Files
Terminal.Gui/Tests/UnitTests/View/Mouse/MouseTests.cs
Thomas Nind 51dda7e69f Fixes #3947 Adds Fake driver and fixes fluent tests (iteration-zero) (#4225)
* Consider width2 chars that are not IsBmp

* Apply same fix in WindowsDriver

* Explicitly use type of local variable

* Revert changes to WindowsDriver

* Assume we are running in a terminal that supports true color by default unless user explicitly forces 16

* Switch to SetAttribute and WriteConsole instead of WriteConsoleOutput for 16 color mode

* Fix some cursor issues (WIP)

* Remove concept of 'dirty rows' from v2 as its never actually used

* Remove damageRegion as it does nothing

* Make string builder to console writing simpler

* Radically simplify Write method

* Simplify conditional logic

* Simplify restoring cursor position

* Reference local variable for console buffer

* Reduce calls to ConsoleWrite by accumulating till attribute changes

* When resizing v2 16 color mode on windows, recreate the back buffer to match its size

* Fixes for VTS enabled

* Fix _lastSize never being assigned

* Fixes VTS for Force16Colors

* Fixes force16Colors in VTS

* Fixes escape sequences always echoing in non-VTS

* Force Force16Colors in non-VTS. It have a bug in adding a newline in the last line

* WIP Add base class for NetOutput

* Abstract away how we change attribute

* WIP - Make WindowsOutput use base class

* WIP working to fix set cursor position

* Remove commented out code

* Fixes legacy output mode

* Fixes size with no alt buffer supported on VTS and size restore after maximized.

* Fix set cursor which also fixes the broken surrogate pairs

* Add force parameter

* Fixes an issue that only happens with Windows Terminal when paste surrogate pairs by press Ctrl+V

* In Windows escape sequences must be sent during the lifetime of the console which is created in input handle

* Ensure flush the input buffer before reset the console

* Flush input buffer before reset console in v2win

* Fixes issue in v2net not being refreshing the menu bar at start

* Only force layout and draw on size changed.

* Fix v2net issue not draw first line by forcing set cursor position

* Set _lastCursorPosition nullable and remove bool force from set cursor position

* Remove force parameter

* Add v2 version of fake driver attribute

* Make direct replacement and wire up window resizing events

* Update casts to use V2 fake driver instead

* Adjust interfaces to expose less internals

* Fix not raising iteration event in v2

* WIP investigate what it takes to do resize and redraw using TextAlignment_Centered as example

* Sketch adding component factory

* Create relevant fake component factories

* Add window size monitor into factory

* Fake size monitor injecting

* Add helper for faking console resize in AutoInitShutdown tests

* Fix size setting in FakeDriverV2

* Switch to new method

* Fix IsLegacy becoming false when using blank constructor

* Fix for Ready not being raised when showing same top twice also fixes garbage collection issue if running millions of top levels

* Fix tests

* Remove auto init

* Restore conditional compilation stuff

* Restore 'if running unit tests' logic

* Check only for the output being specific classes for the suppression

* Fix ShadowView blowing up with index out of bounds error

* Fix resize in fluent tests

* Fix for people using Iteration call directly

* Fix more calls to iteration to use
        AutoInitShutdownAttribute.RunIteration ();

* Add comment

* Remove assumption that Run with prior view not disposed should throw

* Fix timings in Dialog_Opened_From_Another_Dialog

* Fix Zero_Buttons_Works

* Standardize and fix Button_IsDefault_True_Return_His_Index_On_Accepting

* Fix iteration counts on MessageBoxTests

* Fix WizartTests and DrawTests_Ruler

* Implement SendKeys into ConsoleDriverFacade

* Fix SendKeys in console driver facade such that FileDialogTests works
Fix when Clip is null in popover

* Add missing dispose call to test

* Fix support for Esc in facade SendKeys

* Fix AutocompleteTests

* Fix various tests

* Replace LayoutAndDraw with run iteration

* Fix draw issues

* fix draw order

* Fix run iteration calls

* Fix unit tests

* Fix SendKeys in facade.

* Manipulate upper and lower cases.

* Add IsValidInput method to the interface.

* Fix SendKeys scenario

* Fixes surrogate pairs in the label

* Make tests more sensible - they are testing draw functionality.  Callbacks do not need to happen in Iteration method

* Fix tests and harden cleanup in AutoInitShutdownAttribute v2 lifecycle dispose

* Delete extra create input call

* Fix mocks and order of exceptions thrown in Run when things are not initialized

* Revert use of `MapConsoleKeyInfoToKeyCode`

* Ignore casing as it is not what test is really about

* Clear application top and top levels before each auto init shutdown test

* Fix for unstable tests

* Restore actually working SendKeys code

* option to pass logger in fluent ctor

* restore ToArray

* Fix SendKeys method and add extension to unit test

* Leverage the EscSeqUtils.MapConsoleKeyInfo method to avoid duplicate code

* Remove unnecessary hack

* Using only KeyCode for rKeys

* Recover modifier keys in surrogate pairs

* Reformat

* Remove iteration limit for benchmarking in v2

* remove iteration delay to identify bugs

* Remove nudge to unique key and make Then run on UI thread

* fix fluid assertions

* Ensure UI operations all happen on UI thread

* Add explicit error for WaitIteration during an invoke

* Remove timeout added for debug

* Catch failing asserts better

* Fix screenshot

* Fix null ref

* Fix race condition in processing input

* Test fixing

* Standardize asserts

* Remove calls to layout and draw, remove pointless lock and enable reading Cancelled from Dialog even if it is disposed

* fix bad merge

* Make logs access threadsafe

* add extra wait to remove race between iteration end and assert

* Code cleanup

* Remove test for crash on access Cancelled after dispose as this is no longer a restriction

* Change resize console to run on UI thread - fixing race condition with redrawing

* Restore original frame rate after test

* Restore nudge to unique key

* Code Cleanup

* Fix for cascading failures when an assert fails in a specific test

* fix for bad merge

* Address PR feedback

* Move classes to seperate files and add xmldoc

* xml doc warnings

* More xml comments docs

* Fix spelling

---------

Co-authored-by: BDisp <bd.bdisp@gmail.com>
2025-09-10 10:01:57 -06:00

686 lines
23 KiB
C#

using Moq;
using UnitTests;
namespace Terminal.Gui.ViewMouseTests;
[Trait ("Category", "Input")]
public class MouseTests : TestsAllViews
{
// TODO: Add more tests that ensure the above test works with positive adornments
// Test drag to move
[Theory]
[InlineData (0, 0, 0, 0, false)]
[InlineData (0, 0, 0, 4, false)]
[InlineData (1, 0, 0, 4, false)]
[InlineData (0, 1, 0, 4, true)]
[InlineData (0, 0, 1, 4, false)]
[InlineData (1, 1, 0, 3, false)]
[InlineData (1, 1, 0, 4, false)]
[InlineData (1, 1, 0, 5, true)]
[InlineData (1, 1, 0, 6, false)]
[InlineData (1, 1, 0, 11, false)]
[InlineData (1, 1, 0, 12, true)]
[InlineData (1, 1, 0, 13, false)]
[InlineData (1, 1, 0, 14, false)]
[AutoInitShutdown]
public void ButtonPressed_In_Border_Starts_Drag (int marginThickness, int borderThickness, int paddingThickness, int xy, bool expectedMoved)
{
var testView = new View
{
CanFocus = true,
X = 4,
Y = 4,
Width = 10,
Height = 10,
Arrangement = ViewArrangement.Movable
};
testView.Margin.Thickness = new (marginThickness);
testView.Border.Thickness = new (borderThickness);
testView.Padding.Thickness = new (paddingThickness);
var top = new Toplevel ();
top.Add (testView);
RunState rs = Application.Begin (top);
Assert.Equal (4, testView.Frame.X);
Assert.Equal (new (4, 4), testView.Frame.Location);
Application.RaiseMouseEvent (new () { ScreenPosition = new (xy, xy), Flags = MouseFlags.Button1Pressed });
Application.RaiseMouseEvent (new () { ScreenPosition = new (xy + 1, xy + 1), Flags = MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition });
AutoInitShutdownAttribute.RunIteration ();
Assert.Equal (expectedMoved, new Point (5, 5) == testView.Frame.Location);
top.Dispose ();
}
[Theory]
[InlineData (MouseFlags.Button1Pressed, MouseFlags.Button1Released, MouseFlags.Button1Clicked)]
[InlineData (MouseFlags.Button2Pressed, MouseFlags.Button2Released, MouseFlags.Button2Clicked)]
[InlineData (MouseFlags.Button3Pressed, MouseFlags.Button3Released, MouseFlags.Button3Clicked)]
[InlineData (MouseFlags.Button4Pressed, MouseFlags.Button4Released, MouseFlags.Button4Clicked)]
public void WantContinuousButtonPressed_False_Button_Press_Release_DoesNotClick (MouseFlags pressed, MouseFlags released, MouseFlags clicked)
{
var me = new MouseEventArgs ();
var view = new View
{
Width = 1,
Height = 1,
WantContinuousButtonPressed = false
};
var clickedCount = 0;
view.MouseClick += (s, e) => clickedCount++;
me.Flags = pressed;
view.NewMouseEvent (me);
Assert.Equal (0, clickedCount);
me.Handled = false;
me.Flags = pressed;
view.NewMouseEvent (me);
Assert.Equal (0, clickedCount);
me.Handled = false;
me.Flags = released;
view.NewMouseEvent (me);
Assert.Equal (0, clickedCount);
me.Handled = false;
me.Flags = clicked;
view.NewMouseEvent (me);
Assert.Equal (1, clickedCount);
view.Dispose ();
// Button1Pressed, Button1Released cause Application.MouseGrabHandler.MouseGrabView to be set
Application.ResetState (true);
}
[Theory]
[InlineData (MouseFlags.Button1Clicked)]
[InlineData (MouseFlags.Button2Clicked)]
[InlineData (MouseFlags.Button3Clicked)]
[InlineData (MouseFlags.Button4Clicked)]
public void WantContinuousButtonPressed_True_Button_Clicked_Raises_MouseClick (MouseFlags clicked)
{
var me = new MouseEventArgs ();
var view = new View
{
Width = 1,
Height = 1,
WantContinuousButtonPressed = true
};
var clickedCount = 0;
view.MouseClick += (s, e) => clickedCount++;
me.Flags = clicked;
view.NewMouseEvent (me);
Assert.Equal (1, clickedCount);
view.Dispose ();
// Button1Pressed, Button1Released cause Application.MouseGrabHandler.MouseGrabView to be set
Application.ResetState (true);
}
[Theory]
[InlineData (MouseFlags.Button1Clicked)]
[InlineData (MouseFlags.Button2Clicked)]
[InlineData (MouseFlags.Button3Clicked)]
[InlineData (MouseFlags.Button4Clicked)]
public void WantContinuousButtonPressed_True_Button_Clicked_Raises_Selecting (MouseFlags clicked)
{
var me = new MouseEventArgs ();
var view = new View
{
Width = 1,
Height = 1,
WantContinuousButtonPressed = true
};
var selectingCount = 0;
view.Selecting += (s, e) => selectingCount++;
me.Flags = clicked;
view.NewMouseEvent (me);
Assert.Equal (1, selectingCount);
view.Dispose ();
// Button1Pressed, Button1Released cause Application.MouseGrabHandler.MouseGrabView to be set
Application.ResetState (true);
}
[Theory]
[InlineData (MouseFlags.Button1Pressed, MouseFlags.Button1Released)]
[InlineData (MouseFlags.Button2Pressed, MouseFlags.Button2Released)]
[InlineData (MouseFlags.Button3Pressed, MouseFlags.Button3Released)]
[InlineData (MouseFlags.Button4Pressed, MouseFlags.Button4Released)]
public void WantContinuousButtonPressed_True_And_WantMousePositionReports_True_Button_Press_Release_Clicks (MouseFlags pressed, MouseFlags released)
{
var me = new MouseEventArgs ();
var view = new View
{
Width = 1,
Height = 1,
WantContinuousButtonPressed = true,
WantMousePositionReports = true
};
// Setup components for mouse held down
var timed = new TimedEvents ();
var grab = new MouseGrabHandler ();
view.MouseHeldDown = new MouseHeldDown (view, timed, grab);
// Register callback for what to do when the mouse is held down
var clickedCount = 0;
view.MouseHeldDown.MouseIsHeldDownTick += (_, _) => clickedCount++;
// Mouse is currently not held down so should be no timers running
Assert.Empty(timed.Timeouts);
// When mouse is held down
me.Flags = pressed;
view.NewMouseEvent (me);
Assert.Equal (0, clickedCount);
me.Handled = false;
// A timer should begin
var t = Assert.Single (timed.Timeouts);
// Invoke the timer
t.Value.Callback.Invoke ();
// Event should have been raised
Assert.Equal (1, clickedCount);
Assert.NotEmpty(timed.Timeouts);
// When mouse is released
me.Flags = released;
view.NewMouseEvent (me);
// timer should stop
Assert.Empty (timed.Timeouts);
Assert.Equal (1, clickedCount);
view.Dispose ();
}
[Theory]
[InlineData (MouseFlags.Button1Pressed, MouseFlags.Button1Released, MouseFlags.Button1Clicked)]
[InlineData (MouseFlags.Button2Pressed, MouseFlags.Button2Released, MouseFlags.Button2Clicked)]
[InlineData (MouseFlags.Button3Pressed, MouseFlags.Button3Released, MouseFlags.Button3Clicked)]
[InlineData (MouseFlags.Button4Pressed, MouseFlags.Button4Released, MouseFlags.Button4Clicked)]
public void WantContinuousButtonPressed_True_And_WantMousePositionReports_True_Button_Press_Release_Clicks_Repeatedly (
MouseFlags pressed,
MouseFlags released,
MouseFlags clicked
)
{
var me = new MouseEventArgs ();
var view = new View
{
Width = 1,
Height = 1,
WantContinuousButtonPressed = true,
WantMousePositionReports = true
};
// Setup components for mouse held down
var timed = new TimedEvents ();
var grab = new MouseGrabHandler ();
view.MouseHeldDown = new MouseHeldDown (view, timed, grab);
// Register callback for what to do when the mouse is held down
var clickedCount = 0;
view.MouseHeldDown.MouseIsHeldDownTick += (_, _) => clickedCount++;
Assert.Empty (timed.Timeouts);
me.Flags = pressed;
view.NewMouseEvent (me);
Assert.Equal (0, clickedCount);
me.Handled = false;
Assert.NotEmpty(timed.Timeouts);
Assert.Single (timed.Timeouts).Value.Callback.Invoke ();
me.Flags = pressed;
view.NewMouseEvent (me);
Assert.Equal (1, clickedCount);
me.Handled = false;
Assert.NotEmpty (timed.Timeouts);
me.Flags = released;
view.NewMouseEvent (me);
Assert.Equal (1, clickedCount);
me.Handled = false;
Assert.Empty (timed.Timeouts);
me.Flags = clicked;
view.NewMouseEvent (me);
Assert.Equal (1, clickedCount);
view.Dispose ();
}
[Fact]
public void WantContinuousButtonPressed_True_And_WantMousePositionReports_True_Move_InViewport_OutOfViewport_Keeps_Counting ()
{
var me = new MouseEventArgs ();
var view = new View
{
Width = 1,
Height = 1,
WantContinuousButtonPressed = true,
WantMousePositionReports = true
};
// Setup components for mouse held down
var timed = new TimedEvents ();
var grab = new MouseGrabHandler ();
view.MouseHeldDown = new MouseHeldDown (view, timed, grab);
// Register callback for what to do when the mouse is held down
var clickedCount = 0;
view.MouseHeldDown.MouseIsHeldDownTick += (_, _) => clickedCount++;
// Start in Viewport
me.Flags = MouseFlags.Button1Pressed;
me.Position = me.Position with { X = 0 };
view.NewMouseEvent (me);
Assert.Equal (0, clickedCount);
me.Handled = false;
// Mouse is held down so timer should be ticking
Assert.NotEmpty (timed.Timeouts);
Assert.Equal (clickedCount,0);
// Don't wait, just force it to expire
Assert.Single (timed.Timeouts).Value.Callback.Invoke ();
Assert.Equal (clickedCount, 1);
// Move out of Viewport
me.Flags = MouseFlags.Button1Pressed;
me.Position = me.Position with { X = 1 };
view.NewMouseEvent (me);
Assert.Single (timed.Timeouts).Value.Callback.Invoke ();
Assert.Equal (clickedCount, 2);
me.Handled = false;
// Move into Viewport
me.Flags = MouseFlags.Button1Pressed;
me.Position = me.Position with { X = 0 };
view.NewMouseEvent (me);
Assert.NotEmpty (timed.Timeouts);
Assert.Equal (2, clickedCount);
me.Handled = false;
// Stay in Viewport
me.Flags = MouseFlags.Button1Pressed;
me.Position = me.Position with { X = 0 };
view.NewMouseEvent (me);
Assert.Single (timed.Timeouts).Value.Callback.Invoke ();
Assert.Equal (3, clickedCount);
me.Handled = false;
view.Dispose ();
}
//[Theory]
//[InlineData (true, MouseState.None, 0, 0, 0, 0)]
//[InlineData (true, MouseState.In, 0, 0, 0, 0)]
//[InlineData (true, MouseState.Pressed, 0, 0, 1, 0)]
//[InlineData (true, MouseState.PressedOutside, 0, 0, 0, 1)]
//public void MouseState_Button1_Pressed_Then_Released_Outside (bool inViewport, MouseState highlightFlags, int noneCount, int expectedInCount, int expectedPressedCount, int expectedPressedOutsideCount)
//{
// var testView = new MouseEventTestView
// {
// HighlightStates = highlightFlags
// };
// Assert.Equal (0, testView.MouseStateInCount);
// Assert.Equal (0, testView.MouseStatePressedCount);
// Assert.Equal (0, testView.MouseStatePressedOutsideCount);
// Assert.Equal (0, testView.MouseStateNoneCount);
// testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed, Position = new (inViewport ? 0 : 1, 0) });
// Assert.Equal (expectedInCount, testView.MouseStateInCount);
// Assert.Equal (expectedPressedCount, testView.MouseStatePressedCount);
// Assert.Equal (expectedPressedOutsideCount, testView.MouseStatePressedOutsideCount);
// Assert.Equal (noneCount, testView.MouseStateNoneCount);
// testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Released, Position = new (inViewport ? 0 : 1, 0) });
// Assert.Equal (expectedInCount, testView.MouseStateInCount);
// Assert.Equal (expectedPressedCount, testView.MouseStatePressedCount);
// Assert.Equal (expectedPressedOutsideCount, testView.MouseStatePressedOutsideCount);
// Assert.Equal (noneCount, testView.MouseStateNoneCount);
// testView.Dispose ();
// // Button1Pressed, Button1Released cause Application.MouseGrabHandler.MouseGrabView to be set
// Application.ResetState (true);
//}
// TODO: Add tests for each combination of HighlightFlags
[Theory]
[InlineData (0)]
[InlineData (1)]
[InlineData (10)]
public void MouseState_None_Button1_Pressed_Move_No_Changes (int x)
{
var testView = new MouseEventTestView
{
HighlightStates = MouseState.None
};
bool inViewport = testView.Viewport.Contains (x, 0);
// Start at 0,0 ; in viewport
testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed });
Assert.Equal (0, testView.MouseStateInCount);
Assert.Equal (0, testView.MouseStatePressedCount);
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
Assert.Equal (0, testView.MouseStateNoneCount);
// Move to x,0
testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed, Position = new (x, 0) });
if (inViewport)
{
Assert.Equal (0, testView.MouseStateInCount);
Assert.Equal (0, testView.MouseStatePressedCount);
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
Assert.Equal (0, testView.MouseStateNoneCount);
}
else
{
Assert.Equal (0, testView.MouseStateInCount);
Assert.Equal (0, testView.MouseStatePressedCount);
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
Assert.Equal (0, testView.MouseStateNoneCount);
}
// Move backto 0,0 ; in viewport
testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed });
if (inViewport)
{
Assert.Equal (0, testView.MouseStateInCount);
Assert.Equal (0, testView.MouseStatePressedCount);
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
Assert.Equal (0, testView.MouseStateNoneCount);
}
else
{
Assert.Equal (0, testView.MouseStateInCount);
Assert.Equal (0, testView.MouseStatePressedCount);
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
Assert.Equal (0, testView.MouseStateNoneCount);
}
testView.Dispose ();
// Button1Pressed, Button1Released cause Application.MouseGrabHandler.MouseGrabView to be set
Application.ResetState (true);
}
[Theory]
[InlineData (0)]
[InlineData (1)]
[InlineData (10)]
public void MouseState_Pressed_Button1_Pressed_Move_Keeps_Pressed (int x)
{
var testView = new MouseEventTestView
{
HighlightStates = MouseState.Pressed
};
bool inViewport = testView.Viewport.Contains (x, 0);
// Start at 0,0 ; in viewport
testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed });
Assert.Equal (0, testView.MouseStateInCount);
Assert.Equal (1, testView.MouseStatePressedCount);
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
Assert.Equal (0, testView.MouseStateNoneCount);
// Move to x,0
testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed, Position = new (x, 0) });
if (inViewport)
{
Assert.Equal (0, testView.MouseStateInCount);
Assert.Equal (1, testView.MouseStatePressedCount);
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
Assert.Equal (0, testView.MouseStateNoneCount);
}
else
{
Assert.Equal (0, testView.MouseStateInCount);
Assert.Equal (1, testView.MouseStatePressedCount);
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
Assert.Equal (0, testView.MouseStateNoneCount);
}
// Move backto 0,0 ; in viewport
testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed });
if (inViewport)
{
Assert.Equal (0, testView.MouseStateInCount);
Assert.Equal (1, testView.MouseStatePressedCount);
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
Assert.Equal (0, testView.MouseStateNoneCount);
}
else
{
Assert.Equal (0, testView.MouseStateInCount);
Assert.Equal (1, testView.MouseStatePressedCount);
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
Assert.Equal (0, testView.MouseStateNoneCount);
}
testView.Dispose ();
// Button1Pressed, Button1Released cause Application.MouseGrabHandler.MouseGrabView to be set
Application.ResetState (true);
}
[Theory]
[InlineData (0)]
[InlineData (1)]
[InlineData (10)]
public void MouseState_PressedOutside_Button1_Pressed_Move_Raises_PressedOutside (int x)
{
var testView = new MouseEventTestView
{
HighlightStates = MouseState.PressedOutside,
WantContinuousButtonPressed = false
};
bool inViewport = testView.Viewport.Contains (x, 0);
// Start at 0,0 ; in viewport
testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed });
Assert.Equal (0, testView.MouseStateInCount);
Assert.Equal (0, testView.MouseStatePressedCount);
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
Assert.Equal (0, testView.MouseStateNoneCount);
// Move to x,0
testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed, Position = new (x, 0) });
if (inViewport)
{
Assert.Equal (0, testView.MouseStateInCount);
Assert.Equal (0, testView.MouseStatePressedCount);
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
Assert.Equal (0, testView.MouseStateNoneCount);
}
else
{
Assert.Equal (0, testView.MouseStateInCount);
Assert.Equal (0, testView.MouseStatePressedCount);
Assert.Equal (1, testView.MouseStatePressedOutsideCount);
Assert.Equal (0, testView.MouseStateNoneCount);
}
// Move backto 0,0 ; in viewport
testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed });
if (inViewport)
{
Assert.Equal (0, testView.MouseStateInCount);
Assert.Equal (0, testView.MouseStatePressedCount);
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
Assert.Equal (0, testView.MouseStateNoneCount);
}
else
{
Assert.Equal (0, testView.MouseStateInCount);
Assert.Equal (0, testView.MouseStatePressedCount);
Assert.Equal (1, testView.MouseStatePressedOutsideCount);
Assert.Equal (1, testView.MouseStateNoneCount);
}
testView.Dispose ();
// Button1Pressed, Button1Released cause Application.MouseGrabHandler.MouseGrabView to be set
Application.ResetState (true);
}
[Theory]
[InlineData (0)]
[InlineData (1)]
[InlineData (10)]
public void MouseState_PressedOutside_Button1_Pressed_Move_Raises_PressedOutside_WantContinuousButtonPressed (int x)
{
var testView = new MouseEventTestView
{
HighlightStates = MouseState.PressedOutside,
WantContinuousButtonPressed = true
};
bool inViewport = testView.Viewport.Contains (x, 0);
// Start at 0,0 ; in viewport
testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed });
Assert.Equal (0, testView.MouseStateInCount);
Assert.Equal (0, testView.MouseStatePressedCount);
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
Assert.Equal (0, testView.MouseStateNoneCount);
// Move to x,0
testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed, Position = new (x, 0) });
if (inViewport)
{
Assert.Equal (0, testView.MouseStateInCount);
Assert.Equal (0, testView.MouseStatePressedCount);
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
Assert.Equal (0, testView.MouseStateNoneCount);
}
else
{
Assert.Equal (0, testView.MouseStateInCount);
Assert.Equal (0, testView.MouseStatePressedCount);
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
Assert.Equal (0, testView.MouseStateNoneCount);
}
// Move backto 0,0 ; in viewport
testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed });
if (inViewport)
{
Assert.Equal (0, testView.MouseStateInCount);
Assert.Equal (0, testView.MouseStatePressedCount);
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
Assert.Equal (0, testView.MouseStateNoneCount);
}
else
{
Assert.Equal (0, testView.MouseStateInCount);
Assert.Equal (0, testView.MouseStatePressedCount);
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
Assert.Equal (0, testView.MouseStateNoneCount);
}
testView.Dispose ();
// Button1Pressed, Button1Released cause Application.MouseGrabHandler.MouseGrabView to be set
Application.ResetState (true);
}
private class MouseEventTestView : View
{
public int MouseEnterCount { get; private set; }
public int MouseLeaveCount { get; private set; }
public int MouseStatePressedOutsideCount { get; private set; }
public int MouseStateInCount { get; private set; }
public int MouseStatePressedCount { get; private set; }
public int MouseStateNoneCount { get; private set; }
public MouseEventTestView ()
{
Height = 1;
Width = 1;
CanFocus = true;
Id = "mouseEventTestView";
MouseLeave += (s, e) => { MouseEnterCount++; };
MouseEnter += (s, e) => { MouseLeaveCount++; };
}
/// <inheritdoc/>
protected override void OnMouseStateChanged (EventArgs<MouseState> args)
{
switch (args.Value)
{
case MouseState.None:
MouseStateNoneCount++;
break;
case MouseState.In:
MouseStateInCount++;
break;
case MouseState.Pressed:
MouseStatePressedCount++;
break;
case MouseState.PressedOutside:
MouseStatePressedOutsideCount++;
break;
}
base.OnMouseStateChanged (args);
}
}
}