mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-28 08:47:59 +01:00
* Moving ShortcutDelimiter from MenuBar to Key.
* Rename to ShortcutKey and change type to Key.
* Improving add and remove menu items dynamically.
* Code cleanup.
* Fix status bar shortcuts issues.
* Fix build error.
* Change HotKey type to Key.
* Change HotKey.setter to private.
* Fix warnings.
* Fix some bugs.
* Rename ShortcutDelimiter to Separator.
* Add Separator property into the Configuration Manager.
* Change XML doc for Separator.
* Replace KeyEvent with Key.
* Add unit test preventing the Key.Separator is never Null ('\0).
174 lines
5.0 KiB
C#
174 lines
5.0 KiB
C#
using System.Diagnostics;
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namespace Terminal.Gui;
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// TODO: Nuke when #2975 is completed
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/// <summary>Represents a helper to manipulate shortcut keys used on views.</summary>
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public class ShortcutHelper
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{
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// TODO: Update this to use Key, not KeyCode
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private KeyCode shortcut;
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/// <summary>This is the global setting that can be used as a global shortcut to invoke the action on the view.</summary>
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public virtual KeyCode Shortcut
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{
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get => shortcut;
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set
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{
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if (shortcut != value && (PostShortcutValidation (value) || value is KeyCode.Null))
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{
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shortcut = value;
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}
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}
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}
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/// <summary>The keystroke combination used in the <see cref="Shortcut"/> as string.</summary>
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public virtual string ShortcutTag => Key.ToString (shortcut, Key.Separator);
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/// <summary>Lookup for a <see cref="KeyCode"/> on range of keys.</summary>
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/// <param name="key">The source key.</param>
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/// <param name="first">First key in range.</param>
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/// <param name="last">Last key in range.</param>
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public static bool CheckKeysFlagRange (KeyCode key, KeyCode first, KeyCode last)
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{
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for (var i = (uint)first; i < (uint)last; i++)
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{
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if ((key | (KeyCode)i) == key)
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{
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return true;
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}
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}
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return false;
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}
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/// <summary>Allows to retrieve a <see cref="KeyCode"/> from a <see cref="ShortcutTag"/></summary>
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/// <param name="tag">The key as string.</param>
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/// <param name="delimiter">The delimiter string.</param>
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public static KeyCode GetShortcutFromTag (string tag, Rune delimiter = default)
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{
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string sCut = tag;
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if (string.IsNullOrEmpty (sCut))
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{
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return default (KeyCode);
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}
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var key = KeyCode.Null;
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//var hasCtrl = false;
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if (delimiter == default (Rune))
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{
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delimiter = Key.Separator;
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}
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string [] keys = sCut.Split (delimiter.ToString ());
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for (var i = 0; i < keys.Length; i++)
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{
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string k = keys [i];
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if (k == "Ctrl")
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{
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//hasCtrl = true;
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key |= KeyCode.CtrlMask;
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}
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else if (k == "Shift")
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{
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key |= KeyCode.ShiftMask;
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}
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else if (k == "Alt")
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{
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key |= KeyCode.AltMask;
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}
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else if (k.StartsWith ("F") && k.Length > 1)
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{
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int.TryParse (k.Substring (1), out int n);
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for (var j = (uint)KeyCode.F1; j <= (uint)KeyCode.F12; j++)
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{
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int.TryParse (((KeyCode)j).ToString ().Substring (1), out int f);
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if (f == n)
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{
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key |= (KeyCode)j;
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}
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}
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}
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else
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{
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key |= (KeyCode)Enum.Parse (typeof (KeyCode), k);
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}
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}
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return key;
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}
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/// <summary>Used at key up validation.</summary>
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/// <param name="key">The key to validate.</param>
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/// <returns><c>true</c> if is valid.<c>false</c>otherwise.</returns>
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public static bool PostShortcutValidation (KeyCode key)
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{
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GetKeyToString (key, out KeyCode knm);
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if (CheckKeysFlagRange (key, KeyCode.F1, KeyCode.F12) || ((key & (KeyCode.CtrlMask | KeyCode.ShiftMask | KeyCode.AltMask)) != 0 && knm != KeyCode.Null))
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{
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return true;
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}
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return false;
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}
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/// <summary>Used at key down or key press validation.</summary>
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/// <param name="key">The key to validate.</param>
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/// <returns><c>true</c> if is valid.<c>false</c>otherwise.</returns>
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public static bool PreShortcutValidation (KeyCode key)
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{
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if ((key & (KeyCode.CtrlMask | KeyCode.ShiftMask | KeyCode.AltMask)) == 0
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&& !CheckKeysFlagRange (key, KeyCode.F1, KeyCode.F12))
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{
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return false;
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}
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return true;
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}
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/// <summary>Return key as string.</summary>
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/// <param name="key">The key to extract.</param>
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/// <param name="knm">Correspond to the non modifier key.</param>
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private static string GetKeyToString (KeyCode key, out KeyCode knm)
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{
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if (key == KeyCode.Null)
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{
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knm = KeyCode.Null;
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return "";
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}
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knm = key;
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KeyCode mK = key & (KeyCode.AltMask | KeyCode.CtrlMask | KeyCode.ShiftMask);
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knm &= ~mK;
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for (var i = (uint)KeyCode.F1; i < (uint)KeyCode.F12; i++)
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{
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if (knm == (KeyCode)i)
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{
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mK |= (KeyCode)i;
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}
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}
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knm &= ~mK;
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uint.TryParse (knm.ToString (), out uint c);
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string s = mK == KeyCode.Null ? "" : mK.ToString ();
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if (s != "" && (knm != KeyCode.Null || c > 0))
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{
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s += ",";
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}
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s += c == 0 ? knm == KeyCode.Null ? "" : knm.ToString () : ((char)c).ToString ();
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return s;
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}
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}
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