mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 07:47:54 +01:00
* Initial plan * Remove legacy drivers and reorganize v2 architecture Co-authored-by: tig <585482+tig@users.noreply.github.com> * Extract Windows key helper utilities and fix build Co-authored-by: tig <585482+tig@users.noreply.github.com> * Fix all test references to legacy drivers Co-authored-by: tig <585482+tig@users.noreply.github.com> * Update documentation to reflect new driver architecture Co-authored-by: tig <585482+tig@users.noreply.github.com> * Remove V2.cd diagram file Co-authored-by: tig <585482+tig@users.noreply.github.com> * Fix test failures: support legacy drivers and update exception handling Co-authored-by: tig <585482+tig@users.noreply.github.com> * updated driver names * Move V2 tests from ConsoleDrivers/V2 to proper locations Co-authored-by: tig <585482+tig@users.noreply.github.com> * Rename ApplicationV2 to ModernApplicationImpl to remove v2 terminology Co-authored-by: tig <585482+tig@users.noreply.github.com> * Remove V2 terminology from test drivers and FakeDriver classes Co-authored-by: tig <585482+tig@users.noreply.github.com> * Merge ModernApplicationImpl into ApplicationImpl and move to App folder Co-authored-by: tig <585482+tig@users.noreply.github.com> * Create modern FakeDriver with component factory architecture in Terminal.Gui project Co-authored-by: tig <585482+tig@users.noreply.github.com> * Refactor: Move non-platform-dependent code from /Drivers to /App Co-authored-by: tig <585482+tig@users.noreply.github.com> * Code cleanup and org * Unit test reorg * Refactor MainLoop architecture: rename classes and enhance documentation for clarity Co-authored-by: tig <585482+tig@users.noreply.github.com> * Add comprehensive FakeDriver tests (WIP - some tests need fixes) Co-authored-by: tig <585482+tig@users.noreply.github.com> * Fixed FakeDriver build failures * Fix all FakeDriver test failures - Application.Top creation and clipboard behaviors Co-authored-by: tig <585482+tig@users.noreply.github.com> * Fixed FakeDriver build failures2 * Remove hanging legacy FakeDriver tests that use Console.MockKeyPresses Co-authored-by: tig <585482+tig@users.noreply.github.com> * Fixed some tests * Fixed more tests * Fixed more tests * Fix bad copilot (#4277) * Update Terminal.Gui/Drivers/FakeDriver/FakeConsoleOutput.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Refactor Application Init and Update Tests Refactored `Application.Init` to improve initialization logic: - Added fallback to `ForceDriver` when `driverName` is null. - Changed repeated `Init` calls to throw `InvalidOperationException`. - Updated `_driverName` assignment logic for robustness. Enhanced `IConsoleDriver` with detailed remarks on implementations. Revised test cases to align with updated `Application.Init` behavior: - Replaced `FakeDriver` with `null` and `driverName: "fake"`. - Skipped or commented out tests incompatible with new logic. - Improved formatting and removed redundant setup code. Improved code style and consistency across the codebase: - Standardized parameter formatting and spacing. - Removed outdated comments and unused code. General cleanup to enhance readability and maintainability. * Warp fix copilot (#4278) * More fixes (#4279) * Fixes/works around test failures and temporarily disable failing test Updated `FakeDriver` to set `RunningUnitTests` to `true` and initialize dimensions using `FakeConsole`. Modified `TestRespondersDisposedAttribute` to set `ConsoleDriver.RunningUnitTests` in the `Before` method, ensuring proper behavior during unit tests. Temporarily disabled the `Button_CanFocus_False_Raises_Accepted_Correctly` test in `ViewCommandTests` by adding a `Skip` parameter to the `[Fact]` attribute, referencing issue #4270. * Allow all tests to run despite failures in UnitTests Modified the `dotnet test` command in the `Run UnitTestsParallelizable` step to set `xunit.stopOnFail` to `false`. This ensures that the test runner does not stop execution on the first failure, allowing all tests to execute regardless of individual test outcomes. * Refactor ApplicationScreenTests for cleaner setup/teardown Refactored `ClearContents_Called_When_Top_Frame_Changes` test: - Added `[AutoInitShutdown]` attribute for automatic lifecycle management. - Replaced manual `Application.Init` and `Application.Top` setup with `Application.Begin` and `RunState`. - Simplified event handling by defining `ClearedContents` handler inline. - Removed explicit cleanup logic, relying on `Application.End` for teardown. Updated `using` directives to include `UnitTests` namespace. * Attempt to fix intermittent local test failures. Update ApplicationImpl initialization parameter Changed the second parameter of the `impl.Init` method in the `FakeApplicationFactory` class from `"dotnet"` to `"fake"`. * Code cleanup to cause Action to re-run. * Stop tests on first failure in UnitTestsParallelizable Updated the `dotnet test` command in `unit-tests.yml` to set the `xunit.stopOnFail` parameter to `true`. This change ensures that test execution halts immediately upon encountering a failure, allowing quicker identification and resolution of issues. Note that this may prevent the full test suite from running in the event of a failure. * Allow all tests to run despite failures in CI Updated `unit-tests.yml` to set `xunit.stopOnFail` to `false` in both `Run UnitTests` and `Run UnitTestsParallelizable` steps. This ensures that the test runner does not stop execution on the first test failure, allowing all tests to complete even if some fail. * Enhance RuneExtensions docs and update user dictionary Updated the `<remarks>` section in `RuneExtensions.GetColumns` to include details about the `wcwidth` implementation and improved readability with `<para>` tags. Added `wcwidth` to the user dictionary in `Terminal.sln.DotSettings` to avoid spelling errors. * Improve XML doc formatting in RuneExtensions.cs Updated the remarks section of the `GetColumns` method in the `RuneExtensions` class to enhance readability by reformatting and properly indenting `<para>` tags. The content remains unchanged, describing the method's implementation via `wcwidth` and its role as a Terminal.Gui extension for `System.Text.Rune`. * Refactor drivers and improve clipboard handling Replaced legacy drivers (`CursesDriver`, `NetDriver`) with `UnixDriver` and `DotNetDriver` across the codebase, including comments, method names, and test cases. Updated documentation and remarks to reflect the new driver names and platforms. Revamped clipboard handling with new platform-specific implementations: `UnixClipboard` for Unix, `MacOSXClipboard` for macOS, and `WSLClipboard` for Linux under WSL. Removed the old `CursesClipboard` and consolidated clipboard logic. Updated test cases to align with the new drivers and clipboard implementations. Improved naming consistency and cleaned up redundant code. Updated the README and documentation to reflect these changes. * Remove `PlatformColor` from `Attribute` struct This commit removes the `PlatformColor` property from the `Attribute` struct, simplifying the codebase by eliminating platform-specific color handling. The following changes were made: - Removed `PlatformColor` from the `Attribute` struct, including its initialization, usage, and related comments. - Updated constructors to no longer initialize or use `PlatformColor`. - Modified `Equals` and `GetHashCode` methods to exclude `PlatformColor`. - Updated `UnixComponentFactory` documentation to remove references to "v2unix." - Renamed `v2TestDriver` to `testDriver` in the `With` class for clarity. - Removed `PlatformColor` references in `DriverAssert` and related error messages. - Deleted test cases in `AttributeTests` that relied on `PlatformColor`. - Cleaned up comments and TODOs related to `PlatformColor` and `UnixDriver`. These changes reflect a shift away from platform-dependent color management, improving code clarity and reducing complexity. Remove `PlatformColor` and simplify `Attribute` logic The `PlatformColor` property has been removed from the `Attribute` struct, along with its associated logic, simplifying the codebase and eliminating platform-specific dependencies. Constructors, equality checks, and hash code generation in `Attribute` have been updated accordingly. The `CurrentAttribute` property in `ConsoleDriver` and `OutputBuffer` has been simplified, removing dependencies on `Application.Driver`. The `MakeColor` method logic has been removed or simplified in related classes. Tests in `AttributeTests` have been refactored to reflect these changes, focusing on `Foreground`, `Background`, and `Style`. Unix-specific logic tied to `PlatformColor` has been eliminated. Additional updates include renaming parameters in the `With` class for clarity, simplifying `DriverAssert` output, and performing minor code cleanups to improve readability and maintainability. * Refactor Terminal.Gui driver architecture for v2 Updated documentation to reflect the new modular driver architecture in Terminal.Gui v2. - Revised `namespace-drivers.md` to include new components (`IConsoleInput`, `IConsoleOutput`, `IInputProcessor`, `IOutputBuffer`, `IWindowSizeMonitor`) and terminal size monitoring. - Replaced "Key Components" with "Architecture Overview" and added details on the **Component Factory** pattern. - Documented the four driver implementations (`DotNetDriver`, `WindowsDriver`, `UnixDriver`, `FakeDriver`) and their platform-specific optimizations. - Added a "Threading Model" section to explain the multi-threaded design for responsive input handling. - Updated examples to demonstrate driver capabilities and explicit driver selection. In `drivers.md`: - Expanded the "Overview" to emphasize the modular, component-based architecture. - Reorganized "Drivers" into "Available Drivers" and added details on `FakeDriver` for unit testing. - Added sections on "Initialization Flow," "Shutdown Flow," and platform-specific driver details. - Provided examples for accessing driver components and creating custom drivers. In `index.md`: - Updated "Cross Platform" feature to reflect new driver names and clarified compatibility with SSH and monochrome terminals. * Moved files around --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: tig <585482+tig@users.noreply.github.com> Co-authored-by: Tig <tig@users.noreply.github.com> Co-authored-by: Thomas Nind <31306100+tznind@users.noreply.github.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
623 lines
24 KiB
C#
623 lines
24 KiB
C#
#nullable enable
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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namespace Terminal.Gui.App;
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public static partial class Application // Run (Begin, Run, End, Stop)
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{
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private static Key _quitKey = Key.Esc; // Resources/config.json overrides
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/// <summary>Gets or sets the key to quit the application.</summary>
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[ConfigurationProperty (Scope = typeof (SettingsScope))]
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public static Key QuitKey
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{
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get => _quitKey;
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set
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{
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//if (_quitKey != value)
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{
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KeyBindings.Replace (_quitKey, value);
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_quitKey = value;
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}
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}
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}
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private static Key _arrangeKey = Key.F5.WithCtrl; // Resources/config.json overrides
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/// <summary>Gets or sets the key to activate arranging views using the keyboard.</summary>
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[ConfigurationProperty (Scope = typeof (SettingsScope))]
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public static Key ArrangeKey
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{
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get => _arrangeKey;
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set
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{
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//if (_arrangeKey != value)
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{
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KeyBindings.Replace (_arrangeKey, value);
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_arrangeKey = value;
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}
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}
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}
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// When `End ()` is called, it is possible `RunState.Toplevel` is a different object than `Top`.
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// This variable is set in `End` in this case so that `Begin` correctly sets `Top`.
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private static Toplevel? _cachedRunStateToplevel;
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/// <summary>
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/// Notify that a new <see cref="RunState"/> was created (<see cref="Begin(Toplevel)"/> was called). The token is
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/// created in <see cref="Begin(Toplevel)"/> and this event will be fired before that function exits.
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/// </summary>
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/// <remarks>
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/// If <see cref="EndAfterFirstIteration"/> is <see langword="true"/> callers to <see cref="Begin(Toplevel)"/>
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/// must also subscribe to <see cref="NotifyStopRunState"/> and manually dispose of the <see cref="RunState"/> token
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/// when the application is done.
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/// </remarks>
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public static event EventHandler<RunStateEventArgs>? NotifyNewRunState;
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/// <summary>Notify that an existent <see cref="RunState"/> is stopping (<see cref="End(RunState)"/> was called).</summary>
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/// <remarks>
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/// If <see cref="EndAfterFirstIteration"/> is <see langword="true"/> callers to <see cref="Begin(Toplevel)"/>
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/// must also subscribe to <see cref="NotifyStopRunState"/> and manually dispose of the <see cref="RunState"/> token
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/// when the application is done.
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/// </remarks>
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public static event EventHandler<ToplevelEventArgs>? NotifyStopRunState;
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/// <summary>Building block API: Prepares the provided <see cref="Toplevel"/> for execution.</summary>
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/// <returns>
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/// The <see cref="RunState"/> handle that needs to be passed to the <see cref="End(RunState)"/> method upon
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/// completion.
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/// </returns>
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/// <param name="toplevel">The <see cref="Toplevel"/> to prepare execution for.</param>
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/// <remarks>
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/// This method prepares the provided <see cref="Toplevel"/> for running with the focus, it adds this to the list
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/// of <see cref="Toplevel"/>s, lays out the SubViews, focuses the first element, and draws the <see cref="Toplevel"/>
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/// in the screen. This is usually followed by executing the <see cref="RunLoop"/> method, and then the
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/// <see cref="End(RunState)"/> method upon termination which will undo these changes.
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/// </remarks>
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public static RunState Begin (Toplevel toplevel)
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{
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ArgumentNullException.ThrowIfNull (toplevel);
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//#if DEBUG_IDISPOSABLE
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// Debug.Assert (!toplevel.WasDisposed);
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// if (_cachedRunStateToplevel is { } && _cachedRunStateToplevel != toplevel)
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// {
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// Debug.Assert (_cachedRunStateToplevel.WasDisposed);
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// }
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//#endif
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// Ensure the mouse is ungrabbed.
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if (MouseGrabHandler.MouseGrabView is { })
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{
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MouseGrabHandler.UngrabMouse ();
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}
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var rs = new RunState (toplevel);
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#if DEBUG_IDISPOSABLE
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if (View.EnableDebugIDisposableAsserts && Top is { } && toplevel != Top && !TopLevels.Contains (Top))
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{
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// This assertion confirm if the Top was already disposed
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Debug.Assert (Top.WasDisposed);
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Debug.Assert (Top == _cachedRunStateToplevel);
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}
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#endif
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lock (TopLevels)
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{
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if (Top is { } && toplevel != Top && !TopLevels.Contains (Top))
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{
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// If Top was already disposed and isn't on the Toplevels Stack,
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// clean it up here if is the same as _cachedRunStateToplevel
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if (Top == _cachedRunStateToplevel)
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{
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Top = null;
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}
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else
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{
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// Probably this will never hit
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throw new ObjectDisposedException (Top.GetType ().FullName);
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}
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}
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// BUGBUG: We should not depend on `Id` internally.
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// BUGBUG: It is super unclear what this code does anyway.
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if (string.IsNullOrEmpty (toplevel.Id))
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{
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var count = 1;
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var id = (TopLevels.Count + count).ToString ();
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while (TopLevels.Count > 0 && TopLevels.FirstOrDefault (x => x.Id == id) is { })
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{
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count++;
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id = (TopLevels.Count + count).ToString ();
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}
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toplevel.Id = (TopLevels.Count + count).ToString ();
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TopLevels.Push (toplevel);
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}
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else
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{
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Toplevel? dup = TopLevels.FirstOrDefault (x => x.Id == toplevel.Id);
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if (dup is null)
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{
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TopLevels.Push (toplevel);
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}
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}
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//if (TopLevels.FindDuplicates (new ToplevelEqualityComparer ()).Count > 0)
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//{
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// throw new ArgumentException ("There are duplicates Toplevel IDs");
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//}
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}
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if (Top is null)
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{
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Top = toplevel;
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}
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if ((Top?.Modal == false && toplevel.Modal)
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|| (Top?.Modal == false && !toplevel.Modal)
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|| (Top?.Modal == true && toplevel.Modal))
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{
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if (toplevel.Visible)
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{
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if (Top is { HasFocus: true })
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{
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Top.HasFocus = false;
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}
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// Force leave events for any entered views in the old Top
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if (GetLastMousePosition () is { })
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{
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RaiseMouseEnterLeaveEvents (GetLastMousePosition ()!.Value, new ());
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}
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Top?.OnDeactivate (toplevel);
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Toplevel previousTop = Top!;
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Top = toplevel;
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Top.OnActivate (previousTop);
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}
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}
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// View implements ISupportInitializeNotification which is derived from ISupportInitialize
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if (!toplevel.IsInitialized)
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{
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toplevel.BeginInit ();
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toplevel.EndInit (); // Calls Layout
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}
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// Call ConfigurationManager Apply here to ensure all subscribers to ConfigurationManager.Applied
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// can update their state appropriately.
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// BUGBUG: DO NOT DO THIS. Leave this commented out until we can figure out how to do this right
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//Apply ();
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// Try to set initial focus to any TabStop
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if (!toplevel.HasFocus)
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{
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toplevel.SetFocus ();
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}
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toplevel.OnLoaded ();
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LayoutAndDraw (true);
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if (PositionCursor ())
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{
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Driver?.UpdateCursor ();
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}
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NotifyNewRunState?.Invoke (toplevel, new (rs));
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return rs;
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}
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/// <summary>
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/// Calls <see cref="View.PositionCursor"/> on the most focused view.
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/// </summary>
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/// <remarks>
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/// Does nothing if there is no most focused view.
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/// <para>
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/// If the most focused view is not visible within it's superview, the cursor will be hidden.
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/// </para>
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/// </remarks>
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/// <returns><see langword="true"/> if a view positioned the cursor and the position is visible.</returns>
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internal static bool PositionCursor ()
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{
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// Find the most focused view and position the cursor there.
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View? mostFocused = Navigation?.GetFocused ();
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// If the view is not visible or enabled, don't position the cursor
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if (mostFocused is null || !mostFocused.Visible || !mostFocused.Enabled)
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{
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var current = CursorVisibility.Invisible;
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Driver?.GetCursorVisibility (out current);
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if (current != CursorVisibility.Invisible)
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{
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Driver?.SetCursorVisibility (CursorVisibility.Invisible);
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}
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return false;
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}
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// If the view is not visible within it's superview, don't position the cursor
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Rectangle mostFocusedViewport = mostFocused.ViewportToScreen (mostFocused.Viewport with { Location = Point.Empty });
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Rectangle superViewViewport =
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mostFocused.SuperView?.ViewportToScreen (mostFocused.SuperView.Viewport with { Location = Point.Empty }) ?? Driver!.Screen;
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if (!superViewViewport.IntersectsWith (mostFocusedViewport))
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{
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return false;
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}
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Point? cursor = mostFocused.PositionCursor ();
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Driver!.GetCursorVisibility (out CursorVisibility currentCursorVisibility);
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if (cursor is { })
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{
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// Convert cursor to screen coords
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cursor = mostFocused.ViewportToScreen (mostFocused.Viewport with { Location = cursor.Value }).Location;
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// If the cursor is not in a visible location in the SuperView, hide it
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if (!superViewViewport.Contains (cursor.Value))
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{
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if (currentCursorVisibility != CursorVisibility.Invisible)
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{
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Driver.SetCursorVisibility (CursorVisibility.Invisible);
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}
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return false;
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}
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// Show it
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if (currentCursorVisibility == CursorVisibility.Invisible)
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{
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Driver.SetCursorVisibility (mostFocused.CursorVisibility);
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}
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return true;
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}
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if (currentCursorVisibility != CursorVisibility.Invisible)
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{
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Driver.SetCursorVisibility (CursorVisibility.Invisible);
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}
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return false;
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}
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/// <summary>
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/// Runs the application by creating a <see cref="Toplevel"/> object and calling
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/// <see cref="Run(Toplevel, Func{Exception, bool})"/>.
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/// </summary>
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/// <remarks>
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/// <para>Calling <see cref="Init"/> first is not needed as this function will initialize the application.</para>
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/// <para>
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/// <see cref="Shutdown"/> must be called when the application is closing (typically after Run> has returned) to
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/// ensure resources are cleaned up and terminal settings restored.
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/// </para>
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/// <para>
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/// The caller is responsible for disposing the object returned by this method.
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/// </para>
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/// </remarks>
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/// <returns>The created <see cref="Toplevel"/> object. The caller is responsible for disposing this object.</returns>
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[RequiresUnreferencedCode ("AOT")]
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[RequiresDynamicCode ("AOT")]
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public static Toplevel Run (Func<Exception, bool>? errorHandler = null, IConsoleDriver? driver = null)
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{
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return ApplicationImpl.Instance.Run (errorHandler, driver);
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}
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/// <summary>
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/// Runs the application by creating a <see cref="Toplevel"/>-derived object of type <c>T</c> and calling
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/// <see cref="Run(Toplevel, Func{Exception, bool})"/>.
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/// </summary>
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/// <remarks>
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/// <para>Calling <see cref="Init"/> first is not needed as this function will initialize the application.</para>
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/// <para>
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/// <see cref="Shutdown"/> must be called when the application is closing (typically after Run> has returned) to
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/// ensure resources are cleaned up and terminal settings restored.
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/// </para>
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/// <para>
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/// The caller is responsible for disposing the object returned by this method.
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/// </para>
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/// </remarks>
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/// <param name="errorHandler"></param>
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/// <param name="driver">
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/// The <see cref="IConsoleDriver"/> to use. If not specified the default driver for the platform will
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/// be used. Must be <see langword="null"/> if <see cref="Init"/> has already been called.
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/// </param>
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/// <returns>The created T object. The caller is responsible for disposing this object.</returns>
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[RequiresUnreferencedCode ("AOT")]
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[RequiresDynamicCode ("AOT")]
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public static T Run<T> (Func<Exception, bool>? errorHandler = null, IConsoleDriver? driver = null)
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where T : Toplevel, new()
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{
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return ApplicationImpl.Instance.Run<T> (errorHandler, driver);
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}
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/// <summary>Runs the Application using the provided <see cref="Toplevel"/> view.</summary>
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/// <remarks>
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/// <para>
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/// This method is used to start processing events for the main application, but it is also used to run other
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/// modal <see cref="View"/>s such as <see cref="Dialog"/> boxes.
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/// </para>
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/// <para>
|
|
/// To make a <see cref="Run(Toplevel,System.Func{System.Exception,bool})"/> stop execution, call
|
|
/// <see cref="Application.RequestStop"/>.
|
|
/// </para>
|
|
/// <para>
|
|
/// Calling <see cref="Run(Toplevel,System.Func{System.Exception,bool})"/> is equivalent to calling
|
|
/// <see cref="Begin(Toplevel)"/>, followed by <see cref="RunLoop(RunState)"/>, and then calling
|
|
/// <see cref="End(RunState)"/>.
|
|
/// </para>
|
|
/// <para>
|
|
/// Alternatively, to have a program control the main loop and process events manually, call
|
|
/// <see cref="Begin(Toplevel)"/> to set things up manually and then repeatedly call
|
|
/// <see cref="RunLoop(RunState)"/> with the wait parameter set to false. By doing this the
|
|
/// <see cref="RunLoop(RunState)"/> method will only process any pending events, timers handlers and then
|
|
/// return control immediately.
|
|
/// </para>
|
|
/// <para>
|
|
/// When using <see cref="Run{T}"/> or
|
|
/// <see cref="Run(System.Func{System.Exception,bool},IConsoleDriver)"/>
|
|
/// <see cref="Init"/> will be called automatically.
|
|
/// </para>
|
|
/// <para>
|
|
/// RELEASE builds only: When <paramref name="errorHandler"/> is <see langword="null"/> any exceptions will be
|
|
/// rethrown. Otherwise, if <paramref name="errorHandler"/> will be called. If <paramref name="errorHandler"/>
|
|
/// returns <see langword="true"/> the <see cref="RunLoop(RunState)"/> will resume; otherwise this method will
|
|
/// exit.
|
|
/// </para>
|
|
/// </remarks>
|
|
/// <param name="view">The <see cref="Toplevel"/> to run as a modal.</param>
|
|
/// <param name="errorHandler">
|
|
/// RELEASE builds only: Handler for any unhandled exceptions (resumes when returns true,
|
|
/// rethrows when null).
|
|
/// </param>
|
|
public static void Run (Toplevel view, Func<Exception, bool>? errorHandler = null) { ApplicationImpl.Instance.Run (view, errorHandler); }
|
|
|
|
/// <summary>Adds a timeout to the application.</summary>
|
|
/// <remarks>
|
|
/// When time specified passes, the callback will be invoked. If the callback returns true, the timeout will be
|
|
/// reset, repeating the invocation. If it returns false, the timeout will stop and be removed. The returned value is a
|
|
/// token that can be used to stop the timeout by calling <see cref="RemoveTimeout(object)"/>.
|
|
/// </remarks>
|
|
public static object? AddTimeout (TimeSpan time, Func<bool> callback) { return ApplicationImpl.Instance.AddTimeout (time, callback); }
|
|
|
|
/// <summary>Removes a previously scheduled timeout</summary>
|
|
/// <remarks>The token parameter is the value returned by <see cref="AddTimeout"/>.</remarks>
|
|
/// Returns
|
|
/// <see langword="true"/>
|
|
/// if the timeout is successfully removed; otherwise,
|
|
/// <see langword="false"/>
|
|
/// .
|
|
/// This method also returns
|
|
/// <see langword="false"/>
|
|
/// if the timeout is not found.
|
|
public static bool RemoveTimeout (object token) { return ApplicationImpl.Instance.RemoveTimeout (token); }
|
|
|
|
/// <summary>Runs <paramref name="action"/> on the thread that is processing events</summary>
|
|
/// <param name="action">the action to be invoked on the main processing thread.</param>
|
|
public static void Invoke (Action action) { ApplicationImpl.Instance.Invoke (action); }
|
|
|
|
// TODO: Determine if this is really needed. The only code that calls WakeUp I can find
|
|
// is ProgressBarStyles, and it's not clear it needs to.
|
|
|
|
/// <summary>Wakes up the running application that might be waiting on input.</summary>
|
|
public static void Wakeup () { MainLoop?.Wakeup (); }
|
|
|
|
/// <summary>
|
|
/// Causes any Toplevels that need layout to be laid out. Then draws any Toplevels that need display. Only Views that
|
|
/// need to be laid out (see <see cref="View.NeedsLayout"/>) will be laid out.
|
|
/// Only Views that need to be drawn (see <see cref="View.NeedsDraw"/>) will be drawn.
|
|
/// </summary>
|
|
/// <param name="forceDraw">
|
|
/// If <see langword="true"/> the entire View hierarchy will be redrawn. The default is <see langword="false"/> and
|
|
/// should only be overriden for testing.
|
|
/// </param>
|
|
public static void LayoutAndDraw (bool forceDraw = false)
|
|
{
|
|
List<View> tops = [.. TopLevels];
|
|
|
|
if (Popover?.GetActivePopover () as View is { Visible: true } visiblePopover)
|
|
{
|
|
visiblePopover.SetNeedsDraw ();
|
|
visiblePopover.SetNeedsLayout ();
|
|
tops.Insert (0, visiblePopover);
|
|
}
|
|
|
|
bool neededLayout = View.Layout (tops.ToArray ().Reverse (), Screen.Size);
|
|
|
|
if (ClearScreenNextIteration)
|
|
{
|
|
forceDraw = true;
|
|
ClearScreenNextIteration = false;
|
|
}
|
|
|
|
if (forceDraw)
|
|
{
|
|
Driver?.ClearContents ();
|
|
}
|
|
|
|
View.SetClipToScreen ();
|
|
View.Draw (tops, neededLayout || forceDraw);
|
|
View.SetClipToScreen ();
|
|
Driver?.Refresh ();
|
|
}
|
|
|
|
/// <summary>This event is raised on each iteration of the main loop.</summary>
|
|
/// <remarks>See also <see cref="Timeout"/></remarks>
|
|
public static event EventHandler<IterationEventArgs>? Iteration;
|
|
|
|
/// <summary>The <see cref="MainLoop"/> driver for the application</summary>
|
|
/// <value>The main loop.</value>
|
|
internal static MainLoop? MainLoop { get; set; }
|
|
|
|
/// <summary>
|
|
/// Set to true to cause <see cref="End"/> to be called after the first iteration. Set to false (the default) to
|
|
/// cause the application to continue running until Application.RequestStop () is called.
|
|
/// </summary>
|
|
public static bool EndAfterFirstIteration { get; set; }
|
|
|
|
/// <summary>Building block API: Runs the main loop for the created <see cref="Toplevel"/>.</summary>
|
|
/// <param name="state">The state returned by the <see cref="Begin(Toplevel)"/> method.</param>
|
|
public static void RunLoop (RunState state)
|
|
{
|
|
ArgumentNullException.ThrowIfNull (state);
|
|
ObjectDisposedException.ThrowIf (state.Toplevel is null, "state");
|
|
|
|
var firstIteration = true;
|
|
|
|
for (state.Toplevel.Running = true; state.Toplevel?.Running == true;)
|
|
{
|
|
if (MainLoop is { })
|
|
{
|
|
MainLoop.Running = true;
|
|
}
|
|
|
|
if (EndAfterFirstIteration && !firstIteration)
|
|
{
|
|
return;
|
|
}
|
|
|
|
firstIteration = RunIteration (ref state, firstIteration);
|
|
}
|
|
|
|
if (MainLoop is { })
|
|
{
|
|
MainLoop.Running = false;
|
|
}
|
|
|
|
// Run one last iteration to consume any outstanding input events from Driver
|
|
// This is important for remaining OnKeyUp events.
|
|
RunIteration (ref state, firstIteration);
|
|
}
|
|
|
|
/// <summary>Run one application iteration.</summary>
|
|
/// <param name="state">The state returned by <see cref="Begin(Toplevel)"/>.</param>
|
|
/// <param name="firstIteration">
|
|
/// Set to <see langword="true"/> if this is the first run loop iteration.
|
|
/// </param>
|
|
/// <returns><see langword="false"/> if at least one iteration happened.</returns>
|
|
public static bool RunIteration (ref RunState state, bool firstIteration = false)
|
|
{
|
|
// If the driver has events pending do an iteration of the driver MainLoop
|
|
if (MainLoop is { Running: true } && MainLoop.EventsPending ())
|
|
{
|
|
// Notify Toplevel it's ready
|
|
if (firstIteration)
|
|
{
|
|
state.Toplevel.OnReady ();
|
|
}
|
|
|
|
MainLoop.RunIteration ();
|
|
|
|
Iteration?.Invoke (null, new ());
|
|
}
|
|
|
|
firstIteration = false;
|
|
|
|
if (Top is null)
|
|
{
|
|
return firstIteration;
|
|
}
|
|
|
|
LayoutAndDraw (TopLevels.Any (v => v.NeedsLayout || v.NeedsDraw));
|
|
|
|
if (PositionCursor ())
|
|
{
|
|
Driver?.UpdateCursor ();
|
|
}
|
|
|
|
return firstIteration;
|
|
}
|
|
|
|
/// <summary>Stops the provided <see cref="Toplevel"/>, causing or the <paramref name="top"/> if provided.</summary>
|
|
/// <param name="top">The <see cref="Toplevel"/> to stop.</param>
|
|
/// <remarks>
|
|
/// <para>This will cause <see cref="Application.Run(Toplevel, Func{Exception, bool})"/> to return.</para>
|
|
/// <para>
|
|
/// Calling <see cref="RequestStop(Toplevel)"/> is equivalent to setting the
|
|
/// <see cref="Toplevel.Running"/>
|
|
/// property on the currently running <see cref="Toplevel"/> to false.
|
|
/// </para>
|
|
/// </remarks>
|
|
public static void RequestStop (Toplevel? top = null) { ApplicationImpl.Instance.RequestStop (top); }
|
|
|
|
internal static void OnNotifyStopRunState (Toplevel top)
|
|
{
|
|
if (EndAfterFirstIteration)
|
|
{
|
|
NotifyStopRunState?.Invoke (top, new (top));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Building block API: completes the execution of a <see cref="Toplevel"/> that was started with
|
|
/// <see cref="Begin(Toplevel)"/> .
|
|
/// </summary>
|
|
/// <param name="runState">The <see cref="RunState"/> returned by the <see cref="Begin(Toplevel)"/> method.</param>
|
|
public static void End (RunState runState)
|
|
{
|
|
ArgumentNullException.ThrowIfNull (runState);
|
|
|
|
if (Popover?.GetActivePopover () as View is { Visible: true } visiblePopover)
|
|
{
|
|
ApplicationPopover.HideWithQuitCommand (visiblePopover);
|
|
}
|
|
|
|
runState.Toplevel.OnUnloaded ();
|
|
|
|
// End the RunState.Toplevel
|
|
// First, take it off the Toplevel Stack
|
|
if (TopLevels.TryPop (out Toplevel? topOfStack))
|
|
{
|
|
if (topOfStack != runState.Toplevel)
|
|
{
|
|
// If the top of the stack is not the RunState.Toplevel then
|
|
// this call to End is not balanced with the call to Begin that started the RunState
|
|
throw new ArgumentException ("End must be balanced with calls to Begin");
|
|
}
|
|
}
|
|
|
|
// Notify that it is closing
|
|
runState.Toplevel?.OnClosed (runState.Toplevel);
|
|
|
|
if (TopLevels.TryPeek (out Toplevel? newTop))
|
|
{
|
|
Top = newTop;
|
|
Top?.SetNeedsDraw ();
|
|
}
|
|
|
|
if (runState.Toplevel is { HasFocus: true })
|
|
{
|
|
runState.Toplevel.HasFocus = false;
|
|
}
|
|
|
|
if (Top is { HasFocus: false })
|
|
{
|
|
Top.SetFocus ();
|
|
}
|
|
|
|
_cachedRunStateToplevel = runState.Toplevel;
|
|
|
|
runState.Toplevel = null;
|
|
runState.Dispose ();
|
|
|
|
LayoutAndDraw (true);
|
|
}
|
|
internal static void RaiseIteration ()
|
|
{
|
|
Iteration?.Invoke (null, new ());
|
|
}
|
|
}
|