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* Added View.DefaultCommand etc... Started on dedicated scenario * Fixed un-shifted hotkeys -> Fixed Key Equals. Fixed WindowsDriver passing wrong key. Etc. * Fixed Key Bindings and HotKeys * Fixed Key Bindings and HotKeys * Label now correctly supports hotkey * Disabled unix hot keys because they are annoying and get in the way * Updated nuget. fixed warnings * Trying to fix ci/ci issue * Trying to fix ci/ci issue * Trying to fix ci/ci issue * Changed TextChangingEventArgs to inherit from CancelEventArgs * TextChangingEventArgs -> TextEventArgs * Simplified Text events by having only on args class * Fixed unit tests fail * Simplified by removing TitleEventArgs * POC of Title being primary for hotkey. Label and Button hacked to work * POC of Title being primary for hotkey. Label and Button hacked to work - all unit tests pass * Dropped Microsoft.NETFramework.ReferenceAssemblies * Fixed Dialogs scenario hotkeys * Fixed build warnings * Fixed Border Title render bug * Regiggering default command handling * Regiggering default command handling * Checkbox clean up * Added StateEventArgs POC * Command.Default -> Command.HotKey * Command.Default -> Command.HotKey - fixed TableView * Command.Default -> Command.HotKey - fixed TableView * Updated reactive example * Fixed Toplevel.BringOverlappedTopToFront - was reordering SubViews when it shouldn't * WIP - broke * Finished impl of StateEventArgs * Deleted ToggleEventArgs.cs. Added StateEventArgs.cs * XML doc fix * Removed old code * Removed commented out code * Label.Clicked -> Label.Accept (missed this before) * Removed Labels as Buttons scenario as it's not really useful * Moved SubView tests to own file * Moved SubView tests to own file * Simplified Text test * Added OnAccept test * Deleted DefaultCommand * Modernized CheckBox * New button test * Cleaned up RadioGroup; added tests * KeyCode->Key in ListView * Added ListView unit tests * ListView now does Accept correctly * TreeView now does Accept correctly * Cleaned up some TextField tests * TextView now handles Accept properly; updated CharMap and Adornments scenarios to test * Fixed ComboBox to deal with TextView now handles Accept properly; updated CharMap and Adornments scenarios to test * Removed un-needed using statement
261 lines
11 KiB
C#
261 lines
11 KiB
C#
// These classes use a key binding system based on the design implemented in Scintilla.Net which is an
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// MIT licensed open source project https://github.com/jacobslusser/ScintillaNET/blob/master/src/ScintillaNET/Command.cs
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namespace Terminal.Gui;
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/// <summary>
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/// Defines the scope of a <see cref="Command"/> that has been bound to a key with
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/// <see cref="KeyBindings.Add(Key, Terminal.Gui.Command[])"/>.
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/// </summary>
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/// <remarks>
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/// <para>Key bindings are scoped to the most-focused view (<see cref="Focused"/>) by default.</para>
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/// </remarks>
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[Flags]
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public enum KeyBindingScope
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{
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/// <summary>The key binding is scoped to just the view that has focus.</summary>
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Focused = 1,
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/// <summary>
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/// The key binding is scoped to the View's SuperView and will be triggered even when the View does not have focus, as
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/// long as the SuperView does have focus. This is typically used for <see cref="View.HotKey"/>s.
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/// <remarks>
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/// <para>
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/// Use for Views such as MenuBar and StatusBar which provide commands (shortcuts etc...) that trigger even
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/// when not focused.
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/// </para>
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/// <para>
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/// HotKey-scoped key bindings are only invoked if the key down event was not handled by the focused view or
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/// any of its subviews.
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/// </para>
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/// </remarks>
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/// </summary>
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HotKey = 2,
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/// <summary>
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/// The key binding will be triggered regardless of which view has focus. This is typically used for global
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/// commands.
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/// </summary>
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/// <remarks>
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/// Application-scoped key bindings are only invoked if the key down event was not handled by the focused view or
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/// any of its subviews, and if the key down event was not bound to a <see cref="View.HotKey"/>.
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/// </remarks>
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Application = 4
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}
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/// <summary>Provides a collection of <see cref="Command"/> objects that are scoped to <see cref="KeyBindingScope"/>.</summary>
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public class KeyBinding
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{
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/// <summary>Initializes a new instance.</summary>
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/// <param name="commands"></param>
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/// <param name="scope"></param>
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public KeyBinding (Command [] commands, KeyBindingScope scope)
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{
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Commands = commands;
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Scope = scope;
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}
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/// <summary>The actions which can be performed by the application or bound to keys in a <see cref="View"/> control.</summary>
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public Command [] Commands { get; set; }
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/// <summary>The scope of the <see cref="Commands"/> bound to a key.</summary>
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public KeyBindingScope Scope { get; set; }
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}
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/// <summary>A class that provides a collection of <see cref="KeyBinding"/> objects bound to a <see cref="Key"/>.</summary>
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public class KeyBindings
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{
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// TODO: Add a dictionary comparer that ignores Scope
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/// <summary>The collection of <see cref="KeyBinding"/> objects.</summary>
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public Dictionary<Key, KeyBinding> Bindings { get; } = new ();
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/// <summary>Adds a <see cref="KeyBinding"/> to the collection.</summary>
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/// <param name="key"></param>
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/// <param name="binding"></param>
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public void Add (Key key, KeyBinding binding) { Bindings.Add (key, binding); }
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/// <summary>
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/// <para>Adds a new key combination that will trigger the commands in <paramref name="commands"/>.</para>
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/// <para>
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/// If the key is already bound to a different array of <see cref="Command"/>s it will be rebound
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/// <paramref name="commands"/>.
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/// </para>
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/// </summary>
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/// <remarks>
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/// Commands are only ever applied to the current <see cref="View"/> (i.e. this feature cannot be used to switch
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/// focus to another view and perform multiple commands there).
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/// </remarks>
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/// <param name="key">The key to check.</param>
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/// <param name="scope">The scope for the command.</param>
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/// <param name="commands">
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/// The command to invoked on the <see cref="View"/> when <paramref name="key"/> is pressed. When
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/// multiple commands are provided,they will be applied in sequence. The bound <paramref name="key"/> strike will be
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/// consumed if any took effect.
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/// </param>
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public void Add (Key key, KeyBindingScope scope, params Command [] commands)
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{
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if (key is null || !key.IsValid)
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{
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//throw new ArgumentException ("Invalid Key", nameof (commands));
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return;
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}
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if (commands.Length == 0)
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{
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throw new ArgumentException (@"At least one command must be specified", nameof (commands));
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}
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if (TryGet (key, out KeyBinding _))
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{
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Bindings [key] = new KeyBinding (commands, scope);
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}
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else
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{
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Bindings.Add (key, new KeyBinding (commands, scope));
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}
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}
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/// <summary>
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/// <para>
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/// Adds a new key combination that will trigger the commands in <paramref name="commands"/> (if supported by the
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/// View - see <see cref="View.GetSupportedCommands"/>).
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/// </para>
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/// <para>
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/// This is a helper function for <see cref="Add(Key,KeyBindingScope,Terminal.Gui.Command[])"/> for
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/// <see cref="KeyBindingScope.Focused"/> scoped commands.
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/// </para>
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/// <para>
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/// If the key is already bound to a different array of <see cref="Command"/>s it will be rebound
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/// <paramref name="commands"/>.
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/// </para>
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/// </summary>
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/// <remarks>
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/// Commands are only ever applied to the current <see cref="View"/> (i.e. this feature cannot be used to switch
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/// focus to another view and perform multiple commands there).
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/// </remarks>
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/// <param name="key">The key to check.</param>
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/// <param name="commands">
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/// The command to invoked on the <see cref="View"/> when <paramref name="key"/> is pressed. When
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/// multiple commands are provided,they will be applied in sequence. The bound <paramref name="key"/> strike will be
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/// consumed if any took effect.
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/// </param>
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public void Add (Key key, params Command [] commands) { Add (key, KeyBindingScope.Focused, commands); }
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/// <summary>Removes all <see cref="KeyBinding"/> objects from the collection.</summary>
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public void Clear () { Bindings.Clear (); }
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/// <summary>
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/// Removes all key bindings that trigger the given command set. Views can have multiple different keys bound to
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/// the same command sets and this method will clear all of them.
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/// </summary>
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/// <param name="command"></param>
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public void Clear (params Command [] command)
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{
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var kvps = Bindings
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.Where (kvp => kvp.Value.Commands.SequenceEqual (command))
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.ToArray ();
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foreach (KeyValuePair<Key, KeyBinding> kvp in kvps)
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{
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Bindings.Remove (kvp.Key);
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}
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}
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/// <summary>Gets the <see cref="KeyBinding"/> for the specified <see cref="Key"/>.</summary>
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/// <param name="key"></param>
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/// <returns></returns>
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public KeyBinding Get (Key key) { return TryGet (key, out KeyBinding binding) ? binding : null; }
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/// <summary>Gets the <see cref="KeyBinding"/> for the specified <see cref="Key"/>.</summary>
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/// <param name="key"></param>
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/// <param name="scope"></param>
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/// <returns></returns>
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public KeyBinding Get (Key key, KeyBindingScope scope) { return TryGet (key, scope, out KeyBinding binding) ? binding : null; }
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/// <summary>Gets the array of <see cref="Command"/>s bound to <paramref name="key"/> if it exists.</summary>
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/// <param name="key">The key to check.</param>
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/// <returns>
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/// The array of <see cref="Command"/>s if <paramref name="key"/> is bound. An empty <see cref="Command"/> array
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/// if not.
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/// </returns>
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public Command [] GetCommands (Key key)
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{
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if (TryGet (key, out KeyBinding bindings))
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{
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return bindings.Commands;
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}
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return Array.Empty<Command> ();
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}
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/// <summary>Gets the Key used by a set of commands.</summary>
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/// <remarks></remarks>
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/// <param name="commands">The set of commands to search.</param>
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/// <returns>The <see cref="Key"/> used by a <see cref="Command"/></returns>
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/// <exception cref="InvalidOperationException">If no matching set of commands was found.</exception>
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public Key GetKeyFromCommands (params Command [] commands) { return Bindings.First (a => a.Value.Commands.SequenceEqual (commands)).Key; }
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/// <summary>Removes a <see cref="KeyBinding"/> from the collection.</summary>
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/// <param name="key"></param>
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public void Remove (Key key) { Bindings.Remove (key); }
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/// <summary>Replaces a key combination already bound to a set of <see cref="Command"/>s.</summary>
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/// <remarks></remarks>
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/// <param name="fromKey">The key to be replaced.</param>
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/// <param name="toKey">The new key to be used.</param>
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public void Replace (Key fromKey, Key toKey)
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{
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if (!TryGet (fromKey, out KeyBinding _))
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{
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return;
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}
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KeyBinding value = Bindings [fromKey];
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Bindings.Remove (fromKey);
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Bindings [toKey] = value;
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}
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/// <summary>Gets the commands bound with the specified Key.</summary>
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/// <remarks></remarks>
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/// <param name="key">The key to check.</param>
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/// <param name="binding">
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/// When this method returns, contains the commands bound with the specified Key, if the Key is
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/// found; otherwise, null. This parameter is passed uninitialized.
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/// </param>
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/// <returns><see langword="true"/> if the Key is bound; otherwise <see langword="false"/>.</returns>
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public bool TryGet (Key key, out KeyBinding binding)
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{
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if (key.IsValid)
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{
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return Bindings.TryGetValue (key, out binding);
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}
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binding = new KeyBinding (Array.Empty<Command> (), KeyBindingScope.Focused);
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return false;
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}
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/// <summary>Gets the commands bound with the specified Key that are scoped to a particular scope.</summary>
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/// <remarks></remarks>
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/// <param name="key">The key to check.</param>
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/// <param name="scope">the scope to filter on</param>
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/// <param name="binding">
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/// When this method returns, contains the commands bound with the specified Key, if the Key is
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/// found; otherwise, null. This parameter is passed uninitialized.
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/// </param>
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/// <returns><see langword="true"/> if the Key is bound; otherwise <see langword="false"/>.</returns>
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public bool TryGet (Key key, KeyBindingScope scope, out KeyBinding binding)
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{
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if (key.IsValid && Bindings.TryGetValue (key, out binding))
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{
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if (scope.HasFlag (binding.Scope))
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{
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return true;
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}
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}
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binding = new KeyBinding (Array.Empty<Command> (), KeyBindingScope.Focused);
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return false;
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}
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}
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