mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
* Consider width2 chars that are not IsBmp
* Apply same fix in WindowsDriver
* Explicitly use type of local variable
* Revert changes to WindowsDriver
* Assume we are running in a terminal that supports true color by default unless user explicitly forces 16
* Switch to SetAttribute and WriteConsole instead of WriteConsoleOutput for 16 color mode
* Fix some cursor issues (WIP)
* Remove concept of 'dirty rows' from v2 as its never actually used
* Remove damageRegion as it does nothing
* Make string builder to console writing simpler
* Radically simplify Write method
* Simplify conditional logic
* Simplify restoring cursor position
* Reference local variable for console buffer
* Reduce calls to ConsoleWrite by accumulating till attribute changes
* When resizing v2 16 color mode on windows, recreate the back buffer to match its size
* Fixes for VTS enabled
* Fix _lastSize never being assigned
* Fixes VTS for Force16Colors
* Fixes force16Colors in VTS
* Fixes escape sequences always echoing in non-VTS
* Force Force16Colors in non-VTS. It have a bug in adding a newline in the last line
* WIP Add base class for NetOutput
* Abstract away how we change attribute
* WIP - Make WindowsOutput use base class
* WIP working to fix set cursor position
* Remove commented out code
* Fixes legacy output mode
* Fixes size with no alt buffer supported on VTS and size restore after maximized.
* Fix set cursor which also fixes the broken surrogate pairs
* Add force parameter
* Fixes an issue that only happens with Windows Terminal when paste surrogate pairs by press Ctrl+V
* In Windows escape sequences must be sent during the lifetime of the console which is created in input handle
* Ensure flush the input buffer before reset the console
* Flush input buffer before reset console in v2win
* Fixes issue in v2net not being refreshing the menu bar at start
* Only force layout and draw on size changed.
* Fix v2net issue not draw first line by forcing set cursor position
* Set _lastCursorPosition nullable and remove bool force from set cursor position
* Remove force parameter
* Add v2 version of fake driver attribute
* Make direct replacement and wire up window resizing events
* Update casts to use V2 fake driver instead
* Adjust interfaces to expose less internals
* Fix not raising iteration event in v2
* WIP investigate what it takes to do resize and redraw using TextAlignment_Centered as example
* Sketch adding component factory
* Create relevant fake component factories
* Add window size monitor into factory
* Fake size monitor injecting
* Add helper for faking console resize in AutoInitShutdown tests
* Fix size setting in FakeDriverV2
* Switch to new method
* Fix IsLegacy becoming false when using blank constructor
* Fix for Ready not being raised when showing same top twice also fixes garbage collection issue if running millions of top levels
* Fix tests
* Remove auto init
* Restore conditional compilation stuff
* Restore 'if running unit tests' logic
* Check only for the output being specific classes for the suppression
* Fix ShadowView blowing up with index out of bounds error
* Fix resize in fluent tests
* Fix for people using Iteration call directly
* Fix more calls to iteration to use
AutoInitShutdownAttribute.RunIteration ();
* Add comment
* Remove assumption that Run with prior view not disposed should throw
* Fix timings in Dialog_Opened_From_Another_Dialog
* Fix Zero_Buttons_Works
* Standardize and fix Button_IsDefault_True_Return_His_Index_On_Accepting
* Fix iteration counts on MessageBoxTests
* Fix WizartTests and DrawTests_Ruler
* Implement SendKeys into ConsoleDriverFacade
* Fix SendKeys in console driver facade such that FileDialogTests works
Fix when Clip is null in popover
* Add missing dispose call to test
* Fix support for Esc in facade SendKeys
* Fix AutocompleteTests
* Fix various tests
* Replace LayoutAndDraw with run iteration
* Fix draw issues
* fix draw order
* Fix run iteration calls
* Fix unit tests
* Fix SendKeys in facade.
* Manipulate upper and lower cases.
* Add IsValidInput method to the interface.
* Fix SendKeys scenario
* Fixes surrogate pairs in the label
* Make tests more sensible - they are testing draw functionality. Callbacks do not need to happen in Iteration method
* Fix tests and harden cleanup in AutoInitShutdownAttribute v2 lifecycle dispose
* Delete extra create input call
* Fix mocks and order of exceptions thrown in Run when things are not initialized
* Revert use of `MapConsoleKeyInfoToKeyCode`
* Ignore casing as it is not what test is really about
* Clear application top and top levels before each auto init shutdown test
* Fix for unstable tests
* Restore actually working SendKeys code
* option to pass logger in fluent ctor
* restore ToArray
* Fix SendKeys method and add extension to unit test
* Leverage the EscSeqUtils.MapConsoleKeyInfo method to avoid duplicate code
* Remove unnecessary hack
* Using only KeyCode for rKeys
* Recover modifier keys in surrogate pairs
* Reformat
* Remove iteration limit for benchmarking in v2
* remove iteration delay to identify bugs
* Remove nudge to unique key and make Then run on UI thread
* fix fluid assertions
* Ensure UI operations all happen on UI thread
* Add explicit error for WaitIteration during an invoke
* Remove timeout added for debug
* Catch failing asserts better
* Fix screenshot
* Fix null ref
* Fix race condition in processing input
* Test fixing
* Standardize asserts
* Remove calls to layout and draw, remove pointless lock and enable reading Cancelled from Dialog even if it is disposed
* fix bad merge
* Make logs access threadsafe
* add extra wait to remove race between iteration end and assert
* Code cleanup
* Remove test for crash on access Cancelled after dispose as this is no longer a restriction
* Change resize console to run on UI thread - fixing race condition with redrawing
* Restore original frame rate after test
* Restore nudge to unique key
* Code Cleanup
* Fix for cascading failures when an assert fails in a specific test
* fix for bad merge
* Address PR feedback
* Move classes to seperate files and add xmldoc
* xml doc warnings
* More xml comments docs
* Fix spelling
---------
Co-authored-by: BDisp <bd.bdisp@gmail.com>
686 lines
23 KiB
C#
686 lines
23 KiB
C#
using Moq;
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using UnitTests;
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namespace Terminal.Gui.ViewMouseTests;
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[Trait ("Category", "Input")]
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public class MouseTests : TestsAllViews
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{
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// TODO: Add more tests that ensure the above test works with positive adornments
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// Test drag to move
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[Theory]
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[InlineData (0, 0, 0, 0, false)]
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[InlineData (0, 0, 0, 4, false)]
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[InlineData (1, 0, 0, 4, false)]
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[InlineData (0, 1, 0, 4, true)]
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[InlineData (0, 0, 1, 4, false)]
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[InlineData (1, 1, 0, 3, false)]
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[InlineData (1, 1, 0, 4, false)]
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[InlineData (1, 1, 0, 5, true)]
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[InlineData (1, 1, 0, 6, false)]
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[InlineData (1, 1, 0, 11, false)]
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[InlineData (1, 1, 0, 12, true)]
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[InlineData (1, 1, 0, 13, false)]
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[InlineData (1, 1, 0, 14, false)]
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[AutoInitShutdown]
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public void ButtonPressed_In_Border_Starts_Drag (int marginThickness, int borderThickness, int paddingThickness, int xy, bool expectedMoved)
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{
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var testView = new View
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{
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CanFocus = true,
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X = 4,
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Y = 4,
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Width = 10,
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Height = 10,
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Arrangement = ViewArrangement.Movable
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};
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testView.Margin.Thickness = new (marginThickness);
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testView.Border.Thickness = new (borderThickness);
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testView.Padding.Thickness = new (paddingThickness);
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var top = new Toplevel ();
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top.Add (testView);
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RunState rs = Application.Begin (top);
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Assert.Equal (4, testView.Frame.X);
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Assert.Equal (new (4, 4), testView.Frame.Location);
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Application.RaiseMouseEvent (new () { ScreenPosition = new (xy, xy), Flags = MouseFlags.Button1Pressed });
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Application.RaiseMouseEvent (new () { ScreenPosition = new (xy + 1, xy + 1), Flags = MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition });
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AutoInitShutdownAttribute.RunIteration ();
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Assert.Equal (expectedMoved, new Point (5, 5) == testView.Frame.Location);
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top.Dispose ();
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}
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[Theory]
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[InlineData (MouseFlags.Button1Pressed, MouseFlags.Button1Released, MouseFlags.Button1Clicked)]
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[InlineData (MouseFlags.Button2Pressed, MouseFlags.Button2Released, MouseFlags.Button2Clicked)]
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[InlineData (MouseFlags.Button3Pressed, MouseFlags.Button3Released, MouseFlags.Button3Clicked)]
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[InlineData (MouseFlags.Button4Pressed, MouseFlags.Button4Released, MouseFlags.Button4Clicked)]
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public void WantContinuousButtonPressed_False_Button_Press_Release_DoesNotClick (MouseFlags pressed, MouseFlags released, MouseFlags clicked)
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{
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var me = new MouseEventArgs ();
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var view = new View
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{
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Width = 1,
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Height = 1,
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WantContinuousButtonPressed = false
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};
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var clickedCount = 0;
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view.MouseClick += (s, e) => clickedCount++;
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me.Flags = pressed;
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view.NewMouseEvent (me);
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Assert.Equal (0, clickedCount);
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me.Handled = false;
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me.Flags = pressed;
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view.NewMouseEvent (me);
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Assert.Equal (0, clickedCount);
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me.Handled = false;
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me.Flags = released;
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view.NewMouseEvent (me);
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Assert.Equal (0, clickedCount);
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me.Handled = false;
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me.Flags = clicked;
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view.NewMouseEvent (me);
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Assert.Equal (1, clickedCount);
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view.Dispose ();
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// Button1Pressed, Button1Released cause Application.MouseGrabHandler.MouseGrabView to be set
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Application.ResetState (true);
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}
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[Theory]
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[InlineData (MouseFlags.Button1Clicked)]
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[InlineData (MouseFlags.Button2Clicked)]
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[InlineData (MouseFlags.Button3Clicked)]
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[InlineData (MouseFlags.Button4Clicked)]
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public void WantContinuousButtonPressed_True_Button_Clicked_Raises_MouseClick (MouseFlags clicked)
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{
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var me = new MouseEventArgs ();
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var view = new View
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{
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Width = 1,
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Height = 1,
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WantContinuousButtonPressed = true
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};
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var clickedCount = 0;
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view.MouseClick += (s, e) => clickedCount++;
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me.Flags = clicked;
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view.NewMouseEvent (me);
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Assert.Equal (1, clickedCount);
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view.Dispose ();
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// Button1Pressed, Button1Released cause Application.MouseGrabHandler.MouseGrabView to be set
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Application.ResetState (true);
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}
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[Theory]
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[InlineData (MouseFlags.Button1Clicked)]
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[InlineData (MouseFlags.Button2Clicked)]
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[InlineData (MouseFlags.Button3Clicked)]
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[InlineData (MouseFlags.Button4Clicked)]
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public void WantContinuousButtonPressed_True_Button_Clicked_Raises_Selecting (MouseFlags clicked)
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{
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var me = new MouseEventArgs ();
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var view = new View
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{
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Width = 1,
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Height = 1,
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WantContinuousButtonPressed = true
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};
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var selectingCount = 0;
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view.Selecting += (s, e) => selectingCount++;
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me.Flags = clicked;
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view.NewMouseEvent (me);
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Assert.Equal (1, selectingCount);
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view.Dispose ();
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// Button1Pressed, Button1Released cause Application.MouseGrabHandler.MouseGrabView to be set
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Application.ResetState (true);
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}
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[Theory]
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[InlineData (MouseFlags.Button1Pressed, MouseFlags.Button1Released)]
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[InlineData (MouseFlags.Button2Pressed, MouseFlags.Button2Released)]
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[InlineData (MouseFlags.Button3Pressed, MouseFlags.Button3Released)]
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[InlineData (MouseFlags.Button4Pressed, MouseFlags.Button4Released)]
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public void WantContinuousButtonPressed_True_And_WantMousePositionReports_True_Button_Press_Release_Clicks (MouseFlags pressed, MouseFlags released)
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{
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var me = new MouseEventArgs ();
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var view = new View
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{
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Width = 1,
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Height = 1,
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WantContinuousButtonPressed = true,
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WantMousePositionReports = true
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};
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// Setup components for mouse held down
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var timed = new TimedEvents ();
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var grab = new MouseGrabHandler ();
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view.MouseHeldDown = new MouseHeldDown (view, timed, grab);
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// Register callback for what to do when the mouse is held down
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var clickedCount = 0;
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view.MouseHeldDown.MouseIsHeldDownTick += (_, _) => clickedCount++;
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// Mouse is currently not held down so should be no timers running
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Assert.Empty(timed.Timeouts);
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// When mouse is held down
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me.Flags = pressed;
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view.NewMouseEvent (me);
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Assert.Equal (0, clickedCount);
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me.Handled = false;
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// A timer should begin
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var t = Assert.Single (timed.Timeouts);
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// Invoke the timer
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t.Value.Callback.Invoke ();
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// Event should have been raised
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Assert.Equal (1, clickedCount);
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Assert.NotEmpty(timed.Timeouts);
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// When mouse is released
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me.Flags = released;
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view.NewMouseEvent (me);
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// timer should stop
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Assert.Empty (timed.Timeouts);
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Assert.Equal (1, clickedCount);
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view.Dispose ();
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}
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[Theory]
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[InlineData (MouseFlags.Button1Pressed, MouseFlags.Button1Released, MouseFlags.Button1Clicked)]
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[InlineData (MouseFlags.Button2Pressed, MouseFlags.Button2Released, MouseFlags.Button2Clicked)]
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[InlineData (MouseFlags.Button3Pressed, MouseFlags.Button3Released, MouseFlags.Button3Clicked)]
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[InlineData (MouseFlags.Button4Pressed, MouseFlags.Button4Released, MouseFlags.Button4Clicked)]
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public void WantContinuousButtonPressed_True_And_WantMousePositionReports_True_Button_Press_Release_Clicks_Repeatedly (
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MouseFlags pressed,
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MouseFlags released,
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MouseFlags clicked
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)
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{
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var me = new MouseEventArgs ();
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var view = new View
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{
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Width = 1,
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Height = 1,
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WantContinuousButtonPressed = true,
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WantMousePositionReports = true
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};
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// Setup components for mouse held down
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var timed = new TimedEvents ();
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var grab = new MouseGrabHandler ();
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view.MouseHeldDown = new MouseHeldDown (view, timed, grab);
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// Register callback for what to do when the mouse is held down
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var clickedCount = 0;
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view.MouseHeldDown.MouseIsHeldDownTick += (_, _) => clickedCount++;
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Assert.Empty (timed.Timeouts);
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me.Flags = pressed;
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view.NewMouseEvent (me);
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Assert.Equal (0, clickedCount);
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me.Handled = false;
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Assert.NotEmpty(timed.Timeouts);
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Assert.Single (timed.Timeouts).Value.Callback.Invoke ();
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me.Flags = pressed;
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view.NewMouseEvent (me);
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Assert.Equal (1, clickedCount);
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me.Handled = false;
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Assert.NotEmpty (timed.Timeouts);
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me.Flags = released;
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view.NewMouseEvent (me);
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Assert.Equal (1, clickedCount);
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me.Handled = false;
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Assert.Empty (timed.Timeouts);
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me.Flags = clicked;
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view.NewMouseEvent (me);
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Assert.Equal (1, clickedCount);
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view.Dispose ();
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}
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[Fact]
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public void WantContinuousButtonPressed_True_And_WantMousePositionReports_True_Move_InViewport_OutOfViewport_Keeps_Counting ()
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{
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var me = new MouseEventArgs ();
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var view = new View
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{
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Width = 1,
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Height = 1,
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WantContinuousButtonPressed = true,
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WantMousePositionReports = true
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};
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// Setup components for mouse held down
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var timed = new TimedEvents ();
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var grab = new MouseGrabHandler ();
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view.MouseHeldDown = new MouseHeldDown (view, timed, grab);
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// Register callback for what to do when the mouse is held down
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var clickedCount = 0;
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view.MouseHeldDown.MouseIsHeldDownTick += (_, _) => clickedCount++;
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// Start in Viewport
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me.Flags = MouseFlags.Button1Pressed;
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me.Position = me.Position with { X = 0 };
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view.NewMouseEvent (me);
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Assert.Equal (0, clickedCount);
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me.Handled = false;
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// Mouse is held down so timer should be ticking
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Assert.NotEmpty (timed.Timeouts);
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Assert.Equal (clickedCount,0);
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// Don't wait, just force it to expire
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Assert.Single (timed.Timeouts).Value.Callback.Invoke ();
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Assert.Equal (clickedCount, 1);
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// Move out of Viewport
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me.Flags = MouseFlags.Button1Pressed;
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me.Position = me.Position with { X = 1 };
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view.NewMouseEvent (me);
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Assert.Single (timed.Timeouts).Value.Callback.Invoke ();
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Assert.Equal (clickedCount, 2);
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me.Handled = false;
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// Move into Viewport
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me.Flags = MouseFlags.Button1Pressed;
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me.Position = me.Position with { X = 0 };
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view.NewMouseEvent (me);
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Assert.NotEmpty (timed.Timeouts);
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Assert.Equal (2, clickedCount);
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me.Handled = false;
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// Stay in Viewport
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me.Flags = MouseFlags.Button1Pressed;
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me.Position = me.Position with { X = 0 };
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view.NewMouseEvent (me);
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Assert.Single (timed.Timeouts).Value.Callback.Invoke ();
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Assert.Equal (3, clickedCount);
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me.Handled = false;
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view.Dispose ();
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}
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//[Theory]
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//[InlineData (true, MouseState.None, 0, 0, 0, 0)]
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//[InlineData (true, MouseState.In, 0, 0, 0, 0)]
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//[InlineData (true, MouseState.Pressed, 0, 0, 1, 0)]
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//[InlineData (true, MouseState.PressedOutside, 0, 0, 0, 1)]
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//public void MouseState_Button1_Pressed_Then_Released_Outside (bool inViewport, MouseState highlightFlags, int noneCount, int expectedInCount, int expectedPressedCount, int expectedPressedOutsideCount)
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//{
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// var testView = new MouseEventTestView
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// {
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// HighlightStates = highlightFlags
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// };
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// Assert.Equal (0, testView.MouseStateInCount);
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// Assert.Equal (0, testView.MouseStatePressedCount);
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// Assert.Equal (0, testView.MouseStatePressedOutsideCount);
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// Assert.Equal (0, testView.MouseStateNoneCount);
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// testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed, Position = new (inViewport ? 0 : 1, 0) });
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// Assert.Equal (expectedInCount, testView.MouseStateInCount);
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// Assert.Equal (expectedPressedCount, testView.MouseStatePressedCount);
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// Assert.Equal (expectedPressedOutsideCount, testView.MouseStatePressedOutsideCount);
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// Assert.Equal (noneCount, testView.MouseStateNoneCount);
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// testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Released, Position = new (inViewport ? 0 : 1, 0) });
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// Assert.Equal (expectedInCount, testView.MouseStateInCount);
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// Assert.Equal (expectedPressedCount, testView.MouseStatePressedCount);
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// Assert.Equal (expectedPressedOutsideCount, testView.MouseStatePressedOutsideCount);
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// Assert.Equal (noneCount, testView.MouseStateNoneCount);
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// testView.Dispose ();
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// // Button1Pressed, Button1Released cause Application.MouseGrabHandler.MouseGrabView to be set
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// Application.ResetState (true);
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//}
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// TODO: Add tests for each combination of HighlightFlags
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[Theory]
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[InlineData (0)]
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[InlineData (1)]
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[InlineData (10)]
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public void MouseState_None_Button1_Pressed_Move_No_Changes (int x)
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{
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var testView = new MouseEventTestView
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{
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HighlightStates = MouseState.None
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};
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bool inViewport = testView.Viewport.Contains (x, 0);
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// Start at 0,0 ; in viewport
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testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed });
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Assert.Equal (0, testView.MouseStateInCount);
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Assert.Equal (0, testView.MouseStatePressedCount);
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Assert.Equal (0, testView.MouseStatePressedOutsideCount);
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Assert.Equal (0, testView.MouseStateNoneCount);
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// Move to x,0
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testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed, Position = new (x, 0) });
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if (inViewport)
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{
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Assert.Equal (0, testView.MouseStateInCount);
|
|
Assert.Equal (0, testView.MouseStatePressedCount);
|
|
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
|
|
Assert.Equal (0, testView.MouseStateNoneCount);
|
|
}
|
|
else
|
|
{
|
|
Assert.Equal (0, testView.MouseStateInCount);
|
|
Assert.Equal (0, testView.MouseStatePressedCount);
|
|
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
|
|
Assert.Equal (0, testView.MouseStateNoneCount);
|
|
}
|
|
|
|
// Move backto 0,0 ; in viewport
|
|
testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed });
|
|
|
|
if (inViewport)
|
|
{
|
|
Assert.Equal (0, testView.MouseStateInCount);
|
|
Assert.Equal (0, testView.MouseStatePressedCount);
|
|
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
|
|
Assert.Equal (0, testView.MouseStateNoneCount);
|
|
}
|
|
else
|
|
{
|
|
Assert.Equal (0, testView.MouseStateInCount);
|
|
Assert.Equal (0, testView.MouseStatePressedCount);
|
|
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
|
|
Assert.Equal (0, testView.MouseStateNoneCount);
|
|
}
|
|
|
|
testView.Dispose ();
|
|
|
|
// Button1Pressed, Button1Released cause Application.MouseGrabHandler.MouseGrabView to be set
|
|
Application.ResetState (true);
|
|
}
|
|
|
|
[Theory]
|
|
[InlineData (0)]
|
|
[InlineData (1)]
|
|
[InlineData (10)]
|
|
public void MouseState_Pressed_Button1_Pressed_Move_Keeps_Pressed (int x)
|
|
{
|
|
var testView = new MouseEventTestView
|
|
{
|
|
HighlightStates = MouseState.Pressed
|
|
};
|
|
|
|
bool inViewport = testView.Viewport.Contains (x, 0);
|
|
|
|
// Start at 0,0 ; in viewport
|
|
testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed });
|
|
Assert.Equal (0, testView.MouseStateInCount);
|
|
Assert.Equal (1, testView.MouseStatePressedCount);
|
|
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
|
|
Assert.Equal (0, testView.MouseStateNoneCount);
|
|
|
|
// Move to x,0
|
|
testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed, Position = new (x, 0) });
|
|
|
|
if (inViewport)
|
|
{
|
|
Assert.Equal (0, testView.MouseStateInCount);
|
|
Assert.Equal (1, testView.MouseStatePressedCount);
|
|
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
|
|
Assert.Equal (0, testView.MouseStateNoneCount);
|
|
}
|
|
else
|
|
{
|
|
Assert.Equal (0, testView.MouseStateInCount);
|
|
Assert.Equal (1, testView.MouseStatePressedCount);
|
|
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
|
|
Assert.Equal (0, testView.MouseStateNoneCount);
|
|
}
|
|
|
|
// Move backto 0,0 ; in viewport
|
|
testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed });
|
|
|
|
if (inViewport)
|
|
{
|
|
Assert.Equal (0, testView.MouseStateInCount);
|
|
Assert.Equal (1, testView.MouseStatePressedCount);
|
|
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
|
|
Assert.Equal (0, testView.MouseStateNoneCount);
|
|
}
|
|
else
|
|
{
|
|
Assert.Equal (0, testView.MouseStateInCount);
|
|
Assert.Equal (1, testView.MouseStatePressedCount);
|
|
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
|
|
Assert.Equal (0, testView.MouseStateNoneCount);
|
|
}
|
|
|
|
testView.Dispose ();
|
|
|
|
// Button1Pressed, Button1Released cause Application.MouseGrabHandler.MouseGrabView to be set
|
|
Application.ResetState (true);
|
|
}
|
|
|
|
[Theory]
|
|
[InlineData (0)]
|
|
[InlineData (1)]
|
|
[InlineData (10)]
|
|
public void MouseState_PressedOutside_Button1_Pressed_Move_Raises_PressedOutside (int x)
|
|
{
|
|
var testView = new MouseEventTestView
|
|
{
|
|
HighlightStates = MouseState.PressedOutside,
|
|
WantContinuousButtonPressed = false
|
|
};
|
|
|
|
bool inViewport = testView.Viewport.Contains (x, 0);
|
|
|
|
// Start at 0,0 ; in viewport
|
|
testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed });
|
|
Assert.Equal (0, testView.MouseStateInCount);
|
|
Assert.Equal (0, testView.MouseStatePressedCount);
|
|
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
|
|
Assert.Equal (0, testView.MouseStateNoneCount);
|
|
|
|
// Move to x,0
|
|
testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed, Position = new (x, 0) });
|
|
|
|
if (inViewport)
|
|
{
|
|
Assert.Equal (0, testView.MouseStateInCount);
|
|
Assert.Equal (0, testView.MouseStatePressedCount);
|
|
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
|
|
Assert.Equal (0, testView.MouseStateNoneCount);
|
|
}
|
|
else
|
|
{
|
|
Assert.Equal (0, testView.MouseStateInCount);
|
|
Assert.Equal (0, testView.MouseStatePressedCount);
|
|
Assert.Equal (1, testView.MouseStatePressedOutsideCount);
|
|
Assert.Equal (0, testView.MouseStateNoneCount);
|
|
}
|
|
|
|
// Move backto 0,0 ; in viewport
|
|
testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed });
|
|
|
|
if (inViewport)
|
|
{
|
|
Assert.Equal (0, testView.MouseStateInCount);
|
|
Assert.Equal (0, testView.MouseStatePressedCount);
|
|
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
|
|
Assert.Equal (0, testView.MouseStateNoneCount);
|
|
}
|
|
else
|
|
{
|
|
Assert.Equal (0, testView.MouseStateInCount);
|
|
Assert.Equal (0, testView.MouseStatePressedCount);
|
|
Assert.Equal (1, testView.MouseStatePressedOutsideCount);
|
|
Assert.Equal (1, testView.MouseStateNoneCount);
|
|
}
|
|
|
|
testView.Dispose ();
|
|
|
|
// Button1Pressed, Button1Released cause Application.MouseGrabHandler.MouseGrabView to be set
|
|
Application.ResetState (true);
|
|
}
|
|
|
|
|
|
[Theory]
|
|
[InlineData (0)]
|
|
[InlineData (1)]
|
|
[InlineData (10)]
|
|
public void MouseState_PressedOutside_Button1_Pressed_Move_Raises_PressedOutside_WantContinuousButtonPressed (int x)
|
|
{
|
|
var testView = new MouseEventTestView
|
|
{
|
|
HighlightStates = MouseState.PressedOutside,
|
|
WantContinuousButtonPressed = true
|
|
};
|
|
|
|
bool inViewport = testView.Viewport.Contains (x, 0);
|
|
|
|
// Start at 0,0 ; in viewport
|
|
testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed });
|
|
Assert.Equal (0, testView.MouseStateInCount);
|
|
Assert.Equal (0, testView.MouseStatePressedCount);
|
|
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
|
|
Assert.Equal (0, testView.MouseStateNoneCount);
|
|
|
|
// Move to x,0
|
|
testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed, Position = new (x, 0) });
|
|
|
|
if (inViewport)
|
|
{
|
|
Assert.Equal (0, testView.MouseStateInCount);
|
|
Assert.Equal (0, testView.MouseStatePressedCount);
|
|
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
|
|
Assert.Equal (0, testView.MouseStateNoneCount);
|
|
}
|
|
else
|
|
{
|
|
Assert.Equal (0, testView.MouseStateInCount);
|
|
Assert.Equal (0, testView.MouseStatePressedCount);
|
|
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
|
|
Assert.Equal (0, testView.MouseStateNoneCount);
|
|
}
|
|
|
|
// Move backto 0,0 ; in viewport
|
|
testView.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed });
|
|
|
|
if (inViewport)
|
|
{
|
|
Assert.Equal (0, testView.MouseStateInCount);
|
|
Assert.Equal (0, testView.MouseStatePressedCount);
|
|
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
|
|
Assert.Equal (0, testView.MouseStateNoneCount);
|
|
}
|
|
else
|
|
{
|
|
Assert.Equal (0, testView.MouseStateInCount);
|
|
Assert.Equal (0, testView.MouseStatePressedCount);
|
|
Assert.Equal (0, testView.MouseStatePressedOutsideCount);
|
|
Assert.Equal (0, testView.MouseStateNoneCount);
|
|
}
|
|
|
|
testView.Dispose ();
|
|
|
|
// Button1Pressed, Button1Released cause Application.MouseGrabHandler.MouseGrabView to be set
|
|
Application.ResetState (true);
|
|
}
|
|
private class MouseEventTestView : View
|
|
{
|
|
public int MouseEnterCount { get; private set; }
|
|
public int MouseLeaveCount { get; private set; }
|
|
public int MouseStatePressedOutsideCount { get; private set; }
|
|
public int MouseStateInCount { get; private set; }
|
|
public int MouseStatePressedCount { get; private set; }
|
|
public int MouseStateNoneCount { get; private set; }
|
|
|
|
public MouseEventTestView ()
|
|
{
|
|
Height = 1;
|
|
Width = 1;
|
|
CanFocus = true;
|
|
Id = "mouseEventTestView";
|
|
|
|
MouseLeave += (s, e) => { MouseEnterCount++; };
|
|
MouseEnter += (s, e) => { MouseLeaveCount++; };
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
protected override void OnMouseStateChanged (EventArgs<MouseState> args)
|
|
{
|
|
switch (args.Value)
|
|
{
|
|
case MouseState.None:
|
|
MouseStateNoneCount++;
|
|
|
|
break;
|
|
case MouseState.In:
|
|
MouseStateInCount++;
|
|
|
|
break;
|
|
|
|
case MouseState.Pressed:
|
|
MouseStatePressedCount++;
|
|
|
|
break;
|
|
|
|
case MouseState.PressedOutside:
|
|
MouseStatePressedOutsideCount++;
|
|
|
|
break;
|
|
}
|
|
|
|
base.OnMouseStateChanged (args);
|
|
}
|
|
}
|
|
}
|