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* touching publish.yml * ColorScheme->Scheme * ColorScheme->Scheme 2 * Prototype of GetAttributeForRole * Badly broke CM * Further Badly broke CM * Refactored CM big-time. View still broken * All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Actually: All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Bug fixes. DeepMemberWiseClone cleanup * Further cleanup of Scope<T>, ConfigProperty, etc. * Made ConfigManager thread safe. * WIP: Broken * WIP: new deep clone impl * WIP: new deep clone impl is done. Now fixing CM * WIP: - config.md - Working on AOT clean up - Core CM is broken; but known. * WIP * Merged. Removed CM from Application.Init * WIP * More WIP; Less broke * All CM unit tests pass... Not sure if it actually works though * All unit tests pass... Themes are broken though in UI Cat * CM Ready for review? * Fixed failures due to TextStyles PR * Working on Scheme/Attribute * Working on Scheme/Attribute 2 * Working on Scheme/Attribute 3 * Working on Scheme/Attribute 4 * Working on Scheme/Attribute 5 * Working on Scheme/Attribute 6 * Added test to show how awful memory usage is * Improved schema. Updated config.json * Nade Scope<T> concurrentdictionary and added test to prove * Made Themes ConcrurrentDictionary. Added bunches of tests * Code cleanup * Code cleanup 2 * Code cleanup 3 * Tweaking Scheme * ClearJsonErrors * ClearJsonErrors2 * Updated Attribute API * It all (mostly) works! * Skip odd unit test * Messed with Themes * Theme tweaks * Code reorg. New .md stuff * Fixed Enabled. Added mock driver * Fixed a bunch of View.Enabled related issues * Scheme -> Get/SetScheme() * Cleanup * Cleanup2 * Broke something * Fixed everything * Made CM.Enable better * Text Style Scenario * Added comments * Fixed UI Catalog Theme Changing * Fixed more dynamic CM update stuff * Warning cleanup * New Default Theme * fixed unit test * Refactoring Scheme and Attribute to fix inheritance * more unit tests * ConfigProperty is not updating schemes correctly * All unit tests pass. Code cleanup * All unit tests pass. Code cleanup2 * Fixed unit tests * Upgraded TextField and TextView * Fixed TextView !Enabled bug * More updates to TextView. More unit tests for SchemeManager * Upgraded CharMap * API docs * Fixe HexView API * upgrade HexView * Fixed shortcut KeyView * Fixed more bugs. Added new themes * updated themes * upgraded Border * Fixed themes memory usage...mostly * Fixed themes memory usage...mostly2 * Fixed themes memory usage...2 * Fixed themes memory usage...3 * Added new colors * Fixed GetHardCodedConfig bug * Added Themes Scenario - WIP * Added Themes Scenario * Tweaked Themes Scenario * Code cleanup * Fixed json schmea * updated deepdives * updated deepdives * Tweaked Themes Scenario * Made Schemes a concurrent dict * Test cleanup * Thread safe ConfigProperty tests * trying to make things more thread safe * more trying to make things more thread safe * Fixing bugs in shadowview * Fixing bugs in shadowview 2 * Refactored GetViewsUnderMouse to GetViewsUnderLocation etc... * Fixed dupe unit tests? * Added better description of layout and coordiantes to deep dive * Added better description of layout and coordiantes to deep dive * Modified tests that call v2.AddTimeout; they were returning true which means restart the timer! This was causing mac/linux unit test failures. I think * Fixed auto scheme. Broke TextView/TextField selection * Realized Attribute.IsExplicitlySet is stupid; just use nullable * Fixed Attribute. Simplified. MOre theme testing * Updated themes again * GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse. * Fixing mouseunder bugs * rewriting... * All working again. Shadows are now slick as snot. GetViewsUnderLocation is rewritten to actually work and be readable. Tons more low-level unit tests. Margin is now actually ViewportSettings.Transparent. * Code cleanup * Code cleanup * Code cleanup of color apis * Fixed Hover/Highlight * Update Examples/UICatalog/Scenarios/AllViewsTester.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/Clipping.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Fixed race condition? * reverted * Simplified Attribute API by removing events from SetAttributeForRole * Removed recursion from GetViewsAtLocation * Removed unneeded code * Code clean up. Fixed Scheme bug. * reverted temporary disable * Adjusted scheme algo * Upgraded TextValidateField * Fixed TextValidate bugs * Tweaks * Frameview rounded border by default * API doc cleanup * Readme fix * Addressed tznind feeback * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2 * cleanup --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
102 lines
4.0 KiB
C#
102 lines
4.0 KiB
C#
namespace UnitTests.Parallelizable;
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/// <summary>
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/// Ensures that tests can run in parallel without interference
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/// by setting various Terminal.Gui static properties to their default values. E.g. View.EnableDebugIDisposableAsserts.
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/// Annotate all test classes with [Collection("Global Test Setup")] or have it inherit from this class.
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/// </summary>
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public class GlobalTestSetup : IDisposable
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{
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public GlobalTestSetup ()
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{
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#if DEBUG_IDISPOSABLE
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// Ensure EnableDebugIDisposableAsserts is false before tests run
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View.EnableDebugIDisposableAsserts = false;
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#endif
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CheckDefaultState ();
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}
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public void Dispose ()
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{
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// Optionally reset EnableDebugIDisposableAsserts after tests. Don't do this.
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// View.EnableDebugIDisposableAsserts = true;
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// Reset application state just in case a test changed something.
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// TODO: Add an Assert to ensure none of the state of Application changed.
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// TODO: Add an Assert to ensure none of the state of ConfigurationManager changed.
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CheckDefaultState ();
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Application.ResetState (true);
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}
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// IMPORTANT: Ensure this matches the code in Init_ResetState_Resets_Properties
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// here: .\Tests\UnitTests\Application\ApplicationTests.cs
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private void CheckDefaultState ()
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{
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#if DEBUG_IDISPOSABLE
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Assert.False (View.EnableDebugIDisposableAsserts, "View.EnableDebugIDisposableAsserts should be false for Parallelizable tests.");
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#endif
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// Check that all Application fields and properties are set to their default values
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// Public Properties
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Assert.Null (Application.Top);
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Assert.Null (Application.MouseGrabView);
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Assert.Null (Application.WantContinuousButtonPressedView);
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// Don't check Application.ForceDriver
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// Assert.Empty (Application.ForceDriver);
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// Don't check Application.Force16Colors
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//Assert.False (Application.Force16Colors);
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Assert.Null (Application.Driver);
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Assert.Null (Application.MainLoop);
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Assert.False (Application.EndAfterFirstIteration);
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Assert.Equal (Key.Tab.WithShift, Application.PrevTabKey);
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Assert.Equal (Key.Tab, Application.NextTabKey);
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Assert.Equal (Key.F6.WithShift, Application.PrevTabGroupKey);
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Assert.Equal (Key.F6, Application.NextTabGroupKey);
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Assert.Equal (Key.Esc, Application.QuitKey);
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// Internal properties
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Assert.False (Application.Initialized);
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Assert.Equal (Application.GetSupportedCultures (), Application.SupportedCultures);
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Assert.Equal (Application.GetAvailableCulturesFromEmbeddedResources (), Application.SupportedCultures);
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Assert.False (Application._forceFakeConsole);
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Assert.Equal (-1, Application.MainThreadId);
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Assert.Empty (Application.TopLevels);
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Assert.Empty (Application.CachedViewsUnderMouse);
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// Mouse
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// Do not reset _lastMousePosition
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//Assert.Null (Application._lastMousePosition);
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// Navigation
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Assert.Null (Application.Navigation);
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// Popover
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Assert.Null (Application.Popover);
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// Events - Can't check
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//Assert.Null (Application.NotifyNewRunState);
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//Assert.Null (Application.NotifyNewRunState);
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//Assert.Null (Application.Iteration);
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//Assert.Null (Application.SizeChanging);
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//Assert.Null (Application.GrabbedMouse);
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//Assert.Null (Application.UnGrabbingMouse);
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//Assert.Null (Application.GrabbedMouse);
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//Assert.Null (Application.UnGrabbedMouse);
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//Assert.Null (Application.MouseEvent);
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//Assert.Null (Application.KeyDown);
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//Assert.Null (Application.KeyUp);
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}
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}
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// Define a collection for the global setup
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[CollectionDefinition ("Global Test Setup")]
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public class GlobalTestSetupCollection : ICollectionFixture<GlobalTestSetup>
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{
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// This class has no code and is never instantiated.
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// Its purpose is to apply the [CollectionDefinition] attribute
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// and associate the GlobalTestSetup with the test collection.
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}
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