mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-27 00:07:58 +01:00
* Adds basic MainLoop unit tests * Remove WinChange action from Curses * Remove WinChange action from Curses * Remove ProcessInput action from Windows MainLoop * Simplified MainLoop/ConsoleDriver by making MainLoop internal and moving impt fns to Application * Modernized Terminal resize events * Modernized Terminal resize events * Removed un used property * for _isWindowsTerminal devenv->wininit; not sure what changed * Modernized mouse/keyboard events (Action->EventHandler) * Updated OnMouseEvent API docs * Using WT_SESSION to detect WT * removes hacky GetParentProcess * Updates to fix #2634 (clear last line) * removes hacky GetParentProcess2 * Addressed mac resize issue * Addressed mac resize issue * Removes ConsoleDriver.PrepareToRun, has Init return MainLoop * Removes unneeded Attribute methods * Removed GetProcesssName * Removed GetProcesssName * Refactored KeyEvent and KeyEventEventArgs into a single class * Revert "Refactored KeyEvent and KeyEventEventArgs into a single class" This reverts commit88a00658db. * Fixed key repeat issue; reverted stupidity on 1049/1047 confusion * Updated CSI API Docs * merge * Rearranged Event.cs to Keyboard.cs and Mouse.cs * Renamed KeyEventEventArgs KeyEventArgs * temp renamed KeyEvent OldKeyEvent * Merged KeyEvent into KeyEventArgs * Renamed Application.ProcessKey members * Renamed Application.ProcessKey members * Renamed Application.ProcessKey members * Added Responder.KeyPressed * Removed unused references * Fixed arg naming * InvokeKeybindings->InvokeKeyBindings * InvokeKeybindings->InvokeKeyBindings * Fixed unit tests fail * More progress on refactoring key input; still broken and probably wrong * Moved OnKeyPressed out of Responder and made ProcessKeyPrssed non-virtual * Updated API docs * Moved key handling from Responder to View * Updated API docs * Updated HotKey API docs * Updated shortcut API docs * Fixed responder unit tests * Removed Shortcut from View as it is not used * Removed unneeded OnHotKey override from Button * Fixed BackTab logic * Button now uses Key Bindings exclusively * Button now uses Key Bindings exclusively * Updated keyboard.md docs * Fixed unit tests to account for Toplevel handling default button * Added View.InvokeCommand API * Modernized RadioGroup * Removed ColdKey * Modernized (partially) StatusBar * Worked around FileDialog issue with Ctrl-F * Fixed driver unit test; view must be focused to reciev key pressed * Application code cleanup * Start on updaing menu * Menu now mostly works * Menu Select refinement * Fixed known menu bugs! * Enabled HotKey to cause focus- experimental * Fixes #3022 & adds unit test to prove it * Actually Fixes #3022 & adds unit test to prove it * Working through hotkey issues * Misc fixes * removed hot/cold key stuff from Keys scenario * Fixed scenarios * Simplified shortcut string handling * Modernized Checkbox * Modernized TileView * Updated API docs * Updated API docs * attempting to publish v2 docs * Revert "attempting to publish v2 docs" This reverts commit59dcec111b. * Playing with api docs * Removed Key.BackTab * Removed Caps/Scroll/Numlock * Partial removal of keymodifiers - unit tests pass * Partial removal of keymodifiers - broke netdriver somewhere * WindowsDriver & added KeyEventArgsTests * Fixing menu shortcut/hotkeys - broke Menu.cs into separate files * Fixed MenuBar! * Finished modernizing Menu/MenuBar * Removed Key.a-z. Broke lots of stuff * checkout@v4 * progress on key mapping and formatting * VK tests are still failing * Fixed some unit tests * Added Hotkey and Keybinding unit tests * fixed unit test * All unit tests pass again... * Fixed broken unit tests * KeyEventArgs.KeyValue -> AsRune * Fixed bugs. Still some broken * Added KeyEventArgs.IsAlpha. Added KeyEventArgs.cast ops. Fixed bugs. Unit tests pass * Fixed WindowsDriver * Oops. * Refactoring based on bdisp's help. Not complete! * removed calling into subviews from OnKeyBindings * removed calling into subviews from OnKeyBindings * Improved View KeyEvent unit tests * More hotkey unit tests * BIg change - Got rid of KeyPress w/in Application/Drivers * Unit tests now pass again * Refreshed API docs * Better HotKey logic. More progress. Getting close. * Fixed handling of shifted chars like ö * Minor code cleanup * Minor code cleanup2 * Why is build Action failing? * Why is build Action failing?? * upgraded to .net8 to try to fix weird CI/CD build errors * upgraded to .net8 to try to fix weird CI/CD build errors2 * Disabling TextViewTests to diagnose build errors * reenable TextViewTests to diagnose build errors * Arrrrrrg * Merged v2_develop * Fixed uppercase accented keys in WindowsDriver * Fixed key binding api docs * Experimental impl of CommandScope.SubViews for MenuBar * Removed dead code from application.cs * Removed dead code from application.cs * Removed dead code from ConsoleDriver.cs * Cleaned up some key binding stuff * Disabled Alt to activate menu for now * Updated label commands * Fixed menu bugs. Upgraded menu unit tests * Fixed unit tests * Working on NetDriver * fixed netdriver * Fixed issues called out by @bdisp CR * fixed CursesDriver * added todo to netdriver * Cherry picked treeview test fix1b415e5* Fix NetDriver. * CommandScope->KeyBindingScope * Address some tznind feedback * Refactored KeyBindings big time! * Added key consts to KeyEventArgs and renamed Key to ConsoleDriverKey * Fixed some API docs * Moved ConsoleDriverKey to ConsoleDriver.cs * Renamed Key->ConsoleDriverKey * Renamed Key->ConsoleDriverKey * Renamed Key->ConsoleDriverKey * renamed file I forgot to rename before * Updated name and API docs of KeyEventArgs.isAlpha * Fixed issues with OnKeyUp not doing the right thing. * Fixed MainLoop.Running never being used * Fixed MainLoop.Running never being used - unit tests * Claned up BUGBUG comments * Disabled a unit test to see why ci/cd tests are failing * Removed defunct commented code * Removed more defunct commented code * Re-eanbled unit test; jsut removing one test case... * Disabled more... * Renambed Global->Applicaton and updated scope API docs * Disabled more unit tests... * Removed dead code * Disabled more unit tests...2 * Disabled more unit tests...3 * Renambed Global->Applicaton and updated scope API docs 2 * Added more KeyBinding scope tests * Added more KeyBinding scope tests2 * ConsoleDriverKey too long. Key too ambiguous. Settled on KeyCode. (Partialy because eventually I want to intro a class named Key). * KeyEventArgs improvements. cast to Rune must be explicit as it's lossy * Fixed warnings * Renamed KeyEventArgs to Key... progress on fixing broken stuff that resulted * Fix ConsoleKeyMapping bugs. * Fix NetDriver issue from converting a lower case to a upper case. * Started migration to Key from KeyCode - e.g. made HotKeys all consistent. * Fixed build warnings * Added key defns to Key * KeyBindings now uses Key vs. KeyCode * Verified by tweaking UICatalog * Fixed treeview test ... again * Renamed ProcessKeyDown/Up to NewKeyDown/Up and OnKeyPressed to OnProcessKeyDown to make things more clear * Added test AllViews_KeyDown_All_EventsFire unit tests and fixed a few Views that were wrong * fixed stupid KeyUp event bug * If key not handled, return false for datefield * dotnet test --no-restore --verbosity diag * dotnet test --blame * run tests on windows * Fix TestVKPacket unit test and move it to ConsoleKeyMappingTests.cs file. * Remove unnecessary commented code. * Tweaked unit tests and removed Key.BareKey * Fixed little details and updated api docs * updated api docs * AddKeyBindingsForHotKey: KeyCode->Key * Cleaned up more old KeyCode usages. Added TODOs --------- Co-authored-by: BDisp <bd.bdisp@gmail.com>
458 lines
12 KiB
C#
458 lines
12 KiB
C#
using System;
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using Xunit;
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using Xunit.Abstractions;
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// Alias Console to MockConsole so we don't accidentally use Console
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using Console = Terminal.Gui.FakeConsole;
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namespace Terminal.Gui.ViewTests;
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public class KeyboardEventTests {
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readonly ITestOutputHelper _output;
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public KeyboardEventTests (ITestOutputHelper output) => _output = output;
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[Fact]
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public void KeyPress_Handled_Cancels ()
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{
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var view = new View ();
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bool invokingKeyBindingsInvoked = false;
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bool processKeyPressInvoked = false;
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bool setHandledTo = false;
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view.KeyDown += (s, e) => {
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e.Handled = setHandledTo;
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Assert.Equal (setHandledTo, e.Handled);
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Assert.Equal (KeyCode.N, e.KeyCode);
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};
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view.InvokingKeyBindings += (s, e) => {
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invokingKeyBindingsInvoked = true;
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Assert.False (e.Handled);
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Assert.Equal (KeyCode.N, e.KeyCode);
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};
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view.ProcessKeyDown += (s, e) => {
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processKeyPressInvoked = true;
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Assert.False (e.Handled);
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Assert.Equal (KeyCode.N, e.KeyCode);
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};
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view.NewKeyDownEvent (new Key (KeyCode.N));
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Assert.True (invokingKeyBindingsInvoked);
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Assert.True (processKeyPressInvoked);
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invokingKeyBindingsInvoked = false;
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processKeyPressInvoked = false;
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setHandledTo = true;
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view.NewKeyDownEvent (new Key (KeyCode.N));
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Assert.False (invokingKeyBindingsInvoked);
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Assert.False (processKeyPressInvoked);
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}
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[Fact]
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public void InvokingKeyBindings_Handled_Cancels ()
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{
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var view = new View ();
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bool keyPressInvoked = false;
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bool invokingKeyBindingsInvoked = false;
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bool processKeyPressInvoked = false;
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bool setHandledTo = false;
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view.KeyDown += (s, e) => {
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keyPressInvoked = true;
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Assert.False (e.Handled);
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Assert.Equal (KeyCode.N, e.KeyCode);
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};
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view.InvokingKeyBindings += (s, e) => {
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invokingKeyBindingsInvoked = true;
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e.Handled = setHandledTo;
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Assert.Equal (setHandledTo, e.Handled);
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Assert.Equal (KeyCode.N, e.KeyCode);
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};
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view.ProcessKeyDown += (s, e) => {
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processKeyPressInvoked = true;
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processKeyPressInvoked = true;
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Assert.False (e.Handled);
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Assert.Equal (KeyCode.N, e.KeyCode);
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};
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view.NewKeyDownEvent (new Key (KeyCode.N));
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Assert.True (keyPressInvoked);
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Assert.True (invokingKeyBindingsInvoked);
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Assert.True (processKeyPressInvoked);
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keyPressInvoked = false;
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invokingKeyBindingsInvoked = false;
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processKeyPressInvoked = false;
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setHandledTo = true;
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view.NewKeyDownEvent (new Key (KeyCode.N));
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Assert.True (keyPressInvoked);
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Assert.True (invokingKeyBindingsInvoked);
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Assert.False (processKeyPressInvoked);
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}
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[Theory]
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[InlineData (null, null)]
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[InlineData (true, true)]
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[InlineData (false, false)]
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public void OnInvokingKeyBindings_Returns_Nullable_Properly (bool? toReturn, bool? expected)
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{
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var view = new KeyBindingsTestView ();
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view.CommandReturns = toReturn;
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bool? result = view.OnInvokingKeyBindings (new Key (KeyCode.A));
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Assert.Equal (expected, result);
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}
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/// <summary>
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/// A view that overrides the OnKey* methods so we can test that they are called.
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/// </summary>
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public class KeyBindingsTestView : View {
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public bool? CommandReturns { get; set; }
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public KeyBindingsTestView ()
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{
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CanFocus = true;
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AddCommand (Command.Default, () => CommandReturns);
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KeyBindings.Add (KeyCode.A, Command.Default);
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}
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}
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[Fact]
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public void KeyDown_Handled_True_Stops_Processing ()
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{
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bool keyDown = false;
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bool invokingKeyBindings = false;
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bool keyPressed = false;
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var view = new OnKeyTestView ();
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Assert.True (view.CanFocus);
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view.CancelVirtualMethods = false;
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view.KeyDown += (s, e) => {
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Assert.Equal (KeyCode.A, e.KeyCode);
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Assert.False (keyDown);
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Assert.False (view.OnKeyDownContinued);
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e.Handled = true;
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keyDown = true;
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};
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view.InvokingKeyBindings += (s, e) => {
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Assert.Equal (KeyCode.A, e.KeyCode);
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Assert.False (keyPressed);
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Assert.False (view.OnInvokingKeyBindingsContinued);
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e.Handled = true;
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invokingKeyBindings = true;
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};
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view.ProcessKeyDown += (s, e) => {
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Assert.Equal (KeyCode.A, e.KeyCode);
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Assert.False (keyPressed);
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Assert.False (view.OnKeyPressedContinued);
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e.Handled = true;
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keyPressed = true;
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};
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view.NewKeyDownEvent (new Key (KeyCode.A));
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Assert.True (keyDown);
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Assert.False (invokingKeyBindings);
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Assert.False (keyPressed);
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Assert.False (view.OnKeyDownContinued);
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Assert.False (view.OnInvokingKeyBindingsContinued);
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Assert.False (view.OnKeyPressedContinued);
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}
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[Fact]
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public void InvokingKeyBindings_Handled_True_Stops_Processing ()
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{
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bool keyDown = false;
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bool invokingKeyBindings = false;
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bool keyPressed = false;
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var view = new OnKeyTestView ();
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Assert.True (view.CanFocus);
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view.CancelVirtualMethods = false;
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view.KeyDown += (s, e) => {
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Assert.Equal (KeyCode.A, e.KeyCode);
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Assert.False (keyDown);
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Assert.False (view.OnKeyDownContinued);
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e.Handled = false;
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keyDown = true;
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};
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view.InvokingKeyBindings += (s, e) => {
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Assert.Equal (KeyCode.A, e.KeyCode);
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Assert.False (keyPressed);
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Assert.False (view.OnInvokingKeyBindingsContinued);
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e.Handled = true;
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invokingKeyBindings = true;
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};
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view.ProcessKeyDown += (s, e) => {
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Assert.Equal (KeyCode.A, e.KeyCode);
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Assert.False (keyPressed);
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Assert.False (view.OnKeyPressedContinued);
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e.Handled = true;
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keyPressed = true;
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};
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view.NewKeyDownEvent (new Key (KeyCode.A));
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Assert.True (keyDown);
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Assert.True (invokingKeyBindings);
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Assert.False (keyPressed);
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Assert.True (view.OnKeyDownContinued);
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Assert.False (view.OnInvokingKeyBindingsContinued);
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Assert.False (view.OnKeyPressedContinued);
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}
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[Fact]
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public void KeyPressed_Handled_True_Stops_Processing ()
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{
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bool keyDown = false;
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bool invokingKeyBindings = false;
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bool keyPressed = false;
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var view = new OnKeyTestView ();
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Assert.True (view.CanFocus);
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view.CancelVirtualMethods = false;
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view.KeyDown += (s, e) => {
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Assert.Equal (KeyCode.A, e.KeyCode);
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Assert.False (keyDown);
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Assert.False (view.OnKeyDownContinued);
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e.Handled = false;
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keyDown = true;
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};
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view.InvokingKeyBindings += (s, e) => {
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Assert.Equal (KeyCode.A, e.KeyCode);
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Assert.False (keyPressed);
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Assert.False (view.OnInvokingKeyBindingsContinued);
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e.Handled = false;
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invokingKeyBindings = true;
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};
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view.ProcessKeyDown += (s, e) => {
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Assert.Equal (KeyCode.A, e.KeyCode);
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Assert.False (keyPressed);
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Assert.False (view.OnKeyPressedContinued);
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e.Handled = true;
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keyPressed = true;
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};
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view.NewKeyDownEvent (new Key (KeyCode.A));
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Assert.True (keyDown);
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Assert.True (invokingKeyBindings);
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Assert.True (keyPressed);
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Assert.True (view.OnKeyDownContinued);
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Assert.True (view.OnInvokingKeyBindingsContinued);
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Assert.False (view.OnKeyPressedContinued);
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}
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[Fact]
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public void KeyUp_Handled_True_Stops_Processing ()
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{
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bool keyUp = false;
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var view = new OnKeyTestView ();
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Assert.True (view.CanFocus);
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view.CancelVirtualMethods = false;
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view.KeyUp += (s, e) => {
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Assert.Equal (KeyCode.A, e.KeyCode);
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Assert.False (keyUp);
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Assert.False (view.OnKeyPressedContinued);
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e.Handled = true;
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keyUp = true;
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};
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view.NewKeyUpEvent (new Key (KeyCode.A));
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Assert.True (keyUp);
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Assert.False (view.OnKeyUpContinued);
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Assert.False (view.OnKeyDownContinued);
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Assert.False (view.OnInvokingKeyBindingsContinued);
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Assert.False (view.OnKeyPressedContinued);
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}
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/// <summary>
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/// A view that overrides the OnKey* methods so we can test that they are called.
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/// </summary>
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public class OnKeyTestView : View {
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public bool CancelVirtualMethods { set; private get; }
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public OnKeyTestView () => CanFocus = true;
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public override string Text { get; set; }
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public bool OnKeyDownContinued { get; set; }
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public bool OnInvokingKeyBindingsContinued { get; set; }
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public bool OnKeyPressedContinued { get; set; }
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public bool OnKeyUpContinued { get; set; }
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public override bool OnKeyDown (Key keyEvent)
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{
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if (base.OnKeyDown (keyEvent)) {
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return true;
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}
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OnKeyDownContinued = true;
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return CancelVirtualMethods;
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}
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public override bool? OnInvokingKeyBindings (Key keyEvent)
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{
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bool? handled = base.OnInvokingKeyBindings (keyEvent);
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if (handled != null && (bool)handled) {
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return true;
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}
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OnInvokingKeyBindingsContinued = true;
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return CancelVirtualMethods;
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}
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public override bool OnProcessKeyDown (Key keyEvent)
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{
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if (base.OnProcessKeyDown (keyEvent)) {
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return true;
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}
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OnKeyPressedContinued = true;
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return CancelVirtualMethods;
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}
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public override bool OnKeyUp (Key keyEvent)
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{
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if (base.OnKeyUp (keyEvent)) {
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return true;
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}
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OnKeyUpContinued = true;
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return CancelVirtualMethods;
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}
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}
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[Theory]
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[InlineData (true, false, false)]
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[InlineData (true, true, false)]
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[InlineData (true, true, true)]
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public void Events_Are_Called_With_Only_Key_Modifiers (bool shift, bool alt, bool control)
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{
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bool keyDown = false;
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bool keyPressed = false;
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bool keyUp = false;
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var view = new OnKeyTestView ();
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view.CancelVirtualMethods = false;
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view.KeyDown += (s, e) => {
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Assert.Equal (KeyCode.Null, e.KeyCode & ~KeyCode.CtrlMask & ~KeyCode.AltMask & ~KeyCode.ShiftMask);
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Assert.Equal (shift, e.IsShift);
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Assert.Equal (alt, e.IsAlt);
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Assert.Equal (control, e.IsCtrl);
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Assert.False (keyDown);
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Assert.False (view.OnKeyDownContinued);
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keyDown = true;
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};
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view.ProcessKeyDown += (s, e) => {
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keyPressed = true;
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};
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view.KeyUp += (s, e) => {
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Assert.Equal (KeyCode.Null, e.KeyCode & ~KeyCode.CtrlMask & ~KeyCode.AltMask & ~KeyCode.ShiftMask);
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Assert.Equal (shift, e.IsShift);
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Assert.Equal (alt, e.IsAlt);
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Assert.Equal (control, e.IsCtrl);
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Assert.False (keyUp);
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Assert.False (view.OnKeyUpContinued);
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keyUp = true;
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};
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//view.ProcessKeyDownEvent (new (Key.Null | (shift ? Key.ShiftMask : 0) | (alt ? Key.AltMask : 0) | (control ? Key.CtrlMask : 0)));
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//Assert.True (keyDown);
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//Assert.True (view.OnKeyDownWasCalled);
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//Assert.True (view.OnProcessKeyDownWasCalled);
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view.NewKeyDownEvent (new Key (KeyCode.Null | (shift ? KeyCode.ShiftMask : 0) | (alt ? KeyCode.AltMask : 0) | (control ? KeyCode.CtrlMask : 0)));
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Assert.True (keyPressed);
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Assert.True (view.OnKeyDownContinued);
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Assert.True (view.OnKeyPressedContinued);
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view.NewKeyUpEvent (new Key (KeyCode.Null | (shift ? KeyCode.ShiftMask : 0) | (alt ? KeyCode.AltMask : 0) | (control ? KeyCode.CtrlMask : 0)));
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Assert.True (keyUp);
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Assert.True (view.OnKeyUpContinued);
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}
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/// <summary>
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/// This tests that when a new key down event is sent to the view
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/// the view will fire the 3 key-down related events: KeyDown, InvokingKeyBindings, and ProcessKeyDown.
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/// Note that KeyUp is independent.
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/// </summary>
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[Fact]
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public void AllViews_KeyDown_All_EventsFire ()
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{
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foreach (var view in TestHelpers.GetAllViews ()) {
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if (view == null) {
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_output.WriteLine ($"ERROR: null view from {nameof (TestHelpers.GetAllViews)}");
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continue;
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}
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_output.WriteLine ($"Testing {view.GetType ().Name}");
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bool keyDown = false;
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view.KeyDown += (s, a) => {
|
|
a.Handled = false; // don't handle it so the other events are called
|
|
keyDown = true;
|
|
};
|
|
|
|
bool invokingKeyBindings = false;
|
|
view.InvokingKeyBindings += (s, a) => {
|
|
a.Handled = false; // don't handle it so the other events are called
|
|
invokingKeyBindings = true;
|
|
};
|
|
|
|
bool keyDownProcessed = false;
|
|
view.ProcessKeyDown += (s, a) => {
|
|
a.Handled = true;
|
|
keyDownProcessed = true;
|
|
};
|
|
|
|
Assert.True (view.NewKeyDownEvent (Key.A)); // this will be true because the ProcessKeyDown event handled it
|
|
Assert.True (keyDown);
|
|
Assert.True (invokingKeyBindings);
|
|
Assert.True (keyDownProcessed);
|
|
view.Dispose ();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// This tests that when a new key up event is sent to the view
|
|
/// the view will fire the 1 key-up related event: KeyUp
|
|
/// </summary>
|
|
[Fact]
|
|
public void AllViews_KeyUp_All_EventsFire ()
|
|
{
|
|
foreach (var view in TestHelpers.GetAllViews ()) {
|
|
if (view == null) {
|
|
_output.WriteLine ($"ERROR: null view from {nameof (TestHelpers.GetAllViews)}");
|
|
continue;
|
|
}
|
|
_output.WriteLine ($"Testing {view.GetType ().Name}");
|
|
|
|
bool keyUp = false;
|
|
view.KeyUp += (s, a) => {
|
|
a.Handled = true;
|
|
keyUp = true;
|
|
};
|
|
|
|
Assert.True (view.NewKeyUpEvent (Key.A)); // this will be true because the KeyUp event handled it
|
|
Assert.True (keyUp);
|
|
view.Dispose ();
|
|
}
|
|
|
|
}
|
|
} |