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https://github.com/gui-cs/Terminal.Gui.git
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* Initial plan * Refactor Application.Mouse - Create IMouse interface and Mouse implementation Co-authored-by: tig <585482+tig@users.noreply.github.com> * Add enhanced documentation for Application.Mouse property Co-authored-by: tig <585482+tig@users.noreply.github.com> * Add parallelizable unit tests for IMouse interface Co-authored-by: tig <585482+tig@users.noreply.github.com> * Refactor Application.Mouse for decoupling and parallelism Co-authored-by: tig <585482+tig@users.noreply.github.com> * Move HandleMouseGrab method to IMouseGrabHandler interface Co-authored-by: tig <585482+tig@users.noreply.github.com> * Add parallelizable tests for IMouse and IMouseGrabHandler interfaces Co-authored-by: tig <585482+tig@users.noreply.github.com> * Add MouseEventRoutingTests - 27 parallelizable tests for View mouse event handling Co-authored-by: tig <585482+tig@users.noreply.github.com> * Fix terminology: Replace parent/child with superView/subView in MouseEventRoutingTests Co-authored-by: tig <585482+tig@users.noreply.github.com> * Fix coding standards: Use explicit types and target-typed new() in test files Co-authored-by: tig <585482+tig@users.noreply.github.com> * Update coding standards documentation with explicit var and target-typed new() guidance Co-authored-by: tig <585482+tig@users.noreply.github.com> * Refactor Application classes and improve maintainability Refactored `Sixel` property to be immutable, enhancing thread safety. Cleaned up `ApplicationImpl` by removing redundant fields, restructuring methods (`CreateDriver`, `CreateSubcomponents`), and improving exception handling. Updated `Run<T>` and `Shutdown` methods for consistency. Standardized logging/debugging messages and fixed formatting issues. Reorganized `IApplication` interface, added detailed XML documentation, and grouped related methods logically. Performed general code cleanup, including fixing typos, improving readability, and removing legacy/unnecessary code to reduce technical debt. * Code cleanup * Remove unreferenced LayoutAndDraw method from ApplicationImpl * Code cleanup and TODOs - Updated namespaces to reflect the new structure. - Added `Driver`, `Force16Colors`, and `ForceDriver` properties. - Introduced `Sixel` collection for sixel image management. - Added lifecycle methods: `GetDriverTypes`, `Shutdown`, and events. - Refactored `Init` to support legacy and modern drivers. - Improved driver event handling and screen abstraction. - Updated `Run` method to align with the application lifecycle. - Simplified `IConsoleDriver` documentation. - Removed redundant methods and improved code readability. * Refactor LayoutAndDraw logic for better encapsulation Refactored `Application.Run` to delegate `LayoutAndDraw` to `ApplicationImpl.Instance.LayoutAndDraw`, improving separation of concerns. Renamed `forceDraw` to `forceRedraw` for clarity and moved `LayoutAndDraw` implementation to `ApplicationImpl`. Added a new `LayoutAndDraw` method in `ApplicationImpl` to handle layout and drawing, including managing `TopLevels`, handling active popovers, and refreshing the screen. Updated the `IApplication` interface to reflect the new method and improved its documentation. Implemented `RequestStop` in `ApplicationImpl` and fixed formatting inconsistencies in `Run<T>`. Added TODOs for future refactoring to encapsulate `Top` and `TopLevels` into an `IViewHierarchy` and move certain properties to `IApplication`. * Refactor ApplicationImpl to enhance mouse and keyboard support Added a new `Mouse` property to the `ApplicationImpl` class, replacing its previous declaration, to improve mouse functionality. Updated `MouseGrabHandler` to initialize with a default instance of `MouseGrabHandler`. Added comments to ensure the preservation of existing keyboard settings (`QuitKey`, `ArrangeKey`, `NextTabKey`) for backward compatibility. These changes enhance clarity, functionality, and maintainability of the class. * Merge IMouseGrabHandler into IMouse - consolidate mouse handling into single interface Co-authored-by: tig <585482+tig@users.noreply.github.com> * Rename Mouse to MouseImpl and Keyboard to KeyboardImpl for consistency Co-authored-by: tig <585482+tig@users.noreply.github.com> --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: tig <585482+tig@users.noreply.github.com> Co-authored-by: Tig <tig@users.noreply.github.com>
686 lines
23 KiB
C#
686 lines
23 KiB
C#
using Moq;
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using UnitTests;
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namespace UnitTests.ViewMouseTests;
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[Trait ("Category", "Input")]
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public class MouseTests : TestsAllViews
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{
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// TODO: Add more tests that ensure the above test works with positive adornments
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// Test drag to move
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[Theory]
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[InlineData (0, 0, 0, 0, false)]
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[InlineData (0, 0, 0, 4, false)]
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[InlineData (1, 0, 0, 4, false)]
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[InlineData (0, 1, 0, 4, true)]
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[InlineData (0, 0, 1, 4, false)]
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[InlineData (1, 1, 0, 3, false)]
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[InlineData (1, 1, 0, 4, false)]
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[InlineData (1, 1, 0, 5, true)]
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[InlineData (1, 1, 0, 6, false)]
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[InlineData (1, 1, 0, 11, false)]
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[InlineData (1, 1, 0, 12, true)]
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[InlineData (1, 1, 0, 13, false)]
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[InlineData (1, 1, 0, 14, false)]
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[AutoInitShutdown]
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public void ButtonPressed_In_Border_Starts_Drag (int marginThickness, int borderThickness, int paddingThickness, int xy, bool expectedMoved)
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{
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var testView = new View
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{
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CanFocus = true,
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X = 4,
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Y = 4,
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Width = 10,
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Height = 10,
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Arrangement = ViewArrangement.Movable
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};
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testView.Margin.Thickness = new (marginThickness);
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testView.Border.Thickness = new (borderThickness);
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testView.Padding.Thickness = new (paddingThickness);
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var top = new Toplevel ();
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top.Add (testView);
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RunState rs = Application.Begin (top);
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Assert.Equal (4, testView.Frame.X);
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Assert.Equal (new (4, 4), testView.Frame.Location);
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Application.RaiseMouseEvent (new () { ScreenPosition = new (xy, xy), Flags = MouseFlags.Button1Pressed });
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Application.RaiseMouseEvent (new () { ScreenPosition = new (xy + 1, xy + 1), Flags = MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition });
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AutoInitShutdownAttribute.RunIteration ();
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Assert.Equal (expectedMoved, new Point (5, 5) == testView.Frame.Location);
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top.Dispose ();
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}
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[Theory]
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[InlineData (MouseFlags.Button1Pressed, MouseFlags.Button1Released, MouseFlags.Button1Clicked)]
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[InlineData (MouseFlags.Button2Pressed, MouseFlags.Button2Released, MouseFlags.Button2Clicked)]
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[InlineData (MouseFlags.Button3Pressed, MouseFlags.Button3Released, MouseFlags.Button3Clicked)]
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[InlineData (MouseFlags.Button4Pressed, MouseFlags.Button4Released, MouseFlags.Button4Clicked)]
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public void WantContinuousButtonPressed_False_Button_Press_Release_DoesNotClick (MouseFlags pressed, MouseFlags released, MouseFlags clicked)
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{
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var me = new MouseEventArgs ();
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var view = new View
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{
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Width = 1,
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Height = 1,
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WantContinuousButtonPressed = false
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};
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var clickedCount = 0;
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view.MouseClick += (s, e) => clickedCount++;
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me.Flags = pressed;
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view.NewMouseEvent (me);
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Assert.Equal (0, clickedCount);
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me.Handled = false;
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me.Flags = pressed;
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view.NewMouseEvent (me);
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Assert.Equal (0, clickedCount);
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me.Handled = false;
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me.Flags = released;
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view.NewMouseEvent (me);
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Assert.Equal (0, clickedCount);
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me.Handled = false;
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me.Flags = clicked;
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view.NewMouseEvent (me);
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Assert.Equal (1, clickedCount);
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view.Dispose ();
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// Button1Pressed, Button1Released cause Application.Mouse.MouseGrabView to be set
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Application.ResetState (true);
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}
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[Theory]
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[InlineData (MouseFlags.Button1Clicked)]
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[InlineData (MouseFlags.Button2Clicked)]
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[InlineData (MouseFlags.Button3Clicked)]
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[InlineData (MouseFlags.Button4Clicked)]
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public void WantContinuousButtonPressed_True_Button_Clicked_Raises_MouseClick (MouseFlags clicked)
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{
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var me = new MouseEventArgs ();
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var view = new View
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{
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Width = 1,
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Height = 1,
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WantContinuousButtonPressed = true
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};
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var clickedCount = 0;
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view.MouseClick += (s, e) => clickedCount++;
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me.Flags = clicked;
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view.NewMouseEvent (me);
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Assert.Equal (1, clickedCount);
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view.Dispose ();
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// Button1Pressed, Button1Released cause Application.Mouse.MouseGrabView to be set
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Application.ResetState (true);
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}
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[Theory]
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[InlineData (MouseFlags.Button1Clicked)]
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[InlineData (MouseFlags.Button2Clicked)]
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[InlineData (MouseFlags.Button3Clicked)]
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[InlineData (MouseFlags.Button4Clicked)]
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public void WantContinuousButtonPressed_True_Button_Clicked_Raises_Selecting (MouseFlags clicked)
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{
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var me = new MouseEventArgs ();
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var view = new View
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{
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Width = 1,
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Height = 1,
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WantContinuousButtonPressed = true
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};
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var selectingCount = 0;
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view.Selecting += (s, e) => selectingCount++;
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me.Flags = clicked;
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view.NewMouseEvent (me);
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Assert.Equal (1, selectingCount);
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view.Dispose ();
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// Button1Pressed, Button1Released cause Application.Mouse.MouseGrabView to be set
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Application.ResetState (true);
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}
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[Theory]
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[InlineData (MouseFlags.Button1Pressed, MouseFlags.Button1Released)]
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[InlineData (MouseFlags.Button2Pressed, MouseFlags.Button2Released)]
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[InlineData (MouseFlags.Button3Pressed, MouseFlags.Button3Released)]
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[InlineData (MouseFlags.Button4Pressed, MouseFlags.Button4Released)]
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public void WantContinuousButtonPressed_True_And_WantMousePositionReports_True_Button_Press_Release_Clicks (MouseFlags pressed, MouseFlags released)
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{
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var me = new MouseEventArgs ();
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var view = new View
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{
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Width = 1,
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Height = 1,
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WantContinuousButtonPressed = true,
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WantMousePositionReports = true
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};
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// Setup components for mouse held down
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var timed = new TimedEvents ();
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var grab = new MouseGrabHandler ();
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view.MouseHeldDown = new MouseHeldDown (view, timed, grab);
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// Register callback for what to do when the mouse is held down
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var clickedCount = 0;
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view.MouseHeldDown.MouseIsHeldDownTick += (_, _) => clickedCount++;
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// Mouse is currently not held down so should be no timers running
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Assert.Empty(timed.Timeouts);
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// When mouse is held down
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me.Flags = pressed;
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view.NewMouseEvent (me);
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Assert.Equal (0, clickedCount);
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me.Handled = false;
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// A timer should begin
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var t = Assert.Single (timed.Timeouts);
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// Invoke the timer
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t.Value.Callback.Invoke ();
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// Event should have been raised
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Assert.Equal (1, clickedCount);
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Assert.NotEmpty(timed.Timeouts);
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// When mouse is released
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me.Flags = released;
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view.NewMouseEvent (me);
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// timer should stop
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Assert.Empty (timed.Timeouts);
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Assert.Equal (1, clickedCount);
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view.Dispose ();
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}
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[Theory]
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[InlineData (MouseFlags.Button1Pressed, MouseFlags.Button1Released, MouseFlags.Button1Clicked)]
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[InlineData (MouseFlags.Button2Pressed, MouseFlags.Button2Released, MouseFlags.Button2Clicked)]
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[InlineData (MouseFlags.Button3Pressed, MouseFlags.Button3Released, MouseFlags.Button3Clicked)]
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[InlineData (MouseFlags.Button4Pressed, MouseFlags.Button4Released, MouseFlags.Button4Clicked)]
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public void WantContinuousButtonPressed_True_And_WantMousePositionReports_True_Button_Press_Release_Clicks_Repeatedly (
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MouseFlags pressed,
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MouseFlags released,
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MouseFlags clicked
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)
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{
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var me = new MouseEventArgs ();
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var view = new View
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{
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Width = 1,
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Height = 1,
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WantContinuousButtonPressed = true,
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WantMousePositionReports = true
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};
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// Setup components for mouse held down
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var timed = new TimedEvents ();
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var grab = new MouseGrabHandler ();
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view.MouseHeldDown = new MouseHeldDown (view, timed, grab);
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// Register callback for what to do when the mouse is held down
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var clickedCount = 0;
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view.MouseHeldDown.MouseIsHeldDownTick += (_, _) => clickedCount++;
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Assert.Empty (timed.Timeouts);
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me.Flags = pressed;
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view.NewMouseEvent (me);
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Assert.Equal (0, clickedCount);
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me.Handled = false;
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Assert.NotEmpty(timed.Timeouts);
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Assert.Single (timed.Timeouts).Value.Callback.Invoke ();
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me.Flags = pressed;
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view.NewMouseEvent (me);
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Assert.Equal (1, clickedCount);
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me.Handled = false;
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Assert.NotEmpty (timed.Timeouts);
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me.Flags = released;
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view.NewMouseEvent (me);
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Assert.Equal (1, clickedCount);
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me.Handled = false;
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Assert.Empty (timed.Timeouts);
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me.Flags = clicked;
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view.NewMouseEvent (me);
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Assert.Equal (1, clickedCount);
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view.Dispose ();
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}
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[Fact]
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public void WantContinuousButtonPressed_True_And_WantMousePositionReports_True_Move_InViewport_OutOfViewport_Keeps_Counting ()
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{
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var me = new MouseEventArgs ();
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var view = new View
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{
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Width = 1,
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Height = 1,
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WantContinuousButtonPressed = true,
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WantMousePositionReports = true
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};
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// Setup components for mouse held down
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var timed = new TimedEvents ();
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var grab = new MouseGrabHandler ();
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view.MouseHeldDown = new MouseHeldDown (view, timed, grab);
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// Register callback for what to do when the mouse is held down
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var clickedCount = 0;
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view.MouseHeldDown.MouseIsHeldDownTick += (_, _) => clickedCount++;
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// Start in Viewport
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me.Flags = MouseFlags.Button1Pressed;
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me.Position = me.Position with { X = 0 };
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view.NewMouseEvent (me);
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Assert.Equal (0, clickedCount);
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me.Handled = false;
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// Mouse is held down so timer should be ticking
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Assert.NotEmpty (timed.Timeouts);
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Assert.Equal (clickedCount,0);
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// Don't wait, just force it to expire
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Assert.Single (timed.Timeouts).Value.Callback.Invoke ();
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Assert.Equal (clickedCount, 1);
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// Move out of Viewport
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me.Flags = MouseFlags.Button1Pressed;
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me.Position = me.Position with { X = 1 };
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view.NewMouseEvent (me);
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Assert.Single (timed.Timeouts).Value.Callback.Invoke ();
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Assert.Equal (clickedCount, 2);
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me.Handled = false;
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// Move into Viewport
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me.Flags = MouseFlags.Button1Pressed;
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me.Position = me.Position with { X = 0 };
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view.NewMouseEvent (me);
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Assert.NotEmpty (timed.Timeouts);
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Assert.Equal (2, clickedCount);
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me.Handled = false;
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// Stay in Viewport
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me.Flags = MouseFlags.Button1Pressed;
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me.Position = me.Position with { X = 0 };
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view.NewMouseEvent (me);
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Assert.Single (timed.Timeouts).Value.Callback.Invoke ();
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Assert.Equal (3, clickedCount);
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me.Handled = false;
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view.Dispose ();
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}
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//[Theory]
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//[InlineData (true, MouseState.None, 0, 0, 0, 0)]
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//[InlineData (true, MouseState.In, 0, 0, 0, 0)]
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//[InlineData (true, MouseState.Pressed, 0, 0, 1, 0)]
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//[InlineData (true, MouseState.PressedOutside, 0, 0, 0, 1)]
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//public void MouseState_Button1_Pressed_Then_Released_Outside (bool inViewport, MouseState highlightFlags, int noneCount, int expectedInCount, int expectedPressedCount, int expectedPressedOutsideCount)
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//{
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// var testView = new MouseEventTestView
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// {
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// HighlightStates = highlightFlags
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// };
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// Assert.Equal (0, testView.MouseStateInCount);
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// Assert.Equal (0, testView.MouseStatePressedCount);
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// Assert.Equal (0, testView.MouseStatePressedOutsideCount);
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// Assert.Equal (0, testView.MouseStateNoneCount);
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// testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed, Position = new (inViewport ? 0 : 1, 0) });
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// Assert.Equal (expectedInCount, testView.MouseStateInCount);
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// Assert.Equal (expectedPressedCount, testView.MouseStatePressedCount);
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// Assert.Equal (expectedPressedOutsideCount, testView.MouseStatePressedOutsideCount);
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// Assert.Equal (noneCount, testView.MouseStateNoneCount);
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// testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Released, Position = new (inViewport ? 0 : 1, 0) });
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// Assert.Equal (expectedInCount, testView.MouseStateInCount);
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// Assert.Equal (expectedPressedCount, testView.MouseStatePressedCount);
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// Assert.Equal (expectedPressedOutsideCount, testView.MouseStatePressedOutsideCount);
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// Assert.Equal (noneCount, testView.MouseStateNoneCount);
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// testView.Dispose ();
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// // Button1Pressed, Button1Released cause Application.Mouse.MouseGrabView to be set
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// Application.ResetState (true);
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//}
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// TODO: Add tests for each combination of HighlightFlags
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[Theory]
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[InlineData (0)]
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[InlineData (1)]
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[InlineData (10)]
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public void MouseState_None_Button1_Pressed_Move_No_Changes (int x)
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{
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var testView = new MouseEventTestView
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{
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HighlightStates = MouseState.None
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};
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bool inViewport = testView.Viewport.Contains (x, 0);
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// Start at 0,0 ; in viewport
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testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed });
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Assert.Equal (0, testView.MouseStateInCount);
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Assert.Equal (0, testView.MouseStatePressedCount);
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Assert.Equal (0, testView.MouseStatePressedOutsideCount);
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Assert.Equal (0, testView.MouseStateNoneCount);
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// Move to x,0
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testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed, Position = new (x, 0) });
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if (inViewport)
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{
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Assert.Equal (0, testView.MouseStateInCount);
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Assert.Equal (0, testView.MouseStatePressedCount);
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Assert.Equal (0, testView.MouseStatePressedOutsideCount);
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Assert.Equal (0, testView.MouseStateNoneCount);
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}
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else
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{
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Assert.Equal (0, testView.MouseStateInCount);
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Assert.Equal (0, testView.MouseStatePressedCount);
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Assert.Equal (0, testView.MouseStatePressedOutsideCount);
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Assert.Equal (0, testView.MouseStateNoneCount);
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}
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// Move backto 0,0 ; in viewport
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testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed });
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if (inViewport)
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{
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Assert.Equal (0, testView.MouseStateInCount);
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Assert.Equal (0, testView.MouseStatePressedCount);
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Assert.Equal (0, testView.MouseStatePressedOutsideCount);
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Assert.Equal (0, testView.MouseStateNoneCount);
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}
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else
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{
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Assert.Equal (0, testView.MouseStateInCount);
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Assert.Equal (0, testView.MouseStatePressedCount);
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Assert.Equal (0, testView.MouseStatePressedOutsideCount);
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Assert.Equal (0, testView.MouseStateNoneCount);
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}
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testView.Dispose ();
|
|
|
|
// Button1Pressed, Button1Released cause Application.Mouse.MouseGrabView to be set
|
|
Application.ResetState (true);
|
|
}
|
|
|
|
[Theory]
|
|
[InlineData (0)]
|
|
[InlineData (1)]
|
|
[InlineData (10)]
|
|
public void MouseState_Pressed_Button1_Pressed_Move_Keeps_Pressed (int x)
|
|
{
|
|
var testView = new MouseEventTestView
|
|
{
|
|
HighlightStates = MouseState.Pressed
|
|
};
|
|
|
|
bool inViewport = testView.Viewport.Contains (x, 0);
|
|
|
|
// Start at 0,0 ; in viewport
|
|
testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed });
|
|
Assert.Equal (0, testView.MouseStateInCount);
|
|
Assert.Equal (1, testView.MouseStatePressedCount);
|
|
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
|
|
Assert.Equal (0, testView.MouseStateNoneCount);
|
|
|
|
// Move to x,0
|
|
testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed, Position = new (x, 0) });
|
|
|
|
if (inViewport)
|
|
{
|
|
Assert.Equal (0, testView.MouseStateInCount);
|
|
Assert.Equal (1, testView.MouseStatePressedCount);
|
|
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
|
|
Assert.Equal (0, testView.MouseStateNoneCount);
|
|
}
|
|
else
|
|
{
|
|
Assert.Equal (0, testView.MouseStateInCount);
|
|
Assert.Equal (1, testView.MouseStatePressedCount);
|
|
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
|
|
Assert.Equal (0, testView.MouseStateNoneCount);
|
|
}
|
|
|
|
// Move backto 0,0 ; in viewport
|
|
testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed });
|
|
|
|
if (inViewport)
|
|
{
|
|
Assert.Equal (0, testView.MouseStateInCount);
|
|
Assert.Equal (1, testView.MouseStatePressedCount);
|
|
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
|
|
Assert.Equal (0, testView.MouseStateNoneCount);
|
|
}
|
|
else
|
|
{
|
|
Assert.Equal (0, testView.MouseStateInCount);
|
|
Assert.Equal (1, testView.MouseStatePressedCount);
|
|
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
|
|
Assert.Equal (0, testView.MouseStateNoneCount);
|
|
}
|
|
|
|
testView.Dispose ();
|
|
|
|
// Button1Pressed, Button1Released cause Application.Mouse.MouseGrabView to be set
|
|
Application.ResetState (true);
|
|
}
|
|
|
|
[Theory]
|
|
[InlineData (0)]
|
|
[InlineData (1)]
|
|
[InlineData (10)]
|
|
public void MouseState_PressedOutside_Button1_Pressed_Move_Raises_PressedOutside (int x)
|
|
{
|
|
var testView = new MouseEventTestView
|
|
{
|
|
HighlightStates = MouseState.PressedOutside,
|
|
WantContinuousButtonPressed = false
|
|
};
|
|
|
|
bool inViewport = testView.Viewport.Contains (x, 0);
|
|
|
|
// Start at 0,0 ; in viewport
|
|
testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed });
|
|
Assert.Equal (0, testView.MouseStateInCount);
|
|
Assert.Equal (0, testView.MouseStatePressedCount);
|
|
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
|
|
Assert.Equal (0, testView.MouseStateNoneCount);
|
|
|
|
// Move to x,0
|
|
testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed, Position = new (x, 0) });
|
|
|
|
if (inViewport)
|
|
{
|
|
Assert.Equal (0, testView.MouseStateInCount);
|
|
Assert.Equal (0, testView.MouseStatePressedCount);
|
|
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
|
|
Assert.Equal (0, testView.MouseStateNoneCount);
|
|
}
|
|
else
|
|
{
|
|
Assert.Equal (0, testView.MouseStateInCount);
|
|
Assert.Equal (0, testView.MouseStatePressedCount);
|
|
Assert.Equal (1, testView.MouseStatePressedOutsideCount);
|
|
Assert.Equal (0, testView.MouseStateNoneCount);
|
|
}
|
|
|
|
// Move backto 0,0 ; in viewport
|
|
testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed });
|
|
|
|
if (inViewport)
|
|
{
|
|
Assert.Equal (0, testView.MouseStateInCount);
|
|
Assert.Equal (0, testView.MouseStatePressedCount);
|
|
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
|
|
Assert.Equal (0, testView.MouseStateNoneCount);
|
|
}
|
|
else
|
|
{
|
|
Assert.Equal (0, testView.MouseStateInCount);
|
|
Assert.Equal (0, testView.MouseStatePressedCount);
|
|
Assert.Equal (1, testView.MouseStatePressedOutsideCount);
|
|
Assert.Equal (1, testView.MouseStateNoneCount);
|
|
}
|
|
|
|
testView.Dispose ();
|
|
|
|
// Button1Pressed, Button1Released cause Application.Mouse.MouseGrabView to be set
|
|
Application.ResetState (true);
|
|
}
|
|
|
|
|
|
[Theory]
|
|
[InlineData (0)]
|
|
[InlineData (1)]
|
|
[InlineData (10)]
|
|
public void MouseState_PressedOutside_Button1_Pressed_Move_Raises_PressedOutside_WantContinuousButtonPressed (int x)
|
|
{
|
|
var testView = new MouseEventTestView
|
|
{
|
|
HighlightStates = MouseState.PressedOutside,
|
|
WantContinuousButtonPressed = true
|
|
};
|
|
|
|
bool inViewport = testView.Viewport.Contains (x, 0);
|
|
|
|
// Start at 0,0 ; in viewport
|
|
testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed });
|
|
Assert.Equal (0, testView.MouseStateInCount);
|
|
Assert.Equal (0, testView.MouseStatePressedCount);
|
|
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
|
|
Assert.Equal (0, testView.MouseStateNoneCount);
|
|
|
|
// Move to x,0
|
|
testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed, Position = new (x, 0) });
|
|
|
|
if (inViewport)
|
|
{
|
|
Assert.Equal (0, testView.MouseStateInCount);
|
|
Assert.Equal (0, testView.MouseStatePressedCount);
|
|
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
|
|
Assert.Equal (0, testView.MouseStateNoneCount);
|
|
}
|
|
else
|
|
{
|
|
Assert.Equal (0, testView.MouseStateInCount);
|
|
Assert.Equal (0, testView.MouseStatePressedCount);
|
|
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
|
|
Assert.Equal (0, testView.MouseStateNoneCount);
|
|
}
|
|
|
|
// Move backto 0,0 ; in viewport
|
|
testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed });
|
|
|
|
if (inViewport)
|
|
{
|
|
Assert.Equal (0, testView.MouseStateInCount);
|
|
Assert.Equal (0, testView.MouseStatePressedCount);
|
|
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
|
|
Assert.Equal (0, testView.MouseStateNoneCount);
|
|
}
|
|
else
|
|
{
|
|
Assert.Equal (0, testView.MouseStateInCount);
|
|
Assert.Equal (0, testView.MouseStatePressedCount);
|
|
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
|
|
Assert.Equal (0, testView.MouseStateNoneCount);
|
|
}
|
|
|
|
testView.Dispose ();
|
|
|
|
// Button1Pressed, Button1Released cause Application.Mouse.MouseGrabView to be set
|
|
Application.ResetState (true);
|
|
}
|
|
private class MouseEventTestView : View
|
|
{
|
|
public int MouseEnterCount { get; private set; }
|
|
public int MouseLeaveCount { get; private set; }
|
|
public int MouseStatePressedOutsideCount { get; private set; }
|
|
public int MouseStateInCount { get; private set; }
|
|
public int MouseStatePressedCount { get; private set; }
|
|
public int MouseStateNoneCount { get; private set; }
|
|
|
|
public MouseEventTestView ()
|
|
{
|
|
Height = 1;
|
|
Width = 1;
|
|
CanFocus = true;
|
|
Id = "mouseEventTestView";
|
|
|
|
MouseLeave += (s, e) => { MouseEnterCount++; };
|
|
MouseEnter += (s, e) => { MouseLeaveCount++; };
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
protected override void OnMouseStateChanged (EventArgs<MouseState> args)
|
|
{
|
|
switch (args.Value)
|
|
{
|
|
case MouseState.None:
|
|
MouseStateNoneCount++;
|
|
|
|
break;
|
|
case MouseState.In:
|
|
MouseStateInCount++;
|
|
|
|
break;
|
|
|
|
case MouseState.Pressed:
|
|
MouseStatePressedCount++;
|
|
|
|
break;
|
|
|
|
case MouseState.PressedOutside:
|
|
MouseStatePressedOutsideCount++;
|
|
|
|
break;
|
|
}
|
|
|
|
base.OnMouseStateChanged (args);
|
|
}
|
|
}
|
|
}
|