mirror of
https://github.com/gui-cs/Terminal.Gui.git
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* touching publish.yml * ColorScheme->Scheme * ColorScheme->Scheme 2 * Prototype of GetAttributeForRole * Badly broke CM * Further Badly broke CM * Refactored CM big-time. View still broken * All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Actually: All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Bug fixes. DeepMemberWiseClone cleanup * Further cleanup of Scope<T>, ConfigProperty, etc. * Made ConfigManager thread safe. * WIP: Broken * WIP: new deep clone impl * WIP: new deep clone impl is done. Now fixing CM * WIP: - config.md - Working on AOT clean up - Core CM is broken; but known. * WIP * Merged. Removed CM from Application.Init * WIP * More WIP; Less broke * All CM unit tests pass... Not sure if it actually works though * All unit tests pass... Themes are broken though in UI Cat * CM Ready for review? * Fixed failures due to TextStyles PR * Working on Scheme/Attribute * Working on Scheme/Attribute 2 * Working on Scheme/Attribute 3 * Working on Scheme/Attribute 4 * Working on Scheme/Attribute 5 * Working on Scheme/Attribute 6 * Added test to show how awful memory usage is * Improved schema. Updated config.json * Nade Scope<T> concurrentdictionary and added test to prove * Made Themes ConcrurrentDictionary. Added bunches of tests * Code cleanup * Code cleanup 2 * Code cleanup 3 * Tweaking Scheme * ClearJsonErrors * ClearJsonErrors2 * Updated Attribute API * It all (mostly) works! * Skip odd unit test * Messed with Themes * Theme tweaks * Code reorg. New .md stuff * Fixed Enabled. Added mock driver * Fixed a bunch of View.Enabled related issues * Scheme -> Get/SetScheme() * Cleanup * Cleanup2 * Broke something * Fixed everything * Made CM.Enable better * Text Style Scenario * Added comments * Fixed UI Catalog Theme Changing * Fixed more dynamic CM update stuff * Warning cleanup * New Default Theme * fixed unit test * Refactoring Scheme and Attribute to fix inheritance * more unit tests * ConfigProperty is not updating schemes correctly * All unit tests pass. Code cleanup * All unit tests pass. Code cleanup2 * Fixed unit tests * Upgraded TextField and TextView * Fixed TextView !Enabled bug * More updates to TextView. More unit tests for SchemeManager * Upgraded CharMap * API docs * Fixe HexView API * upgrade HexView * Fixed shortcut KeyView * Fixed more bugs. Added new themes * updated themes * upgraded Border * Fixed themes memory usage...mostly * Fixed themes memory usage...mostly2 * Fixed themes memory usage...2 * Fixed themes memory usage...3 * Added new colors * Fixed GetHardCodedConfig bug * Added Themes Scenario - WIP * Added Themes Scenario * Tweaked Themes Scenario * Code cleanup * Fixed json schmea * updated deepdives * updated deepdives * Tweaked Themes Scenario * Made Schemes a concurrent dict * Test cleanup * Thread safe ConfigProperty tests * trying to make things more thread safe * more trying to make things more thread safe * Fixing bugs in shadowview * Fixing bugs in shadowview 2 * Refactored GetViewsUnderMouse to GetViewsUnderLocation etc... * Fixed dupe unit tests? * Added better description of layout and coordiantes to deep dive * Added better description of layout and coordiantes to deep dive * Modified tests that call v2.AddTimeout; they were returning true which means restart the timer! This was causing mac/linux unit test failures. I think * Fixed auto scheme. Broke TextView/TextField selection * Realized Attribute.IsExplicitlySet is stupid; just use nullable * Fixed Attribute. Simplified. MOre theme testing * Updated themes again * GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse. * Fixing mouseunder bugs * rewriting... * All working again. Shadows are now slick as snot. GetViewsUnderLocation is rewritten to actually work and be readable. Tons more low-level unit tests. Margin is now actually ViewportSettings.Transparent. * Code cleanup * Code cleanup * Code cleanup of color apis * Fixed Hover/Highlight * Update Examples/UICatalog/Scenarios/AllViewsTester.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/Clipping.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Fixed race condition? * reverted * Simplified Attribute API by removing events from SetAttributeForRole * Removed recursion from GetViewsAtLocation * Removed unneeded code * Code clean up. Fixed Scheme bug. * reverted temporary disable * Adjusted scheme algo * Upgraded TextValidateField * Fixed TextValidate bugs * Tweaks * Frameview rounded border by default * API doc cleanup * Readme fix * Addressed tznind feeback * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2 * cleanup --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
297 lines
8.8 KiB
C#
297 lines
8.8 KiB
C#
#nullable enable
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namespace Terminal.Gui.ViewTests;
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[Trait ("Category", "Output")]
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public class NeedsDrawTests
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{
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[Fact]
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public void NeedsDraw_False_If_Width_Height_Zero ()
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{
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View view = new () { Width = 0, Height = 0 };
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view.BeginInit ();
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view.EndInit ();
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Assert.True (view.NeedsDraw);
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//Assert.False (view.SubViewNeedsDraw);
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}
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[Fact]
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public void NeedsDraw_True_Initially_If_Width_Height_Not_Zero ()
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{
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View superView = new () { Width = 1, Height = 1 };
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View view1 = new () { Width = 1, Height = 1 };
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View view2 = new () { Width = 1, Height = 1 };
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superView.Add (view1, view2);
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superView.BeginInit ();
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superView.EndInit ();
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Assert.True (superView.NeedsDraw);
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Assert.True (superView.SubViewNeedsDraw);
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Assert.True (view1.NeedsDraw);
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Assert.True (view2.NeedsDraw);
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superView.Layout (); // NeedsDraw is always false if Layout is needed
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superView.Draw ();
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Assert.False (superView.NeedsDraw);
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Assert.False (superView.SubViewNeedsDraw);
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Assert.False (view1.NeedsDraw);
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Assert.False (view2.NeedsDraw);
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superView.SetNeedsDraw ();
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Assert.True (superView.NeedsDraw);
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Assert.True (superView.SubViewNeedsDraw);
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Assert.True (view1.NeedsDraw);
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Assert.True (view2.NeedsDraw);
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}
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[Fact]
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public void NeedsDraw_True_After_Constructor ()
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{
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var view = new View { Width = 2, Height = 2 };
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Assert.True (view.NeedsDraw);
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view = new() { Width = 2, Height = 2, BorderStyle = LineStyle.Single };
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Assert.True (view.NeedsDraw);
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}
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[Fact]
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public void NeedsDraw_True_After_BeginInit ()
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{
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var view = new View { Width = 2, Height = 2, BorderStyle = LineStyle.Single };
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Assert.True (view.NeedsDraw);
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view.BeginInit ();
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Assert.True (view.NeedsDraw);
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view.NeedsDraw = false;
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view.BeginInit ();
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Assert.True (view.NeedsDraw); // Because layout is still needed
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view.Layout ();
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Assert.False (view.NeedsDraw);
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}
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[Fact]
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public void NeedsDraw_False_After_EndInit ()
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{
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var view = new View { Width = 2, Height = 2, BorderStyle = LineStyle.Single };
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Assert.True (view.NeedsDraw);
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view.BeginInit ();
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Assert.True (view.NeedsDraw);
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view.EndInit ();
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Assert.True (view.NeedsDraw);
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view = new() { Width = 2, Height = 2, BorderStyle = LineStyle.Single };
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view.BeginInit ();
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view.NeedsDraw = false;
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view.EndInit ();
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Assert.True (view.NeedsDraw);
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}
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[Fact]
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public void NeedsDraw_After_SetLayoutNeeded ()
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{
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var view = new View { Width = 2, Height = 2 };
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Assert.True (view.NeedsDraw);
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Assert.False (view.NeedsLayout);
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view.Draw ();
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Assert.False (view.NeedsDraw);
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Assert.False (view.NeedsLayout);
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view.SetNeedsLayout ();
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Assert.True (view.NeedsDraw);
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Assert.True (view.NeedsLayout);
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}
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[Fact]
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public void NeedsDraw_False_After_SetRelativeLayout_Absolute_Dims ()
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{
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var view = new View { Width = 2, Height = 2 };
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Assert.True (view.NeedsDraw);
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view.Draw ();
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Assert.False (view.NeedsDraw);
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Assert.False (view.NeedsLayout);
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// SRL won't change anything since the view is Absolute
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view.SetRelativeLayout (Application.Screen.Size);
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Assert.False (view.NeedsDraw);
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view.SetNeedsLayout ();
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// SRL won't change anything since the view is Absolute
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view.SetRelativeLayout (Application.Screen.Size);
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Assert.True (view.NeedsDraw);
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view.NeedsDraw = false;
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// SRL won't change anything since the view is Absolute. However, Layout has not been called
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view.SetRelativeLayout (new (10, 10));
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Assert.True (view.NeedsDraw);
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}
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[Fact]
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public void NeedsDraw_False_After_SetRelativeLayout_Relative_Dims ()
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{
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var view = new View { Width = Dim.Percent (50), Height = Dim.Percent (50) };
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View superView = new ()
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{
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Id = "superView",
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Width = Dim.Fill (),
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Height = Dim.Fill ()
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};
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Assert.True (superView.NeedsDraw);
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superView.Add (view);
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Assert.True (view.NeedsDraw);
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Assert.True (superView.NeedsDraw);
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superView.BeginInit ();
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Assert.True (view.NeedsDraw);
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Assert.True (superView.NeedsDraw);
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superView.EndInit ();
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Assert.True (view.NeedsDraw);
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Assert.True (superView.NeedsDraw);
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superView.SetRelativeLayout (Application.Screen.Size);
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Assert.True (view.NeedsDraw);
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Assert.True (superView.NeedsDraw);
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}
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[Fact]
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public void NeedsDraw_False_After_SetRelativeLayout_10x10 ()
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{
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View superView = new ()
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{
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Id = "superView",
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Width = Dim.Fill (),
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Height = Dim.Fill ()
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};
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Assert.True (superView.NeedsDraw);
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superView.Layout ();
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superView.NeedsDraw = false;
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superView.SetRelativeLayout (new (10, 10));
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Assert.True (superView.NeedsDraw);
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}
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[Fact]
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public void NeedsDraw_True_After_LayoutSubViews ()
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{
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var view = new View { Width = 2, Height = 2, BorderStyle = LineStyle.Single };
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Assert.True (view.NeedsDraw);
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view.BeginInit ();
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Assert.True (view.NeedsDraw);
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view.EndInit ();
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Assert.True (view.NeedsDraw);
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view.SetRelativeLayout (Application.Screen.Size);
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Assert.True (view.NeedsDraw);
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view.LayoutSubViews ();
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Assert.True (view.NeedsDraw);
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}
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[Fact]
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public void NeedsDraw_False_After_Draw ()
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{
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var view = new View { Width = 2, Height = 2, BorderStyle = LineStyle.Single };
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Assert.True (view.NeedsDraw);
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view.BeginInit ();
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Assert.True (view.NeedsDraw);
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view.EndInit ();
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Assert.True (view.NeedsDraw);
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view.SetRelativeLayout (Application.Screen.Size);
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Assert.True (view.NeedsDraw);
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view.LayoutSubViews ();
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Assert.True (view.NeedsDraw);
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view.Draw ();
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Assert.False (view.NeedsDraw);
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}
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[Fact]
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public void NeedsDrawRect_Is_Viewport_Relative ()
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{
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View superView = new ()
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{
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Id = "superView",
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Width = 10,
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Height = 10
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};
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Assert.Equal (new (0, 0, 10, 10), superView.Frame);
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Assert.Equal (new (0, 0, 10, 10), superView.Viewport);
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Assert.Equal (new (0, 0, 10, 10), superView.NeedsDrawRect);
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var view = new View
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{
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Id = "view"
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};
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view.Frame = new (0, 1, 2, 3);
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Assert.Equal (new (0, 1, 2, 3), view.Frame);
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Assert.Equal (new (0, 0, 2, 3), view.Viewport);
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Assert.Equal (new (0, 0, 2, 3), view.NeedsDrawRect);
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superView.Add (view);
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Assert.Equal (new (0, 0, 10, 10), superView.Frame);
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Assert.Equal (new (0, 0, 10, 10), superView.Viewport);
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Assert.Equal (new (0, 0, 10, 10), superView.NeedsDrawRect);
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Assert.Equal (new (0, 1, 2, 3), view.Frame);
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Assert.Equal (new (0, 0, 2, 3), view.Viewport);
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Assert.Equal (new (0, 0, 2, 3), view.NeedsDrawRect);
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view.Frame = new (3, 3, 5, 5);
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Assert.Equal (new (3, 3, 5, 5), view.Frame);
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Assert.Equal (new (0, 0, 5, 5), view.Viewport);
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Assert.Equal (new (0, 0, 5, 5), view.NeedsDrawRect);
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view.Frame = new (3, 3, 6, 6); // Grow right/bottom 1
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Assert.Equal (new (3, 3, 6, 6), view.Frame);
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Assert.Equal (new (0, 0, 6, 6), view.Viewport);
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Assert.Equal (new (0, 0, 6, 6), view.NeedsDrawRect);
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view.Frame = new (3, 3, 5, 5); // Shrink right/bottom 1
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Assert.Equal (new (3, 3, 5, 5), view.Frame);
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Assert.Equal (new (0, 0, 5, 5), view.Viewport);
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Assert.Equal (new (0, 0, 5, 5), view.NeedsDrawRect);
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view.SetContentSize (new (10, 10));
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Assert.Equal (new (3, 3, 5, 5), view.Frame);
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Assert.Equal (new (0, 0, 5, 5), view.Viewport);
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Assert.Equal (new (0, 0, 5, 5), view.NeedsDrawRect);
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view.Viewport = new (1, 1, 5, 5); // Scroll up/left 1
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Assert.Equal (new (3, 3, 5, 5), view.Frame);
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Assert.Equal (new (1, 1, 5, 5), view.Viewport);
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Assert.Equal (new (0, 0, 5, 5), view.NeedsDrawRect);
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view.Frame = new (3, 3, 6, 6); // Grow right/bottom 1
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Assert.Equal (new (3, 3, 6, 6), view.Frame);
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Assert.Equal (new (1, 1, 6, 6), view.Viewport);
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Assert.Equal (new (1, 1, 6, 6), view.NeedsDrawRect);
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view.Frame = new (3, 3, 5, 5);
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Assert.Equal (new (3, 3, 5, 5), view.Frame);
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Assert.Equal (new (1, 1, 5, 5), view.Viewport);
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Assert.Equal (new (1, 1, 5, 5), view.NeedsDrawRect);
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}
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}
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