mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-27 08:17:53 +01:00
* Added ClipRegion; cleaned up driver code * clip region unit tests * api docs * Moved color stuff from ConsoleDriver to Color.cs * Removes unused ConsoleDriver APIs * Code cleanup and Removes unused ConsoleDriver APIs * Code cleanup and Removes unused ConsoleDriver APIs * Work around https://github.com/gui-cs/Terminal.Gui/issues/2610 * adjusted unit tests * initial commit * Made Rows, Cols, Top, Left virtual * Made Clipboard non-virtual * Made EnableConsoleScrolling non-virtual * Made Contents non-virtual * Pulled Row/Col up * Made MoveTo virtual; fixed stupid FakeDriver cursor issue * Made CurrentAttribute non-virtual * Made SetAttribute non-virtual * Moved clipboard code out * Code cleanup * Removes dependecy on NStack from ConsoleDrivers - WIP * Fixed unit tests * Fixed unit tests * Added list of unit tests needed * Did some perf testing; tweaked code and charmap to address * Brough in code from PR #2264 (but commented) * Tons of code cleanup * Fighting with ScrollView * Fixing bugs * Fixed TabView tests * Fixed View.Visible test that was not really working * Fixed unit tests * Cleaned up clipboard APIs in attempt to track down unit test failure * Add Cut_Preserves_Selection test * Removed invalid code * Removed invalid test code; unit tests now pass * EscSeq* - Adjusted naming, added more sequences, made code more consistent, simplified, etc... * Added CSI_SetGraphicsRendition * NetDriver code cleanup * code cleanup * Cleaned up color handling in NetDriver * refixed tabview unit test * WindowsDriver color code cleanup * WindowsDriver color code cleanup * CursesDriver color code cleanup * CursesDriver - Adding _BOLD has no effect. Further up the stack we cast the return of ColorToCursesColor from int to short and the _BOLD values don't fit in a short. * CursesDriver color code - make code more accurate * CursesDriver color code - make code more accurate * Simplified ConsoleDriver.GetColors API * Simplified ConsoleDriver.GetColors API further * Improved encapslation of Attribute; prep for TrueColor & other attributes like blink * Fixes #2249. CharacterMap isn't refreshing well non-BMP code points on scroll. * Use GetRange to take some of the runes before convert to string. * Attempting to fix unit tests not being cleaned up * Fixes #2658 - ConsoleDriver.IsRuneSupported * Fixes #2658 - ConsoleDriver.IsRuneSupported (for WindowsDriver) * Check all the range values and not only the max value. * Reducing code. * Fixes #2674 - Unit test process doesn't exit * Changed Cell to support IsDirty and list of Runes * add support for rendering TrueColor output on Windows merging veeman & tznind code * add colorconverter changes * fixed merged v2_develop * Fixing merge bugs * Fixed merge bugs * Fixed merge bugs - all unit tests pass * Debugging netdriver * More netdriver diag * API docs for escutils * Update unicode scenario to stress more stuff * Contents: Now a 2D array of Cells; WIP * AddRune and ClearContents no longer virtual/abstract * WindowsDriver renders correctly again * Progress on Curses * Progress on Curses * broke windowsdriver * Cleaned up FakeMainLoop * Cleaned up some build warnings * Removed _init from AutoInitShutdown as it's not needed anymore * Removed unused var * Removed unused var * Fixed nullabiltiy warning in LineCanvas * Fixed charmap crash * Fixes #2758 in v2 * Port testonfail fix to v2 * Remove EnableConsoleScrolling * Backport #2764 from develop (clear last line) * Remove uneeded usings * Progress on unicode * Merged in changes from PR #2786, Fixes #2784 * revamp charmap rendering * Charmap option to show glyph widths * Fixed issue with wide glpyhs being overwritten * Fixed charmap startcodepoint change issue * Added abiltiy to see ncurses verison/lib * Fought with CursesDriver; giving up for now. See notes. * Leverage Wcwidth nuget library instaed of our own tables * enhanced charmap Details dialog * Final attempt at fixing curses --------- Co-authored-by: BDisp <bd.bdisp@gmail.com> Co-authored-by: adstep <stephensonadamj@gmail.com>
182 lines
4.3 KiB
C#
182 lines
4.3 KiB
C#
using System;
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using Xunit;
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using Xunit.Abstractions;
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using System.Text;
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// Alias Console to MockConsole so we don't accidentally use Console
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using Console = Terminal.Gui.FakeConsole;
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namespace Terminal.Gui.ViewTests {
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public class KeyboardTests {
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readonly ITestOutputHelper output;
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public KeyboardTests (ITestOutputHelper output)
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{
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this.output = output;
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}
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[Fact]
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public void KeyPress_Handled_To_True_Prevents_Changes ()
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{
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Application.Init (new FakeDriver ());
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Console.MockKeyPresses.Push (new ConsoleKeyInfo ('N', ConsoleKey.N, false, false, false));
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var top = Application.Top;
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var text = new TextField ("");
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text.KeyPress += (s, e) => {
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e.Handled = true;
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Assert.True (e.Handled);
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Assert.Equal (Key.N, e.KeyEvent.Key);
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};
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top.Add (text);
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Application.Iteration += () => {
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Console.MockKeyPresses.Push (new ConsoleKeyInfo ('N', ConsoleKey.N, false, false, false));
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Assert.Equal ("", text.Text);
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Application.RequestStop ();
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};
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Application.Run ();
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// Shutdown must be called to safely clean up Application if Init has been called
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Application.Shutdown ();
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}
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[Fact, AutoInitShutdown]
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public void KeyDown_And_KeyUp_Events_Must_Called_Before_OnKeyDown_And_OnKeyUp ()
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{
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var keyDown = false;
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var keyPress = false;
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var keyUp = false;
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var view = new DerivedView ();
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view.KeyDown += (s, e) => {
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Assert.Equal (Key.a, e.KeyEvent.Key);
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Assert.False (keyDown);
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Assert.False (view.IsKeyDown);
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e.Handled = true;
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keyDown = true;
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};
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view.KeyPress += (s, e) => {
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Assert.Equal (Key.a, e.KeyEvent.Key);
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Assert.False (keyPress);
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Assert.False (view.IsKeyPress);
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e.Handled = true;
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keyPress = true;
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};
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view.KeyUp += (s, e) => {
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Assert.Equal (Key.a, e.KeyEvent.Key);
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Assert.False (keyUp);
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Assert.False (view.IsKeyUp);
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e.Handled = true;
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keyUp = true;
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};
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Application.Top.Add (view);
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Console.MockKeyPresses.Push (new ConsoleKeyInfo ('a', ConsoleKey.A, false, false, false));
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Application.Iteration += () => Application.RequestStop ();
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Assert.True (view.CanFocus);
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Application.Run ();
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Application.Shutdown ();
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Assert.True (keyDown);
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Assert.True (keyPress);
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Assert.True (keyUp);
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Assert.False (view.IsKeyDown);
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Assert.False (view.IsKeyPress);
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Assert.False (view.IsKeyUp);
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}
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public class DerivedView : View {
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public DerivedView ()
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{
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CanFocus = true;
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}
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public bool IsKeyDown { get; set; }
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public bool IsKeyPress { get; set; }
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public bool IsKeyUp { get; set; }
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public override string Text { get; set; }
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public override bool OnKeyDown (KeyEvent keyEvent)
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{
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IsKeyDown = true;
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return true;
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}
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public override bool ProcessKey (KeyEvent keyEvent)
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{
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IsKeyPress = true;
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return true;
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}
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public override bool OnKeyUp (KeyEvent keyEvent)
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{
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IsKeyUp = true;
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return true;
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}
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}
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[Theory, AutoInitShutdown]
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[InlineData (true, false, false)]
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[InlineData (true, true, false)]
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[InlineData (true, true, true)]
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public void KeyDown_And_KeyUp_Events_With_Only_Key_Modifiers (bool shift, bool alt, bool control)
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{
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var keyDown = false;
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var keyPress = false;
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var keyUp = false;
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var view = new DerivedView ();
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view.KeyDown += (s, e) => {
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Assert.Equal (-1, e.KeyEvent.KeyValue);
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Assert.Equal (shift, e.KeyEvent.IsShift);
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Assert.Equal (alt, e.KeyEvent.IsAlt);
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Assert.Equal (control, e.KeyEvent.IsCtrl);
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Assert.False (keyDown);
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Assert.False (view.IsKeyDown);
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keyDown = true;
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};
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view.KeyPress += (s, e) => {
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keyPress = true;
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};
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view.KeyUp += (s, e) => {
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Assert.Equal (-1, e.KeyEvent.KeyValue);
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Assert.Equal (shift, e.KeyEvent.IsShift);
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Assert.Equal (alt, e.KeyEvent.IsAlt);
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Assert.Equal (control, e.KeyEvent.IsCtrl);
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Assert.False (keyUp);
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Assert.False (view.IsKeyUp);
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keyUp = true;
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};
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Application.Top.Add (view);
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Console.MockKeyPresses.Push (new ConsoleKeyInfo ('\0', 0, shift, alt, control));
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Application.Iteration += () => Application.RequestStop ();
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Assert.True (view.CanFocus);
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Application.Run ();
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Application.Shutdown ();
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Assert.True (keyDown);
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Assert.False (keyPress);
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Assert.True (keyUp);
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Assert.True (view.IsKeyDown);
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Assert.False (view.IsKeyPress);
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Assert.True (view.IsKeyUp);
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}
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}
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}
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