mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-30 01:38:01 +01:00
* Added View.DefaultCommand etc... Started on dedicated scenario * Fixed un-shifted hotkeys -> Fixed Key Equals. Fixed WindowsDriver passing wrong key. Etc. * Fixed Key Bindings and HotKeys * Fixed Key Bindings and HotKeys * Label now correctly supports hotkey * Disabled unix hot keys because they are annoying and get in the way * Updated nuget. fixed warnings * Trying to fix ci/ci issue * Trying to fix ci/ci issue * Trying to fix ci/ci issue * Changed TextChangingEventArgs to inherit from CancelEventArgs * TextChangingEventArgs -> TextEventArgs * Simplified Text events by having only on args class * Fixed unit tests fail * Simplified by removing TitleEventArgs * POC of Title being primary for hotkey. Label and Button hacked to work * POC of Title being primary for hotkey. Label and Button hacked to work - all unit tests pass * Dropped Microsoft.NETFramework.ReferenceAssemblies * Fixed Dialogs scenario hotkeys * Fixed build warnings * Fixed Border Title render bug * Regiggering default command handling * Regiggering default command handling * Checkbox clean up * Added StateEventArgs POC * Command.Default -> Command.HotKey * Command.Default -> Command.HotKey - fixed TableView * Command.Default -> Command.HotKey - fixed TableView * Updated reactive example * Fixed Toplevel.BringOverlappedTopToFront - was reordering SubViews when it shouldn't * WIP - broke * Finished impl of StateEventArgs * Deleted ToggleEventArgs.cs. Added StateEventArgs.cs * XML doc fix * Removed old code * Removed commented out code * Label.Clicked -> Label.Accept (missed this before) * Removed Labels as Buttons scenario as it's not really useful * Moved SubView tests to own file * Moved SubView tests to own file * Simplified Text test * Added OnAccept test * Deleted DefaultCommand * Modernized CheckBox * New button test * Cleaned up RadioGroup; added tests * KeyCode->Key in ListView * Added ListView unit tests * ListView now does Accept correctly * TreeView now does Accept correctly * Cleaned up some TextField tests * TextView now handles Accept properly; updated CharMap and Adornments scenarios to test * Fixed ComboBox to deal with TextView now handles Accept properly; updated CharMap and Adornments scenarios to test * Removed un-needed using statement
287 lines
14 KiB
C#
287 lines
14 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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using Terminal.Gui;
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using Terminal.Gui.ConsoleDrivers;
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namespace UICatalog.Scenarios;
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[ScenarioMetadata ("VkeyPacketSimulator", "Simulates the Virtual Key Packet")]
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[ScenarioCategory ("Mouse and Keyboard")]
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public class VkeyPacketSimulator : Scenario
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{
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private static readonly ManualResetEventSlim _stopOutput = new (false);
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private readonly List<KeyCode> _keyboardStrokes = new ();
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private bool _outputStarted;
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private bool _wasUnknown;
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public override void Setup ()
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{
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var label = new Label { X = Pos.Center (), Text = "Input" };
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Win.Add (label);
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var btnInput = new Button { X = Pos.AnchorEnd (16), Text = "Select Input" };
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Win.Add (btnInput);
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const string ruler = "|123456789";
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var inputHorizontalRuler = new Label
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{
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Y = Pos.Bottom (btnInput), AutoSize = false, Width = Dim.Fill (), ColorScheme = Colors.ColorSchemes ["Error"]
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};
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Win.Add (inputHorizontalRuler);
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var inputVerticalRuler = new Label
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{
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Y = Pos.Bottom (btnInput),
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AutoSize = false,
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Width = 1,
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ColorScheme = Colors.ColorSchemes ["Error"],
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TextDirection = TextDirection.TopBottom_LeftRight
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};
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Win.Add (inputVerticalRuler);
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var tvInput = new TextView
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{
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Title = "Input",
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X = 1,
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Y = Pos.Bottom (inputHorizontalRuler),
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Width = Dim.Fill (),
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Height = Dim.Percent (50) - 1
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};
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Win.Add (tvInput);
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label = new Label { X = Pos.Center (), Y = Pos.Bottom (tvInput), Text = "Output" };
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Win.Add (label);
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var btnOutput = new Button { X = Pos.AnchorEnd (17), Y = Pos.Top (label), Text = "Select Output" };
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Win.Add (btnOutput);
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var outputHorizontalRuler = new Label
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{
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Y = Pos.Bottom (btnOutput),
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AutoSize = false,
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Width = Dim.Fill (),
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ColorScheme = Colors.ColorSchemes ["Error"]
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};
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Win.Add (outputHorizontalRuler);
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var outputVerticalRuler = new Label
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{
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Y = Pos.Bottom (btnOutput),
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AutoSize = false,
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Width = 1,
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Height = Dim.Fill (),
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ColorScheme = Colors.ColorSchemes ["Error"],
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TextDirection = TextDirection.TopBottom_LeftRight
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};
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Win.Add (outputVerticalRuler);
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var tvOutput = new TextView
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{
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Title = "Output",
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X = 1,
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Y = Pos.Bottom (outputHorizontalRuler),
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Width = Dim.Fill (),
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Height = Dim.Fill (),
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ReadOnly = true
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};
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// Detect unknown keys and reject them.
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tvOutput.KeyDown += (s, e) =>
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{
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//System.Diagnostics.Debug.WriteLine ($"Output - KeyDown: {e.KeyCode}");
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if (e.NoAlt.NoCtrl.NoShift == KeyCode.Null)
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{
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_wasUnknown = true;
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e.Handled = true;
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return;
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}
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//System.Diagnostics.Debug.WriteLine ($"Output - KeyPress - _keyboardStrokes: {_keyboardStrokes.Count}");
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if (_outputStarted)
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{
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// If the key wasn't handled by the TextView will popup a Dialog with the keys pressed.
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bool? handled = tvOutput.OnInvokingKeyBindings (e);
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if (handled == null || handled == false)
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{
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if (!tvOutput.OnProcessKeyDown (e))
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{
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Application.Invoke (
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() => MessageBox.Query (
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"Keys",
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$"'{
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Key.ToString (
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e.KeyCode,
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MenuBar.ShortcutDelimiter
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)
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}' pressed!",
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"Ok"
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)
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);
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}
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}
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}
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e.Handled = true;
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_stopOutput.Set ();
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};
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Win.Add (tvOutput);
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tvInput.KeyDown += (s, e) =>
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{
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//System.Diagnostics.Debug.WriteLine ($"Input - KeyDown: {e.KeyCode.Key}");
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if (e.KeyCode == Key.Empty)
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{
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_wasUnknown = true;
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e.Handled = true;
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}
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else
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{
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_wasUnknown = false;
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}
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};
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tvInput.InvokingKeyBindings += (s, e) =>
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{
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Key ev = e;
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//System.Diagnostics.Debug.WriteLine ($"Input - KeyPress: {ev}");
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//System.Diagnostics.Debug.WriteLine ($"Input - KeyPress - _keyboardStrokes: {_keyboardStrokes.Count}");
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if (!e.IsValid)
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{
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_wasUnknown = true;
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e.Handled = true;
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return;
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}
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_keyboardStrokes.Add (e.KeyCode);
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};
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tvInput.KeyUp += (s, e) =>
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{
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//System.Diagnostics.Debug.WriteLine ($"Input - KeyUp: {e.Key}");
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e.Handled = true;
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if (!_wasUnknown && _keyboardStrokes.Count > 0)
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{
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_outputStarted = true;
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tvOutput.ReadOnly = false;
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tvOutput.SetFocus ();
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tvOutput.SetNeedsDisplay ();
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Task.Run (
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() =>
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{
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while (_outputStarted)
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{
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try
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{
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while (_keyboardStrokes.Count > 0)
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{
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if (_keyboardStrokes [0] == KeyCode.Null)
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{
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continue;
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}
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ConsoleKeyInfo consoleKeyInfo =
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ConsoleKeyMapping.GetConsoleKeyInfoFromKeyCode (_keyboardStrokes [0]);
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char keyChar =
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ConsoleKeyMapping.EncodeKeyCharForVKPacket (consoleKeyInfo);
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Application.Driver.SendKeys (
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keyChar,
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ConsoleKey.Packet,
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consoleKeyInfo.Modifiers.HasFlag (ConsoleModifiers.Shift),
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consoleKeyInfo.Modifiers.HasFlag (ConsoleModifiers.Alt),
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consoleKeyInfo.Modifiers
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.HasFlag (ConsoleModifiers.Control)
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);
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_stopOutput.Wait ();
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_stopOutput.Reset ();
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_keyboardStrokes.RemoveAt (0);
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Application.Invoke (
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() =>
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{
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tvOutput.ReadOnly = true;
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tvInput.SetFocus ();
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}
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);
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}
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_outputStarted = false;
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}
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catch (Exception)
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{
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Application.Invoke (
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() =>
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{
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MessageBox.ErrorQuery (
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"Error",
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"Couldn't send the keystrokes!",
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"Ok"
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);
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Application.RequestStop ();
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}
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);
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}
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}
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//System.Diagnostics.Debug.WriteLine ($"_outputStarted: {_outputStarted}");
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}
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);
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}
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};
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btnInput.Accept += (s, e) =>
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{
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if (!tvInput.HasFocus && _keyboardStrokes.Count == 0)
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{
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tvInput.SetFocus ();
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}
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};
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btnOutput.Accept += (s, e) =>
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{
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if (!tvOutput.HasFocus && _keyboardStrokes.Count == 0)
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{
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tvOutput.SetFocus ();
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}
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};
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tvInput.SetFocus ();
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void Win_LayoutComplete (object sender, LayoutEventArgs obj)
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{
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inputHorizontalRuler.Text = outputHorizontalRuler.Text =
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ruler.Repeat (
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(int)Math.Ceiling (
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inputHorizontalRuler.Bounds.Width
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/ (double)ruler.Length
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)
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) [
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..inputHorizontalRuler.Bounds.Width];
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inputVerticalRuler.Height = tvInput.Frame.Height + 1;
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inputVerticalRuler.Text =
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ruler.Repeat ((int)Math.Ceiling (inputVerticalRuler.Bounds.Height / (double)ruler.Length)) [
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..inputVerticalRuler.Bounds.Height];
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outputVerticalRuler.Text =
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ruler.Repeat ((int)Math.Ceiling (outputVerticalRuler.Bounds.Height / (double)ruler.Length)) [
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..outputVerticalRuler.Bounds.Height];
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}
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Win.LayoutComplete += Win_LayoutComplete;
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}
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}
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