mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-29 09:18:01 +01:00
* Added View.DefaultCommand etc... Started on dedicated scenario * Fixed un-shifted hotkeys -> Fixed Key Equals. Fixed WindowsDriver passing wrong key. Etc. * Fixed Key Bindings and HotKeys * Fixed Key Bindings and HotKeys * Label now correctly supports hotkey * Disabled unix hot keys because they are annoying and get in the way * Updated nuget. fixed warnings * Trying to fix ci/ci issue * Trying to fix ci/ci issue * Trying to fix ci/ci issue * Changed TextChangingEventArgs to inherit from CancelEventArgs * TextChangingEventArgs -> TextEventArgs * Simplified Text events by having only on args class * Fixed unit tests fail * Simplified by removing TitleEventArgs * POC of Title being primary for hotkey. Label and Button hacked to work * POC of Title being primary for hotkey. Label and Button hacked to work - all unit tests pass * Dropped Microsoft.NETFramework.ReferenceAssemblies * Fixed Dialogs scenario hotkeys * Fixed build warnings * Fixed Border Title render bug * Regiggering default command handling * Regiggering default command handling * Checkbox clean up * Added StateEventArgs POC * Command.Default -> Command.HotKey * Command.Default -> Command.HotKey - fixed TableView * Command.Default -> Command.HotKey - fixed TableView * Updated reactive example * Fixed Toplevel.BringOverlappedTopToFront - was reordering SubViews when it shouldn't * WIP - broke * Finished impl of StateEventArgs * Deleted ToggleEventArgs.cs. Added StateEventArgs.cs * XML doc fix * Removed old code * Removed commented out code * Label.Clicked -> Label.Accept (missed this before) * Removed Labels as Buttons scenario as it's not really useful * Moved SubView tests to own file * Moved SubView tests to own file * Simplified Text test * Added OnAccept test * Deleted DefaultCommand * Modernized CheckBox * New button test * Cleaned up RadioGroup; added tests * KeyCode->Key in ListView * Added ListView unit tests * ListView now does Accept correctly * TreeView now does Accept correctly * Cleaned up some TextField tests * TextView now handles Accept properly; updated CharMap and Adornments scenarios to test * Fixed ComboBox to deal with TextView now handles Accept properly; updated CharMap and Adornments scenarios to test * Removed un-needed using statement
151 lines
6.8 KiB
C#
151 lines
6.8 KiB
C#
using Terminal.Gui;
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namespace UICatalog.Scenarios;
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[ScenarioMetadata ("WizardAsView", "Shows using the Wizard class in an non-modal way")]
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[ScenarioCategory ("Wizards")]
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public class WizardAsView : Scenario
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{
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public override void Init ()
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{
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Application.Init ();
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var menu = new MenuBar
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{
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Menus =
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[
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new MenuBarItem (
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"_File",
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new MenuItem []
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{
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new (
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"_Restart Configuration...",
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"",
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() => MessageBox.Query (
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"Wizaard",
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"Are you sure you want to reset the Wizard and start over?",
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"Ok",
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"Cancel"
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)
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),
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new (
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"Re_boot Server...",
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"",
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() => MessageBox.Query (
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"Wizaard",
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"Are you sure you want to reboot the server start over?",
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"Ok",
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"Cancel"
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)
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),
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new (
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"_Shutdown Server...",
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"",
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() => MessageBox.Query (
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"Wizaard",
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"Are you sure you want to cancel setup and shutdown?",
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"Ok",
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"Cancel"
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)
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)
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}
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)
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]
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};
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Application.Top.Add (menu);
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// No need for a Title because the border is disabled
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var wizard = new Wizard { X = 0, Y = 0, Width = Dim.Fill (), Height = Dim.Fill () };
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// Set Mdoal to false to cause the Wizard class to render without a frame and
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// behave like an non-modal View (vs. a modal/pop-up Window).
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wizard.Modal = false;
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wizard.MovingBack += (s, args) =>
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{
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//args.Cancel = true;
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//actionLabel.Text = "Moving Back";
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};
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wizard.MovingNext += (s, args) =>
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{
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//args.Cancel = true;
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//actionLabel.Text = "Moving Next";
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};
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wizard.Finished += (s, args) =>
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{
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//args.Cancel = true;
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MessageBox.Query ("Setup Wizard", "Finished", "Ok");
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Application.RequestStop ();
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};
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wizard.Cancelled += (s, args) =>
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{
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int btn = MessageBox.Query ("Setup Wizard", "Are you sure you want to cancel?", "Yes", "No");
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args.Cancel = btn == 1;
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if (btn == 0)
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{
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Application.RequestStop ();
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}
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};
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// Add 1st step
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var firstStep = new WizardStep { Title = "End User License Agreement" };
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wizard.AddStep (firstStep);
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firstStep.NextButtonText = "Accept!";
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firstStep.HelpText =
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"This is the End User License Agreement.\n\n\n\n\n\nThis is a test of the emergency broadcast system. This is a test of the emergency broadcast system.\nThis is a test of the emergency broadcast system.\n\n\nThis is a test of the emergency broadcast system.\n\nThis is a test of the emergency broadcast system.\n\n\n\nThe end of the EULA.";
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// Add 2nd step
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var secondStep = new WizardStep { Title = "Second Step" };
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wizard.AddStep (secondStep);
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secondStep.HelpText =
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"This is the help text for the Second Step.\n\nPress the button to change the Title.\n\nIf First Name is empty the step will prevent moving to the next step.";
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var buttonLbl = new Label { Text = "Second Step Button: ", X = 0, Y = 0 };
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var button = new Button
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{
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Text = "Press Me to Rename Step", X = Pos.Right (buttonLbl), Y = Pos.Top (buttonLbl)
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};
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button.Accept += (s, e) =>
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{
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secondStep.Title = "2nd Step";
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MessageBox.Query (
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"Wizard Scenario",
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"This Wizard Step's title was changed to '2nd Step'",
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"Ok"
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);
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};
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secondStep.Add (buttonLbl, button);
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var lbl = new Label { Text = "First Name: ", X = Pos.Left (buttonLbl), Y = Pos.Bottom (buttonLbl) };
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var firstNameField = new TextField { Text = "Number", Width = 30, X = Pos.Right (lbl), Y = Pos.Top (lbl) };
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secondStep.Add (lbl, firstNameField);
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lbl = new Label { Text = "Last Name: ", X = Pos.Left (buttonLbl), Y = Pos.Bottom (lbl) };
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var lastNameField = new TextField { Text = "Six", Width = 30, X = Pos.Right (lbl), Y = Pos.Top (lbl) };
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secondStep.Add (lbl, lastNameField);
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// Add last step
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var lastStep = new WizardStep { Title = "The last step" };
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wizard.AddStep (lastStep);
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lastStep.HelpText =
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"The wizard is complete!\n\nPress the Finish button to continue.\n\nPressing Esc will cancel.";
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Application.Top.Add (wizard);
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Application.Run (Application.Top);
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}
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public override void Run ()
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{
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// Do nothing in the override because we call Application.Run above
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// (just to make it clear how the Top is being run and not the Wizard).
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}
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}
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