mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-31 02:08:03 +01:00
* Added View.DefaultCommand etc... Started on dedicated scenario * Fixed un-shifted hotkeys -> Fixed Key Equals. Fixed WindowsDriver passing wrong key. Etc. * Fixed Key Bindings and HotKeys * Fixed Key Bindings and HotKeys * Label now correctly supports hotkey * Disabled unix hot keys because they are annoying and get in the way * Updated nuget. fixed warnings * Trying to fix ci/ci issue * Trying to fix ci/ci issue * Trying to fix ci/ci issue * Changed TextChangingEventArgs to inherit from CancelEventArgs * TextChangingEventArgs -> TextEventArgs * Simplified Text events by having only on args class * Fixed unit tests fail * Simplified by removing TitleEventArgs * POC of Title being primary for hotkey. Label and Button hacked to work * POC of Title being primary for hotkey. Label and Button hacked to work - all unit tests pass * Dropped Microsoft.NETFramework.ReferenceAssemblies * Fixed Dialogs scenario hotkeys * Fixed build warnings * Fixed Border Title render bug * Regiggering default command handling * Regiggering default command handling * Checkbox clean up * Added StateEventArgs POC * Command.Default -> Command.HotKey * Command.Default -> Command.HotKey - fixed TableView * Command.Default -> Command.HotKey - fixed TableView * Updated reactive example * Fixed Toplevel.BringOverlappedTopToFront - was reordering SubViews when it shouldn't * WIP - broke * Finished impl of StateEventArgs * Deleted ToggleEventArgs.cs. Added StateEventArgs.cs * XML doc fix * Removed old code * Removed commented out code * Label.Clicked -> Label.Accept (missed this before) * Removed Labels as Buttons scenario as it's not really useful * Moved SubView tests to own file * Moved SubView tests to own file * Simplified Text test * Added OnAccept test * Deleted DefaultCommand * Modernized CheckBox * New button test * Cleaned up RadioGroup; added tests * KeyCode->Key in ListView * Added ListView unit tests * ListView now does Accept correctly * TreeView now does Accept correctly * Cleaned up some TextField tests * TextView now handles Accept properly; updated CharMap and Adornments scenarios to test * Fixed ComboBox to deal with TextView now handles Accept properly; updated CharMap and Adornments scenarios to test * Removed un-needed using statement
361 lines
20 KiB
C#
361 lines
20 KiB
C#
using System;
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using Terminal.Gui;
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namespace UICatalog.Scenarios;
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[ScenarioMetadata ("Wizards", "Demonstrates the Wizard class")]
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[ScenarioCategory ("Dialogs")]
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[ScenarioCategory ("Top Level Windows")]
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[ScenarioCategory ("Wizards")]
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public class Wizards : Scenario
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{
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public override void Setup ()
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{
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var frame = new FrameView
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{
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X = Pos.Center (),
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Y = 0,
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Width = Dim.Percent (75),
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ColorScheme = Colors.ColorSchemes ["Base"],
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Title = "Wizard Options"
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};
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Win.Add (frame);
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var label = new Label { X = 0, Y = 0, TextAlignment = TextAlignment.Right, Text = "Width:" };
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frame.Add (label);
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var widthEdit = new TextField
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{
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X = Pos.Right (label) + 1,
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Y = Pos.Top (label),
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Width = 5,
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Height = 1,
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Text = "80"
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};
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frame.Add (widthEdit);
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label = new Label
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{
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X = 0,
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Y = Pos.Bottom (label),
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AutoSize = false,
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Width = Dim.Width (label),
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Height = 1,
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TextAlignment = TextAlignment.Right,
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Text = "Height:"
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};
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frame.Add (label);
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var heightEdit = new TextField
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{
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X = Pos.Right (label) + 1,
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Y = Pos.Top (label),
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Width = 5,
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Height = 1,
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Text = "20"
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};
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frame.Add (heightEdit);
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label = new Label
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{
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X = 0,
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Y = Pos.Bottom (label),
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AutoSize = false,
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Width = Dim.Width (label),
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Height = 1,
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TextAlignment = TextAlignment.Right,
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Text = "Title:"
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};
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frame.Add (label);
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var titleEdit = new TextField
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{
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X = Pos.Right (label) + 1,
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Y = Pos.Top (label),
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Width = Dim.Fill (),
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Height = 1,
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Text = "Gandolf"
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};
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frame.Add (titleEdit);
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void Top_Loaded (object sender, EventArgs args)
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{
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frame.Height = widthEdit.Frame.Height + heightEdit.Frame.Height + titleEdit.Frame.Height + 2;
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Application.Top.Loaded -= Top_Loaded;
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}
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Application.Top.Loaded += Top_Loaded;
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label = new Label
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{
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X = Pos.Center (), Y = Pos.AnchorEnd (1), TextAlignment = TextAlignment.Right, Text = "Action:"
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};
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Win.Add (label);
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var actionLabel = new Label
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{
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X = Pos.Right (label), Y = Pos.AnchorEnd (1), ColorScheme = Colors.ColorSchemes ["Error"]
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};
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Win.Add (actionLabel);
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var showWizardButton = new Button
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{
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X = Pos.Center (), Y = Pos.Bottom (frame) + 2, IsDefault = true, Text = "Show Wizard"
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};
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showWizardButton.Accept += (s, e) =>
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{
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try
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{
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var width = 0;
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int.TryParse (widthEdit.Text, out width);
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var height = 0;
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int.TryParse (heightEdit.Text, out height);
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if (width < 1 || height < 1)
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{
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MessageBox.ErrorQuery (
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"Nope",
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"Height and width must be greater than 0 (much bigger)",
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"Ok"
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);
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return;
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}
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actionLabel.Text = string.Empty;
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var wizard = new Wizard { Title = titleEdit.Text, Width = width, Height = height };
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wizard.MovingBack += (s, args) =>
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{
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//args.Cancel = true;
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actionLabel.Text = "Moving Back";
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};
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wizard.MovingNext += (s, args) =>
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{
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//args.Cancel = true;
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actionLabel.Text = "Moving Next";
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};
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wizard.Finished += (s, args) =>
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{
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//args.Cancel = true;
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actionLabel.Text = "Finished";
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};
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wizard.Cancelled += (s, args) =>
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{
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//args.Cancel = true;
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actionLabel.Text = "Cancelled";
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};
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// Add 1st step
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var firstStep = new WizardStep { Title = "End User License Agreement" };
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firstStep.NextButtonText = "Accept!";
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firstStep.HelpText =
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"This is the End User License Agreement.\n\n\n\n\n\nThis is a test of the emergency broadcast system. This is a test of the emergency broadcast system.\nThis is a test of the emergency broadcast system.\n\n\nThis is a test of the emergency broadcast system.\n\nThis is a test of the emergency broadcast system.\n\n\n\nThe end of the EULA.";
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wizard.AddStep (firstStep);
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// Add 2nd step
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var secondStep = new WizardStep { Title = "Second Step" };
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wizard.AddStep (secondStep);
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secondStep.HelpText =
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"This is the help text for the Second Step.\n\nPress the button to change the Title.\n\nIf First Name is empty the step will prevent moving to the next step.";
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var buttonLbl = new Label { Text = "Second Step Button: ", X = 1, Y = 1 };
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var button = new Button
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{
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Text = "Press Me to Rename Step", X = Pos.Right (buttonLbl), Y = Pos.Top (buttonLbl)
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};
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button.Accept += (s, e) =>
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{
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secondStep.Title = "2nd Step";
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MessageBox.Query (
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"Wizard Scenario",
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"This Wizard Step's title was changed to '2nd Step'"
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);
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};
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secondStep.Add (buttonLbl, button);
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var lbl = new Label { Text = "First Name: ", X = 1, Y = Pos.Bottom (buttonLbl) };
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var firstNameField =
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new TextField { Text = "Number", Width = 30, X = Pos.Right (lbl), Y = Pos.Top (lbl) };
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secondStep.Add (lbl, firstNameField);
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lbl = new Label { Text = "Last Name: ", X = 1, Y = Pos.Bottom (lbl) };
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var lastNameField = new TextField { Text = "Six", Width = 30, X = Pos.Right (lbl), Y = Pos.Top (lbl) };
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secondStep.Add (lbl, lastNameField);
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var thirdStepEnabledCeckBox = new CheckBox
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{
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Text = "Enable Step _3",
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Checked = false,
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X = Pos.Left (lastNameField),
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Y = Pos.Bottom (lastNameField)
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};
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secondStep.Add (thirdStepEnabledCeckBox);
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// Add a frame
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var frame = new FrameView
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{
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X = 0,
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Y = Pos.Bottom (thirdStepEnabledCeckBox) + 2,
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Width = Dim.Fill (),
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Height = 4,
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Title = "A Broken Frame (by Depeche Mode)"
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};
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frame.Add (new TextField { Text = "This is a TextField inside of the frame." });
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secondStep.Add (frame);
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wizard.StepChanging += (s, args) =>
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{
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if (args.OldStep == secondStep && string.IsNullOrEmpty (firstNameField.Text))
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{
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args.Cancel = true;
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int btn = MessageBox.ErrorQuery (
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"Second Step",
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"You must enter a First Name to continue",
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"Ok"
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);
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}
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};
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// Add 3rd (optional) step
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var thirdStep = new WizardStep { Title = "Third Step (Optional)" };
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wizard.AddStep (thirdStep);
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thirdStep.HelpText =
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"This is step is optional (WizardStep.Enabled = false). Enable it with the checkbox in Step 2.";
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var step3Label = new Label { Text = "This step is optional.", X = 0, Y = 0 };
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thirdStep.Add (step3Label);
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var progLbl = new Label { Text = "Third Step ProgressBar: ", X = 1, Y = 10 };
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var progressBar = new ProgressBar
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{
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X = Pos.Right (progLbl), Y = Pos.Top (progLbl), Width = 40, Fraction = 0.42F
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};
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thirdStep.Add (progLbl, progressBar);
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thirdStep.Enabled = (bool)thirdStepEnabledCeckBox.Checked;
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thirdStepEnabledCeckBox.Toggled += (s, e) => { thirdStep.Enabled = (bool)thirdStepEnabledCeckBox.Checked; };
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// Add 4th step
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var fourthStep = new WizardStep { Title = "Step Four" };
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wizard.AddStep (fourthStep);
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var someText = new TextView
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{
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Text =
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"This step (Step Four) shows how to show/hide the Help pane. The step contains this TextView (but it's hard to tell it's a TextView because of Issue #1800).",
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X = 0,
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Y = 0,
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Width = Dim.Fill (),
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Height = Dim.Fill (1),
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WordWrap = true,
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AllowsTab = false,
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ColorScheme = Colors.ColorSchemes ["Base"]
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};
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var help = "This is helpful.";
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fourthStep.Add (someText);
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var hideHelpBtn = new Button
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{
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Text = "Press me to show/hide help", X = Pos.Center (), Y = Pos.AnchorEnd (1)
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};
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hideHelpBtn.Accept += (s, e) =>
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{
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if (fourthStep.HelpText.Length > 0)
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{
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fourthStep.HelpText = string.Empty;
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}
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else
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{
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fourthStep.HelpText = help;
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}
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};
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fourthStep.Add (hideHelpBtn);
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fourthStep.NextButtonText = "Go To Last Step";
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var scrollBar = new ScrollBarView (someText, true);
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scrollBar.ChangedPosition += (s, e) =>
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{
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someText.TopRow = scrollBar.Position;
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if (someText.TopRow != scrollBar.Position)
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{
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scrollBar.Position = someText.TopRow;
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}
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someText.SetNeedsDisplay ();
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};
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scrollBar.VisibleChanged += (s, e) =>
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{
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if (scrollBar.Visible && someText.RightOffset == 0)
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{
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someText.RightOffset = 1;
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}
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else if (!scrollBar.Visible && someText.RightOffset == 1)
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{
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someText.RightOffset = 0;
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}
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};
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someText.DrawContent += (s, e) =>
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{
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scrollBar.Size = someText.Lines;
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scrollBar.Position = someText.TopRow;
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if (scrollBar.OtherScrollBarView != null)
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{
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scrollBar.OtherScrollBarView.Size = someText.Maxlength;
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scrollBar.OtherScrollBarView.Position = someText.LeftColumn;
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}
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scrollBar.LayoutSubviews ();
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scrollBar.Refresh ();
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};
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fourthStep.Add (scrollBar);
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// Add last step
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var lastStep = new WizardStep { Title = "The last step" };
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wizard.AddStep (lastStep);
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lastStep.HelpText =
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"The wizard is complete!\n\nPress the Finish button to continue.\n\nPressing ESC will cancel the wizard.";
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var finalFinalStepEnabledCeckBox =
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new CheckBox { Text = "Enable _Final Final Step", Checked = false, X = 0, Y = 1 };
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lastStep.Add (finalFinalStepEnabledCeckBox);
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// Add an optional FINAL last step
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var finalFinalStep = new WizardStep { Title = "The VERY last step" };
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wizard.AddStep (finalFinalStep);
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finalFinalStep.HelpText =
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"This step only shows if it was enabled on the other last step.";
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finalFinalStep.Enabled = (bool)thirdStepEnabledCeckBox.Checked;
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finalFinalStepEnabledCeckBox.Toggled += (s, e) =>
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{
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finalFinalStep.Enabled = (bool)finalFinalStepEnabledCeckBox.Checked;
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};
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Application.Run (wizard);
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}
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catch (FormatException)
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{
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actionLabel.Text = "Invalid Options";
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}
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};
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Win.Add (showWizardButton);
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}
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}
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