Files
Terminal.Gui/Tests/UnitTests/Views/TreeTableSourceTests.cs
Tig 7422385457 Fixes #4057 - MASSIVE! Fully implements ColorScheme->Scheme + VisualRole + Colors.->SchemeManager. (#4062)
* touching publish.yml

* ColorScheme->Scheme

* ColorScheme->Scheme 2

* Prototype of GetAttributeForRole

* Badly broke CM

* Further Badly broke CM

* Refactored CM big-time. View still broken

* All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working.

* Actually:
All unit test pass again.
Tons added.
CM is still WIP, but Schemes is not mostly refactored and working.

* Bug fixes.
DeepMemberWiseClone cleanup

* Further cleanup of Scope<T>, ConfigProperty, etc.

* Made ConfigManager thread safe.

* WIP: Broken

* WIP: new deep clone impl

* WIP: new deep clone impl is done. Now fixing CM

* WIP:
- config.md
- Working on AOT clean up
- Core CM is broken; but known.

* WIP

* Merged.
Removed CM from Application.Init

* WIP

* More WIP; Less broke

* All CM unit tests pass... Not sure if it actually works though

* All unit tests pass... Themes are broken though in UI Cat

* CM Ready for review?

* Fixed failures due to TextStyles PR

* Working on Scheme/Attribute

* Working on Scheme/Attribute 2

* Working on Scheme/Attribute 3

* Working on Scheme/Attribute 4

* Working on Scheme/Attribute 5

* Working on Scheme/Attribute 6

* Added test to show how awful memory usage is

* Improved schema. Updated config.json

* Nade Scope<T> concurrentdictionary and added test to prove

* Made Themes ConcrurrentDictionary. Added bunches of tests

* Code cleanup

* Code cleanup 2

* Code cleanup 3

* Tweaking Scheme

* ClearJsonErrors

* ClearJsonErrors2

* Updated Attribute API

* It all (mostly) works!

* Skip odd unit test

* Messed with Themes

* Theme tweaks

* Code reorg. New .md stuff

* Fixed Enabled. Added mock driver

* Fixed a bunch of View.Enabled related issues

* Scheme -> Get/SetScheme()

* Cleanup

* Cleanup2

* Broke something

* Fixed everything

* Made CM.Enable better

* Text Style Scenario

* Added comments

* Fixed UI Catalog Theme Changing

* Fixed more dynamic CM update stuff

* Warning cleanup

* New Default Theme

* fixed unit test

* Refactoring Scheme and Attribute to fix inheritance

* more unit tests

* ConfigProperty is not updating schemes correctly

* All unit tests pass.
Code cleanup

* All unit tests pass.
Code cleanup2

* Fixed unit tests

* Upgraded TextField and TextView

* Fixed TextView !Enabled bug

* More updates to TextView. More unit tests for SchemeManager

* Upgraded CharMap

* API docs

* Fixe HexView API

* upgrade HexView

* Fixed shortcut KeyView

* Fixed more bugs. Added new themes

* updated themes

* upgraded Border

* Fixed themes memory usage...mostly

* Fixed themes memory usage...mostly2

* Fixed themes memory usage...2

* Fixed themes memory usage...3

* Added new colors

* Fixed GetHardCodedConfig bug

* Added Themes Scenario - WIP

* Added Themes Scenario

* Tweaked Themes Scenario

* Code cleanup

* Fixed json schmea

* updated deepdives

* updated deepdives

* Tweaked Themes Scenario

* Made Schemes a concurrent dict

* Test cleanup

* Thread safe ConfigProperty tests

* trying to make things more thread safe

* more trying to make things more thread safe

* Fixing bugs in shadowview

* Fixing bugs in shadowview 2

* Refactored GetViewsUnderMouse to GetViewsUnderLocation etc...

* Fixed dupe unit tests?

* Added better description of layout and coordiantes to deep dive

* Added better description of layout and coordiantes to deep dive

* Modified tests that call v2.AddTimeout; they were returning true which means restart the timer!
This was causing mac/linux unit test failures.
I think

* Fixed auto scheme.
Broke TextView/TextField selection

* Realized Attribute.IsExplicitlySet is stupid; just use nullable

* Fixed Attribute. Simplified. MOre theme testing

* Updated themes again

* GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse.

* Fixing mouseunder bugs

* rewriting...

* All working again.
Shadows are now slick as snot.
GetViewsUnderLocation is rewritten to actually work and be readable.
Tons more low-level unit tests.
Margin is now actually ViewportSettings.Transparent.

* Code cleanup

* Code cleanup

* Code cleanup of color apis

* Fixed Hover/Highlight

* Update Examples/UICatalog/Scenarios/AllViewsTester.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/Clipping.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fixed race condition?

* reverted

* Simplified Attribute API by removing events from SetAttributeForRole

* Removed recursion from GetViewsAtLocation

* Removed unneeded code

* Code clean up.
Fixed Scheme bug.

* reverted temporary disable

* Adjusted scheme algo

* Upgraded TextValidateField

* Fixed TextValidate bugs

* Tweaks

* Frameview rounded border by default

* API doc cleanup

* Readme fix

* Addressed tznind feeback

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2

* cleanup

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-05-29 13:55:54 -06:00

324 lines
11 KiB
C#

using System.Text;
using UnitTests;
using Xunit.Abstractions;
namespace Terminal.Gui.ViewsTests;
public class TreeTableSourceTests : IDisposable
{
private readonly Rune _origChecked;
private readonly Rune _origUnchecked;
private readonly ITestOutputHelper _output;
public TreeTableSourceTests (ITestOutputHelper output)
{
_output = output;
_origChecked = Glyphs.CheckStateChecked;
_origUnchecked = Glyphs.CheckStateUnChecked;
Glyphs.CheckStateChecked = new Rune ('☑');
Glyphs.CheckStateUnChecked = new Rune ('☐');
}
public void Dispose ()
{
Glyphs.CheckStateChecked = _origChecked;
Glyphs.CheckStateUnChecked = _origUnchecked;
}
[Fact]
[SetupFakeDriver]
public void TestTreeTableSource_BasicExpanding_WithKeyboard ()
{
((FakeDriver)Application.Driver!).SetBufferSize (100, 100);
TableView tv = GetTreeTable (out _);
tv.Style.GetOrCreateColumnStyle (1).MinAcceptableWidth = 1;
tv.Draw ();
var expected =
@"
│Name │Description │
├──────────────┼───────────────────────┤
│├+Lost Highway│Exciting night road │
│└+Route 66 │Great race course │";
DriverAssert.AssertDriverContentsAre (expected, _output);
Assert.Equal (2, tv.Table.Rows);
// top left is selected cell
Assert.Equal (0, tv.SelectedRow);
Assert.Equal (0, tv.SelectedColumn);
// when pressing right we should expand the top route
tv.NewKeyDownEvent (Key.CursorRight);
View.SetClipToScreen ();
tv.Draw ();
expected =
@"
│Name │Description │
├─────────────────┼────────────────────┤
│├-Lost Highway │Exciting night road │
││ ├─Ford Trans-Am│Talking thunderbird │
││ └─DeLorean │Time travelling car │
│└+Route 66 │Great race course │
";
DriverAssert.AssertDriverContentsAre (expected, _output);
// when pressing left we should collapse the top route again
tv.NewKeyDownEvent (Key.CursorLeft);
View.SetClipToScreen ();
tv.Draw ();
expected =
@"
│Name │Description │
├──────────────┼───────────────────────┤
│├+Lost Highway│Exciting night road │
│└+Route 66 │Great race course │
";
DriverAssert.AssertDriverContentsAre (expected, _output);
}
[Fact]
[SetupFakeDriver]
public void TestTreeTableSource_BasicExpanding_WithMouse ()
{
((FakeDriver)Application.Driver!).SetBufferSize (100, 100);
TableView tv = GetTreeTable (out _);
tv.Style.GetOrCreateColumnStyle (1).MinAcceptableWidth = 1;
View.SetClipToScreen ();
tv.Draw ();
var expected =
@"
│Name │Description │
├──────────────┼───────────────────────┤
│├+Lost Highway│Exciting night road │
│└+Route 66 │Great race course │";
DriverAssert.AssertDriverContentsAre (expected, _output);
Assert.Equal (2, tv.Table.Rows);
// top left is selected cell
Assert.Equal (0, tv.SelectedRow);
Assert.Equal (0, tv.SelectedColumn);
Assert.True (tv.NewMouseEvent (new MouseEventArgs { Position = new (2, 2), Flags = MouseFlags.Button1Clicked }));
View.SetClipToScreen ();
tv.Draw ();
expected =
@"
│Name │Description │
├─────────────────┼────────────────────┤
│├-Lost Highway │Exciting night road │
││ ├─Ford Trans-Am│Talking thunderbird │
││ └─DeLorean │Time travelling car │
│└+Route 66 │Great race course │
";
DriverAssert.AssertDriverContentsAre (expected, _output);
// Clicking to the right/left of the expand/collapse does nothing
tv.NewMouseEvent (new MouseEventArgs { Position = new (3, 2), Flags = MouseFlags.Button1Clicked });
tv.Draw ();
DriverAssert.AssertDriverContentsAre (expected, _output);
tv.NewMouseEvent (new MouseEventArgs { Position = new (1, 2), Flags = MouseFlags.Button1Clicked });
tv.Draw ();
DriverAssert.AssertDriverContentsAre (expected, _output);
// Clicking on the + again should collapse
tv.NewMouseEvent (new MouseEventArgs { Position = new (2, 2), Flags = MouseFlags.Button1Clicked });
View.SetClipToScreen ();
tv.Draw ();
expected =
@"
│Name │Description │
├──────────────┼───────────────────────┤
│├+Lost Highway│Exciting night road │
│└+Route 66 │Great race course │";
DriverAssert.AssertDriverContentsAre (expected, _output);
}
[Fact]
[AutoInitShutdown]
public void TestTreeTableSource_CombinedWithCheckboxes ()
{
Toplevel top = new ();
TableView tv = GetTreeTable (out TreeView<IDescribedThing> treeSource);
CheckBoxTableSourceWrapperByIndex checkSource;
tv.Table = checkSource = new CheckBoxTableSourceWrapperByIndex (tv, tv.Table);
tv.Style.GetOrCreateColumnStyle (2).MinAcceptableWidth = 1;
top.Add (tv);
Application.Begin (top);
tv.Draw ();
var expected =
@"
│ │Name │Description │
├─┼──────────────┼─────────────────────┤
│☐│├+Lost Highway│Exciting night road │
│☐│└+Route 66 │Great race course │
";
DriverAssert.AssertDriverContentsAre (expected, _output);
Assert.Equal (2, tv.Table.Rows);
// top left is selected cell
Assert.Equal (0, tv.SelectedRow);
Assert.Equal (0, tv.SelectedColumn);
// when pressing right we move to tree column
tv.NewKeyDownEvent (Key.CursorRight);
// now we are in tree column
Assert.Equal (0, tv.SelectedRow);
Assert.Equal (1, tv.SelectedColumn);
Application.RaiseKeyDownEvent (Key.CursorRight);
View.SetClipToScreen ();
tv.Draw ();
expected =
@"
│ │Name │Description │
├─┼─────────────────┼──────────────────┤
│☐│├-Lost Highway │Exciting night roa│
│☐││ ├─Ford Trans-Am│Talking thunderbir│
│☐││ └─DeLorean │Time travelling ca│
│☐│└+Route 66 │Great race course │
";
DriverAssert.AssertDriverContentsAre (expected, _output);
tv.NewKeyDownEvent (Key.CursorDown);
tv.NewKeyDownEvent (Key.Space);
View.SetClipToScreen ();
tv.Draw ();
expected =
@"
│ │Name │Description │
├─┼─────────────────┼──────────────────┤
│☐│├-Lost Highway │Exciting night roa│
│☒││ ├─Ford Trans-Am│Talking thunderbir│
│☐││ └─DeLorean │Time travelling ca│
│☐│└+Route 66 │Great race course │
";
DriverAssert.AssertDriverContentsAre (expected, _output);
IDescribedThing [] selectedObjects = checkSource.CheckedRows.Select (treeSource.GetObjectOnRow).ToArray ();
IDescribedThing selected = Assert.Single (selectedObjects);
Assert.Equal ("Ford Trans-Am", selected.Name);
Assert.Equal ("Talking thunderbird car", selected.Description);
top.Dispose ();
}
private TableView GetTreeTable (out TreeView<IDescribedThing> tree)
{
var tableView = new TableView ();
tableView.SchemeName = "TopLevel";
tableView.Viewport = new Rectangle (0, 0, 40, 6);
tableView.Style.ShowHorizontalHeaderUnderline = true;
tableView.Style.ShowHorizontalHeaderOverline = false;
tableView.Style.AlwaysShowHeaders = true;
tableView.Style.SmoothHorizontalScrolling = true;
tree = new TreeView<IDescribedThing> ();
tree.AspectGetter = d => d.Name;
tree.TreeBuilder = new DelegateTreeBuilder<IDescribedThing> (
d => d is Road r
? r.Traffic
: Enumerable.Empty<IDescribedThing> ()
);
tree.AddObject (
new Road
{
Name = "Lost Highway",
Description = "Exciting night road",
Traffic = new List<Car>
{
new () { Name = "Ford Trans-Am", Description = "Talking thunderbird car" },
new () { Name = "DeLorean", Description = "Time travelling car" }
}
}
);
tree.AddObject (
new Road
{
Name = "Route 66",
Description = "Great race course",
Traffic = new List<Car>
{
new () { Name = "Pink Compact", Description = "Penelope Pitstop's car" },
new () { Name = "Mean Machine", Description = "Dick Dastardly's car" }
}
}
);
tableView.Table = new TreeTableSource<IDescribedThing> (
tableView,
"Name",
tree,
new Dictionary<string, Func<IDescribedThing, object>> { { "Description", d => d.Description } }
);
tableView.BeginInit ();
tableView.EndInit ();
tableView.LayoutSubViews ();
var top = new Toplevel ();
top.Add (tableView);
top.SetFocus ();
Assert.Equal (tableView, top.MostFocused);
return tableView;
}
private class Car : IDescribedThing
{
public string Name { get; set; }
public string Description { get; set; }
}
private interface IDescribedThing
{
string Description { get; }
string Name { get; }
}
private class Road : IDescribedThing
{
public List<Car> Traffic { get; set; }
public string Name { get; set; }
public string Description { get; set; }
}
}