Files
Terminal.Gui/UICatalog/Scenarios/ComboBoxIteration.cs
Tig 16055c53b0 Fixes #3039. Fix View.HotKey (#3249)
* Added View.DefaultCommand etc... Started on dedicated scenario

* Fixed un-shifted hotkeys -> Fixed Key Equals. Fixed WindowsDriver passing wrong key. Etc.

* Fixed Key Bindings and HotKeys

* Fixed Key Bindings and HotKeys

* Label now correctly supports hotkey

* Disabled unix hot keys because they are annoying and get in the way

* Updated nuget. fixed warnings

* Trying to fix ci/ci issue

* Trying to fix ci/ci issue

* Trying to fix ci/ci issue

* Changed TextChangingEventArgs to inherit from CancelEventArgs

* TextChangingEventArgs -> TextEventArgs

* Simplified Text events by having only on args class

* Fixed unit tests fail

* Simplified by removing TitleEventArgs

* POC of Title being primary for hotkey. Label and Button hacked to work

* POC of Title being primary for hotkey. Label and Button hacked to work - all unit tests pass

* Dropped Microsoft.NETFramework.ReferenceAssemblies

* Fixed Dialogs scenario hotkeys

* Fixed build warnings

* Fixed Border Title render bug

* Regiggering default command handling

* Regiggering default command handling

* Checkbox clean up

* Added StateEventArgs POC

* Command.Default -> Command.HotKey

* Command.Default -> Command.HotKey - fixed TableView

* Command.Default -> Command.HotKey - fixed TableView

* Updated reactive example

* Fixed Toplevel.BringOverlappedTopToFront - was reordering SubViews when it shouldn't

* WIP - broke

* Finished impl of StateEventArgs

* Deleted ToggleEventArgs.cs. Added StateEventArgs.cs

* XML doc fix

* Removed old code

* Removed commented out code

* Label.Clicked -> Label.Accept (missed this before)

* Removed Labels as Buttons scenario as it's not really  useful

* Moved SubView tests to own file

* Moved SubView tests to own file

* Simplified Text test

* Added OnAccept test

* Deleted DefaultCommand

* Modernized CheckBox

* New button test

* Cleaned up RadioGroup; added tests

* KeyCode->Key in ListView

* Added ListView unit tests

* ListView now does Accept correctly

* TreeView now does Accept correctly

* Cleaned up some TextField tests

* TextView now handles Accept properly; updated CharMap and Adornments scenarios to test

* Fixed ComboBox to deal with TextView now handles Accept properly; updated CharMap and Adornments scenarios to test

* Removed un-needed using statement
2024-02-22 15:11:26 -07:00

82 lines
3.0 KiB
C#

using System.Collections.Generic;
using Terminal.Gui;
namespace UICatalog.Scenarios;
[ScenarioMetadata ("ComboBoxIteration", "ComboBox iteration.")]
[ScenarioCategory ("Controls")]
[ScenarioCategory ("ComboBox")]
public class ComboBoxIteration : Scenario
{
public override void Setup ()
{
List<string> items = new () { "one", "two", "three" };
var lbListView = new Label { AutoSize = false, Width = 10, Height = 1 };
Win.Add (lbListView);
var listview = new ListView
{
Y = Pos.Bottom (lbListView) + 1, Width = 10, Height = Dim.Fill (2), Source = new ListWrapper (items)
};
Win.Add (listview);
var lbComboBox = new Label
{
ColorScheme = Colors.ColorSchemes ["TopLevel"],
X = Pos.Right (lbListView) + 1,
AutoSize = false,
Width = Dim.Percent (40)
};
var comboBox = new ComboBox
{
X = Pos.Right (listview) + 1,
Y = Pos.Bottom (lbListView) + 1,
Height = Dim.Fill (2),
Width = Dim.Percent (40),
HideDropdownListOnClick = true
};
comboBox.SetSource (items);
listview.SelectedItemChanged += (s, e) =>
{
lbListView.Text = items [e.Item];
comboBox.SelectedItem = e.Item;
};
comboBox.SelectedItemChanged += (sender, text) =>
{
if (text.Item != -1)
{
lbComboBox.Text = text.Value.ToString ();
listview.SelectedItem = text.Item;
}
};
Win.Add (lbComboBox, comboBox);
Win.Add (new TextField { X = Pos.Right (listview) + 1, Y = Pos.Top (comboBox) + 3, Height = 1, Width = 20 });
var btnTwo = new Button { X = Pos.Right (comboBox) + 1, Text = "Two" };
btnTwo.Accept += (s, e) =>
{
items = new List<string> { "one", "two" };
comboBox.SetSource (items);
listview.SetSource (items);
listview.SelectedItem = 0;
};
Win.Add (btnTwo);
var btnThree = new Button { X = Pos.Right (comboBox) + 1, Y = Pos.Top (comboBox), Text = "Three" };
btnThree.Accept += (s, e) =>
{
items = new List<string> { "one", "two", "three" };
comboBox.SetSource (items);
listview.SetSource (items);
listview.SelectedItem = 0;
};
Win.Add (btnThree);
}
}