* Consider width2 chars that are not IsBmp
* Apply same fix in WindowsDriver
* Explicitly use type of local variable
* Revert changes to WindowsDriver
* Assume we are running in a terminal that supports true color by default unless user explicitly forces 16
* Switch to SetAttribute and WriteConsole instead of WriteConsoleOutput for 16 color mode
* Fix some cursor issues (WIP)
* Remove concept of 'dirty rows' from v2 as its never actually used
* Remove damageRegion as it does nothing
* Make string builder to console writing simpler
* Radically simplify Write method
* Simplify conditional logic
* Simplify restoring cursor position
* Reference local variable for console buffer
* Reduce calls to ConsoleWrite by accumulating till attribute changes
* When resizing v2 16 color mode on windows, recreate the back buffer to match its size
* Fixes for VTS enabled
* Fix _lastSize never being assigned
* Fixes VTS for Force16Colors
* Fixes force16Colors in VTS
* Fixes escape sequences always echoing in non-VTS
* Force Force16Colors in non-VTS. It have a bug in adding a newline in the last line
* WIP Add base class for NetOutput
* Abstract away how we change attribute
* WIP - Make WindowsOutput use base class
* WIP working to fix set cursor position
* Remove commented out code
* Fixes legacy output mode
* Fixes size with no alt buffer supported on VTS and size restore after maximized.
* Fix set cursor which also fixes the broken surrogate pairs
* Add force parameter
* Fixes an issue that only happens with Windows Terminal when paste surrogate pairs by press Ctrl+V
* In Windows escape sequences must be sent during the lifetime of the console which is created in input handle
* Ensure flush the input buffer before reset the console
* Flush input buffer before reset console in v2win
* Fixes issue in v2net not being refreshing the menu bar at start
* Only force layout and draw on size changed.
* Fix v2net issue not draw first line by forcing set cursor position
* Set _lastCursorPosition nullable and remove bool force from set cursor position
* Remove force parameter
* Add v2 version of fake driver attribute
* Make direct replacement and wire up window resizing events
* Update casts to use V2 fake driver instead
* Adjust interfaces to expose less internals
* Fix not raising iteration event in v2
* WIP investigate what it takes to do resize and redraw using TextAlignment_Centered as example
* Sketch adding component factory
* Create relevant fake component factories
* Add window size monitor into factory
* Fake size monitor injecting
* Add helper for faking console resize in AutoInitShutdown tests
* Fix size setting in FakeDriverV2
* Switch to new method
* Fix IsLegacy becoming false when using blank constructor
* Fix for Ready not being raised when showing same top twice also fixes garbage collection issue if running millions of top levels
* Fix tests
* Remove auto init
* Restore conditional compilation stuff
* Restore 'if running unit tests' logic
* Check only for the output being specific classes for the suppression
* Fix ShadowView blowing up with index out of bounds error
* Fix resize in fluent tests
* Fix for people using Iteration call directly
* Fix more calls to iteration to use
AutoInitShutdownAttribute.RunIteration ();
* Add comment
* Remove assumption that Run with prior view not disposed should throw
* Fix timings in Dialog_Opened_From_Another_Dialog
* Fix Zero_Buttons_Works
* Standardize and fix Button_IsDefault_True_Return_His_Index_On_Accepting
* Fix iteration counts on MessageBoxTests
* Fix WizartTests and DrawTests_Ruler
* Implement SendKeys into ConsoleDriverFacade
* Fix SendKeys in console driver facade such that FileDialogTests works
Fix when Clip is null in popover
* Add missing dispose call to test
* Fix support for Esc in facade SendKeys
* Fix AutocompleteTests
* Fix various tests
* Replace LayoutAndDraw with run iteration
* Fix draw issues
* fix draw order
* Fix run iteration calls
* Fix unit tests
* Fix SendKeys in facade.
* Manipulate upper and lower cases.
* Add IsValidInput method to the interface.
* Fix SendKeys scenario
* Fixes surrogate pairs in the label
* Make tests more sensible - they are testing draw functionality. Callbacks do not need to happen in Iteration method
* Fix tests and harden cleanup in AutoInitShutdownAttribute v2 lifecycle dispose
* Delete extra create input call
* Fix mocks and order of exceptions thrown in Run when things are not initialized
* Revert use of `MapConsoleKeyInfoToKeyCode`
* Ignore casing as it is not what test is really about
* Clear application top and top levels before each auto init shutdown test
* Fix for unstable tests
* Restore actually working SendKeys code
* option to pass logger in fluent ctor
* restore ToArray
* Fix SendKeys method and add extension to unit test
* Leverage the EscSeqUtils.MapConsoleKeyInfo method to avoid duplicate code
* Remove unnecessary hack
* Using only KeyCode for rKeys
* Recover modifier keys in surrogate pairs
* Reformat
* Remove iteration limit for benchmarking in v2
* remove iteration delay to identify bugs
* Remove nudge to unique key and make Then run on UI thread
* fix fluid assertions
* Ensure UI operations all happen on UI thread
* Add explicit error for WaitIteration during an invoke
* Remove timeout added for debug
* Catch failing asserts better
* Fix screenshot
* Fix null ref
* Fix race condition in processing input
* Test fixing
* Standardize asserts
* Remove calls to layout and draw, remove pointless lock and enable reading Cancelled from Dialog even if it is disposed
* fix bad merge
* Make logs access threadsafe
* add extra wait to remove race between iteration end and assert
* Code cleanup
* Remove test for crash on access Cancelled after dispose as this is no longer a restriction
* Change resize console to run on UI thread - fixing race condition with redrawing
* Restore original frame rate after test
* Restore nudge to unique key
* Code Cleanup
* Fix for cascading failures when an assert fails in a specific test
* fix for bad merge
* Address PR feedback
* Move classes to seperate files and add xmldoc
* xml doc warnings
* More xml comments docs
* Fix spelling
---------
Co-authored-by: BDisp <bd.bdisp@gmail.com>
Terminal.Gui UI Catalog
UI Catalog is a comprehensive sample library for Terminal.Gui. It attempts to satisfy the following goals:
- Be an easy-to-use showcase for Terminal.Gui concepts and features.
- Provide sample code that illustrates how to properly implement said concepts & features.
- Make it easy for contributors to add additional samples in a structured way.
Motivation
The original demo.cs sample app for Terminal.Gui is neither good to showcase, nor does it explain different concepts. In addition, because it is built on a single source file, it has proven to cause friction when multiple contributors are simultaneously working on different aspects of Terminal.Gui.
See Issue #368 for more background.
API Reference
How To Use
Build and run UI Catalog by typing dotnet run from the UI Catalog folder or by using the Terminal.Gui Visual Studio solution.
Program.cs is the main UI Catalog app and provides a UI for selecting and running Scenarios. Each *Scenario is implemented as a class derived from Scenario and Program.cs uses reflection to dynamically build the UI.
Scenarios are tagged with categories using the [ScenarioCategory] attribute. The left pane of the main screen lists the categories. Clicking on a category shows all the scenarios in that category.
Scenarios can be run either from the UICatalog.exe app UI or by being specified on the command line:
UICatalog.exe <Scenario Name>
e.g.
UICatalog.exe Buttons
Hitting ENTER on a selected Scenario or double-clicking on a Scenario runs that scenario as though it were a stand-alone Terminal.Gui app.
When a Scenario is run, it runs as though it were a standalone Terminal.Gui app. However, scaffolding is provided (in the Scenario base class) that (optionally) takes care of Terminal.Gui initialization.
Contributing by Adding Scenarios
To add a new Scenario simply:
- Create a new
.csfile in theScenariosdirectory that derives fromScenario. - Add a
[ScenarioMetaData]attribute to the class specifying the scenario's name and description. - Add one or more
[ScenarioCategory]attributes to the class specifying which categories the sceanrio belongs to. If you don't specify a category the sceanrio will show up in "All". - Implement the
Setupoverride which will be called when a user selects the scenario to run. - Optionally, implement the
Initand/orRunoverrides to provide a custom implementation.
The sample below is provided in the .\UICatalog\Scenarios directory as a generic sample that can be copied and re-named:
namespace UICatalog {
[ScenarioMetadata (Name: "Generic", Description: "Generic sample - A template for creating new Scenarios")]
[ScenarioCategory ("Controls")]
class MyScenario : Scenario {
public override void Setup ()
{
// Put your scenario code here, e.g.
Win.Add (new Button () {
Text = "Press me!",
X = Pos.Center (),
Y = Pos.Center (),
Clicked = () => MessageBox.Query (20, 7, "Hi", "Neat?", "Yes", "No")
});
}
}
}
Scenario provides Win, a Window object that provides a canvas for the Scenario to operate.
The default Window shows the Scenario name and supports exiting the Scenario through the Esc key.
To build a more advanced scenario, where control of the Toplevel and Window is needed (e.g. for scenarios using MenuBar or StatusBar), simply use Application.Top per normal Terminal.Gui programming, as seen in the Notepad scenario.
For complete control, the Init and Run overrides can be implemented. The base.Init creates Win. The base.Run simply calls Application.Run(Application.Top).
Contribution Guidelines
- Provide a terse, descriptive
NameforScenarios. Keep them short. - Provide a clear
Description. - Comment
Scenariocode to describe to others why it's a usefulScenario. - Annotate
Scenarioswith[ScenarioCategory]attributes. Minimize the number of new categories created. - Use the
Bug RepoCategory forScenariosthat reproduce bugs.- Include the Github Issue # in the Description.
- Once the bug has been fixed in
developsubmit another PR to remove theScenario(or modify it to provide a good regression test/sample).
- Tag bugs or suggestions for
UI CatalogasTerminal.GuiGithub Issues with "UICatalog: ".

