Files
Terminal.Gui/Tests/UnitTests/Views/CheckBoxTests.cs
Copilot 2be8397203 Remove legacy drivers, simplify architecture, and reorganize codebase structure (#4270)
* Initial plan

* Remove legacy drivers and reorganize v2 architecture

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Extract Windows key helper utilities and fix build

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Fix all test references to legacy drivers

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Update documentation to reflect new driver architecture

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Remove V2.cd diagram file

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Fix test failures: support legacy drivers and update exception handling

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* updated driver names

* Move V2 tests from ConsoleDrivers/V2 to proper locations

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Rename ApplicationV2 to ModernApplicationImpl to remove v2 terminology

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Remove V2 terminology from test drivers and FakeDriver classes

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Merge ModernApplicationImpl into ApplicationImpl and move to App folder

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Create modern FakeDriver with component factory architecture in Terminal.Gui project

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Refactor: Move non-platform-dependent code from /Drivers to /App

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Code cleanup and org

* Unit test reorg

* Refactor MainLoop architecture: rename classes and enhance documentation for clarity

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Add comprehensive FakeDriver tests (WIP - some tests need fixes)

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Fixed FakeDriver build failures

* Fix all FakeDriver test failures - Application.Top creation and clipboard behaviors

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Fixed FakeDriver build failures2

* Remove hanging legacy FakeDriver tests that use Console.MockKeyPresses

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Fixed some tests

* Fixed more tests

* Fixed more tests

* Fix bad copilot (#4277)

* Update Terminal.Gui/Drivers/FakeDriver/FakeConsoleOutput.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Refactor Application Init and Update Tests

Refactored `Application.Init` to improve initialization logic:
- Added fallback to `ForceDriver` when `driverName` is null.
- Changed repeated `Init` calls to throw `InvalidOperationException`.
- Updated `_driverName` assignment logic for robustness.

Enhanced `IConsoleDriver` with detailed remarks on implementations.

Revised test cases to align with updated `Application.Init` behavior:
- Replaced `FakeDriver` with `null` and `driverName: "fake"`.
- Skipped or commented out tests incompatible with new logic.
- Improved formatting and removed redundant setup code.

Improved code style and consistency across the codebase:
- Standardized parameter formatting and spacing.
- Removed outdated comments and unused code.

General cleanup to enhance readability and maintainability.

* Warp fix copilot (#4278)

* More fixes (#4279)

* Fixes/works around test failures and temporarily disable failing test

Updated `FakeDriver` to set `RunningUnitTests` to `true` and initialize dimensions using `FakeConsole`. Modified `TestRespondersDisposedAttribute` to set `ConsoleDriver.RunningUnitTests` in the `Before` method, ensuring proper behavior during unit tests.

Temporarily disabled the `Button_CanFocus_False_Raises_Accepted_Correctly` test in `ViewCommandTests` by adding a `Skip` parameter to the `[Fact]` attribute, referencing issue #4270.

* Allow all tests to run despite failures in UnitTests

Modified the `dotnet test` command in the `Run UnitTestsParallelizable` step to set `xunit.stopOnFail` to `false`. This ensures that the test runner does not stop execution on the first failure, allowing all tests to execute regardless of individual test outcomes.

* Refactor ApplicationScreenTests for cleaner setup/teardown

Refactored `ClearContents_Called_When_Top_Frame_Changes` test:
- Added `[AutoInitShutdown]` attribute for automatic lifecycle management.
- Replaced manual `Application.Init` and `Application.Top` setup with `Application.Begin` and `RunState`.
- Simplified event handling by defining `ClearedContents` handler inline.
- Removed explicit cleanup logic, relying on `Application.End` for teardown.

Updated `using` directives to include `UnitTests` namespace.

* Attempt to fix intermittent local test failures.

Update ApplicationImpl initialization parameter

Changed the second parameter of the `impl.Init` method in the
`FakeApplicationFactory` class from `"dotnet"` to `"fake"`.

* Code cleanup to cause Action to re-run.

* Stop tests on first failure in UnitTestsParallelizable

Updated the `dotnet test` command in `unit-tests.yml` to set the `xunit.stopOnFail` parameter to `true`. This change ensures that test execution halts immediately upon encountering a failure, allowing quicker identification and resolution of issues. Note that this may prevent the full test suite from running in the event of a failure.

* Allow all tests to run despite failures in CI

Updated `unit-tests.yml` to set `xunit.stopOnFail` to `false`
in both `Run UnitTests` and `Run UnitTestsParallelizable`
steps. This ensures that the test runner does not stop
execution on the first test failure, allowing all tests
to complete even if some fail.

* Enhance RuneExtensions docs and update user dictionary

Updated the `<remarks>` section in `RuneExtensions.GetColumns` to include details about the `wcwidth` implementation and improved readability with `<para>` tags. Added `wcwidth` to the user dictionary in `Terminal.sln.DotSettings` to avoid spelling errors.

* Improve XML doc formatting in RuneExtensions.cs

Updated the remarks section of the `GetColumns` method in the
`RuneExtensions` class to enhance readability by reformatting
and properly indenting `<para>` tags. The content remains
unchanged, describing the method's implementation via `wcwidth`
and its role as a Terminal.Gui extension for `System.Text.Rune`.

* Refactor drivers and improve clipboard handling

Replaced legacy drivers (`CursesDriver`, `NetDriver`) with
`UnixDriver` and `DotNetDriver` across the codebase, including
comments, method names, and test cases. Updated documentation
and remarks to reflect the new driver names and platforms.

Revamped clipboard handling with new platform-specific
implementations: `UnixClipboard` for Unix, `MacOSXClipboard`
for macOS, and `WSLClipboard` for Linux under WSL. Removed
the old `CursesClipboard` and consolidated clipboard logic.

Updated test cases to align with the new drivers and clipboard
implementations. Improved naming consistency and cleaned up
redundant code. Updated the README and documentation to
reflect these changes.

* Remove `PlatformColor` from `Attribute` struct

This commit removes the `PlatformColor` property from the `Attribute` struct, simplifying the codebase by eliminating platform-specific color handling. The following changes were made:

- Removed `PlatformColor` from the `Attribute` struct, including its initialization, usage, and related comments.
- Updated constructors to no longer initialize or use `PlatformColor`.
- Modified `Equals` and `GetHashCode` methods to exclude `PlatformColor`.
- Updated `UnixComponentFactory` documentation to remove references to "v2unix."
- Renamed `v2TestDriver` to `testDriver` in the `With` class for clarity.
- Removed `PlatformColor` references in `DriverAssert` and related error messages.
- Deleted test cases in `AttributeTests` that relied on `PlatformColor`.
- Cleaned up comments and TODOs related to `PlatformColor` and `UnixDriver`.

These changes reflect a shift away from platform-dependent color management, improving code clarity and reducing complexity.

Remove `PlatformColor` and simplify `Attribute` logic

The `PlatformColor` property has been removed from the `Attribute` struct, along with its associated logic, simplifying the codebase and eliminating platform-specific dependencies. Constructors, equality checks, and hash code generation in `Attribute` have been updated accordingly.

The `CurrentAttribute` property in `ConsoleDriver` and `OutputBuffer` has been simplified, removing dependencies on `Application.Driver`. The `MakeColor` method logic has been removed or simplified in related classes.

Tests in `AttributeTests` have been refactored to reflect these changes, focusing on `Foreground`, `Background`, and `Style`. Unix-specific logic tied to `PlatformColor` has been eliminated.

Additional updates include renaming parameters in the `With` class for clarity, simplifying `DriverAssert` output, and performing minor code cleanups to improve readability and maintainability.

* Refactor Terminal.Gui driver architecture for v2

Updated documentation to reflect the new modular driver architecture in Terminal.Gui v2.

- Revised `namespace-drivers.md` to include new components (`IConsoleInput`, `IConsoleOutput`, `IInputProcessor`, `IOutputBuffer`, `IWindowSizeMonitor`) and terminal size monitoring.
- Replaced "Key Components" with "Architecture Overview" and added details on the **Component Factory** pattern.
- Documented the four driver implementations (`DotNetDriver`, `WindowsDriver`, `UnixDriver`, `FakeDriver`) and their platform-specific optimizations.
- Added a "Threading Model" section to explain the multi-threaded design for responsive input handling.
- Updated examples to demonstrate driver capabilities and explicit driver selection.

In `drivers.md`:
- Expanded the "Overview" to emphasize the modular, component-based architecture.
- Reorganized "Drivers" into "Available Drivers" and added details on `FakeDriver` for unit testing.
- Added sections on "Initialization Flow," "Shutdown Flow," and platform-specific driver details.
- Provided examples for accessing driver components and creating custom drivers.

In `index.md`:
- Updated "Cross Platform" feature to reflect new driver names and clarified compatibility with SSH and monochrome terminals.

* Moved files around

---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: tig <585482+tig@users.noreply.github.com>
Co-authored-by: Tig <tig@users.noreply.github.com>
Co-authored-by: Thomas Nind <31306100+tznind@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-10-15 13:24:47 -06:00

633 lines
21 KiB
C#

using System.ComponentModel;
using UnitTests;
using Xunit.Abstractions;
// ReSharper disable AccessToModifiedClosure
namespace Terminal.Gui.ViewsTests;
public class CheckBoxTests (ITestOutputHelper output)
{
private static readonly Size _size25x1 = new (25, 1);
[Theory]
[InlineData ("01234", 0, 0, 0, 0)]
[InlineData ("01234", 1, 0, 1, 0)]
[InlineData ("01234", 0, 1, 0, 1)]
[InlineData ("01234", 1, 1, 1, 1)]
[InlineData ("01234", 10, 1, 10, 1)]
[InlineData ("01234", 10, 3, 10, 3)]
[InlineData ("0_1234", 0, 0, 0, 0)]
[InlineData ("0_1234", 1, 0, 1, 0)]
[InlineData ("0_1234", 0, 1, 0, 1)]
[InlineData ("0_1234", 1, 1, 1, 1)]
[InlineData ("0_1234", 10, 1, 10, 1)]
[InlineData ("0_12你", 10, 3, 10, 3)]
[InlineData ("0_12你", 0, 0, 0, 0)]
[InlineData ("0_12你", 1, 0, 1, 0)]
[InlineData ("0_12你", 0, 1, 0, 1)]
[InlineData ("0_12你", 1, 1, 1, 1)]
[InlineData ("0_12你", 10, 1, 10, 1)]
public void CheckBox_AbsoluteSize_Text (string text, int width, int height, int expectedWidth, int expectedHeight)
{
var checkBox = new CheckBox
{
X = 0,
Y = 0,
Width = width,
Height = height,
Text = text
};
checkBox.Layout ();
Assert.Equal (new (expectedWidth, expectedHeight), checkBox.Frame.Size);
Assert.Equal (new (expectedWidth, expectedHeight), checkBox.Viewport.Size);
Assert.Equal (new (expectedWidth, expectedHeight), checkBox.TextFormatter.ConstrainToSize);
checkBox.Dispose ();
}
[Theory]
[InlineData (0, 0, 0, 0)]
[InlineData (1, 0, 1, 0)]
[InlineData (0, 1, 0, 1)]
[InlineData (1, 1, 1, 1)]
[InlineData (10, 1, 10, 1)]
[InlineData (10, 3, 10, 3)]
public void CheckBox_AbsoluteSize_DefaultText (int width, int height, int expectedWidth, int expectedHeight)
{
var checkBox = new CheckBox
{
X = 0,
Y = 0,
Width = width,
Height = height
};
Assert.Equal (new (expectedWidth, expectedHeight), checkBox.Frame.Size);
Assert.Equal (new (expectedWidth, expectedHeight), checkBox.Viewport.Size);
Assert.Equal (new (expectedWidth, expectedHeight), checkBox.TextFormatter.ConstrainToSize);
checkBox.Dispose ();
}
// Test that Title and Text are the same
[Fact]
public void Text_Mirrors_Title ()
{
var view = new CheckBox ();
view.Title = "Hello";
Assert.Equal ("Hello", view.Title);
Assert.Equal ("Hello", view.TitleTextFormatter.Text);
Assert.Equal ("Hello", view.Text);
Assert.Equal ($"{Glyphs.CheckStateUnChecked} Hello", view.TextFormatter.Text);
}
[Fact]
public void Title_Mirrors_Text ()
{
var view = new CheckBox ();
view.Text = "Hello";
Assert.Equal ("Hello", view.Text);
Assert.Equal ($"{Glyphs.CheckStateUnChecked} Hello", view.TextFormatter.Text);
Assert.Equal ("Hello", view.Title);
Assert.Equal ("Hello", view.TitleTextFormatter.Text);
}
[Fact]
public void Constructors_Defaults ()
{
var ckb = new CheckBox ();
Assert.True (ckb.Width is DimAuto);
Assert.True (ckb.Height is DimAuto);
ckb.Layout ();
Assert.Equal (CheckState.UnChecked, ckb.CheckedState);
Assert.False (ckb.AllowCheckStateNone);
Assert.Equal (string.Empty, ckb.Text);
Assert.Equal ($"{Glyphs.CheckStateUnChecked} ", ckb.TextFormatter.Text);
Assert.True (ckb.CanFocus);
Assert.Equal (new (0, 0, 2, 1), ckb.Frame);
ckb = new () { Text = "Test", CheckedState = CheckState.Checked };
Assert.True (ckb.Width is DimAuto);
Assert.True (ckb.Height is DimAuto);
ckb.Layout ();
Assert.Equal (CheckState.Checked, ckb.CheckedState);
Assert.False (ckb.AllowCheckStateNone);
Assert.Equal ("Test", ckb.Text);
Assert.Equal ($"{Glyphs.CheckStateChecked} Test", ckb.TextFormatter.Text);
Assert.True (ckb.CanFocus);
Assert.Equal (new (0, 0, 6, 1), ckb.Frame);
ckb = new () { Text = "Test", X = 1, Y = 2 };
Assert.True (ckb.Width is DimAuto);
Assert.True (ckb.Height is DimAuto);
ckb.Layout ();
Assert.Equal (CheckState.UnChecked, ckb.CheckedState);
Assert.False (ckb.AllowCheckStateNone);
Assert.Equal ("Test", ckb.Text);
Assert.Equal ($"{Glyphs.CheckStateUnChecked} Test", ckb.TextFormatter.Text);
Assert.True (ckb.CanFocus);
Assert.Equal (new (1, 2, 6, 1), ckb.Frame);
ckb = new () { Text = "Test", X = 3, Y = 4, CheckedState = CheckState.Checked };
Assert.True (ckb.Width is DimAuto);
Assert.True (ckb.Height is DimAuto);
ckb.Layout ();
Assert.Equal (CheckState.Checked, ckb.CheckedState);
Assert.False (ckb.AllowCheckStateNone);
Assert.Equal ("Test", ckb.Text);
Assert.Equal ($"{Glyphs.CheckStateChecked} Test", ckb.TextFormatter.Text);
Assert.True (ckb.CanFocus);
Assert.Equal (new (3, 4, 6, 1), ckb.Frame);
}
[Fact]
[SetupFakeDriver]
public void AllowCheckStateNone_Get_Set ()
{
var checkBox = new CheckBox { Text = "Check this out 你" };
checkBox.HasFocus = true;
Assert.True (checkBox.HasFocus);
Assert.Equal (CheckState.UnChecked, checkBox.CheckedState);
// Select with keyboard
Assert.True (checkBox.NewKeyDownEvent (Key.Space));
Assert.Equal (CheckState.Checked, checkBox.CheckedState);
// Select with mouse
Assert.True (checkBox.NewMouseEvent (new () { Position = new (0, 0), Flags = MouseFlags.Button1Clicked }));
Assert.Equal (CheckState.UnChecked, checkBox.CheckedState);
checkBox.AllowCheckStateNone = true;
Assert.True (checkBox.NewKeyDownEvent (Key.Space));
Assert.Equal (CheckState.None, checkBox.CheckedState);
checkBox.Draw ();
checkBox.AllowCheckStateNone = false;
Assert.Equal (CheckState.UnChecked, checkBox.CheckedState);
Application.ResetState();
}
[Fact]
public void Commands_Select ()
{
Application.Navigation = new ();
Application.Top = new ();
View otherView = new () { CanFocus = true };
var ckb = new CheckBox ();
Application.Top.Add (ckb, otherView);
Application.Top.SetFocus ();
Assert.True (ckb.HasFocus);
var checkedStateChangingCount = 0;
ckb.CheckedStateChanging += (s, e) => checkedStateChangingCount++;
var selectCount = 0;
ckb.Selecting += (s, e) => selectCount++;
var acceptCount = 0;
ckb.Accepting += (s, e) => acceptCount++;
Assert.Equal (CheckState.UnChecked, ckb.CheckedState);
Assert.Equal (0, checkedStateChangingCount);
Assert.Equal (0, selectCount);
Assert.Equal (0, acceptCount);
Assert.Equal (Key.Empty, ckb.HotKey);
// Test while focused
ckb.Text = "_Test";
Assert.Equal (Key.T, ckb.HotKey);
ckb.NewKeyDownEvent (Key.T);
Assert.Equal (CheckState.Checked, ckb.CheckedState);
Assert.Equal (1, checkedStateChangingCount);
Assert.Equal (1, selectCount);
Assert.Equal (0, acceptCount);
ckb.Text = "T_est";
Assert.Equal (Key.E, ckb.HotKey);
ckb.NewKeyDownEvent (Key.E.WithAlt);
Assert.Equal (2, checkedStateChangingCount);
Assert.Equal (2, selectCount);
Assert.Equal (0, acceptCount);
ckb.NewKeyDownEvent (Key.Space);
Assert.Equal (3, checkedStateChangingCount);
Assert.Equal (3, selectCount);
Assert.Equal (0, acceptCount);
ckb.NewKeyDownEvent (Key.Enter);
Assert.Equal (3, checkedStateChangingCount);
Assert.Equal (3, selectCount);
Assert.Equal (1, acceptCount);
Application.Top.Dispose ();
Application.ResetState ();
}
[Fact]
public void Accept_Cancel_Event_OnAccept_Returns_True ()
{
var ckb = new CheckBox ();
var acceptInvoked = false;
ckb.Accepting += ViewOnAccept;
bool? ret = ckb.InvokeCommand (Command.Accept);
Assert.True (ret);
Assert.True (acceptInvoked);
return;
void ViewOnAccept (object sender, CommandEventArgs e)
{
acceptInvoked = true;
e.Handled = true;
}
}
#region Mouse Tests
[Fact]
[SetupFakeDriver]
public void Mouse_Click_Selects ()
{
var checkBox = new CheckBox { Text = "_Checkbox" };
Assert.True (checkBox.CanFocus);
var checkedStateChangingCount = 0;
checkBox.CheckedStateChanging += (s, e) => checkedStateChangingCount++;
var selectCount = 0;
checkBox.Selecting += (s, e) => selectCount++;
var acceptCount = 0;
checkBox.Accepting += (s, e) => acceptCount++;
checkBox.HasFocus = true;
Assert.True (checkBox.HasFocus);
Assert.Equal (CheckState.UnChecked, checkBox.CheckedState);
Assert.Equal (0, checkedStateChangingCount);
Assert.Equal (0, selectCount);
Assert.Equal (0, acceptCount);
Assert.True (checkBox.NewMouseEvent (new () { Position = new (0, 0), Flags = MouseFlags.Button1Clicked }));
Assert.Equal (CheckState.Checked, checkBox.CheckedState);
Assert.Equal (1, checkedStateChangingCount);
Assert.Equal (1, selectCount);
Assert.Equal (0, acceptCount);
Assert.True (checkBox.NewMouseEvent (new () { Position = new (0, 0), Flags = MouseFlags.Button1Clicked }));
Assert.Equal (CheckState.UnChecked, checkBox.CheckedState);
Assert.Equal (2, checkedStateChangingCount);
Assert.Equal (2, selectCount);
Assert.Equal (0, acceptCount);
checkBox.AllowCheckStateNone = true;
Assert.True (checkBox.NewMouseEvent (new () { Position = new (0, 0), Flags = MouseFlags.Button1Clicked }));
Assert.Equal (CheckState.None, checkBox.CheckedState);
Assert.Equal (3, checkedStateChangingCount);
Assert.Equal (3, selectCount);
Assert.Equal (0, acceptCount);
}
[Fact]
[SetupFakeDriver]
public void Mouse_DoubleClick_Accepts ()
{
var checkBox = new CheckBox { Text = "_Checkbox" };
Assert.True (checkBox.CanFocus);
var checkedStateChangingCount = 0;
checkBox.CheckedStateChanging += (s, e) => checkedStateChangingCount++;
var selectCount = 0;
checkBox.Selecting += (s, e) => selectCount++;
var acceptCount = 0;
checkBox.Accepting += (s, e) =>
{
acceptCount++;
e.Handled = true;
};
checkBox.HasFocus = true;
Assert.True (checkBox.HasFocus);
Assert.Equal (CheckState.UnChecked, checkBox.CheckedState);
Assert.Equal (0, checkedStateChangingCount);
Assert.Equal (0, selectCount);
Assert.Equal (0, acceptCount);
Assert.True (checkBox.NewMouseEvent (new () { Position = new (0, 0), Flags = MouseFlags.Button1DoubleClicked }));
Assert.Equal (CheckState.UnChecked, checkBox.CheckedState);
Assert.Equal (0, checkedStateChangingCount);
Assert.Equal (0, selectCount);
Assert.Equal (1, acceptCount);
}
#endregion Mouse Tests
[Fact]
[AutoInitShutdown]
public void TextAlignment_Centered ()
{
var checkBox = new CheckBox
{
X = 1,
Y = Pos.Center (),
Text = "Check this out 你",
TextAlignment = Alignment.Center,
Width = 25
};
var win = new Window { Width = Dim.Fill (), Height = Dim.Fill (), Title = "Test Demo 你" };
win.Add (checkBox);
var top = new Toplevel ();
top.Add (win);
Application.Begin (top);
AutoInitShutdownAttribute.FakeResize (new Size (30, 5));
Assert.Equal (Alignment.Center, checkBox.TextAlignment);
Assert.Equal (new (1, 1, 25, 1), checkBox.Frame);
Assert.Equal (_size25x1, checkBox.TextFormatter.ConstrainToSize);
var expected = @$"
┌┤Test Demo 你├──────────────┐
│ │
│ {Glyphs.CheckStateUnChecked} Check this out 你 │
│ │
└────────────────────────────┘
";
Rectangle pos = DriverAssert.AssertDriverContentsWithFrameAre (expected, output);
Assert.Equal (new (0, 0, 30, 5), pos);
checkBox.CheckedState = CheckState.Checked;
Application.LayoutAndDraw ();
expected = @$"
┌┤Test Demo 你├──────────────┐
│ │
│ {Glyphs.CheckStateChecked} Check this out 你 │
│ │
└────────────────────────────┘
";
pos = DriverAssert.AssertDriverContentsWithFrameAre (expected, output);
Assert.Equal (new (0, 0, 30, 5), pos);
top.Dispose ();
}
[Fact]
[AutoInitShutdown]
public void TextAlignment_Justified ()
{
var checkBox1 = new CheckBox
{
X = 1,
Y = Pos.Center (),
Text = "Check first out 你",
TextAlignment = Alignment.Fill,
Width = 25
};
var checkBox2 = new CheckBox
{
X = 1,
Y = Pos.Bottom (checkBox1),
Text = "Check second out 你",
TextAlignment = Alignment.Fill,
Width = 25
};
var win = new Window { Width = Dim.Fill (), Height = Dim.Fill (), Title = "Test Demo 你" };
win.Add (checkBox1, checkBox2);
var top = new Toplevel ();
top.Add (win);
RunState rs = Application.Begin (top);
AutoInitShutdownAttribute.FakeResize(new Size(30, 6));
Assert.Equal (Alignment.Fill, checkBox1.TextAlignment);
Assert.Equal (new (1, 1, 25, 1), checkBox1.Frame);
Assert.Equal (Alignment.Fill, checkBox2.TextAlignment);
Assert.Equal (new (1, 2, 25, 1), checkBox2.Frame);
var expected = @$"
┌┤Test Demo 你├──────────────┐
│ │
│ {Glyphs.CheckStateUnChecked} Check first out 你 │
│ {Glyphs.CheckStateUnChecked} Check second out 你 │
│ │
└────────────────────────────┘
";
Rectangle pos = DriverAssert.AssertDriverContentsWithFrameAre (expected, output);
Assert.Equal (new (0, 0, 30, 6), pos);
checkBox1.CheckedState = CheckState.Checked;
AutoInitShutdownAttribute.RunIteration ();
Assert.Equal (new (1, 1, 25, 1), checkBox1.Frame);
Assert.Equal (_size25x1, checkBox1.TextFormatter.ConstrainToSize);
checkBox2.CheckedState = CheckState.Checked;
AutoInitShutdownAttribute.RunIteration ();
Assert.Equal (new (1, 2, 25, 1), checkBox2.Frame);
Assert.Equal (_size25x1, checkBox2.TextFormatter.ConstrainToSize);
AutoInitShutdownAttribute.RunIteration ();
expected = @$"
┌┤Test Demo 你├──────────────┐
│ │
│ {Glyphs.CheckStateChecked} Check first out 你 │
│ {Glyphs.CheckStateChecked} Check second out 你 │
│ │
└────────────────────────────┘
";
pos = DriverAssert.AssertDriverContentsWithFrameAre (expected, output);
Assert.Equal (new (0, 0, 30, 6), pos);
top.Dispose ();
}
[Fact]
[AutoInitShutdown]
public void TextAlignment_Left ()
{
var checkBox = new CheckBox
{
X = 1,
Y = Pos.Center (),
Text = "Check this out 你",
Width = 25
};
var win = new Window { Width = Dim.Fill (), Height = Dim.Fill (), Title = "Test Demo 你" };
win.Add (checkBox);
var top = new Toplevel ();
top.Add (win);
Application.Begin (top);
AutoInitShutdownAttribute.FakeResize(new Size(30, 5));
Assert.Equal (Alignment.Start, checkBox.TextAlignment);
Assert.Equal (new (1, 1, 25, 1), checkBox.Frame);
Assert.Equal (_size25x1, checkBox.TextFormatter.ConstrainToSize);
var expected = @$"
┌┤Test Demo 你├──────────────┐
│ │
│ {Glyphs.CheckStateUnChecked} Check this out 你 │
│ │
└────────────────────────────┘
";
Rectangle pos = DriverAssert.AssertDriverContentsWithFrameAre (expected, output);
Assert.Equal (new (0, 0, 30, 5), pos);
checkBox.CheckedState = CheckState.Checked;
AutoInitShutdownAttribute.RunIteration ();
expected = @$"
┌┤Test Demo 你├──────────────┐
│ │
│ {Glyphs.CheckStateChecked} Check this out 你 │
│ │
└────────────────────────────┘
";
pos = DriverAssert.AssertDriverContentsWithFrameAre (expected, output);
Assert.Equal (new (0, 0, 30, 5), pos);
top.Dispose ();
}
[Fact]
[AutoInitShutdown]
public void TextAlignment_Right ()
{
var checkBox = new CheckBox
{
X = 1,
Y = Pos.Center (),
Text = "Check this out 你",
TextAlignment = Alignment.End,
Width = 25
};
var win = new Window { Width = Dim.Fill (), Height = Dim.Fill (), Title = "Test Demo 你" };
win.Add (checkBox);
var top = new Toplevel ();
top.Add (win);
Application.Begin (top);
AutoInitShutdownAttribute.FakeResize(new Size(30, 5));
Assert.Equal (Alignment.End, checkBox.TextAlignment);
Assert.Equal (new (1, 1, 25, 1), checkBox.Frame);
Assert.Equal (_size25x1, checkBox.TextFormatter.ConstrainToSize);
var expected = @$"
┌┤Test Demo 你├──────────────┐
│ │
│ Check this out 你 {Glyphs.CheckStateUnChecked} │
│ │
└────────────────────────────┘
";
Rectangle pos = DriverAssert.AssertDriverContentsWithFrameAre (expected, output);
Assert.Equal (new (0, 0, 30, 5), pos);
checkBox.CheckedState = CheckState.Checked;
AutoInitShutdownAttribute.RunIteration ();
expected = @$"
┌┤Test Demo 你├──────────────┐
│ │
│ Check this out 你 {Glyphs.CheckStateChecked} │
│ │
└────────────────────────────┘
";
pos = DriverAssert.AssertDriverContentsWithFrameAre (expected, output);
Assert.Equal (new (0, 0, 30, 5), pos);
top.Dispose ();
}
[Fact]
public void HotKey_Command_Does_Not_Fire_Accept ()
{
var cb = new CheckBox ();
var accepted = false;
cb.Accepting += CheckBoxOnAccept;
cb.InvokeCommand (Command.HotKey);
Assert.False (accepted);
return;
void CheckBoxOnAccept (object sender, CommandEventArgs e) { accepted = true; }
}
[Theory]
[InlineData (CheckState.Checked)]
[InlineData (CheckState.UnChecked)]
[InlineData (CheckState.None)]
public void Selected_Handle_Event_Does_Not_Prevent_Change (CheckState initialState)
{
var ckb = new CheckBox { AllowCheckStateNone = true };
var checkedInvoked = false;
ckb.CheckedState = initialState;
ckb.Selecting += OnSelecting;
Assert.Equal (initialState, ckb.CheckedState);
bool? ret = ckb.InvokeCommand (Command.Select);
Assert.True (ret);
Assert.True (checkedInvoked);
Assert.NotEqual (initialState, ckb.CheckedState);
return;
void OnSelecting (object sender, CommandEventArgs e)
{
checkedInvoked = true;
e.Handled = true;
}
}
[Theory]
[InlineData (CheckState.Checked)]
[InlineData (CheckState.UnChecked)]
[InlineData (CheckState.None)]
public void CheckedStateChanging_Cancel_Event_Prevents_Change (CheckState initialState)
{
var ckb = new CheckBox { AllowCheckStateNone = true };
var checkedInvoked = false;
ckb.CheckedState = initialState;
ckb.CheckedStateChanging += OnCheckedStateChanging;
Assert.Equal (initialState, ckb.CheckedState);
// AdvanceCheckState returns false if the state was changed, true if it was cancelled, null if it was not changed
bool? ret = ckb.AdvanceCheckState ();
Assert.True (ret);
Assert.True (checkedInvoked);
Assert.Equal (initialState, ckb.CheckedState);
return;
void OnCheckedStateChanging (object sender, ResultEventArgs<CheckState> e)
{
checkedInvoked = true;
e.Handled = true;
}
}
}