Files
Terminal.Gui/ReactiveExample
BDisp 1d2dc40c8a Fixes #2305. Improves the handling of escape sequence. (#2375)
* Changed ansi esc sequence used on exit.

* Changed ansi esc sequence used on exit.

* Improves HeightAsBuffer although currently only works on Windows.

* Fixes #2267. Toplevel.EnsureVisibleBounds throws an exception if border is null.

* Changing comment as requested.

* Fixes indentation.

* Seems not needed for now, maybe some update, comment for now.

* Renamed HeightAsBuffer to EnableConsoleScrolling and made it obsolete.

* Add comment on remarks for EnableConsoleScrolling.

* merged @bdisp's EnableConsoleScrolling PR

* Fixes buffer for Windows Terminal.

* Fixes issue in Windows Terminal on resizing causing some lines not be drawing after exceptions.

* merge #9

* merged #9

* use ESC [ ? 1047

* Tweaks with new esc codes

* Fixed curses driver to not nuke scroll buffer and to resize properly

* merge

* Cleand up netdriver escape codes

* fixed spaces->tabs

* fixed spaces->tabs

* fixed spaces->tabs

* fixed spaces->tabs

* fixed merge issue and  spaces->tabs

* fixed spaces->tabs

* fixed spaces->tabs

* fixed spaces->tabs

* fixed  build error

* removed old comments

* Resolving merge conflicts.

* Ensuring reset the EnableConsoleScrolling.

* Changing from HeightAsBuffer to EnableConsoleScrolling.

* Done requested changes.

* Reformatting.

* Rename to EscSeqReqStatus.

* Removing Console.Out.Flush ();

---------

Co-authored-by: Charlie Kindel <tig@users.noreply.github.com>
Co-authored-by: Tig Kindel <tig@kindel.com>
2023-02-25 15:30:44 -07:00
..
2020-10-01 13:47:47 +03:00
2020-10-01 13:42:21 +03:00
2020-10-01 18:14:20 +03:00

This is a sample app that shows how to use System.Reactive and ReactiveUI with Terminal.Gui. The app uses the MVVM architecture that may seem familiar to folks coming from WPF, Xamarin Forms, UWP, Avalonia, or Windows Forms. In this app, we implement the data bindings using ReactiveUI WhenAnyValue syntax and Pharmacist — a tool that converts all events in a NuGet package into observable wrappers.

Scheduling

In order to use reactive extensions scheduling, copy-paste the TerminalScheduler.cs file into your project, and add the following lines to the composition root of your Terminal.Gui application:

Application.Init ();
RxApp.MainThreadScheduler = TerminalScheduler.Default;
RxApp.TaskpoolScheduler = TaskPoolScheduler.Default;
Application.Run (new RootView (new RootViewModel ()));

From now on, you can use .ObserveOn(RxApp.MainThreadScheduler) to return to the main loop from a background thread. This is useful when you have a IObservable<TValue> updated from a background thread, and you wish to update the UI with TValues received from that observable.

Data Bindings

If you wish to implement OneWay data binding, then use the WhenAnyValue ReactiveUI extension method that listens to INotifyPropertyChanged events of the specified property, and converts that events into IObservable<TProperty>:

// 'usernameInput' is 'TextField' 
ViewModel
	.WhenAnyValue (x => x.Username)
	.BindTo (usernameInput, x => x.Text);

Note that your view model should implement INotifyPropertyChanged or inherit from a ReactiveObject. If you wish to implement OneWayToSource data binding, then install Pharmacist.MSBuild into your project and listen to e.g. TextChanged event of a TextField:

// 'usernameInput' is 'TextField'
usernameInput
	.Events () // The Events() extension is generated by Pharmacist.
	.TextChanged
	.Select (old => usernameInput.Text)
	.DistinctUntilChanged ()
	.BindTo (ViewModel, x => x.Username);

If you combine OneWay and OneWayToSource data bindings, you get TwoWay data binding. Also be sure to use the ustring type instead of the string type. Invoking commands should be as simple as this:

// 'clearButton' is 'Button'
clearButton
	.Events ()
	.Clicked
	.InvokeCommand (ViewModel, x => x.Clear);