mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-29 09:18:01 +01:00
* Added View.DefaultCommand etc... Started on dedicated scenario * Fixed un-shifted hotkeys -> Fixed Key Equals. Fixed WindowsDriver passing wrong key. Etc. * Fixed Key Bindings and HotKeys * Fixed Key Bindings and HotKeys * Label now correctly supports hotkey * Disabled unix hot keys because they are annoying and get in the way * Updated nuget. fixed warnings * Trying to fix ci/ci issue * Trying to fix ci/ci issue * Trying to fix ci/ci issue * Changed TextChangingEventArgs to inherit from CancelEventArgs * TextChangingEventArgs -> TextEventArgs * Simplified Text events by having only on args class * Fixed unit tests fail * Simplified by removing TitleEventArgs * POC of Title being primary for hotkey. Label and Button hacked to work * POC of Title being primary for hotkey. Label and Button hacked to work - all unit tests pass * Dropped Microsoft.NETFramework.ReferenceAssemblies * Fixed Dialogs scenario hotkeys * Fixed build warnings * Fixed Border Title render bug * Regiggering default command handling * Regiggering default command handling * Checkbox clean up * Added StateEventArgs POC * Command.Default -> Command.HotKey * Command.Default -> Command.HotKey - fixed TableView * Command.Default -> Command.HotKey - fixed TableView * Updated reactive example * Fixed Toplevel.BringOverlappedTopToFront - was reordering SubViews when it shouldn't * WIP - broke * Finished impl of StateEventArgs * Deleted ToggleEventArgs.cs. Added StateEventArgs.cs * XML doc fix * Removed old code * Removed commented out code * Label.Clicked -> Label.Accept (missed this before) * Removed Labels as Buttons scenario as it's not really useful * Moved SubView tests to own file * Moved SubView tests to own file * Simplified Text test * Added OnAccept test * Deleted DefaultCommand * Modernized CheckBox * New button test * Cleaned up RadioGroup; added tests * KeyCode->Key in ListView * Added ListView unit tests * ListView now does Accept correctly * TreeView now does Accept correctly * Cleaned up some TextField tests * TextView now handles Accept properly; updated CharMap and Adornments scenarios to test * Fixed ComboBox to deal with TextView now handles Accept properly; updated CharMap and Adornments scenarios to test * Removed un-needed using statement
339 lines
11 KiB
C#
339 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using Terminal.Gui;
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namespace UICatalog.Scenarios;
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[ScenarioMetadata ("Dialogs", "Demonstrates how to the Dialog class")]
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[ScenarioCategory ("Dialogs")]
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public class Dialogs : Scenario
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{
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private static readonly int CODE_POINT = '你'; // We know this is a wide char
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public override void Setup ()
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{
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var frame = new FrameView { X = Pos.Center (), Y = 1, Width = Dim.Percent (75), Title = "Dialog Options" };
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var numButtonsLabel = new Label
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{
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X = 0,
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TextAlignment = TextAlignment.Right,
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Text = "_Number of Buttons:"
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};
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var label = new Label {
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X = 0,
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Y = 0,
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AutoSize = false,
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Width = Dim.Width (numButtonsLabel),
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Height = 1,
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TextAlignment = TextAlignment.Right,
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Text = "_Width:"
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};
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frame.Add (label);
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var widthEdit = new TextField
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{
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X = Pos.Right (numButtonsLabel) + 1,
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Y = Pos.Top (label),
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Width = 5,
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Height = 1,
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Text = "0"
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};
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frame.Add (widthEdit);
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label = new Label
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{
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AutoSize = false,
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X = 0,
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Y = Pos.Bottom (label),
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Width = Dim.Width (numButtonsLabel),
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Height = 1,
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TextAlignment = TextAlignment.Right,
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Text = "_Height:"
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};
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frame.Add (label);
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var heightEdit = new TextField
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{
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X = Pos.Right (numButtonsLabel) + 1,
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Y = Pos.Top (label),
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Width = 5,
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Height = 1,
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Text = "0"
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};
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frame.Add (heightEdit);
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frame.Add (
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new Label { X = Pos.Right (widthEdit) + 2, Y = Pos.Top (widthEdit), Text = "If height & width are both 0," }
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);
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frame.Add (
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new Label
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{
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X = Pos.Right (heightEdit) + 2,
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Y = Pos.Top (heightEdit),
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Text = "the Dialog will size to 80% of container."
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}
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);
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label = new Label
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{
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AutoSize = false,
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X = 0,
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Y = Pos.Bottom (label),
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Width = Dim.Width (numButtonsLabel),
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Height = 1,
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TextAlignment = TextAlignment.Right,
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Text = "_Title:"
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};
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frame.Add (label);
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var titleEdit = new TextField
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{
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X = Pos.Right (label) + 1,
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Y = Pos.Top (label),
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Width = Dim.Fill (),
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Height = 1,
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Text = "Title"
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};
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frame.Add (titleEdit);
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numButtonsLabel.Y = Pos.Bottom (label);
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frame.Add (numButtonsLabel);
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var numButtonsEdit = new TextField
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{
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X = Pos.Right (numButtonsLabel) + 1,
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Y = Pos.Top (numButtonsLabel),
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Width = 5,
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Height = 1,
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Text = "3"
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};
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frame.Add (numButtonsEdit);
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var glyphsNotWords = new CheckBox
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{
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X = Pos.Right (numButtonsLabel) + 1,
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Y = Pos.Bottom (numButtonsLabel),
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TextAlignment = TextAlignment.Right,
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Text = $"_Add {char.ConvertFromUtf32 (CODE_POINT)} to button text to stress wide char support",
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Checked = false
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};
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frame.Add (glyphsNotWords);
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label = new Label
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{
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AutoSize = false,
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X = 0,
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Y = Pos.Bottom (glyphsNotWords),
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Width = Dim.Width (numButtonsLabel),
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Height = 1,
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TextAlignment = TextAlignment.Right,
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Text = "Button St_yle:"
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};
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frame.Add (label);
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var styleRadioGroup = new RadioGroup
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{
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X = Pos.Right (label) + 1,
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Y = Pos.Top (label),
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RadioLabels = new [] { "_Center", "_Justify", "_Left", "_Right" }
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};
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frame.Add (styleRadioGroup);
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frame.ValidatePosDim = true;
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void Top_LayoutComplete (object sender, EventArgs args)
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{
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frame.Height =
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widthEdit.Frame.Height
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+ heightEdit.Frame.Height
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+ titleEdit.Frame.Height
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+ numButtonsEdit.Frame.Height
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+ glyphsNotWords.Frame.Height
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+ styleRadioGroup.Frame.Height
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+ frame.GetAdornmentsThickness ().Vertical;
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}
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Application.Top.LayoutComplete += Top_LayoutComplete;
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Win.Add (frame);
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label = new Label
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{
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X = Pos.Center (), Y = Pos.Bottom (frame) + 4, TextAlignment = TextAlignment.Right, Text = "Button Pressed:"
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};
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Win.Add (label);
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var buttonPressedLabel = new Label
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{
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X = Pos.Center (), Y = Pos.Bottom (frame) + 5, ColorScheme = Colors.ColorSchemes ["Error"], Text = " "
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};
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// glyphsNotWords
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// false:var btnText = new [] { "Zero", "One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine" };
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// true: var btnText = new [] { "0", "\u2780", "➁", "\u2783", "\u2784", "\u2785", "\u2786", "\u2787", "\u2788", "\u2789" };
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// \u2781 is ➁ dingbats \ufb70 is
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var showDialogButton = new Button
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{
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X = Pos.Center (), Y = Pos.Bottom (frame) + 2, IsDefault = true, Text = "_Show Dialog"
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};
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showDialogButton.Accept += (s, e) =>
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{
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Dialog dlg = CreateDemoDialog (
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widthEdit,
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heightEdit,
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titleEdit,
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numButtonsEdit,
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glyphsNotWords,
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styleRadioGroup,
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buttonPressedLabel
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);
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Application.Run (dlg);
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};
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Win.Add (showDialogButton);
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Win.Add (buttonPressedLabel);
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}
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private Dialog CreateDemoDialog (
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TextField widthEdit,
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TextField heightEdit,
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TextField titleEdit,
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TextField numButtonsEdit,
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CheckBox glyphsNotWords,
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RadioGroup styleRadioGroup,
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Label buttonPressedLabel
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)
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{
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Dialog dialog = null;
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try
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{
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var width = 0;
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int.TryParse (widthEdit.Text, out width);
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var height = 0;
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int.TryParse (heightEdit.Text, out height);
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var numButtons = 3;
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int.TryParse (numButtonsEdit.Text, out numButtons);
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List<Button> buttons = new ();
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int clicked = -1;
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for (var i = 0; i < numButtons; i++)
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{
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int buttonId = i;
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Button button = null;
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if (glyphsNotWords.Checked == true)
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{
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buttonId = i;
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button = new Button
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{
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Text = NumberToWords.Convert (buttonId) + " " + char.ConvertFromUtf32 (buttonId + CODE_POINT),
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IsDefault = buttonId == 0
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};
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}
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else
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{
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button = new Button { Text = NumberToWords.Convert (buttonId), IsDefault = buttonId == 0 };
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}
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button.Accept += (s, e) =>
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{
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clicked = buttonId;
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Application.RequestStop ();
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};
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buttons.Add (button);
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}
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//if (buttons.Count > 1) {
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// buttons [1].Text = "Accept";
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// buttons [1].IsDefault = true;
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// buttons [0].Visible = false;
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// buttons [0].Text = "_Back";
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// buttons [0].IsDefault = false;
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//}
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// This tests dynamically adding buttons; ensuring the dialog resizes if needed and
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// the buttons are laid out correctly
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dialog = new Dialog
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{
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Title = titleEdit.Text,
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ButtonAlignment = (Dialog.ButtonAlignments)styleRadioGroup.SelectedItem,
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Buttons = buttons.ToArray ()
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};
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if (height != 0 || width != 0)
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{
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dialog.Height = height;
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dialog.Width = width;
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}
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var add = new Button { X = Pos.Center (), Y = Pos.Center (), Text = "_Add a button" };
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add.Accept += (s, e) =>
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{
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int buttonId = buttons.Count;
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Button button;
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if (glyphsNotWords.Checked == true)
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{
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button = new Button
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{
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Text = NumberToWords.Convert (buttonId) + " " + char.ConvertFromUtf32 (buttonId + CODE_POINT),
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IsDefault = buttonId == 0
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};
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}
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else
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{
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button = new Button { Text = NumberToWords.Convert (buttonId), IsDefault = buttonId == 0 };
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}
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button.Accept += (s, e) =>
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{
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clicked = buttonId;
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Application.RequestStop ();
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};
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buttons.Add (button);
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dialog.AddButton (button);
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if (buttons.Count > 1)
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{
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button.TabIndex = buttons [buttons.Count - 2].TabIndex + 1;
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}
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};
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dialog.Add (add);
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var addChar = new Button
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{
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X = Pos.Center (),
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Y = Pos.Center () + 1,
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Text = $"A_dd a {char.ConvertFromUtf32 (CODE_POINT)} to each button"
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};
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addChar.Accept += (s, e) =>
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{
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foreach (Button button in buttons)
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{
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button.Text += char.ConvertFromUtf32 (CODE_POINT);
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}
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dialog.LayoutSubviews ();
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};
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dialog.Closed += (s, e) => { buttonPressedLabel.Text = $"{clicked}"; };
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dialog.Add (addChar);
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}
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catch (FormatException)
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{
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buttonPressedLabel.Text = "Invalid Options";
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}
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return dialog;
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}
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}
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