mirror of
https://github.com/gui-cs/Terminal.Gui.git
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225 lines
5.6 KiB
C#
225 lines
5.6 KiB
C#
#nullable enable
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using System.Text;
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/// <summary>
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/// Minimal mock <see cref="IConsoleDriver"/> implementation for parallelizable unit tests.
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/// This is a lightweight stub that provides just enough driver functionality for tests that need
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/// to set driver properties but don't need full Application initialization or I/O simulation.
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/// </summary>
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/// <remarks>
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/// <para>
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/// <strong>Purpose:</strong> This mock is specifically designed for tests in the
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/// UnitTestsParallelizable project that need to test view behavior in isolation without
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/// the overhead of full driver initialization. It's intentionally minimal and thread-safe.
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/// </para>
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/// <para>
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/// <strong>Not a replacement for FakeDriver:</strong> For tests that need full Application
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/// initialization, event firing, input simulation, or output verification, use
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/// <see cref="FakeDriver"/> in the UnitTests project with <see cref="AutoInitShutdownAttribute"/>.
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/// </para>
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/// <para>
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/// <strong>Thread Safety:</strong> Each test creates its own instance, making it safe for
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/// parallel test execution.
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/// </para>
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/// </remarks>
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internal class MockConsoleDriver : IConsoleDriver
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{
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public event EventHandler<Attribute>? AttributeSet;
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private IClipboard? _clipboard;
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private Rectangle _screen;
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private Region? _clip;
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private int _col;
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private int _cols;
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private Cell [,]? _contents;
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private int _left;
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private int _row;
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private int _rows;
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private int _top;
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private bool _supportsTrueColor;
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private bool _force16Colors;
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private Attribute _currentAttribute;
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/// <inheritdoc />
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public IClipboard? Clipboard => _clipboard;
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/// <inheritdoc />
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public Rectangle Screen => _screen;
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/// <inheritdoc />
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public Region? Clip
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{
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get => _clip;
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set => _clip = value;
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}
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/// <inheritdoc />
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public int Col => _col;
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/// <inheritdoc />
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public int Cols
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{
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get => _cols;
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set => _cols = value;
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}
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/// <inheritdoc />
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public Cell [,]? Contents
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{
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get => _contents;
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set => _contents = value;
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}
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/// <inheritdoc />
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public int Left
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{
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get => _left;
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set => _left = value;
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}
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/// <inheritdoc />
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public int Row => _row;
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/// <inheritdoc />
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public int Rows
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{
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get => _rows;
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set => _rows = value;
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}
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/// <inheritdoc />
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public int Top
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{
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get => _top;
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set => _top = value;
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}
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/// <inheritdoc />
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public bool SupportsTrueColor => _supportsTrueColor;
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/// <inheritdoc />
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public bool Force16Colors
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{
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get => _force16Colors;
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set => _force16Colors = value;
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}
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/// <inheritdoc />
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public Attribute CurrentAttribute
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{
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get => _currentAttribute;
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set => _currentAttribute = value;
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}
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/// <inheritdoc />
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public string GetVersionInfo () { return string.Empty; }
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/// <inheritdoc />
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public void WriteRaw (string ansi) { }
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/// <inheritdoc />
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public bool IsRuneSupported (Rune rune) { return true; }
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/// <inheritdoc />
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public bool IsValidLocation (Rune rune, int col, int row) { return true; }
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/// <inheritdoc />
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public void Move (int col, int row)
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{
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_col = col;
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_row = row;
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}
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/// <inheritdoc />
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public void AddRune (Rune rune) { }
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/// <inheritdoc />
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public void AddRune (char c) { }
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/// <inheritdoc />
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public void AddStr (string str) { }
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/// <inheritdoc />
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public void ClearContents () { }
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/// <inheritdoc />
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public event EventHandler<EventArgs>? ClearedContents;
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/// <inheritdoc />
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public void FillRect (Rectangle rect, Rune rune = default) { }
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/// <inheritdoc />
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public void FillRect (Rectangle rect, char c) { }
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/// <inheritdoc />
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public bool GetCursorVisibility (out CursorVisibility visibility)
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{
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visibility = CursorVisibility.Invisible;
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return false;
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}
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/// <inheritdoc />
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public void Refresh () { }
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/// <inheritdoc />
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public bool SetCursorVisibility (CursorVisibility visibility) { throw new NotImplementedException (); }
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/// <inheritdoc />
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public event EventHandler<SizeChangedEventArgs>? SizeChanged;
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/// <inheritdoc />
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public void Suspend () { }
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/// <inheritdoc />
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public void UpdateCursor () {}
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/// <inheritdoc />
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public void Init () { }
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/// <inheritdoc />
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public void End () { }
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/// <inheritdoc />
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/// <inheritdoc />
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public Attribute SetAttribute (Attribute c)
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{
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Attribute oldAttribute = _currentAttribute;
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_currentAttribute = c;
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AttributeSet?.Invoke (this, c);
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return oldAttribute;
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}
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/// <inheritdoc />
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public Attribute GetAttribute ()
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{
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return _currentAttribute;
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}
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/// <inheritdoc />
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public Attribute MakeColor (in Color foreground, in Color background) { throw new NotImplementedException (); }
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/// <inheritdoc />
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public event EventHandler<MouseEventArgs>? MouseEvent;
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/// <inheritdoc />
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public event EventHandler<Key>? KeyDown;
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/// <inheritdoc />
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public event EventHandler<Key>? KeyUp;
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/// <inheritdoc />
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public void SendKeys (char keyChar, ConsoleKey key, bool shift, bool alt, bool ctrl) { throw new NotImplementedException (); }
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/// <inheritdoc />
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public void QueueAnsiRequest (AnsiEscapeSequenceRequest request) { throw new NotImplementedException (); }
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/// <inheritdoc />
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public AnsiRequestScheduler GetRequestScheduler () { throw new NotImplementedException (); }
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}
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