Files
Terminal.Gui/Tests/UnitTests/View/Adornment/AdornmentSubViewTests.cs
2025-11-20 19:34:48 +00:00

74 lines
2.4 KiB
C#

using Xunit.Abstractions;
namespace UnitTests.ViewTests;
public class AdornmentSubViewTests (ITestOutputHelper output)
{
private readonly ITestOutputHelper _output = output;
[Theory]
[InlineData (0, 0, false)] // Margin has no thickness, so false
[InlineData (0, 1, false)] // Margin has no thickness, so false
[InlineData (1, 0, true)]
[InlineData (1, 1, true)]
[InlineData (2, 1, true)]
public void Adornment_WithSubView_Finds (int viewMargin, int subViewMargin, bool expectedFound)
{
Application.TopRunnable = new Toplevel()
{
Width = 10,
Height = 10
};
Application.TopRunnable.Margin!.Thickness = new Thickness (viewMargin);
// Turn of TransparentMouse for the test
Application.TopRunnable.Margin!.ViewportSettings = ViewportSettingsFlags.None;
var subView = new View ()
{
X = 0,
Y = 0,
Width = 5,
Height = 5
};
subView.Margin!.Thickness = new Thickness (subViewMargin);
// Turn of TransparentMouse for the test
subView.Margin!.ViewportSettings = ViewportSettingsFlags.None;
Application.TopRunnable.Margin!.Add (subView);
Application.TopRunnable.Layout ();
var foundView = Application.TopRunnable.GetViewsUnderLocation (new Point(0, 0), ViewportSettingsFlags.None).LastOrDefault ();
bool found = foundView == subView || foundView == subView.Margin;
Assert.Equal (expectedFound, found);
Application.TopRunnable.Dispose ();
Application.ResetState (ignoreDisposed: true);
}
[Fact]
public void Adornment_WithNonVisibleSubView_Finds_Adornment ()
{
Application.TopRunnable = new Toplevel ()
{
Width = 10,
Height = 10
};
Application.TopRunnable.Padding.Thickness = new Thickness (1);
var subView = new View ()
{
X = 0,
Y = 0,
Width = 1,
Height = 1,
Visible = false
};
Application.TopRunnable.Padding.Add (subView);
Application.TopRunnable.Layout ();
Assert.Equal (Application.TopRunnable.Padding, Application.TopRunnable.GetViewsUnderLocation (new Point(0, 0), ViewportSettingsFlags.None).LastOrDefault ());
Application.TopRunnable?.Dispose ();
Application.ResetState (ignoreDisposed: true);
}
}