mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-29 17:28:01 +01:00
* Added View.DefaultCommand etc... Started on dedicated scenario * Fixed un-shifted hotkeys -> Fixed Key Equals. Fixed WindowsDriver passing wrong key. Etc. * Fixed Key Bindings and HotKeys * Fixed Key Bindings and HotKeys * Label now correctly supports hotkey * Disabled unix hot keys because they are annoying and get in the way * Updated nuget. fixed warnings * Trying to fix ci/ci issue * Trying to fix ci/ci issue * Trying to fix ci/ci issue * Changed TextChangingEventArgs to inherit from CancelEventArgs * TextChangingEventArgs -> TextEventArgs * Simplified Text events by having only on args class * Fixed unit tests fail * Simplified by removing TitleEventArgs * POC of Title being primary for hotkey. Label and Button hacked to work * POC of Title being primary for hotkey. Label and Button hacked to work - all unit tests pass * Dropped Microsoft.NETFramework.ReferenceAssemblies * Fixed Dialogs scenario hotkeys * Fixed build warnings * Fixed Border Title render bug * Regiggering default command handling * Regiggering default command handling * Checkbox clean up * Added StateEventArgs POC * Command.Default -> Command.HotKey * Command.Default -> Command.HotKey - fixed TableView * Command.Default -> Command.HotKey - fixed TableView * Updated reactive example * Fixed Toplevel.BringOverlappedTopToFront - was reordering SubViews when it shouldn't * WIP - broke * Finished impl of StateEventArgs * Deleted ToggleEventArgs.cs. Added StateEventArgs.cs * XML doc fix * Removed old code * Removed commented out code * Label.Clicked -> Label.Accept (missed this before) * Removed Labels as Buttons scenario as it's not really useful * Moved SubView tests to own file * Moved SubView tests to own file * Simplified Text test * Added OnAccept test * Deleted DefaultCommand * Modernized CheckBox * New button test * Cleaned up RadioGroup; added tests * KeyCode->Key in ListView * Added ListView unit tests * ListView now does Accept correctly * TreeView now does Accept correctly * Cleaned up some TextField tests * TextView now handles Accept properly; updated CharMap and Adornments scenarios to test * Fixed ComboBox to deal with TextView now handles Accept properly; updated CharMap and Adornments scenarios to test * Removed un-needed using statement
170 lines
5.3 KiB
C#
170 lines
5.3 KiB
C#
using System.Linq;
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using Terminal.Gui;
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namespace UICatalog.Scenarios;
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[ScenarioMetadata ("Interactive Tree", "Create nodes and child nodes in TreeView.")]
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[ScenarioCategory ("Controls")]
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[ScenarioCategory ("TreeView")]
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public class InteractiveTree : Scenario
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{
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private TreeView _treeView;
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public override void Setup ()
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{
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Win.Title = GetName ();
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Win.Y = 1; // menu
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Win.Height = Dim.Fill (1); // status bar
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var menu = new MenuBar
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{
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Menus =
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[
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new MenuBarItem ("_File", new MenuItem [] { new ("_Quit", "", Quit) })
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]
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};
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Application.Top.Add (menu);
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_treeView = new TreeView { X = 0, Y = 0, Width = Dim.Fill (), Height = Dim.Fill (1) };
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_treeView.KeyDown += TreeView_KeyPress;
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Win.Add (_treeView);
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var statusBar = new StatusBar (
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new StatusItem []
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{
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new (
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Application.QuitKey,
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$"{Application.QuitKey} to Quit",
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Quit
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),
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new (
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KeyCode.CtrlMask | KeyCode.C,
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"~^C~ Add Child",
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AddChildNode
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),
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new (
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KeyCode.CtrlMask | KeyCode.T,
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"~^T~ Add Root",
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AddRootNode
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),
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new (
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KeyCode.CtrlMask | KeyCode.R,
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"~^R~ Rename Node",
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RenameNode
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)
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}
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);
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Application.Top.Add (statusBar);
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}
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private void AddChildNode ()
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{
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ITreeNode node = _treeView.SelectedObject;
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if (node != null)
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{
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if (GetText ("Text", "Enter text for node:", "", out string entered))
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{
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node.Children.Add (new TreeNode (entered));
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_treeView.RefreshObject (node);
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}
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}
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}
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private void AddRootNode ()
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{
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if (GetText ("Text", "Enter text for node:", "", out string entered))
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{
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_treeView.AddObject (new TreeNode (entered));
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}
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}
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private bool GetText (string title, string label, string initialText, out string enteredText)
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{
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var okPressed = false;
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var ok = new Button { Text = "Ok", IsDefault = true };
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ok.Accept += (s, e) =>
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{
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okPressed = true;
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Application.RequestStop ();
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};
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var cancel = new Button { Text = "Cancel" };
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cancel.Accept += (s, e) => Application.RequestStop ();
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var d = new Dialog { Title = title, Buttons = [ok, cancel] };
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var lbl = new Label { X = 0, Y = 1, Text = label };
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var tf = new TextField { Text = initialText, X = 0, Y = 2, Width = Dim.Fill () };
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d.Add (lbl, tf);
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tf.SetFocus ();
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Application.Run (d);
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enteredText = okPressed ? tf.Text : null;
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return okPressed;
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}
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private void Quit () { Application.RequestStop (); }
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private void RenameNode ()
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{
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ITreeNode node = _treeView.SelectedObject;
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if (node != null)
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{
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if (GetText ("Text", "Enter text for node:", node.Text, out string entered))
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{
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node.Text = entered;
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_treeView.RefreshObject (node);
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}
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}
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}
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private void TreeView_KeyPress (object sender, Key obj)
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{
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if (obj.KeyCode == KeyCode.Delete)
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{
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ITreeNode toDelete = _treeView.SelectedObject;
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if (toDelete == null)
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{
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return;
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}
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obj.Handled = true;
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// if it is a root object remove it
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if (_treeView.Objects.Contains (toDelete))
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{
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_treeView.Remove (toDelete);
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}
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else
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{
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ITreeNode parent = _treeView.GetParent (toDelete);
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if (parent == null)
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{
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MessageBox.ErrorQuery (
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"Could not delete",
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$"Parent of '{toDelete}' was unexpectedly null",
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"Ok"
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);
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}
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else
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{
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//update the model
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parent.Children.Remove (toDelete);
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//refresh the tree
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_treeView.RefreshObject (parent);
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}
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}
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}
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}
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}
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