mirror of
https://github.com/gui-cs/Terminal.Gui.git
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* touching publish.yml * ColorScheme->Scheme * ColorScheme->Scheme 2 * Prototype of GetAttributeForRole * Badly broke CM * Further Badly broke CM * Refactored CM big-time. View still broken * All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Actually: All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Bug fixes. DeepMemberWiseClone cleanup * Further cleanup of Scope<T>, ConfigProperty, etc. * Made ConfigManager thread safe. * WIP: Broken * WIP: new deep clone impl * WIP: new deep clone impl is done. Now fixing CM * WIP: - config.md - Working on AOT clean up - Core CM is broken; but known. * WIP * Merged. Removed CM from Application.Init * WIP * More WIP; Less broke * All CM unit tests pass... Not sure if it actually works though * All unit tests pass... Themes are broken though in UI Cat * CM Ready for review? * Fixed failures due to TextStyles PR * Working on Scheme/Attribute * Working on Scheme/Attribute 2 * Working on Scheme/Attribute 3 * Working on Scheme/Attribute 4 * Working on Scheme/Attribute 5 * Working on Scheme/Attribute 6 * Added test to show how awful memory usage is * Improved schema. Updated config.json * Nade Scope<T> concurrentdictionary and added test to prove * Made Themes ConcrurrentDictionary. Added bunches of tests * Code cleanup * Code cleanup 2 * Code cleanup 3 * Tweaking Scheme * ClearJsonErrors * ClearJsonErrors2 * Updated Attribute API * It all (mostly) works! * Skip odd unit test * Messed with Themes * Theme tweaks * Code reorg. New .md stuff * Fixed Enabled. Added mock driver * Fixed a bunch of View.Enabled related issues * Scheme -> Get/SetScheme() * Cleanup * Cleanup2 * Broke something * Fixed everything * Made CM.Enable better * Text Style Scenario * Added comments * Fixed UI Catalog Theme Changing * Fixed more dynamic CM update stuff * Warning cleanup * New Default Theme * fixed unit test * Refactoring Scheme and Attribute to fix inheritance * more unit tests * ConfigProperty is not updating schemes correctly * All unit tests pass. Code cleanup * All unit tests pass. Code cleanup2 * Fixed unit tests * Upgraded TextField and TextView * Fixed TextView !Enabled bug * More updates to TextView. More unit tests for SchemeManager * Upgraded CharMap * API docs * Fixe HexView API * upgrade HexView * Fixed shortcut KeyView * Fixed more bugs. Added new themes * updated themes * upgraded Border * Fixed themes memory usage...mostly * Fixed themes memory usage...mostly2 * Fixed themes memory usage...2 * Fixed themes memory usage...3 * Added new colors * Fixed GetHardCodedConfig bug * Added Themes Scenario - WIP * Added Themes Scenario * Tweaked Themes Scenario * Code cleanup * Fixed json schmea * updated deepdives * updated deepdives * Tweaked Themes Scenario * Made Schemes a concurrent dict * Test cleanup * Thread safe ConfigProperty tests * trying to make things more thread safe * more trying to make things more thread safe * Fixing bugs in shadowview * Fixing bugs in shadowview 2 * Refactored GetViewsUnderMouse to GetViewsUnderLocation etc... * Fixed dupe unit tests? * Added better description of layout and coordiantes to deep dive * Added better description of layout and coordiantes to deep dive * Modified tests that call v2.AddTimeout; they were returning true which means restart the timer! This was causing mac/linux unit test failures. I think * Fixed auto scheme. Broke TextView/TextField selection * Realized Attribute.IsExplicitlySet is stupid; just use nullable * Fixed Attribute. Simplified. MOre theme testing * Updated themes again * GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse. * Fixing mouseunder bugs * rewriting... * All working again. Shadows are now slick as snot. GetViewsUnderLocation is rewritten to actually work and be readable. Tons more low-level unit tests. Margin is now actually ViewportSettings.Transparent. * Code cleanup * Code cleanup * Code cleanup of color apis * Fixed Hover/Highlight * Update Examples/UICatalog/Scenarios/AllViewsTester.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/Clipping.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Fixed race condition? * reverted * Simplified Attribute API by removing events from SetAttributeForRole * Removed recursion from GetViewsAtLocation * Removed unneeded code * Code clean up. Fixed Scheme bug. * reverted temporary disable * Adjusted scheme algo * Upgraded TextValidateField * Fixed TextValidate bugs * Tweaks * Frameview rounded border by default * API doc cleanup * Readme fix * Addressed tznind feeback * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2 * cleanup --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
195 lines
8.4 KiB
C#
195 lines
8.4 KiB
C#
using UnitTests;
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using Xunit.Abstractions;
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namespace Terminal.Gui.ViewsTests;
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public class WindowTests (ITestOutputHelper output)
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{
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[Fact]
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[AutoInitShutdown]
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public void Activating_MenuBar_By_Alt_Key_Does_Not_Throw ()
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{
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var menu = new MenuBar
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{
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Menus =
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[
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new MenuBarItem ("Child", new MenuItem [] { new ("_Create Child", "", null) })
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]
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};
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var win = new Window ();
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win.Add (menu);
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var top = new Toplevel ();
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top.Add (win);
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Application.Begin (top);
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Exception exception = Record.Exception (() => win.NewKeyDownEvent (KeyCode.AltMask));
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Assert.Null (exception);
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top.Dispose ();
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}
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[Fact]
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[AutoInitShutdown]
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public void MenuBar_And_StatusBar_Inside_Window ()
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{
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var menu = new MenuBar
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{
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Menus =
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[
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new MenuBarItem ("File", new MenuItem [] { new ("Open", "", null), new ("Quit", "", null) }),
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new MenuBarItem (
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"Edit",
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new MenuItem [] { new ("Copy", "", null) }
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)
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]
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};
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var sb = new StatusBar ();
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var fv = new FrameView { Y = 1, Width = Dim.Fill (), Height = Dim.Fill (1), Title = "Frame View", BorderStyle = LineStyle.Single };
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var win = new Window ();
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win.Add (menu, sb, fv);
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Toplevel top = new ();
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top.Add (win);
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Application.Begin (top);
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((FakeDriver)Application.Driver!).SetBufferSize (20, 10);
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DriverAssert.AssertDriverContentsWithFrameAre (
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@"
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┌──────────────────┐
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│ File Edit │
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│┌┤Frame View├────┐│
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││ ││
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││ ││
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││ ││
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││ ││
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│└────────────────┘│
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│ │
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└──────────────────┘",
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output
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);
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((FakeDriver)Application.Driver!).SetBufferSize (40, 20);
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DriverAssert.AssertDriverContentsWithFrameAre (
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@"
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┌──────────────────────────────────────┐
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│ File Edit │
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│┌┤Frame View├────────────────────────┐│
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││ ││
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││ ││
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││ ││
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││ ││
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││ ││
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││ ││
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││ ││
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││ ││
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││ ││
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││ ││
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││ ││
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││ ││
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││ ││
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││ ││
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│└────────────────────────────────────┘│
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│ │
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└──────────────────────────────────────┘",
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output
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);
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((FakeDriver)Application.Driver!).SetBufferSize (20, 10);
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DriverAssert.AssertDriverContentsWithFrameAre (
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@"
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┌──────────────────┐
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│ File Edit │
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│┌┤Frame View├────┐│
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││ ││
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││ ││
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││ ││
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││ ││
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│└────────────────┘│
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│ │
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└──────────────────┘",
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output
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);
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top.Dispose ();
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}
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[Fact]
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public void New_Initializes ()
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{
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// Parameterless
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using var defaultWindow = new Window ();
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defaultWindow.Layout ();
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Assert.NotNull (defaultWindow);
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Assert.Equal (string.Empty, defaultWindow.Title);
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// Toplevels have Width/Height set to Dim.Fill
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// If there's no SuperView, Top, or Driver, the default Fill width is int.MaxValue
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Assert.Equal ($"Window(){defaultWindow.Frame}", defaultWindow.ToString ());
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Assert.True (defaultWindow.CanFocus);
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Assert.False (defaultWindow.HasFocus);
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Assert.Equal (new Rectangle (0, 0, Application.Screen.Width - 2, Application.Screen.Height - 2), defaultWindow.Viewport);
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Assert.Equal (new Rectangle (0, 0, Application.Screen.Width, Application.Screen.Height), defaultWindow.Frame);
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Assert.Null (defaultWindow.Focused);
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Assert.NotNull (defaultWindow.GetScheme ());
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Assert.Equal (0, defaultWindow.X);
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Assert.Equal (0, defaultWindow.Y);
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Assert.Equal (Dim.Fill (), defaultWindow.Width);
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Assert.Equal (Dim.Fill (), defaultWindow.Height);
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Assert.False (defaultWindow.IsCurrentTop);
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Assert.Empty (defaultWindow.Id);
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Assert.False (defaultWindow.WantContinuousButtonPressed);
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Assert.False (defaultWindow.WantMousePositionReports);
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Assert.Null (defaultWindow.SuperView);
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Assert.Null (defaultWindow.MostFocused);
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Assert.Equal (TextDirection.LeftRight_TopBottom, defaultWindow.TextDirection);
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Assert.Equal (ViewArrangement.Overlapped, defaultWindow.Arrangement);
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// Empty Rect
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using var windowWithFrameRectEmpty = new Window { Frame = Rectangle.Empty, Title = "title" };
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windowWithFrameRectEmpty.Layout ();
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Assert.NotNull (windowWithFrameRectEmpty);
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Assert.Equal ("title", windowWithFrameRectEmpty.Title);
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Assert.True (windowWithFrameRectEmpty.CanFocus);
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Assert.False (windowWithFrameRectEmpty.HasFocus);
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Assert.Null (windowWithFrameRectEmpty.Focused);
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Assert.NotNull (windowWithFrameRectEmpty.GetScheme ());
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Assert.Equal (0, windowWithFrameRectEmpty.X);
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Assert.Equal (0, windowWithFrameRectEmpty.Y);
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Assert.Equal (0, windowWithFrameRectEmpty.Width);
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Assert.Equal (0, windowWithFrameRectEmpty.Height);
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Assert.False (windowWithFrameRectEmpty.IsCurrentTop);
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Assert.False (windowWithFrameRectEmpty.WantContinuousButtonPressed);
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Assert.False (windowWithFrameRectEmpty.WantMousePositionReports);
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Assert.Null (windowWithFrameRectEmpty.SuperView);
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Assert.Null (windowWithFrameRectEmpty.MostFocused);
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Assert.Equal (TextDirection.LeftRight_TopBottom, windowWithFrameRectEmpty.TextDirection);
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// Rect with values
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using var windowWithFrame1234 = new Window ( );
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windowWithFrame1234.Frame = new (1, 2, 3, 4);
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windowWithFrame1234.Title = "title";
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Assert.Equal ("title", windowWithFrame1234.Title);
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Assert.NotNull (windowWithFrame1234);
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Assert.Equal ($"Window(){windowWithFrame1234.Frame}", windowWithFrame1234.ToString ());
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Assert.True (windowWithFrame1234.CanFocus);
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Assert.False (windowWithFrame1234.HasFocus);
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Assert.Equal (new (0, 0, 1, 2), windowWithFrame1234.Viewport);
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Assert.Equal (new (1, 2, 3, 4), windowWithFrame1234.Frame);
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Assert.Null (windowWithFrame1234.Focused);
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Assert.NotNull (windowWithFrame1234.GetScheme ());
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Assert.Equal (1, windowWithFrame1234.X);
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Assert.Equal (2, windowWithFrame1234.Y);
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Assert.Equal (3, windowWithFrame1234.Width);
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Assert.Equal (4, windowWithFrame1234.Height);
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Assert.False (windowWithFrame1234.IsCurrentTop);
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Assert.False (windowWithFrame1234.WantContinuousButtonPressed);
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Assert.False (windowWithFrame1234.WantMousePositionReports);
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Assert.Null (windowWithFrame1234.SuperView);
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Assert.Null (windowWithFrame1234.MostFocused);
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Assert.Equal (TextDirection.LeftRight_TopBottom, windowWithFrame1234.TextDirection);
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}
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}
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