mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-29 17:28:01 +01:00
* Added View.DefaultCommand etc... Started on dedicated scenario * Fixed un-shifted hotkeys -> Fixed Key Equals. Fixed WindowsDriver passing wrong key. Etc. * Fixed Key Bindings and HotKeys * Fixed Key Bindings and HotKeys * Label now correctly supports hotkey * Disabled unix hot keys because they are annoying and get in the way * Updated nuget. fixed warnings * Trying to fix ci/ci issue * Trying to fix ci/ci issue * Trying to fix ci/ci issue * Changed TextChangingEventArgs to inherit from CancelEventArgs * TextChangingEventArgs -> TextEventArgs * Simplified Text events by having only on args class * Fixed unit tests fail * Simplified by removing TitleEventArgs * POC of Title being primary for hotkey. Label and Button hacked to work * POC of Title being primary for hotkey. Label and Button hacked to work - all unit tests pass * Dropped Microsoft.NETFramework.ReferenceAssemblies * Fixed Dialogs scenario hotkeys * Fixed build warnings * Fixed Border Title render bug * Regiggering default command handling * Regiggering default command handling * Checkbox clean up * Added StateEventArgs POC * Command.Default -> Command.HotKey * Command.Default -> Command.HotKey - fixed TableView * Command.Default -> Command.HotKey - fixed TableView * Updated reactive example * Fixed Toplevel.BringOverlappedTopToFront - was reordering SubViews when it shouldn't * WIP - broke * Finished impl of StateEventArgs * Deleted ToggleEventArgs.cs. Added StateEventArgs.cs * XML doc fix * Removed old code * Removed commented out code * Label.Clicked -> Label.Accept (missed this before) * Removed Labels as Buttons scenario as it's not really useful * Moved SubView tests to own file * Moved SubView tests to own file * Simplified Text test * Added OnAccept test * Deleted DefaultCommand * Modernized CheckBox * New button test * Cleaned up RadioGroup; added tests * KeyCode->Key in ListView * Added ListView unit tests * ListView now does Accept correctly * TreeView now does Accept correctly * Cleaned up some TextField tests * TextView now handles Accept properly; updated CharMap and Adornments scenarios to test * Fixed ComboBox to deal with TextView now handles Accept properly; updated CharMap and Adornments scenarios to test * Removed un-needed using statement
214 lines
7.6 KiB
C#
214 lines
7.6 KiB
C#
using System;
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using System.Data;
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using System.Text;
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using Terminal.Gui;
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namespace UICatalog.Scenarios;
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[ScenarioMetadata ("MultiColouredTable", "Demonstrates how to multi color cell contents.")]
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[ScenarioCategory ("Controls")]
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[ScenarioCategory ("Colors")]
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[ScenarioCategory ("TableView")]
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public class MultiColouredTable : Scenario
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{
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private DataTable _table;
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private TableViewColors _tableView;
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public override void Setup ()
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{
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Win.Title = GetName ();
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Win.Y = 1; // menu
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Win.Height = Dim.Fill (1); // status bar
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_tableView = new TableViewColors { X = 0, Y = 0, Width = Dim.Fill (), Height = Dim.Fill (1) };
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var menu = new MenuBar
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{
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Menus =
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[
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new MenuBarItem ("_File", new MenuItem [] { new ("_Quit", "", () => Quit ()) })
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]
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};
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Application.Top.Add (menu);
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var statusBar = new StatusBar (
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new StatusItem []
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{
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new (
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Application.QuitKey,
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$"{Application.QuitKey} to Quit",
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() => Quit ()
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)
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}
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);
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Application.Top.Add (statusBar);
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Win.Add (_tableView);
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_tableView.CellActivated += EditCurrentCell;
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var dt = new DataTable ();
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dt.Columns.Add ("Col1");
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dt.Columns.Add ("Col2");
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dt.Rows.Add ("some text", "Rainbows and Unicorns are so fun!");
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dt.Rows.Add ("some text", "When it rains you get rainbows");
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dt.Rows.Add (DBNull.Value, DBNull.Value);
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dt.Rows.Add (DBNull.Value, DBNull.Value);
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dt.Rows.Add (DBNull.Value, DBNull.Value);
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dt.Rows.Add (DBNull.Value, DBNull.Value);
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_tableView.ColorScheme = new ColorScheme
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{
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Disabled = Win.ColorScheme.Disabled,
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HotFocus = Win.ColorScheme.HotFocus,
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Focus = Win.ColorScheme.Focus,
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Normal = new Attribute (Color.DarkGray, Color.Black)
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};
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_tableView.Table = new DataTableSource (_table = dt);
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}
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private void EditCurrentCell (object sender, CellActivatedEventArgs e)
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{
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if (e.Table == null)
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{
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return;
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}
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var oldValue = e.Table [e.Row, e.Col].ToString ();
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if (GetText ("Enter new value", e.Table.ColumnNames [e.Col], oldValue, out string newText))
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{
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try
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{
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_table.Rows [e.Row] [e.Col] =
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string.IsNullOrWhiteSpace (newText) ? DBNull.Value : newText;
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}
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catch (Exception ex)
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{
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MessageBox.ErrorQuery (60, 20, "Failed to set text", ex.Message, "Ok");
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}
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_tableView.Update ();
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}
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}
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private bool GetText (string title, string label, string initialText, out string enteredText)
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{
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var okPressed = false;
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var ok = new Button { Text = "Ok", IsDefault = true };
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ok.Accept += (s, e) =>
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{
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okPressed = true;
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Application.RequestStop ();
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};
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var cancel = new Button { Text = "Cancel" };
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cancel.Accept += (s, e) => { Application.RequestStop (); };
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var d = new Dialog { Title = title, Buttons = [ok, cancel] };
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var lbl = new Label { X = 0, Y = 1, Text = label };
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var tf = new TextField { Text = initialText, X = 0, Y = 2, Width = Dim.Fill () };
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d.Add (lbl, tf);
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tf.SetFocus ();
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Application.Run (d);
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enteredText = okPressed ? tf.Text : null;
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return okPressed;
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}
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private void Quit () { Application.RequestStop (); }
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private class TableViewColors : TableView
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{
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protected override void RenderCell (Attribute cellColor, string render, bool isPrimaryCell)
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{
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int unicorns = render.IndexOf ("unicorns", StringComparison.CurrentCultureIgnoreCase);
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int rainbows = render.IndexOf ("rainbows", StringComparison.CurrentCultureIgnoreCase);
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for (var i = 0; i < render.Length; i++)
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{
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if (unicorns != -1 && i >= unicorns && i <= unicorns + 8)
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{
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Driver.SetAttribute (new Attribute (Color.White, cellColor.Background));
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}
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if (rainbows != -1 && i >= rainbows && i <= rainbows + 8)
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{
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int letterOfWord = i - rainbows;
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switch (letterOfWord)
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{
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case 0:
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Driver.SetAttribute (new Attribute (Color.Red, cellColor.Background));
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break;
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case 1:
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Driver.SetAttribute (
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new Attribute (
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Color.BrightRed,
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cellColor.Background
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)
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);
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break;
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case 2:
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Driver.SetAttribute (
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new Attribute (
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Color.BrightYellow,
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cellColor.Background
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)
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);
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break;
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case 3:
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Driver.SetAttribute (new Attribute (Color.Green, cellColor.Background));
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break;
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case 4:
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Driver.SetAttribute (
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new Attribute (
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Color.BrightGreen,
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cellColor.Background
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)
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);
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break;
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case 5:
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Driver.SetAttribute (
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new Attribute (
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Color.BrightBlue,
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cellColor.Background
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)
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);
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break;
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case 6:
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Driver.SetAttribute (
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new Attribute (
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Color.BrightCyan,
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cellColor.Background
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)
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);
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break;
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case 7:
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Driver.SetAttribute (new Attribute (Color.Cyan, cellColor.Background));
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break;
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}
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}
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Driver.AddRune ((Rune)render [i]);
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Driver.SetAttribute (cellColor);
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}
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}
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}
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}
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