mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-27 16:27:55 +01:00
* Adds basic MainLoop unit tests * Remove WinChange action from Curses * Remove WinChange action from Curses * Remove ProcessInput action from Windows MainLoop * Simplified MainLoop/ConsoleDriver by making MainLoop internal and moving impt fns to Application * Modernized Terminal resize events * Modernized Terminal resize events * Removed un used property * for _isWindowsTerminal devenv->wininit; not sure what changed * Modernized mouse/keyboard events (Action->EventHandler) * Updated OnMouseEvent API docs * Using WT_SESSION to detect WT * removes hacky GetParentProcess * Updates to fix #2634 (clear last line) * removes hacky GetParentProcess2 * Addressed mac resize issue * Addressed mac resize issue * Removes ConsoleDriver.PrepareToRun, has Init return MainLoop * Removes unneeded Attribute methods * Removed GetProcesssName * Removed GetProcesssName * Refactored KeyEvent and KeyEventEventArgs into a single class * Revert "Refactored KeyEvent and KeyEventEventArgs into a single class" This reverts commit88a00658db. * Fixed key repeat issue; reverted stupidity on 1049/1047 confusion * Updated CSI API Docs * merge * Rearranged Event.cs to Keyboard.cs and Mouse.cs * Renamed KeyEventEventArgs KeyEventArgs * temp renamed KeyEvent OldKeyEvent * Merged KeyEvent into KeyEventArgs * Renamed Application.ProcessKey members * Renamed Application.ProcessKey members * Renamed Application.ProcessKey members * Added Responder.KeyPressed * Removed unused references * Fixed arg naming * InvokeKeybindings->InvokeKeyBindings * InvokeKeybindings->InvokeKeyBindings * Fixed unit tests fail * More progress on refactoring key input; still broken and probably wrong * Moved OnKeyPressed out of Responder and made ProcessKeyPrssed non-virtual * Updated API docs * Moved key handling from Responder to View * Updated API docs * Updated HotKey API docs * Updated shortcut API docs * Fixed responder unit tests * Removed Shortcut from View as it is not used * Removed unneeded OnHotKey override from Button * Fixed BackTab logic * Button now uses Key Bindings exclusively * Button now uses Key Bindings exclusively * Updated keyboard.md docs * Fixed unit tests to account for Toplevel handling default button * Added View.InvokeCommand API * Modernized RadioGroup * Removed ColdKey * Modernized (partially) StatusBar * Worked around FileDialog issue with Ctrl-F * Fixed driver unit test; view must be focused to reciev key pressed * Application code cleanup * Start on updaing menu * Menu now mostly works * Menu Select refinement * Fixed known menu bugs! * Enabled HotKey to cause focus- experimental * Fixes #3022 & adds unit test to prove it * Actually Fixes #3022 & adds unit test to prove it * Working through hotkey issues * Misc fixes * removed hot/cold key stuff from Keys scenario * Fixed scenarios * Simplified shortcut string handling * Modernized Checkbox * Modernized TileView * Updated API docs * Updated API docs * attempting to publish v2 docs * Revert "attempting to publish v2 docs" This reverts commit59dcec111b. * Playing with api docs * Removed Key.BackTab * Removed Caps/Scroll/Numlock * Partial removal of keymodifiers - unit tests pass * Partial removal of keymodifiers - broke netdriver somewhere * WindowsDriver & added KeyEventArgsTests * Fixing menu shortcut/hotkeys - broke Menu.cs into separate files * Fixed MenuBar! * Finished modernizing Menu/MenuBar * Removed Key.a-z. Broke lots of stuff * checkout@v4 * progress on key mapping and formatting * VK tests are still failing * Fixed some unit tests * Added Hotkey and Keybinding unit tests * fixed unit test * All unit tests pass again... * Fixed broken unit tests * KeyEventArgs.KeyValue -> AsRune * Fixed bugs. Still some broken * Added KeyEventArgs.IsAlpha. Added KeyEventArgs.cast ops. Fixed bugs. Unit tests pass * Fixed WindowsDriver * Oops. * Refactoring based on bdisp's help. Not complete! * removed calling into subviews from OnKeyBindings * removed calling into subviews from OnKeyBindings * Improved View KeyEvent unit tests * More hotkey unit tests * BIg change - Got rid of KeyPress w/in Application/Drivers * Unit tests now pass again * Refreshed API docs * Better HotKey logic. More progress. Getting close. * Fixed handling of shifted chars like ö * Minor code cleanup * Minor code cleanup2 * Why is build Action failing? * Why is build Action failing?? * upgraded to .net8 to try to fix weird CI/CD build errors * upgraded to .net8 to try to fix weird CI/CD build errors2 * Disabling TextViewTests to diagnose build errors * reenable TextViewTests to diagnose build errors * Arrrrrrg * Merged v2_develop * Fixed uppercase accented keys in WindowsDriver * Fixed key binding api docs * Experimental impl of CommandScope.SubViews for MenuBar * Removed dead code from application.cs * Removed dead code from application.cs * Removed dead code from ConsoleDriver.cs * Cleaned up some key binding stuff * Disabled Alt to activate menu for now * Updated label commands * Fixed menu bugs. Upgraded menu unit tests * Fixed unit tests * Working on NetDriver * fixed netdriver * Fixed issues called out by @bdisp CR * fixed CursesDriver * added todo to netdriver * Cherry picked treeview test fix1b415e5* Fix NetDriver. * CommandScope->KeyBindingScope * Address some tznind feedback * Refactored KeyBindings big time! * Added key consts to KeyEventArgs and renamed Key to ConsoleDriverKey * Fixed some API docs * Moved ConsoleDriverKey to ConsoleDriver.cs * Renamed Key->ConsoleDriverKey * Renamed Key->ConsoleDriverKey * Renamed Key->ConsoleDriverKey * renamed file I forgot to rename before * Updated name and API docs of KeyEventArgs.isAlpha * Fixed issues with OnKeyUp not doing the right thing. * Fixed MainLoop.Running never being used * Fixed MainLoop.Running never being used - unit tests * Claned up BUGBUG comments * Disabled a unit test to see why ci/cd tests are failing * Removed defunct commented code * Removed more defunct commented code * Re-eanbled unit test; jsut removing one test case... * Disabled more... * Renambed Global->Applicaton and updated scope API docs * Disabled more unit tests... * Removed dead code * Disabled more unit tests...2 * Disabled more unit tests...3 * Renambed Global->Applicaton and updated scope API docs 2 * Added more KeyBinding scope tests * Added more KeyBinding scope tests2 * ConsoleDriverKey too long. Key too ambiguous. Settled on KeyCode. (Partialy because eventually I want to intro a class named Key). * KeyEventArgs improvements. cast to Rune must be explicit as it's lossy * Fixed warnings * Renamed KeyEventArgs to Key... progress on fixing broken stuff that resulted * Fix ConsoleKeyMapping bugs. * Fix NetDriver issue from converting a lower case to a upper case. * Started migration to Key from KeyCode - e.g. made HotKeys all consistent. * Fixed build warnings * Added key defns to Key * KeyBindings now uses Key vs. KeyCode * Verified by tweaking UICatalog * Fixed treeview test ... again * Renamed ProcessKeyDown/Up to NewKeyDown/Up and OnKeyPressed to OnProcessKeyDown to make things more clear * Added test AllViews_KeyDown_All_EventsFire unit tests and fixed a few Views that were wrong * fixed stupid KeyUp event bug * If key not handled, return false for datefield * dotnet test --no-restore --verbosity diag * dotnet test --blame * run tests on windows * Fix TestVKPacket unit test and move it to ConsoleKeyMappingTests.cs file. * Remove unnecessary commented code. * Tweaked unit tests and removed Key.BareKey * Fixed little details and updated api docs * updated api docs * AddKeyBindingsForHotKey: KeyCode->Key * Cleaned up more old KeyCode usages. Added TODOs --------- Co-authored-by: BDisp <bd.bdisp@gmail.com>
206 lines
4.9 KiB
C#
206 lines
4.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using Xunit;
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using System.IO;
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using System.Text;
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using Microsoft.VisualStudio.TestPlatform.Utilities;
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using Xunit.Abstractions;
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namespace Terminal.Gui.ViewsTests;
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public class AllViewsTests {
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readonly ITestOutputHelper _output;
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public AllViewsTests (ITestOutputHelper output)
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{
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this._output = output;
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}
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[Fact]
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public void AllViews_Tests_All_Constructors ()
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{
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Application.Init (new FakeDriver ());
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foreach (var type in GetAllViewClasses ()) {
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Assert.True (Constructors_FullTest (type));
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}
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Application.Shutdown ();
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}
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[Fact]
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public void AllViews_Enter_Leave_Events ()
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{
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foreach (var type in GetAllViewClasses ()) {
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_output.WriteLine ($"Testing {type.Name}");
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Application.Init (new FakeDriver ());
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var top = Application.Top;
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var vType = GetTypeInitializer (type, type.GetConstructor (Array.Empty<Type> ()));
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if (vType == null) {
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Application.Shutdown ();
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continue;
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}
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vType.X = 0;
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vType.Y = 0;
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vType.Width = 10;
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vType.Height = 1;
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var view = new View () {
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X = 0,
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Y = 1,
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Width = 10,
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Height = 1,
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CanFocus = true
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};
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var vTypeEnter = 0;
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var vTypeLeave = 0;
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var viewEnter = 0;
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var viewLeave = 0;
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vType.Enter += (s, e) => vTypeEnter++;
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vType.Leave += (s, e) => vTypeLeave++;
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view.Enter += (s, e) => viewEnter++;
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view.Leave += (s, e) => viewLeave++;
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top.Add (vType, view);
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Application.Begin (top);
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if (!vType.CanFocus || (vType is Toplevel && ((Toplevel)vType).Modal)) {
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Application.Shutdown ();
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continue;
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}
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if (vType is TextView) {
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top.NewKeyDownEvent (new (KeyCode.Tab | KeyCode.CtrlMask));
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} else {
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top.NewKeyDownEvent (new (KeyCode.Tab));
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}
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top.NewKeyDownEvent (new (KeyCode.Tab));
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Assert.Equal (2, vTypeEnter);
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Assert.Equal (1, vTypeLeave);
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Assert.Equal (1, viewEnter);
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Assert.Equal (1, viewLeave);
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Application.Shutdown ();
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}
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}
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//[Fact]
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//public void AllViews_HotKey_Works ()
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//{
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// foreach (var type in GetAllViewClasses ()) {
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// _output.WriteLine ($"Testing {type.Name}");
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// var view = GetTypeInitializer (type, type.GetConstructor (Array.Empty<Type> ()));
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// view.HotKeySpecifier = (Rune)'^';
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// view.Text = "^text";
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// Assert.Equal(Key.T, view.HotKey);
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// }
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//}
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public bool Constructors_FullTest (Type type)
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{
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foreach (var ctor in type.GetConstructors ()) {
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var view = GetTypeInitializer (type, ctor);
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if (view != null) {
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Assert.True (type.FullName == view.GetType ().FullName);
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}
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}
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return true;
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}
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private static View GetTypeInitializer (Type type, ConstructorInfo ctor)
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{
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View viewType = null;
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if (type.IsGenericType && type.IsTypeDefinition) {
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List<Type> gTypes = new List<Type> ();
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foreach (var args in type.GetGenericArguments ()) {
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gTypes.Add (typeof (object));
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}
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type = type.MakeGenericType (gTypes.ToArray ());
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Assert.IsType (type, (View)Activator.CreateInstance (type));
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} else {
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ParameterInfo [] paramsInfo = ctor.GetParameters ();
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Type paramType;
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List<object> pTypes = new List<object> ();
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if (type.IsGenericType) {
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foreach (var args in type.GetGenericArguments ()) {
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paramType = args.GetType ();
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if (args.Name == "T") {
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pTypes.Add (typeof (object));
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} else {
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AddArguments (paramType, pTypes);
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}
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}
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}
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foreach (var p in paramsInfo) {
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paramType = p.ParameterType;
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if (p.HasDefaultValue) {
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pTypes.Add (p.DefaultValue);
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} else {
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AddArguments (paramType, pTypes);
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}
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}
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if (type.IsGenericType && !type.IsTypeDefinition) {
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viewType = (View)Activator.CreateInstance (type);
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Assert.IsType (type, viewType);
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} else {
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viewType = (View)ctor.Invoke (pTypes.ToArray ());
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Assert.IsType (type, viewType);
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}
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}
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return viewType;
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}
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private static void AddArguments (Type paramType, List<object> pTypes)
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{
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if (paramType == typeof (Rect)) {
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pTypes.Add (Rect.Empty);
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} else if (paramType == typeof (string)) {
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pTypes.Add (string.Empty);
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} else if (paramType == typeof (int)) {
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pTypes.Add (0);
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} else if (paramType == typeof (bool)) {
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pTypes.Add (true);
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} else if (paramType.Name == "IList") {
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pTypes.Add (new List<object> ());
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} else if (paramType.Name == "View") {
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var top = new Toplevel ();
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var view = new View ();
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top.Add (view);
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pTypes.Add (view);
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} else if (paramType.Name == "View[]") {
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pTypes.Add (new View [] { });
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} else if (paramType.Name == "Stream") {
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pTypes.Add (new MemoryStream ());
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} else if (paramType.Name == "String") {
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pTypes.Add (string.Empty);
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} else if (paramType.Name == "TreeView`1[T]") {
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pTypes.Add (string.Empty);
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} else {
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pTypes.Add (null);
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}
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}
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public static List<Type> GetAllViewClasses ()
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{
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return typeof (View).Assembly.GetTypes ()
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.Where (myType => myType.IsClass && !myType.IsAbstract && myType.IsPublic && myType.IsSubclassOf (typeof (View)))
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.ToList ();
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}
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}
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