mirror of
https://github.com/gui-cs/Terminal.Gui.git
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* Remove NStack and replace ustring to string.
* Add unit test and improving some code.
* Adjust code and fix all unit tests errors.
* Add XML Document and move the Rune folder into the Text folder.
* Improve unit tests with byte array on DecodeRune and DecodeLastRune.
* Fix unit test.
* 😂Code review
* Reduce unit tests code.
* Change StringExtensions.Make to StringExtensions.ToString and added some more unit tests.
* Fix merge errors.
* Remove GetTextWidth and calls replaced with StringExtensions.GetColumns.
* Hack to use UseSystemConsole passed in the command line arguments.
* Revert "Hack to use UseSystemConsole passed in the command line arguments."
This reverts commit b74d11c786.
* Remove Application.UseSystemConsole from the config file.
* Fix errors related by removing UseSystemConsole from the config file.
* Fixes #2633. DecodeEscSeq throw an exception if cki is null.
* Fix an exception if SelectedItem is -1.
* Set SelectedItem to 0 and remove unnecessary ToString.
* Using a unique ToString method for Rune and other for byte.
* Fix a bug where a wider rune is added with only a width of 1.
* Force the SelectedGlyph is the one that was typed after jumpList is executed.
* Added more InlineData to RuneTests.
* Reducing significantly the code by using Theory attribute in the TextFormatterTests.
* Override PositionCursor to handle the CharMap cursor position.
* Fix merge errors.
* Minor tweaks to API docs
---------
Co-authored-by: Tig Kindel <tig@users.noreply.github.com>
57 lines
2.0 KiB
C#
57 lines
2.0 KiB
C#
using Xunit;
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using Xunit.Abstractions;
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// Alias Console to MockConsole so we don't accidentally use Console
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namespace Terminal.Gui.TextTests;
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public class UnicodeTests {
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readonly ITestOutputHelper _output;
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public UnicodeTests (ITestOutputHelper output)
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{
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this._output = output;
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}
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[Fact, AutoInitShutdown]
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public void AddRune_On_Clip_Left_Or_Right_Replace_Previous_Or_Next_Wide_Rune_With_Space ()
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{
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var tv = new TextView () {
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Width = Dim.Fill (),
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Height = Dim.Fill (),
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Text = @"これは広いルーンラインです。
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これは広いルーンラインです。
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これは広いルーンラインです。
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これは広いルーンラインです。
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これは広いルーンラインです。
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これは広いルーンラインです。
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これは広いルーンラインです。
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これは広いルーンラインです。"
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};
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var win = new Window () { Width = Dim.Fill (), Height = Dim.Fill () };
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win.Add (tv);
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Application.Top.Add (win);
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var lbl = new Label ("ワイドルーン。");
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var dg = new Dialog (new Button ("選ぶ")) { Width = 14, Height = 4 };
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dg.Add (lbl);
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Application.Begin (Application.Top);
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Application.Begin (dg);
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((FakeDriver)Application.Driver).SetBufferSize (30, 10);
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var expected = @$"
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┌────────────────────────────┐
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│これは広いルーンラインです。│
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│これは広いルーンラインです。│
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│これは ┌────────────┐ です。│
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│これは │ワイドルーン│ です。│
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│これは │ {CM.Glyphs.LeftBracket} 選ぶ {CM.Glyphs.RightBracket} │ です。│
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│これは └────────────┘ です。│
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│これは広いルーンラインです。│
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│これは広いルーンラインです。│
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└────────────────────────────┘
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";
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var pos = TestHelpers.AssertDriverContentsWithFrameAre (expected, _output);
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Assert.Equal (new Rect (0, 0, 30, 10), pos);
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}
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}
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