Files
Terminal.Gui/UICatalog/Scenario.cs
Tig 4430fe2cc6 Fixes #3192. Improve correctness / clarity of existing View.AutoSize functionality/unit tests (#3202)
* Removed resharper settings from editorconfig

* Remove constructors with frame parameters from Button class.

* Remove constructors with frame parameters from CheckBox class.

* Cleanup code.

* Remove constructors with frame parameters from ComboBox class.

* @BDisp
Remove constructors with frame parameters from FrameView class.

* Remove constructors with frame parameters from Label class.

* Remove constructors with frame parameters from ListView class.

* Remove constructors with frame parameters from ScrollBarView class.

* Remove constructors with frame parameters from ScrollView class.

* Remove namespace braces.

* Cleanup code.

* Cleanup code.

* Cleanup code.

* Remove constructors with frame parameters from TextField class.

* Remove constructors with frame parameters from TimeField class.

* Fixes #3182. OnResizeNeeded returns int.MaxValue and int.MaxValue when Application.Top is null, should return Size.Empty.

* Remove constructors with frame parameters from Toplevel class.

* Remove constructors with frame parameters from Window class.

* Fix merge errors.

* Revert "Fixes #3182. OnResizeNeeded returns int.MaxValue and int.MaxValue when Application.Top is null, should return Size.Empty."

This reverts commit cf9c24b846.

* Revert unit test.

* Fixes #2882. TabView: 'Frame.DrawFrame(Rect, bool)' is obsolete: 'This method is obsolete in v2. Use use LineCanvas or Frame (#2980)

* Fixes #2882. TabView: 'Frame.DrawFrame(Rect, bool)' is obsolete: 'This method is obsolete in v2. Use use LineCanvas or Frame

* Trying fix this unit test that sometimes fail.

* Fixes #2983. View need a alternative DrawFrame for the v2.

* Use new DrawFrame method.

* Change _lines field to Lines property.

* Add TabWindow unit test.

* Add DrawIncompleteFrame method and unit tests.

* Add more unit tests to LineCanvas.

* Fix newline conflict errors.

* Revert "Change _lines field to Lines property."

This reverts commit ab6c5f3094.

* Add DrawIncompleteFrame method and unit tests.

* Add more unit tests to LineCanvas.

* Fix newline conflict errors.

* Force render immediately instead of join.

* I will never rely on zero-location-based unit test again.

* Fix TestTreeViewColor unit test fail.

* Using location of 3 to avoid be divisible by 2 and so avoiding bugs.

* Revert "Using location of 3 to avoid be divisible by 2 and so avoiding bugs."

This reverts commit dd3df135d8.

* Revert "I will never rely on zero-location-based unit test again."

This reverts commit 62adf6f285.

* Revert "Fix newline conflict errors."

This reverts commit 4acf72612d.

* Revert "Add more unit tests to LineCanvas."

This reverts commit 66bc6f514e.

* Revert "Add DrawIncompleteFrame method and unit tests."

This reverts commit 680ba264e1.

* Resolving merge conflicts.

* Revert "Use new DrawFrame method."

This reverts commit 69a7f17f19.

* Revert "Fixes #2983. View need a alternative DrawFrame for the v2."

This reverts commit dade9fd767.

* Reverting this changes to start a new one.

* Add horizontal and vertical support for combining glyphs.

* Fix text and auto size behavior.

* Add TabWidth property.

* Add unit test for WordWrap.

* Fixes #3017. View TextDirection returns incorrect size on a vertical direction instance with AutoSize as false.

* Using Frame to force read from the get method.

* Fix some issues with AutoSize and ForceValidatePosDim.

* Fixing broken unit tests.

* Restoring code I've broken.

* Removing forgotten code.

* Only LayoutStyle.Computed can change the Frame.

* DateField and TimeField depends on LayoutStyle.Computed.

* Fix unit tests related with LayoutStyle.

* Implements tabs, left and right arrows as View.

* Draws a minimum full border.

* Adds missing XML parameter.

* Adds assert tests for Frame.

* Removes duplicates InlineData.

* Adds more unit tests for minimum full border without Left and Right thickness.

* Trying to fix the TestTreeViewColor unit test fail.

* Prevents a user to set TextDirection to -1.

* Prevents any invalid TextDirection value.

* Removes (TextDirection)(-1).

* Removes unnecessary TextDirection initialization.

* Removes LayoutStyle.

* Fixing unit tests with border.

* Trying to fix TestTreeViewColor again.

* Revert "Trying to fix TestTreeViewColor again."

This reverts commit c2efa8e42e.

* Trying to fix TestTreeViewColor again.

* Fix merge errors.

* Fix merge errors.

* Restoring unit test.

* Restores the right XML comment.

* Fix Disposing unit tests that sometimes throws because some instances aren't cleared on others unit tests classes.

* Fix Disposing unit tests that sometimes throws because some instances aren't cleared on others unit tests classes.

* Only call OnResizeNeeded if it's LayoutStyle.Computed.

* Fix merge errors.

* Fix merge errors.

* Fix unit tests fail.

* Reformat.

* Again.

* Rename to OnDrawAdornments.

* Fix failing unit tests.

* Reduces indentation and cleanup code.

* Cleanup code.

* Fix bug done when cleanup.

* Replace FrameHandledMouseEvent to AdornmentHandledMouseEvent.

* Removes Tab constructor parameters.

---------

Co-authored-by: Tig <tig@users.noreply.github.com>

* Fix merge errors.

* Remove constructors with parameters from Button.

* Remove parenthesis on objects initializers from Button.

* Remove constructors with parameters from CheckBox.

* Remove parenthesis on objects initializers from CheckBox.

* Remove constructors with parameters from ComboBox.

* Remove constructors with parameters from FrameView.

* Remove parenthesis on objects initializers from FrameView.

* Initial commit

* Renamed Direction enum for clarity in refactoring unit tests

* Moved nav tests to NavigationTests

* Moved view tests around

* Cleaning up TextFormatter and View.AutoSize code

* Fixed latent TextFormatter bug with \n

* removed Application dependency on some autosize unit tests

* Fixed Label tests to deal with auotsize overriding height/width

* Fixed more label tests. WIP

* Fixed all places where AutoSize = happend after setting Dims

* Started adding new primitive View.Text tests

* Code comments

* WIP: Enforce that it makes no sense to set Width/Height if AutoSize = true. Update Unit tests to match.

* WIP: Enforce that it makes no sense to set Width/Height if AutoSize = true. Update Unit tests to match.

* Remove frame set from the View constructor and prevent SetRelativeLayout running if not yet initialized.

* Changes needed for unit tests pass on remove parameters constructors from the Label class.

* Remove constructors with parameters from Label.

* Remove parenthesis on objects initializers from Label.

* Prefix private fields with underscore.

* Renamed to MaxLength.

* Remove constructors with parameters from ListView.

* MakeWrapper not needed anymore.

* Remove parenthesis on objects initializers from ListView.

* WIP: Enforce that it makes no sense to set Width/Height if AutoSize = true. Update Unit tests to match.

* Massive code cleanup - use parameterless constructors and ensure AutoSize is set properly. Code reformat.

* Massive code cleanup - use parameterless constructors and ensure AutoSize is set properly. Code reformat.

* Fixed messagebox

* Remove constructors with parameters from ScrollBarView and ScrollView.

* Remove parenthesis on objects initializers from ScrollBarView and ScrollView.

* Cleanup code.

* Fix merge errors.

* Add empty dotsettings for solution and projects.

* Set ReSharper language analysis level for projects to  C#12

* Make ReSharper consider itself the boss for style

* Add rule to enforce property backing fields above the property

* Disable auto-detection of naming rules so ReSharper doesn't change them by itself

* Don't let someone's VS settings override the indent settings

* Explicitly set tab width to 4 spaces and force spaces.

* Rules to keep various multi-line constructs aligned within themselves

* Curly brace rules (Using K&R style, per current project spec)

* Blank line rules

Mostly to add breaks in various situations, and also to enforce max of 1 blank line.

* Increase auto-wrap to 160 from default of 120

* Line break at end of all files, to make Unixy systems happy

* Keep attributes on their own lines except for methods and records that are themselves single-line

* Increase attribute auto-wrap to 60 from default of 38

* Wrap/chop rules for long method signatures and record declarations

Chop if either already multi-line or if over 8 parameters.
Chop AFTER the left paren and BEFORE the first parameter.

* Chop rules for generics

For generics with multi-line type parameters or multiple type parameter constraints, chop in a way that has consistent alignment.

* Always enforce enum members on their own lines

* One-line functions completely on one line

They're usually expression-bodied anyway, here, so this is almost irrelevant

* Keep control flow statements on their own lines

* Follow same chop rules for method invocation as method declaration

* Chop long or multi-line method chains or patterns

* Wrap rules for binary operators

Operator at beginning of new lines
Auto-chop if long or already multi-line

* Spaces between keywords and their opening parentheses

* Add file layout rules for organization of reorderable items like fields, properties, etc.

Ugly XML, so load it up in the UI to look at it
It's MOSTLY the ReSharper defaults, but with more aggressive sorting, generally by access modifier and name, within each grouping.

* Deconstructors use per-member types

* Use keywords for built-in types and increase severity of inspection for violations

Also apply to IntPtr and similar, which should now be nint and similar

* Apply syntax style on completion.

* Use var when evident for built-in and simple types, but not elsewhere

* Increase severity for some minor redundancy and clarity inspections

* Enforce braces always required for blocks, and treat as error

* Warn if a local function is not statement-bodied

* Increase various inspection severities

IF Condition => Severity:
Attributes not wrapped property => Suggestion
Constructors expression-bodied => Error
default doesn't have type when it isn't clear => suggestion
Namespaces not file-scoped => error
Methods not statement-bodied => hint
Null check pattern not the object property pattern => Error

* Adjust preference order of null check patterns to make object pattern highest

* XmlDoc rules to keep tags and contents aligned and wrapped

* Add a few custom profiles for code cleanup and make the full profile default

* Remove parts for languages not used in this solution

* copied in v2_develop changes

* Merged v2_develop

* Added Begin/Init unit tests. Removed Application dependencey from AutoSizeFalse tests

* TextFormatter.Lines -> GetLines ()

* Let ReSharper know we intend to localize things

* TextFormatter code cleanup

* copied in v2_develop changes

* Merged v2_develop

* Spaces aren't wanted here either.

* Fix merge errors.

* Fixes ContentBottomRightCorner related with https://github.com/gui-cs/Terminal.Gui/issues/3211#issue-2098878820

* Remove constructors with parameters from ContextMenu.

* Remove commented code.

* Remove constructors with parameters from OpenDialog.

* Remove constructors with parameters from SaveDialog.

* Remove constructors with parameters from TextField.

* Remove constructors with parameters from TimeField.

* Fix unit test.

* Remove unnecessary SetInitialProperties method.

* Remove unnecessary SetInitialProperties method.

* Remove parenthesis on objects initializers from Toplevel and Window.

* Remove constructors with parameters from RadioGroup.

* Remove constructors with parameters from TextView.

* Remove constructors with parameters from MenuBar.

* TEMPORARY: Turn everything that was set to error down to warning or lower

* Fixes #3219. MenuBar is opened by call OpenMenu even it's disabled.

* Remove constructors with parameters from Menu.

* Remove constructors with parameters from View.

* Change constructor to internal because is mainly useful for testing.

* ReSharper Cleanup Code.

* Added format only r# config

* Fixes #3224. TextFormatter.Lines should return a single string.Empty list even with Width or Height equal to zero.

* Remove constructors with parameters from Dialog.

* Remove constructors with parameters from TextValidateField.

* Fixes https://github.com/gui-cs/Terminal.Gui/issues/3224#issuecomment-1924096038

* Fixes #3225. Press CursorDown on TabView doesn't move to the next view.

* Fixes #3229. TextFormatter should have a FillRemaining property.

* Testing formatting merge in bdisp

* Testing formatting merge

* Testing formatting merge bdisp

* Testing formatting merge 2

* xmldoc format

* R# Full Code Cleanup

* R# Full Code Cleanup2

* R# Full Code Cleanup2

* Merged! But broke tests

* Refixing...

* Refixed DrawTests

* Refixed ViewTests

* Refixed Text Tests

* Refixed more unit tests

* Refixed scenarios

* Refixed rest of scenarios

* Refixed ViewsTests

* Refixed rest of tests. All unit tests pass again!

* Fixed warnings

* Updated R# version. Added new code cleanup settings

* Applied latest code cleanup to solution

* Another code cleanup pass

* Tweaked r# settings. .editorconfig now matches.

* r# else on separate line

* r# - update

* r# - full solution

* test commit

* test commit

* test commit

* Removed extra profiles

* Full cleanup following cleaning up profiles

* Null checking pattern rules/inspections

* Tabs and extra whitespace are evil

* Attributes on their own lines

* Code layout rules to put fields first and to put backing fields with their properties

* Merged v2_develop

* Full cleanup following dodexahedron's PR

---------

Co-authored-by: BDisp <bd.bdisp@gmail.com>
Co-authored-by: Brandon Thetford <github@snapsinazfs.com>
2024-02-11 15:54:03 -07:00

288 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Terminal.Gui;
namespace UICatalog;
/// <summary>
/// <para>Base class for each demo/scenario.</para>
/// <para>
/// To define a new scenario:
/// <list type="number">
/// <item>
/// <description>
/// Create a new <c>.cs</c> file in the <cs>Scenarios</cs> directory that derives from
/// <see cref="Scenario"/>.
/// </description>
/// </item>
/// <item>
/// <description>
/// Annotate the <see cref="Scenario"/> derived class with a
/// <see cref="Scenario.ScenarioMetadata"/> attribute specifying the scenario's name and description.
/// </description>
/// </item>
/// <item>
/// <description>
/// Add one or more <see cref="Scenario.ScenarioCategory"/> attributes to the class specifying
/// which categories the scenario belongs to. If you don't specify a category the scenario will show up
/// in "_All".
/// </description>
/// </item>
/// <item>
/// <description>
/// Implement the <see cref="Setup"/> override which will be called when a user selects the
/// scenario to run.
/// </description>
/// </item>
/// <item>
/// <description>
/// Optionally, implement the <see cref="Init()"/> and/or <see cref="Run"/> overrides to
/// provide a custom implementation.
/// </description>
/// </item>
/// </list>
/// </para>
/// <para>
/// The UI Catalog program uses reflection to find all scenarios and adds them to the ListViews. Press ENTER to
/// run the selected scenario. Press the default quit key to quit. /
/// </para>
/// </summary>
/// <example>
/// The example below is provided in the `Scenarios` directory as a generic sample that can be copied and re-named:
/// <code>
/// using Terminal.Gui;
///
/// namespace UICatalog {
/// [ScenarioMetadata (Name: "Generic", Description: "Generic sample - A template for creating new Scenarios")]
/// [ScenarioCategory ("Controls")]
/// class MyScenario : Scenario {
/// public override void Setup ()
/// {
/// // Put your scenario code here, e.g.
/// Win.Add (new Button () { Text = "Press me!",
/// X = Pos.Center (),
/// Y = Pos.Center (),
/// Clicked = () => MessageBox.Query (20, 7, "Hi", "Neat?", "Yes", "No")
/// });
/// }
/// }
/// }
/// </code>
/// </example>
public class Scenario : IDisposable
{
private static int _maxScenarioNameLen = 30;
public string Theme = "Default";
public string TopLevelColorScheme = "Base";
private bool _disposedValue;
/// <summary>
/// The Window for the <see cref="Scenario"/>. This should be set to <see cref="Terminal.Gui.Application.Top"/> in
/// most cases.
/// </summary>
public Window Win { get; set; }
public void Dispose ()
{
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
Dispose (true);
GC.SuppressFinalize (this);
}
/// <summary>
/// Helper function to get the list of categories a <see cref="Scenario"/> belongs to (defined in
/// <see cref="ScenarioCategory"/>)
/// </summary>
/// <returns>list of category names</returns>
public List<string> GetCategories () { return ScenarioCategory.GetCategories (GetType ()); }
/// <summary>Helper to get the <see cref="Scenario"/> Description (defined in <see cref="ScenarioMetadata"/>)</summary>
/// <returns></returns>
public string GetDescription () { return ScenarioMetadata.GetDescription (GetType ()); }
/// <summary>Helper to get the <see cref="Scenario"/> Name (defined in <see cref="ScenarioMetadata"/>)</summary>
/// <returns></returns>
public string GetName () { return ScenarioMetadata.GetName (GetType ()); }
/// <summary>
/// Returns a list of all <see cref="Scenario"/> instanaces defined in the project, sorted by
/// <see cref="ScenarioMetadata.Name"/>.
/// https://stackoverflow.com/questions/5411694/get-all-inherited-classes-of-an-abstract-class
/// </summary>
public static List<Scenario> GetScenarios ()
{
List<Scenario> objects = new ();
foreach (Type type in typeof (Scenario).Assembly.ExportedTypes
.Where (
myType => myType.IsClass
&& !myType.IsAbstract
&& myType.IsSubclassOf (typeof (Scenario))
))
{
var scenario = (Scenario)Activator.CreateInstance (type);
objects.Add (scenario);
_maxScenarioNameLen = Math.Max (_maxScenarioNameLen, scenario.GetName ().Length + 1);
}
return objects.OrderBy (s => s.GetName ()).ToList ();
}
/// <summary>
/// Helper that provides the default <see cref="Terminal.Gui.Window"/> implementation with a frame and label
/// showing the name of the <see cref="Scenario"/> and logic to exit back to the Scenario picker UI. Override
/// <see cref="Init"/> to provide any <see cref="Terminal.Gui.Toplevel"/> behavior needed.
/// </summary>
/// <remarks>
/// <para>
/// The base implementation calls <see cref="Application.Init"/> and creates a <see cref="Window"/> for
/// <see cref="Win"/> and adds it to <see cref="Application.Top"/>.
/// </para>
/// <para>
/// Overrides that do not call the base.<see cref="Run"/>, must call <see cref="Application.Init"/> before
/// creating any views or calling other Terminal.Gui APIs.
/// </para>
/// </remarks>
public virtual void Init ()
{
Application.Init ();
ConfigurationManager.Themes.Theme = Theme;
ConfigurationManager.Apply ();
Win = new Window
{
Title = $"{Application.QuitKey} to Quit - Scenario: {GetName ()}",
X = 0,
Y = 0,
Width = Dim.Fill (),
Height = Dim.Fill (),
ColorScheme = Colors.ColorSchemes [TopLevelColorScheme]
};
Application.Top.Add (Win);
}
/// <summary>Stops the scenario. Override to change shutdown behavior for the <see cref="Scenario"/>.</summary>
public virtual void RequestStop () { Application.RequestStop (); }
/// <summary>
/// Runs the <see cref="Scenario"/>. Override to start the <see cref="Scenario"/> using a <see cref="Toplevel"/>
/// different than `Top`.
/// </summary>
/// <remarks>
/// Overrides that do not call the base.<see cref="Run"/>, must call <see cref="Application.Shutdown"/> before
/// returning.
/// </remarks>
public virtual void Run ()
{
// Must explicit call Application.Shutdown method to shutdown.
Application.Run (Application.Top);
}
/// <summary>Override this to implement the <see cref="Scenario"/> setup logic (create controls, etc...).</summary>
/// <remarks>This is typically the best place to put scenario logic code.</remarks>
public virtual void Setup () { }
/// <summary>Gets the Scenario Name + Description with the Description padded based on the longest known Scenario name.</summary>
/// <returns></returns>
public override string ToString () { return $"{GetName ().PadRight (_maxScenarioNameLen)}{GetDescription ()}"; }
protected virtual void Dispose (bool disposing)
{
if (!_disposedValue)
{
if (disposing)
{
// TODO: dispose managed state (managed objects)
}
// TODO: free unmanaged resources (unmanaged objects) and override finalizer
// TODO: set large fields to null
_disposedValue = true;
}
}
/// <summary>Returns a list of all Categories set by all of the <see cref="Scenario"/>s defined in the project.</summary>
internal static List<string> GetAllCategories ()
{
List<string> categories = new ();
foreach (Type type in typeof (Scenario).Assembly.GetTypes ()
.Where (
myType => myType.IsClass
&& !myType.IsAbstract
&& myType.IsSubclassOf (typeof (Scenario))
))
{
List<System.Attribute> attrs = System.Attribute.GetCustomAttributes (type).ToList ();
categories = categories
.Union (attrs.Where (a => a is ScenarioCategory).Select (a => ((ScenarioCategory)a).Name))
.ToList ();
}
// Sort
categories = categories.OrderBy (c => c).ToList ();
// Put "All" at the top
categories.Insert (0, "All Scenarios");
return categories;
}
/// <summary>Defines the category names used to catagorize a <see cref="Scenario"/></summary>
[AttributeUsage (AttributeTargets.Class, AllowMultiple = true)]
public class ScenarioCategory : System.Attribute
{
public ScenarioCategory (string Name) { this.Name = Name; }
/// <summary>Category Name</summary>
public string Name { get; set; }
/// <summary>Static helper function to get the <see cref="Scenario"/> Categories given a Type</summary>
/// <param name="t"></param>
/// <returns>list of category names</returns>
public static List<string> GetCategories (Type t)
{
return GetCustomAttributes (t)
.ToList ()
.Where (a => a is ScenarioCategory)
.Select (a => ((ScenarioCategory)a).Name)
.ToList ();
}
/// <summary>Static helper function to get the <see cref="Scenario"/> Name given a Type</summary>
/// <param name="t"></param>
/// <returns>Name of the category</returns>
public static string GetName (Type t) { return ((ScenarioCategory)GetCustomAttributes (t) [0]).Name; }
}
/// <summary>Defines the metadata (Name and Description) for a <see cref="Scenario"/></summary>
[AttributeUsage (AttributeTargets.Class)]
public class ScenarioMetadata : System.Attribute
{
public ScenarioMetadata (string Name, string Description)
{
this.Name = Name;
this.Description = Description;
}
/// <summary><see cref="Scenario"/> Description</summary>
public string Description { get; set; }
/// <summary><see cref="Scenario"/> Name</summary>
public string Name { get; set; }
/// <summary>Static helper function to get the <see cref="Scenario"/> Description given a Type</summary>
/// <param name="t"></param>
/// <returns></returns>
public static string GetDescription (Type t) { return ((ScenarioMetadata)GetCustomAttributes (t) [0]).Description; }
/// <summary>Static helper function to get the <see cref="Scenario"/> Name given a Type</summary>
/// <param name="t"></param>
/// <returns></returns>
public static string GetName (Type t) { return ((ScenarioMetadata)GetCustomAttributes (t) [0]).Name; }
}
}