assert.Equal ("Space", k.ToString ());
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k = KeyCode.D;
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Assert.Equal ("D", k.ToString ());
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k = (KeyCode)'d';
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Assert.Equal ("d", ((char)k).ToString ());
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k = KeyCode.D;
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Assert.Equal ("D", k.ToString ());
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// In a console this will always returns Key.D
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k = KeyCode.D | KeyCode.ShiftMask;
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Assert.Equal ("D, ShiftMask", k.ToString ());
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}
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} |