Files
Terminal.Gui/UICatalog/Scenarios/Dialogs.cs
Tig 16055c53b0 Fixes #3039. Fix View.HotKey (#3249)
* Added View.DefaultCommand etc... Started on dedicated scenario

* Fixed un-shifted hotkeys -> Fixed Key Equals. Fixed WindowsDriver passing wrong key. Etc.

* Fixed Key Bindings and HotKeys

* Fixed Key Bindings and HotKeys

* Label now correctly supports hotkey

* Disabled unix hot keys because they are annoying and get in the way

* Updated nuget. fixed warnings

* Trying to fix ci/ci issue

* Trying to fix ci/ci issue

* Trying to fix ci/ci issue

* Changed TextChangingEventArgs to inherit from CancelEventArgs

* TextChangingEventArgs -> TextEventArgs

* Simplified Text events by having only on args class

* Fixed unit tests fail

* Simplified by removing TitleEventArgs

* POC of Title being primary for hotkey. Label and Button hacked to work

* POC of Title being primary for hotkey. Label and Button hacked to work - all unit tests pass

* Dropped Microsoft.NETFramework.ReferenceAssemblies

* Fixed Dialogs scenario hotkeys

* Fixed build warnings

* Fixed Border Title render bug

* Regiggering default command handling

* Regiggering default command handling

* Checkbox clean up

* Added StateEventArgs POC

* Command.Default -> Command.HotKey

* Command.Default -> Command.HotKey - fixed TableView

* Command.Default -> Command.HotKey - fixed TableView

* Updated reactive example

* Fixed Toplevel.BringOverlappedTopToFront - was reordering SubViews when it shouldn't

* WIP - broke

* Finished impl of StateEventArgs

* Deleted ToggleEventArgs.cs. Added StateEventArgs.cs

* XML doc fix

* Removed old code

* Removed commented out code

* Label.Clicked -> Label.Accept (missed this before)

* Removed Labels as Buttons scenario as it's not really  useful

* Moved SubView tests to own file

* Moved SubView tests to own file

* Simplified Text test

* Added OnAccept test

* Deleted DefaultCommand

* Modernized CheckBox

* New button test

* Cleaned up RadioGroup; added tests

* KeyCode->Key in ListView

* Added ListView unit tests

* ListView now does Accept correctly

* TreeView now does Accept correctly

* Cleaned up some TextField tests

* TextView now handles Accept properly; updated CharMap and Adornments scenarios to test

* Fixed ComboBox to deal with TextView now handles Accept properly; updated CharMap and Adornments scenarios to test

* Removed un-needed using statement
2024-02-22 15:11:26 -07:00

339 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using Terminal.Gui;
namespace UICatalog.Scenarios;
[ScenarioMetadata ("Dialogs", "Demonstrates how to the Dialog class")]
[ScenarioCategory ("Dialogs")]
public class Dialogs : Scenario
{
private static readonly int CODE_POINT = '你'; // We know this is a wide char
public override void Setup ()
{
var frame = new FrameView { X = Pos.Center (), Y = 1, Width = Dim.Percent (75), Title = "Dialog Options" };
var numButtonsLabel = new Label
{
X = 0,
TextAlignment = TextAlignment.Right,
Text = "_Number of Buttons:"
};
var label = new Label {
X = 0,
Y = 0,
AutoSize = false,
Width = Dim.Width (numButtonsLabel),
Height = 1,
TextAlignment = TextAlignment.Right,
Text = "_Width:"
};
frame.Add (label);
var widthEdit = new TextField
{
X = Pos.Right (numButtonsLabel) + 1,
Y = Pos.Top (label),
Width = 5,
Height = 1,
Text = "0"
};
frame.Add (widthEdit);
label = new Label
{
AutoSize = false,
X = 0,
Y = Pos.Bottom (label),
Width = Dim.Width (numButtonsLabel),
Height = 1,
TextAlignment = TextAlignment.Right,
Text = "_Height:"
};
frame.Add (label);
var heightEdit = new TextField
{
X = Pos.Right (numButtonsLabel) + 1,
Y = Pos.Top (label),
Width = 5,
Height = 1,
Text = "0"
};
frame.Add (heightEdit);
frame.Add (
new Label { X = Pos.Right (widthEdit) + 2, Y = Pos.Top (widthEdit), Text = "If height & width are both 0," }
);
frame.Add (
new Label
{
X = Pos.Right (heightEdit) + 2,
Y = Pos.Top (heightEdit),
Text = "the Dialog will size to 80% of container."
}
);
label = new Label
{
AutoSize = false,
X = 0,
Y = Pos.Bottom (label),
Width = Dim.Width (numButtonsLabel),
Height = 1,
TextAlignment = TextAlignment.Right,
Text = "_Title:"
};
frame.Add (label);
var titleEdit = new TextField
{
X = Pos.Right (label) + 1,
Y = Pos.Top (label),
Width = Dim.Fill (),
Height = 1,
Text = "Title"
};
frame.Add (titleEdit);
numButtonsLabel.Y = Pos.Bottom (label);
frame.Add (numButtonsLabel);
var numButtonsEdit = new TextField
{
X = Pos.Right (numButtonsLabel) + 1,
Y = Pos.Top (numButtonsLabel),
Width = 5,
Height = 1,
Text = "3"
};
frame.Add (numButtonsEdit);
var glyphsNotWords = new CheckBox
{
X = Pos.Right (numButtonsLabel) + 1,
Y = Pos.Bottom (numButtonsLabel),
TextAlignment = TextAlignment.Right,
Text = $"_Add {char.ConvertFromUtf32 (CODE_POINT)} to button text to stress wide char support",
Checked = false
};
frame.Add (glyphsNotWords);
label = new Label
{
AutoSize = false,
X = 0,
Y = Pos.Bottom (glyphsNotWords),
Width = Dim.Width (numButtonsLabel),
Height = 1,
TextAlignment = TextAlignment.Right,
Text = "Button St_yle:"
};
frame.Add (label);
var styleRadioGroup = new RadioGroup
{
X = Pos.Right (label) + 1,
Y = Pos.Top (label),
RadioLabels = new [] { "_Center", "_Justify", "_Left", "_Right" }
};
frame.Add (styleRadioGroup);
frame.ValidatePosDim = true;
void Top_LayoutComplete (object sender, EventArgs args)
{
frame.Height =
widthEdit.Frame.Height
+ heightEdit.Frame.Height
+ titleEdit.Frame.Height
+ numButtonsEdit.Frame.Height
+ glyphsNotWords.Frame.Height
+ styleRadioGroup.Frame.Height
+ frame.GetAdornmentsThickness ().Vertical;
}
Application.Top.LayoutComplete += Top_LayoutComplete;
Win.Add (frame);
label = new Label
{
X = Pos.Center (), Y = Pos.Bottom (frame) + 4, TextAlignment = TextAlignment.Right, Text = "Button Pressed:"
};
Win.Add (label);
var buttonPressedLabel = new Label
{
X = Pos.Center (), Y = Pos.Bottom (frame) + 5, ColorScheme = Colors.ColorSchemes ["Error"], Text = " "
};
// glyphsNotWords
// false:var btnText = new [] { "Zero", "One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine" };
// true: var btnText = new [] { "0", "\u2780", "➁", "\u2783", "\u2784", "\u2785", "\u2786", "\u2787", "\u2788", "\u2789" };
// \u2781 is ➁ dingbats \ufb70 is
var showDialogButton = new Button
{
X = Pos.Center (), Y = Pos.Bottom (frame) + 2, IsDefault = true, Text = "_Show Dialog"
};
showDialogButton.Accept += (s, e) =>
{
Dialog dlg = CreateDemoDialog (
widthEdit,
heightEdit,
titleEdit,
numButtonsEdit,
glyphsNotWords,
styleRadioGroup,
buttonPressedLabel
);
Application.Run (dlg);
};
Win.Add (showDialogButton);
Win.Add (buttonPressedLabel);
}
private Dialog CreateDemoDialog (
TextField widthEdit,
TextField heightEdit,
TextField titleEdit,
TextField numButtonsEdit,
CheckBox glyphsNotWords,
RadioGroup styleRadioGroup,
Label buttonPressedLabel
)
{
Dialog dialog = null;
try
{
var width = 0;
int.TryParse (widthEdit.Text, out width);
var height = 0;
int.TryParse (heightEdit.Text, out height);
var numButtons = 3;
int.TryParse (numButtonsEdit.Text, out numButtons);
List<Button> buttons = new ();
int clicked = -1;
for (var i = 0; i < numButtons; i++)
{
int buttonId = i;
Button button = null;
if (glyphsNotWords.Checked == true)
{
buttonId = i;
button = new Button
{
Text = NumberToWords.Convert (buttonId) + " " + char.ConvertFromUtf32 (buttonId + CODE_POINT),
IsDefault = buttonId == 0
};
}
else
{
button = new Button { Text = NumberToWords.Convert (buttonId), IsDefault = buttonId == 0 };
}
button.Accept += (s, e) =>
{
clicked = buttonId;
Application.RequestStop ();
};
buttons.Add (button);
}
//if (buttons.Count > 1) {
// buttons [1].Text = "Accept";
// buttons [1].IsDefault = true;
// buttons [0].Visible = false;
// buttons [0].Text = "_Back";
// buttons [0].IsDefault = false;
//}
// This tests dynamically adding buttons; ensuring the dialog resizes if needed and
// the buttons are laid out correctly
dialog = new Dialog
{
Title = titleEdit.Text,
ButtonAlignment = (Dialog.ButtonAlignments)styleRadioGroup.SelectedItem,
Buttons = buttons.ToArray ()
};
if (height != 0 || width != 0)
{
dialog.Height = height;
dialog.Width = width;
}
var add = new Button { X = Pos.Center (), Y = Pos.Center (), Text = "_Add a button" };
add.Accept += (s, e) =>
{
int buttonId = buttons.Count;
Button button;
if (glyphsNotWords.Checked == true)
{
button = new Button
{
Text = NumberToWords.Convert (buttonId) + " " + char.ConvertFromUtf32 (buttonId + CODE_POINT),
IsDefault = buttonId == 0
};
}
else
{
button = new Button { Text = NumberToWords.Convert (buttonId), IsDefault = buttonId == 0 };
}
button.Accept += (s, e) =>
{
clicked = buttonId;
Application.RequestStop ();
};
buttons.Add (button);
dialog.AddButton (button);
if (buttons.Count > 1)
{
button.TabIndex = buttons [buttons.Count - 2].TabIndex + 1;
}
};
dialog.Add (add);
var addChar = new Button
{
X = Pos.Center (),
Y = Pos.Center () + 1,
Text = $"A_dd a {char.ConvertFromUtf32 (CODE_POINT)} to each button"
};
addChar.Accept += (s, e) =>
{
foreach (Button button in buttons)
{
button.Text += char.ConvertFromUtf32 (CODE_POINT);
}
dialog.LayoutSubviews ();
};
dialog.Closed += (s, e) => { buttonPressedLabel.Text = $"{clicked}"; };
dialog.Add (addChar);
}
catch (FormatException)
{
buttonPressedLabel.Text = "Invalid Options";
}
return dialog;
}
}