Files
Terminal.Gui/Terminal.Gui/Input/KeyBinding.cs
Tig 16055c53b0 Fixes #3039. Fix View.HotKey (#3249)
* Added View.DefaultCommand etc... Started on dedicated scenario

* Fixed un-shifted hotkeys -> Fixed Key Equals. Fixed WindowsDriver passing wrong key. Etc.

* Fixed Key Bindings and HotKeys

* Fixed Key Bindings and HotKeys

* Label now correctly supports hotkey

* Disabled unix hot keys because they are annoying and get in the way

* Updated nuget. fixed warnings

* Trying to fix ci/ci issue

* Trying to fix ci/ci issue

* Trying to fix ci/ci issue

* Changed TextChangingEventArgs to inherit from CancelEventArgs

* TextChangingEventArgs -> TextEventArgs

* Simplified Text events by having only on args class

* Fixed unit tests fail

* Simplified by removing TitleEventArgs

* POC of Title being primary for hotkey. Label and Button hacked to work

* POC of Title being primary for hotkey. Label and Button hacked to work - all unit tests pass

* Dropped Microsoft.NETFramework.ReferenceAssemblies

* Fixed Dialogs scenario hotkeys

* Fixed build warnings

* Fixed Border Title render bug

* Regiggering default command handling

* Regiggering default command handling

* Checkbox clean up

* Added StateEventArgs POC

* Command.Default -> Command.HotKey

* Command.Default -> Command.HotKey - fixed TableView

* Command.Default -> Command.HotKey - fixed TableView

* Updated reactive example

* Fixed Toplevel.BringOverlappedTopToFront - was reordering SubViews when it shouldn't

* WIP - broke

* Finished impl of StateEventArgs

* Deleted ToggleEventArgs.cs. Added StateEventArgs.cs

* XML doc fix

* Removed old code

* Removed commented out code

* Label.Clicked -> Label.Accept (missed this before)

* Removed Labels as Buttons scenario as it's not really  useful

* Moved SubView tests to own file

* Moved SubView tests to own file

* Simplified Text test

* Added OnAccept test

* Deleted DefaultCommand

* Modernized CheckBox

* New button test

* Cleaned up RadioGroup; added tests

* KeyCode->Key in ListView

* Added ListView unit tests

* ListView now does Accept correctly

* TreeView now does Accept correctly

* Cleaned up some TextField tests

* TextView now handles Accept properly; updated CharMap and Adornments scenarios to test

* Fixed ComboBox to deal with TextView now handles Accept properly; updated CharMap and Adornments scenarios to test

* Removed un-needed using statement
2024-02-22 15:11:26 -07:00

261 lines
11 KiB
C#

// These classes use a key binding system based on the design implemented in Scintilla.Net which is an
// MIT licensed open source project https://github.com/jacobslusser/ScintillaNET/blob/master/src/ScintillaNET/Command.cs
namespace Terminal.Gui;
/// <summary>
/// Defines the scope of a <see cref="Command"/> that has been bound to a key with
/// <see cref="KeyBindings.Add(Key, Terminal.Gui.Command[])"/>.
/// </summary>
/// <remarks>
/// <para>Key bindings are scoped to the most-focused view (<see cref="Focused"/>) by default.</para>
/// </remarks>
[Flags]
public enum KeyBindingScope
{
/// <summary>The key binding is scoped to just the view that has focus.</summary>
Focused = 1,
/// <summary>
/// The key binding is scoped to the View's SuperView and will be triggered even when the View does not have focus, as
/// long as the SuperView does have focus. This is typically used for <see cref="View.HotKey"/>s.
/// <remarks>
/// <para>
/// Use for Views such as MenuBar and StatusBar which provide commands (shortcuts etc...) that trigger even
/// when not focused.
/// </para>
/// <para>
/// HotKey-scoped key bindings are only invoked if the key down event was not handled by the focused view or
/// any of its subviews.
/// </para>
/// </remarks>
/// </summary>
HotKey = 2,
/// <summary>
/// The key binding will be triggered regardless of which view has focus. This is typically used for global
/// commands.
/// </summary>
/// <remarks>
/// Application-scoped key bindings are only invoked if the key down event was not handled by the focused view or
/// any of its subviews, and if the key down event was not bound to a <see cref="View.HotKey"/>.
/// </remarks>
Application = 4
}
/// <summary>Provides a collection of <see cref="Command"/> objects that are scoped to <see cref="KeyBindingScope"/>.</summary>
public class KeyBinding
{
/// <summary>Initializes a new instance.</summary>
/// <param name="commands"></param>
/// <param name="scope"></param>
public KeyBinding (Command [] commands, KeyBindingScope scope)
{
Commands = commands;
Scope = scope;
}
/// <summary>The actions which can be performed by the application or bound to keys in a <see cref="View"/> control.</summary>
public Command [] Commands { get; set; }
/// <summary>The scope of the <see cref="Commands"/> bound to a key.</summary>
public KeyBindingScope Scope { get; set; }
}
/// <summary>A class that provides a collection of <see cref="KeyBinding"/> objects bound to a <see cref="Key"/>.</summary>
public class KeyBindings
{
// TODO: Add a dictionary comparer that ignores Scope
/// <summary>The collection of <see cref="KeyBinding"/> objects.</summary>
public Dictionary<Key, KeyBinding> Bindings { get; } = new ();
/// <summary>Adds a <see cref="KeyBinding"/> to the collection.</summary>
/// <param name="key"></param>
/// <param name="binding"></param>
public void Add (Key key, KeyBinding binding) { Bindings.Add (key, binding); }
/// <summary>
/// <para>Adds a new key combination that will trigger the commands in <paramref name="commands"/>.</para>
/// <para>
/// If the key is already bound to a different array of <see cref="Command"/>s it will be rebound
/// <paramref name="commands"/>.
/// </para>
/// </summary>
/// <remarks>
/// Commands are only ever applied to the current <see cref="View"/> (i.e. this feature cannot be used to switch
/// focus to another view and perform multiple commands there).
/// </remarks>
/// <param name="key">The key to check.</param>
/// <param name="scope">The scope for the command.</param>
/// <param name="commands">
/// The command to invoked on the <see cref="View"/> when <paramref name="key"/> is pressed. When
/// multiple commands are provided,they will be applied in sequence. The bound <paramref name="key"/> strike will be
/// consumed if any took effect.
/// </param>
public void Add (Key key, KeyBindingScope scope, params Command [] commands)
{
if (key is null || !key.IsValid)
{
//throw new ArgumentException ("Invalid Key", nameof (commands));
return;
}
if (commands.Length == 0)
{
throw new ArgumentException (@"At least one command must be specified", nameof (commands));
}
if (TryGet (key, out KeyBinding _))
{
Bindings [key] = new KeyBinding (commands, scope);
}
else
{
Bindings.Add (key, new KeyBinding (commands, scope));
}
}
/// <summary>
/// <para>
/// Adds a new key combination that will trigger the commands in <paramref name="commands"/> (if supported by the
/// View - see <see cref="View.GetSupportedCommands"/>).
/// </para>
/// <para>
/// This is a helper function for <see cref="Add(Key,KeyBindingScope,Terminal.Gui.Command[])"/> for
/// <see cref="KeyBindingScope.Focused"/> scoped commands.
/// </para>
/// <para>
/// If the key is already bound to a different array of <see cref="Command"/>s it will be rebound
/// <paramref name="commands"/>.
/// </para>
/// </summary>
/// <remarks>
/// Commands are only ever applied to the current <see cref="View"/> (i.e. this feature cannot be used to switch
/// focus to another view and perform multiple commands there).
/// </remarks>
/// <param name="key">The key to check.</param>
/// <param name="commands">
/// The command to invoked on the <see cref="View"/> when <paramref name="key"/> is pressed. When
/// multiple commands are provided,they will be applied in sequence. The bound <paramref name="key"/> strike will be
/// consumed if any took effect.
/// </param>
public void Add (Key key, params Command [] commands) { Add (key, KeyBindingScope.Focused, commands); }
/// <summary>Removes all <see cref="KeyBinding"/> objects from the collection.</summary>
public void Clear () { Bindings.Clear (); }
/// <summary>
/// Removes all key bindings that trigger the given command set. Views can have multiple different keys bound to
/// the same command sets and this method will clear all of them.
/// </summary>
/// <param name="command"></param>
public void Clear (params Command [] command)
{
var kvps = Bindings
.Where (kvp => kvp.Value.Commands.SequenceEqual (command))
.ToArray ();
foreach (KeyValuePair<Key, KeyBinding> kvp in kvps)
{
Bindings.Remove (kvp.Key);
}
}
/// <summary>Gets the <see cref="KeyBinding"/> for the specified <see cref="Key"/>.</summary>
/// <param name="key"></param>
/// <returns></returns>
public KeyBinding Get (Key key) { return TryGet (key, out KeyBinding binding) ? binding : null; }
/// <summary>Gets the <see cref="KeyBinding"/> for the specified <see cref="Key"/>.</summary>
/// <param name="key"></param>
/// <param name="scope"></param>
/// <returns></returns>
public KeyBinding Get (Key key, KeyBindingScope scope) { return TryGet (key, scope, out KeyBinding binding) ? binding : null; }
/// <summary>Gets the array of <see cref="Command"/>s bound to <paramref name="key"/> if it exists.</summary>
/// <param name="key">The key to check.</param>
/// <returns>
/// The array of <see cref="Command"/>s if <paramref name="key"/> is bound. An empty <see cref="Command"/> array
/// if not.
/// </returns>
public Command [] GetCommands (Key key)
{
if (TryGet (key, out KeyBinding bindings))
{
return bindings.Commands;
}
return Array.Empty<Command> ();
}
/// <summary>Gets the Key used by a set of commands.</summary>
/// <remarks></remarks>
/// <param name="commands">The set of commands to search.</param>
/// <returns>The <see cref="Key"/> used by a <see cref="Command"/></returns>
/// <exception cref="InvalidOperationException">If no matching set of commands was found.</exception>
public Key GetKeyFromCommands (params Command [] commands) { return Bindings.First (a => a.Value.Commands.SequenceEqual (commands)).Key; }
/// <summary>Removes a <see cref="KeyBinding"/> from the collection.</summary>
/// <param name="key"></param>
public void Remove (Key key) { Bindings.Remove (key); }
/// <summary>Replaces a key combination already bound to a set of <see cref="Command"/>s.</summary>
/// <remarks></remarks>
/// <param name="fromKey">The key to be replaced.</param>
/// <param name="toKey">The new key to be used.</param>
public void Replace (Key fromKey, Key toKey)
{
if (!TryGet (fromKey, out KeyBinding _))
{
return;
}
KeyBinding value = Bindings [fromKey];
Bindings.Remove (fromKey);
Bindings [toKey] = value;
}
/// <summary>Gets the commands bound with the specified Key.</summary>
/// <remarks></remarks>
/// <param name="key">The key to check.</param>
/// <param name="binding">
/// When this method returns, contains the commands bound with the specified Key, if the Key is
/// found; otherwise, null. This parameter is passed uninitialized.
/// </param>
/// <returns><see langword="true"/> if the Key is bound; otherwise <see langword="false"/>.</returns>
public bool TryGet (Key key, out KeyBinding binding)
{
if (key.IsValid)
{
return Bindings.TryGetValue (key, out binding);
}
binding = new KeyBinding (Array.Empty<Command> (), KeyBindingScope.Focused);
return false;
}
/// <summary>Gets the commands bound with the specified Key that are scoped to a particular scope.</summary>
/// <remarks></remarks>
/// <param name="key">The key to check.</param>
/// <param name="scope">the scope to filter on</param>
/// <param name="binding">
/// When this method returns, contains the commands bound with the specified Key, if the Key is
/// found; otherwise, null. This parameter is passed uninitialized.
/// </param>
/// <returns><see langword="true"/> if the Key is bound; otherwise <see langword="false"/>.</returns>
public bool TryGet (Key key, KeyBindingScope scope, out KeyBinding binding)
{
if (key.IsValid && Bindings.TryGetValue (key, out binding))
{
if (scope.HasFlag (binding.Scope))
{
return true;
}
}
binding = new KeyBinding (Array.Empty<Command> (), KeyBindingScope.Focused);
return false;
}
}