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Terminal.Gui/Terminal.Gui/View/ViewContent.cs
2024-04-10 10:01:00 -04:00

346 lines
12 KiB
C#

using System.Diagnostics;
namespace Terminal.Gui;
/// <summary>
/// Settings for how scrolling the <see cref="View.Viewport"/> on the View's Content Area is handled.
/// </summary>
[Flags]
public enum ScrollSettings
{
/// <summary>
/// Default settings.
/// </summary>
Default = 0,
/// <summary>
/// If set, does not restrict vertical scrolling to <see cref="View.ContentSize"/>.<c>Height</c>.
/// </summary>
NoRestrictVertical = 1,
/// <summary>
/// If set, does not restrict horizontal scrolling to <see cref="View.ContentSize"/>.<c>Width</c>.
/// </summary>
NoRestrictHorizontal = 2,
/// <summary>
/// If set, does not restrict either vertical or horizontal scrolling to <see cref="View.ContentSize"/>.
/// </summary>
NoRestrict = NoRestrictVertical | NoRestrictHorizontal
}
public partial class View
{
#region Content Area
private Size _contentSize;
/// <summary>
/// Gets or sets the size of the View's content. If the value is <c>Size.Empty</c> the size of the content is
/// the same as the size of <see cref="Viewport"/>, and <c>Viewport.Location</c> will always be <c>0, 0</c>.
/// </summary>
/// <remarks>
/// <para>
/// If a positive size is provided, <see cref="Viewport"/> describes the portion of the content currently visible
/// to the view. This enables virtual scrolling.
/// </para>
/// <para>
/// Negative sizes are not supported.
/// </para>
/// </remarks>
public Size ContentSize
{
get => _contentSize == Size.Empty ? Viewport.Size : _contentSize;
set
{
if (value.Width < 0 || value.Height < 0)
{
throw new ArgumentException (@"ContentSize cannot be negative.", nameof (value));
}
if (value == _contentSize)
{
return;
}
_contentSize = value;
OnContentSizeChanged (new (_contentSize));
}
}
/// <summary>
/// Called when <see cref="ContentSize"/> changes. Invokes the <see cref="ContentSizeChanged"/> event.
/// </summary>
/// <param name="e"></param>
/// <returns></returns>
protected bool? OnContentSizeChanged (SizeChangedEventArgs e)
{
ContentSizeChanged?.Invoke (this, e);
if (e.Cancel != true)
{
SetNeedsDisplay ();
}
return e.Cancel;
}
/// <summary>
/// Event that is raised when the <see cref="ContentSize"/> changes.
/// </summary>
public event EventHandler<SizeChangedEventArgs> ContentSizeChanged;
/// <summary>
/// Converts a Content-relative location to a Screen-relative location.
/// </summary>
/// <param name="location">The Content-relative location.</param>
/// <returns>The Screen-relative location.</returns>
public Point ContentToScreen (in Point location)
{
// Subtract the ViewportOffsetFromFrame to get the Viewport-relative location.
Point viewportOffset = GetViewportOffsetFromFrame ();
Point contentRelativeToViewport = location;
contentRelativeToViewport.Offset (-Viewport.X, -Viewport.Y);
// Translate to Screen-Relative (our SuperView's Viewport-relative coordinates)
Rectangle screen = ViewportToScreen (new (contentRelativeToViewport, Size.Empty));
return screen.Location;
}
/// <summary>Converts a Screen-relative coordinate to a Content-relative coordinate.</summary>
/// <remarks>
/// Content-relative means relative to the top-left corner of the view's Content, which is
/// always at <c>0, 0</c>.
/// </remarks>
/// <param name="x">Column relative to the left side of the Content.</param>
/// <param name="y">Row relative to the top of the Content</param>
/// <returns>The coordinate relative to this view's Content.</returns>
public Point ScreenToContent (in Point location)
{
Point viewportOffset = GetViewportOffsetFromFrame ();
Point screen = ScreenToFrame (location.X, location.Y);
screen.Offset (Viewport.X - viewportOffset.X, Viewport.Y - viewportOffset.Y);
return screen;
}
#endregion Content Area
#region Viewport
/// <summary>
/// Gets or sets how scrolling the <see cref="View.Viewport"/> on the View's Content Area is handled.
/// </summary>
public ScrollSettings ScrollSettings { get; set; }
/// <summary>
/// The location of the viewport into the view's content (0,0) is the top-left corner of the content. The Content
/// area's size
/// is <see cref="ContentSize"/>.
/// </summary>
private Point _viewportLocation;
/// <summary>
/// Gets or sets the rectangle describing the portion of the View's content that is visible to the user.
/// The viewport Location is relative to the top-left corner of the inner rectangle of <see cref="Padding"/>.
/// If the viewport Size is the same as <see cref="ContentSize"/> the Location will be <c>0, 0</c>.
/// </summary>
/// <value>
/// The rectangle describing the location and size of the viewport into the View's virtual content, described by
/// <see cref="ContentSize"/>.
/// </value>
/// <remarks>
/// <para>
/// Positive values for the location indicate the visible area is offset into (down-and-right) the View's virtual
/// <see cref="ContentSize"/>. This enables virtual scrolling.
/// </para>
/// <para>
/// Negative values for the location indicate the visible area is offset above (up-and-left) the View's virtual
/// <see cref="ContentSize"/>. This enables virtual zoom.
/// </para>
/// <para>
/// The <see cref="ScrollSettings"/> property controls how scrolling is handled. If <see cref="ScrollSettings"/> is
/// </para>
/// <para>
/// If <see cref="LayoutStyle"/> is <see cref="LayoutStyle.Computed"/> the value of Viewport is indeterminate until
/// the view has been initialized ( <see cref="IsInitialized"/> is true) and <see cref="LayoutSubviews"/> has been
/// called.
/// </para>
/// <para>
/// Updates to the Viewport Size updates <see cref="Frame"/>, and has the same impact as updating the
/// <see cref="Frame"/>.
/// </para>
/// <para>
/// Altering the Viewport Size will eventually (when the view is next laid out) cause the
/// <see cref="LayoutSubview(View, Size)"/> and <see cref="OnDrawContent(Rectangle)"/> methods to be called.
/// </para>
/// </remarks>
public virtual Rectangle Viewport
{
get
{
#if DEBUG
if (LayoutStyle == LayoutStyle.Computed && !IsInitialized)
{
Debug.WriteLine (
$"WARNING: Viewport is being accessed before the View has been initialized. This is likely a bug in {this}"
);
}
#endif // DEBUG
if (Margin is null || Border is null || Padding is null)
{
// CreateAdornments has not been called yet.
return new (_viewportLocation, Frame.Size);
}
Thickness thickness = GetAdornmentsThickness ();
return new (
_viewportLocation,
new (
Math.Max (0, Frame.Size.Width - thickness.Horizontal),
Math.Max (0, Frame.Size.Height - thickness.Vertical)
));
}
set
{
if (!ScrollSettings.HasFlag (ScrollSettings.NoRestrictVertical))
{
if (value.Y + Viewport.Height > ContentSize.Height)
{
value.Y = ContentSize.Height - Viewport.Height;
}
if (value.Y < 0)
{
value.Y = 0;
}
}
if (!ScrollSettings.HasFlag (ScrollSettings.NoRestrictHorizontal))
{
if (value.X + Viewport.Width > ContentSize.Width)
{
value.X = ContentSize.Width - Viewport.Width;
}
if (value.X < 0)
{
value.X = 0;
}
}
Thickness thickness = GetAdornmentsThickness ();
Size newSize = new (
value.Size.Width + thickness.Horizontal,
value.Size.Height + thickness.Vertical);
if (newSize == Frame.Size)
{
// The change is not changing the Frame, so we don't need to update it.
// Just call SetNeedsLayout to update the layout.
if (_viewportLocation != value.Location)
{
_viewportLocation = value.Location;
SetNeedsLayout ();
}
return;
}
_viewportLocation = value.Location;
// Update the Frame because we made it bigger or smaller which impacts subviews.
Frame = Frame with
{
Size = newSize
};
}
}
/// <summary>
/// Converts a <see cref="Viewport"/>-relative location to a screen-relative location.
/// </summary>
/// <remarks>
/// Viewport-relative means relative to the top-left corner of the inner rectangle of the <see cref="Padding"/>.
/// </remarks>
public Rectangle ViewportToScreen (in Rectangle location)
{
// Translate bounds to Frame (our SuperView's Viewport-relative coordinates)
Rectangle screen = FrameToScreen ();
Point viewportOffset = GetViewportOffsetFromFrame ();
screen.Offset (viewportOffset.X + location.X, viewportOffset.Y + location.Y);
return new (screen.Location, location.Size);
}
/// <summary>Converts a screen-relative coordinate to a Viewport-relative coordinate.</summary>
/// <returns>The coordinate relative to this view's <see cref="Viewport"/>.</returns>
/// <remarks>
/// Viewport-relative means relative to the top-left corner of the inner rectangle of the <see cref="Padding"/>.
/// </remarks>
/// <param name="x">Column relative to the left side of the Viewport.</param>
/// <param name="y">Row relative to the top of the Viewport</param>
public Point ScreenToViewport (int x, int y)
{
Point viewportOffset = GetViewportOffsetFromFrame ();
Point screen = ScreenToFrame (x, y);
screen.Offset (-viewportOffset.X, -viewportOffset.Y);
return screen;
}
/// <summary>
/// Helper to get the X and Y offset of the Viewport from the Frame. This is the sum of the Left and Top properties
/// of <see cref="Margin"/>, <see cref="Border"/> and <see cref="Padding"/>.
/// </summary>
public Point GetViewportOffsetFromFrame () { return Padding is null ? Point.Empty : Padding.Thickness.GetInside (Padding.Frame).Location; }
/// <summary>
/// Scrolls the view vertically by the specified number of rows.
/// </summary>
/// <remarks>
/// <para>
/// </para>
/// </remarks>
/// <param name="rows"></param>
/// <returns><see langword="true"/> if the <see cref="Viewport"/> was changed.</returns>
public bool? ScrollVertical (int rows)
{
if (ContentSize == Size.Empty || ContentSize == Viewport.Size)
{
return false;
}
Viewport = Viewport with { Y = Viewport.Y + rows };
return true;
}
/// <summary>
/// Scrolls the view horizontally by the specified number of columns.
/// </summary>
/// <remarks>
/// <para>
/// </para>
/// </remarks>
/// <param name="cols"></param>
/// <returns><see langword="true"/> if the <see cref="Viewport"/> was changed.</returns>
public bool? ScrollHorizontal (int cols)
{
if (ContentSize == Size.Empty || ContentSize == Viewport.Size)
{
return false;
}
Viewport = Viewport with { X = Viewport.X + cols };
return true;
}
#endregion Viewport
}