Files
Terminal.Gui/Examples/UICatalog/UICatalog.cs
Copilot 2be8397203 Remove legacy drivers, simplify architecture, and reorganize codebase structure (#4270)
* Initial plan

* Remove legacy drivers and reorganize v2 architecture

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Extract Windows key helper utilities and fix build

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Fix all test references to legacy drivers

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Update documentation to reflect new driver architecture

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Remove V2.cd diagram file

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Fix test failures: support legacy drivers and update exception handling

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* updated driver names

* Move V2 tests from ConsoleDrivers/V2 to proper locations

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Rename ApplicationV2 to ModernApplicationImpl to remove v2 terminology

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Remove V2 terminology from test drivers and FakeDriver classes

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Merge ModernApplicationImpl into ApplicationImpl and move to App folder

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Create modern FakeDriver with component factory architecture in Terminal.Gui project

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Refactor: Move non-platform-dependent code from /Drivers to /App

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Code cleanup and org

* Unit test reorg

* Refactor MainLoop architecture: rename classes and enhance documentation for clarity

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Add comprehensive FakeDriver tests (WIP - some tests need fixes)

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Fixed FakeDriver build failures

* Fix all FakeDriver test failures - Application.Top creation and clipboard behaviors

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Fixed FakeDriver build failures2

* Remove hanging legacy FakeDriver tests that use Console.MockKeyPresses

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Fixed some tests

* Fixed more tests

* Fixed more tests

* Fix bad copilot (#4277)

* Update Terminal.Gui/Drivers/FakeDriver/FakeConsoleOutput.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Refactor Application Init and Update Tests

Refactored `Application.Init` to improve initialization logic:
- Added fallback to `ForceDriver` when `driverName` is null.
- Changed repeated `Init` calls to throw `InvalidOperationException`.
- Updated `_driverName` assignment logic for robustness.

Enhanced `IConsoleDriver` with detailed remarks on implementations.

Revised test cases to align with updated `Application.Init` behavior:
- Replaced `FakeDriver` with `null` and `driverName: "fake"`.
- Skipped or commented out tests incompatible with new logic.
- Improved formatting and removed redundant setup code.

Improved code style and consistency across the codebase:
- Standardized parameter formatting and spacing.
- Removed outdated comments and unused code.

General cleanup to enhance readability and maintainability.

* Warp fix copilot (#4278)

* More fixes (#4279)

* Fixes/works around test failures and temporarily disable failing test

Updated `FakeDriver` to set `RunningUnitTests` to `true` and initialize dimensions using `FakeConsole`. Modified `TestRespondersDisposedAttribute` to set `ConsoleDriver.RunningUnitTests` in the `Before` method, ensuring proper behavior during unit tests.

Temporarily disabled the `Button_CanFocus_False_Raises_Accepted_Correctly` test in `ViewCommandTests` by adding a `Skip` parameter to the `[Fact]` attribute, referencing issue #4270.

* Allow all tests to run despite failures in UnitTests

Modified the `dotnet test` command in the `Run UnitTestsParallelizable` step to set `xunit.stopOnFail` to `false`. This ensures that the test runner does not stop execution on the first failure, allowing all tests to execute regardless of individual test outcomes.

* Refactor ApplicationScreenTests for cleaner setup/teardown

Refactored `ClearContents_Called_When_Top_Frame_Changes` test:
- Added `[AutoInitShutdown]` attribute for automatic lifecycle management.
- Replaced manual `Application.Init` and `Application.Top` setup with `Application.Begin` and `RunState`.
- Simplified event handling by defining `ClearedContents` handler inline.
- Removed explicit cleanup logic, relying on `Application.End` for teardown.

Updated `using` directives to include `UnitTests` namespace.

* Attempt to fix intermittent local test failures.

Update ApplicationImpl initialization parameter

Changed the second parameter of the `impl.Init` method in the
`FakeApplicationFactory` class from `"dotnet"` to `"fake"`.

* Code cleanup to cause Action to re-run.

* Stop tests on first failure in UnitTestsParallelizable

Updated the `dotnet test` command in `unit-tests.yml` to set the `xunit.stopOnFail` parameter to `true`. This change ensures that test execution halts immediately upon encountering a failure, allowing quicker identification and resolution of issues. Note that this may prevent the full test suite from running in the event of a failure.

* Allow all tests to run despite failures in CI

Updated `unit-tests.yml` to set `xunit.stopOnFail` to `false`
in both `Run UnitTests` and `Run UnitTestsParallelizable`
steps. This ensures that the test runner does not stop
execution on the first test failure, allowing all tests
to complete even if some fail.

* Enhance RuneExtensions docs and update user dictionary

Updated the `<remarks>` section in `RuneExtensions.GetColumns` to include details about the `wcwidth` implementation and improved readability with `<para>` tags. Added `wcwidth` to the user dictionary in `Terminal.sln.DotSettings` to avoid spelling errors.

* Improve XML doc formatting in RuneExtensions.cs

Updated the remarks section of the `GetColumns` method in the
`RuneExtensions` class to enhance readability by reformatting
and properly indenting `<para>` tags. The content remains
unchanged, describing the method's implementation via `wcwidth`
and its role as a Terminal.Gui extension for `System.Text.Rune`.

* Refactor drivers and improve clipboard handling

Replaced legacy drivers (`CursesDriver`, `NetDriver`) with
`UnixDriver` and `DotNetDriver` across the codebase, including
comments, method names, and test cases. Updated documentation
and remarks to reflect the new driver names and platforms.

Revamped clipboard handling with new platform-specific
implementations: `UnixClipboard` for Unix, `MacOSXClipboard`
for macOS, and `WSLClipboard` for Linux under WSL. Removed
the old `CursesClipboard` and consolidated clipboard logic.

Updated test cases to align with the new drivers and clipboard
implementations. Improved naming consistency and cleaned up
redundant code. Updated the README and documentation to
reflect these changes.

* Remove `PlatformColor` from `Attribute` struct

This commit removes the `PlatformColor` property from the `Attribute` struct, simplifying the codebase by eliminating platform-specific color handling. The following changes were made:

- Removed `PlatformColor` from the `Attribute` struct, including its initialization, usage, and related comments.
- Updated constructors to no longer initialize or use `PlatformColor`.
- Modified `Equals` and `GetHashCode` methods to exclude `PlatformColor`.
- Updated `UnixComponentFactory` documentation to remove references to "v2unix."
- Renamed `v2TestDriver` to `testDriver` in the `With` class for clarity.
- Removed `PlatformColor` references in `DriverAssert` and related error messages.
- Deleted test cases in `AttributeTests` that relied on `PlatformColor`.
- Cleaned up comments and TODOs related to `PlatformColor` and `UnixDriver`.

These changes reflect a shift away from platform-dependent color management, improving code clarity and reducing complexity.

Remove `PlatformColor` and simplify `Attribute` logic

The `PlatformColor` property has been removed from the `Attribute` struct, along with its associated logic, simplifying the codebase and eliminating platform-specific dependencies. Constructors, equality checks, and hash code generation in `Attribute` have been updated accordingly.

The `CurrentAttribute` property in `ConsoleDriver` and `OutputBuffer` has been simplified, removing dependencies on `Application.Driver`. The `MakeColor` method logic has been removed or simplified in related classes.

Tests in `AttributeTests` have been refactored to reflect these changes, focusing on `Foreground`, `Background`, and `Style`. Unix-specific logic tied to `PlatformColor` has been eliminated.

Additional updates include renaming parameters in the `With` class for clarity, simplifying `DriverAssert` output, and performing minor code cleanups to improve readability and maintainability.

* Refactor Terminal.Gui driver architecture for v2

Updated documentation to reflect the new modular driver architecture in Terminal.Gui v2.

- Revised `namespace-drivers.md` to include new components (`IConsoleInput`, `IConsoleOutput`, `IInputProcessor`, `IOutputBuffer`, `IWindowSizeMonitor`) and terminal size monitoring.
- Replaced "Key Components" with "Architecture Overview" and added details on the **Component Factory** pattern.
- Documented the four driver implementations (`DotNetDriver`, `WindowsDriver`, `UnixDriver`, `FakeDriver`) and their platform-specific optimizations.
- Added a "Threading Model" section to explain the multi-threaded design for responsive input handling.
- Updated examples to demonstrate driver capabilities and explicit driver selection.

In `drivers.md`:
- Expanded the "Overview" to emphasize the modular, component-based architecture.
- Reorganized "Drivers" into "Available Drivers" and added details on `FakeDriver` for unit testing.
- Added sections on "Initialization Flow," "Shutdown Flow," and platform-specific driver details.
- Provided examples for accessing driver components and creating custom drivers.

In `index.md`:
- Updated "Cross Platform" feature to reflect new driver names and clarified compatibility with SSH and monochrome terminals.

* Moved files around

---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: tig <585482+tig@users.noreply.github.com>
Co-authored-by: Tig <tig@users.noreply.github.com>
Co-authored-by: Thomas Nind <31306100+tznind@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-10-15 13:24:47 -06:00

665 lines
26 KiB
C#

global using Attribute = Terminal.Gui.Drawing.Attribute;
global using Color = Terminal.Gui.Drawing.Color;
global using CM = Terminal.Gui.Configuration.ConfigurationManager;
global using Terminal.Gui.App;
global using Terminal.Gui.ViewBase;
global using Terminal.Gui.Drivers;
global using Terminal.Gui.Input;
global using Terminal.Gui.Configuration;
global using Terminal.Gui.Views;
global using Terminal.Gui.Drawing;
global using Terminal.Gui.Text;
global using Terminal.Gui.FileServices;
using System.CommandLine;
using System.CommandLine.Builder;
using System.CommandLine.Parsing;
using System.Data;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Reflection;
using System.Reflection.Metadata;
using System.Text;
using System.Text.Json;
using Microsoft.Extensions.Logging;
using Serilog;
using Serilog.Core;
using Serilog.Events;
using Command = Terminal.Gui.Input.Command;
using ILogger = Microsoft.Extensions.Logging.ILogger;
#nullable enable
namespace UICatalog;
/// <summary>
/// UI Catalog is a comprehensive sample library and test app for Terminal.Gui. It provides a simple UI for adding to
/// the
/// catalog of scenarios.
/// </summary>
/// <remarks>
/// <para>UI Catalog attempts to satisfy the following goals:</para>
/// <para>
/// <list type="number">
/// <item>
/// <description>Be an easy-to-use showcase for Terminal.Gui concepts and features.</description>
/// </item>
/// <item>
/// <description>Provide sample code that illustrates how to properly implement said concepts & features.</description>
/// </item>
/// <item>
/// <description>Make it easy for contributors to add additional samples in a structured way.</description>
/// </item>
/// </list>
/// </para>
/// </remarks>
public class UICatalog
{
private static string? _forceDriver = null;
public static string LogFilePath { get; set; } = string.Empty;
public static LoggingLevelSwitch LogLevelSwitch { get; } = new ();
public const string LOGFILE_LOCATION = "logs";
public static UICatalogCommandLineOptions Options { get; set; }
private static int Main (string [] args)
{
Console.OutputEncoding = Encoding.Default;
if (Debugger.IsAttached)
{
CultureInfo.DefaultThreadCurrentUICulture = CultureInfo.GetCultureInfo ("en-US");
}
UICatalogTop.CachedScenarios = Scenario.GetScenarios ();
UICatalogTop.CachedCategories = Scenario.GetAllCategories ();
// Process command line args
// If no driver is provided, the default driver is used.
// Get allowed driver names
string? [] allowedDrivers = Application.GetDriverTypes ().Item2.ToArray ();
Option<string> driverOption = new Option<string> ("--driver", "The IConsoleDriver to use.")
.FromAmong (allowedDrivers!);
driverOption.SetDefaultValue (string.Empty);
driverOption.AddAlias ("-d");
driverOption.AddAlias ("--d");
// Add validator separately (not chained)
driverOption.AddValidator (result =>
{
var value = result.GetValueOrDefault<string> ();
if (result.Tokens.Count > 0 && !allowedDrivers.Contains (value))
{
result.ErrorMessage = $"Invalid driver name '{value}'. Allowed values: {string.Join (", ", allowedDrivers)}";
}
});
// Configuration Management
Option<bool> disableConfigManagement = new (
"--disable-cm",
"Indicates Configuration Management should not be enabled. Only `ConfigLocations.HardCoded` settings will be loaded.");
disableConfigManagement.AddAlias ("-dcm");
disableConfigManagement.AddAlias ("--dcm");
Option<bool> benchmarkFlag = new ("--benchmark", "Enables benchmarking. If a Scenario is specified, just that Scenario will be benchmarked.");
benchmarkFlag.AddAlias ("-b");
benchmarkFlag.AddAlias ("--b");
Option<uint> benchmarkTimeout = new (
"--timeout",
() => Scenario.BenchmarkTimeout,
$"The maximum time in milliseconds to run a benchmark for. Default is {Scenario.BenchmarkTimeout}ms.");
benchmarkTimeout.AddAlias ("-t");
benchmarkTimeout.AddAlias ("--t");
Option<string> resultsFile = new ("--file", "The file to save benchmark results to. If not specified, the results will be displayed in a TableView.");
resultsFile.AddAlias ("-f");
resultsFile.AddAlias ("--f");
// what's the app name?
LogFilePath = $"{LOGFILE_LOCATION}/{Assembly.GetExecutingAssembly ().GetName ().Name}";
Option<string> debugLogLevel = new Option<string> ("--debug-log-level", $"The level to use for logging (debug console and {LogFilePath})").FromAmong (
Enum.GetNames<LogLevel> ()
);
debugLogLevel.SetDefaultValue ("Warning");
debugLogLevel.AddAlias ("-dl");
debugLogLevel.AddAlias ("--dl");
Argument<string> scenarioArgument = new Argument<string> (
"scenario",
description:
"The name of the Scenario to run. If not provided, the UI Catalog UI will be shown.",
getDefaultValue: () => "none"
).FromAmong (
UICatalogTop.CachedScenarios.Select (s => s.GetName ())
.Append ("none")
.ToArray ()
);
var rootCommand = new RootCommand ("A comprehensive sample library and test app for Terminal.Gui")
{
scenarioArgument, debugLogLevel, benchmarkFlag, benchmarkTimeout, resultsFile, driverOption, disableConfigManagement
};
rootCommand.SetHandler (
context =>
{
var options = new UICatalogCommandLineOptions
{
Scenario = context.ParseResult.GetValueForArgument (scenarioArgument),
Driver = context.ParseResult.GetValueForOption (driverOption) ?? string.Empty,
DontEnableConfigurationManagement = context.ParseResult.GetValueForOption (disableConfigManagement),
Benchmark = context.ParseResult.GetValueForOption (benchmarkFlag),
BenchmarkTimeout = context.ParseResult.GetValueForOption (benchmarkTimeout),
ResultsFile = context.ParseResult.GetValueForOption (resultsFile) ?? string.Empty,
DebugLogLevel = context.ParseResult.GetValueForOption (debugLogLevel) ?? "Warning"
/* etc. */
};
// See https://github.com/dotnet/command-line-api/issues/796 for the rationale behind this hackery
Options = options;
}
);
var helpShown = false;
Parser parser = new CommandLineBuilder (rootCommand)
.UseHelp (ctx => helpShown = true)
.Build ();
parser.Invoke (args);
if (helpShown)
{
return 0;
}
var parseResult = parser.Parse (args);
if (parseResult.Errors.Count > 0)
{
foreach (var error in parseResult.Errors)
{
Console.Error.WriteLine (error.Message);
}
return 1; // Non-zero exit code for error
}
Scenario.BenchmarkTimeout = Options.BenchmarkTimeout;
Logging.Logger = CreateLogger ();
UICatalogMain (Options);
return 0;
}
public static LogEventLevel LogLevelToLogEventLevel (LogLevel logLevel)
{
return logLevel switch
{
LogLevel.Trace => LogEventLevel.Verbose,
LogLevel.Debug => LogEventLevel.Debug,
LogLevel.Information => LogEventLevel.Information,
LogLevel.Warning => LogEventLevel.Warning,
LogLevel.Error => LogEventLevel.Error,
LogLevel.Critical => LogEventLevel.Fatal,
LogLevel.None => LogEventLevel.Fatal, // Default to Fatal if None is specified
_ => LogEventLevel.Fatal // Default to Information for any unspecified LogLevel
};
}
private static ILogger CreateLogger ()
{
// Configure Serilog to write logs to a file
LogLevelSwitch.MinimumLevel = LogLevelToLogEventLevel (Enum.Parse<LogLevel> (Options.DebugLogLevel));
Log.Logger = new LoggerConfiguration ()
.MinimumLevel.ControlledBy (LogLevelSwitch)
.Enrich.FromLogContext () // Enables dynamic enrichment
.WriteTo.Debug ()
.WriteTo.File (
LogFilePath,
rollingInterval: RollingInterval.Day,
outputTemplate: "{Timestamp:yyyy-MM-dd HH:mm:ss.fff zzz} [{Level:u3}] {Message:lj}{NewLine}{Exception}")
.CreateLogger ();
// Create a logger factory compatible with Microsoft.Extensions.Logging
using ILoggerFactory loggerFactory = LoggerFactory.Create (
builder =>
{
builder
.AddSerilog (dispose: true) // Integrate Serilog with ILogger
.SetMinimumLevel (LogLevel.Trace); // Set minimum log level
});
// Get an ILogger instance
return loggerFactory.CreateLogger ("Global Logger");
}
/// <summary>
/// Shows the UI Catalog selection UI. When the user selects a Scenario to run, the UI Catalog main app UI is
/// killed and the Scenario is run as though it were Application.Top. When the Scenario exits, this function exits.
/// </summary>
/// <returns></returns>
private static Scenario RunUICatalogTopLevel ()
{
// Run UI Catalog UI. When it exits, if _selectedScenario is != null then
// a Scenario was selected. Otherwise, the user wants to quit UI Catalog.
// If the user specified a driver on the command line then use it,
// ignoring Config files.
Application.Init (driverName: _forceDriver);
var top = Application.Run<UICatalogTop> ();
top.Dispose ();
Application.Shutdown ();
VerifyObjectsWereDisposed ();
return UICatalogTop.CachedSelectedScenario!;
}
[SuppressMessage ("Style", "IDE1006:Naming Styles", Justification = "<Pending>")]
private static readonly FileSystemWatcher _currentDirWatcher = new ();
[SuppressMessage ("Style", "IDE1006:Naming Styles", Justification = "<Pending>")]
private static readonly FileSystemWatcher _homeDirWatcher = new ();
private static void StartConfigFileWatcher ()
{
// Set up a file system watcher for `./.tui/`
_currentDirWatcher.NotifyFilter = NotifyFilters.LastWrite;
string assemblyLocation = Assembly.GetExecutingAssembly ().Location;
string tuiDir;
if (!string.IsNullOrEmpty (assemblyLocation))
{
var assemblyFile = new FileInfo (assemblyLocation);
tuiDir = Path.Combine (assemblyFile.Directory!.FullName, ".tui");
}
else
{
tuiDir = Path.Combine (AppContext.BaseDirectory, ".tui");
}
if (!Directory.Exists (tuiDir))
{
Directory.CreateDirectory (tuiDir);
}
_currentDirWatcher.Path = tuiDir;
_currentDirWatcher.Filter = "*config.json";
// Set up a file system watcher for `~/.tui/`
_homeDirWatcher.NotifyFilter = NotifyFilters.LastWrite;
var f = new FileInfo (Environment.GetFolderPath (Environment.SpecialFolder.UserProfile));
tuiDir = Path.Combine (f.FullName, ".tui");
if (!Directory.Exists (tuiDir))
{
Directory.CreateDirectory (tuiDir);
}
_homeDirWatcher.Path = tuiDir;
_homeDirWatcher.Filter = "*config.json";
_currentDirWatcher.Changed += ConfigFileChanged;
//_currentDirWatcher.Created += ConfigFileChanged;
_currentDirWatcher.EnableRaisingEvents = true;
_homeDirWatcher.Changed += ConfigFileChanged;
//_homeDirWatcher.Created += ConfigFileChanged;
_homeDirWatcher.EnableRaisingEvents = true;
}
private static void StopConfigFileWatcher ()
{
_currentDirWatcher.EnableRaisingEvents = false;
_currentDirWatcher.Changed -= ConfigFileChanged;
_currentDirWatcher.Created -= ConfigFileChanged;
_homeDirWatcher.EnableRaisingEvents = false;
_homeDirWatcher.Changed -= ConfigFileChanged;
_homeDirWatcher.Created -= ConfigFileChanged;
}
private static void ConfigFileChanged (object sender, FileSystemEventArgs e)
{
if (Application.Top == null)
{
return;
}
Logging.Debug ($"{e.FullPath} {e.ChangeType} - Loading and Applying");
ConfigurationManager.Load (ConfigLocations.All);
ConfigurationManager.Apply ();
}
private static void UICatalogMain (UICatalogCommandLineOptions options)
{
// By setting _forceDriver we ensure that if the user has specified a driver on the command line, it will be used
// regardless of what's in a config file.
Application.ForceDriver = _forceDriver = options.Driver;
// If a Scenario name has been provided on the commandline
// run it and exit when done.
if (options.Scenario != "none")
{
if (!Options.DontEnableConfigurationManagement)
{
ConfigurationManager.Enable (ConfigLocations.All);
}
int item = UICatalogTop.CachedScenarios!.IndexOf (
UICatalogTop.CachedScenarios!.FirstOrDefault (
s =>
s.GetName ()
.Equals (options.Scenario, StringComparison.OrdinalIgnoreCase)
)!);
UICatalogTop.CachedSelectedScenario = (Scenario)Activator.CreateInstance (UICatalogTop.CachedScenarios [item].GetType ())!;
BenchmarkResults? results = RunScenario (UICatalogTop.CachedSelectedScenario, options.Benchmark);
if (results is { })
{
Console.WriteLine (
JsonSerializer.Serialize (
results,
new JsonSerializerOptions
{
WriteIndented = true
}));
}
VerifyObjectsWereDisposed ();
return;
}
// Benchmark all Scenarios
if (options.Benchmark)
{
BenchmarkAllScenarios ();
return;
}
#if DEBUG_IDISPOSABLE
View.EnableDebugIDisposableAsserts = true;
#endif
if (!Options.DontEnableConfigurationManagement)
{
ConfigurationManager.Enable (ConfigLocations.All);
StartConfigFileWatcher ();
}
while (RunUICatalogTopLevel () is { } scenario)
{
#if DEBUG_IDISPOSABLE
VerifyObjectsWereDisposed ();
// Measure how long it takes for the app to shut down
var sw = new Stopwatch ();
string scenarioName = scenario.GetName ();
Application.InitializedChanged += ApplicationOnInitializedChanged;
#endif
scenario.Main ();
scenario.Dispose ();
// This call to Application.Shutdown brackets the Application.Init call
// made by Scenario.Init() above
// TODO: Throw if shutdown was not called already
Application.Shutdown ();
VerifyObjectsWereDisposed ();
#if DEBUG_IDISPOSABLE
Application.InitializedChanged -= ApplicationOnInitializedChanged;
void ApplicationOnInitializedChanged (object? sender, EventArgs<bool> e)
{
if (e.Value)
{
sw.Start ();
}
else
{
sw.Stop ();
Logging.Trace ($"Shutdown of {scenarioName} Scenario took {sw.ElapsedMilliseconds}ms");
}
}
#endif
}
StopConfigFileWatcher ();
VerifyObjectsWereDisposed ();
}
private static BenchmarkResults? RunScenario (Scenario scenario, bool benchmark)
{
if (benchmark)
{
scenario.StartBenchmark ();
}
Application.Init (driverName: _forceDriver);
scenario.Main ();
BenchmarkResults? results = null;
if (benchmark)
{
results = scenario.EndBenchmark ();
}
scenario.Dispose ();
// TODO: Throw if shutdown was not called already
Application.Shutdown ();
return results;
}
private static void BenchmarkAllScenarios ()
{
List<BenchmarkResults> resultsList = [];
var maxScenarios = 5;
foreach (Scenario s in UICatalogTop.CachedScenarios!)
{
resultsList.Add (RunScenario (s, true)!);
maxScenarios--;
if (maxScenarios == 0)
{
// break;
}
}
if (resultsList.Count <= 0)
{
return;
}
if (!string.IsNullOrEmpty (Options.ResultsFile))
{
string output = JsonSerializer.Serialize (
resultsList,
new JsonSerializerOptions
{
WriteIndented = true
});
using StreamWriter file = File.CreateText (Options.ResultsFile);
file.Write (output);
file.Close ();
return;
}
Application.Init ();
var benchmarkWindow = new Window
{
Title = "Benchmark Results"
};
if (benchmarkWindow.Border is { })
{
benchmarkWindow.Border.Thickness = new (0, 0, 0, 0);
}
TableView resultsTableView = new ()
{
Width = Dim.Fill (),
Height = Dim.Fill ()
};
// TableView provides many options for table headers. For simplicity we turn all
// of these off. By enabling FullRowSelect and turning off headers, TableView looks just
// like a ListView
resultsTableView.FullRowSelect = true;
resultsTableView.Style.ShowHeaders = true;
resultsTableView.Style.ShowHorizontalHeaderOverline = false;
resultsTableView.Style.ShowHorizontalHeaderUnderline = true;
resultsTableView.Style.ShowHorizontalBottomline = false;
resultsTableView.Style.ShowVerticalCellLines = true;
resultsTableView.Style.ShowVerticalHeaderLines = true;
/* By default, TableView lays out columns at render time and only
* measures y rows of data at a time. Where y is the height of the
* console. This is for the following reasons:
*
* - Performance, when tables have a large amount of data
* - Defensive, prevents a single wide cell value pushing other
* columns off-screen (requiring horizontal scrolling
*
* In the case of UICatalog here, such an approach is overkill so
* we just measure all the data ourselves and set the appropriate
* max widths as ColumnStyles
*/
//int longestName = _scenarios!.Max (s => s.GetName ().Length);
//resultsTableView.Style.ColumnStyles.Add (
// 0,
// new () { MaxWidth = longestName, MinWidth = longestName, MinAcceptableWidth = longestName }
// );
//resultsTableView.Style.ColumnStyles.Add (1, new () { MaxWidth = 1 });
//resultsTableView.CellActivated += ScenarioView_OpenSelectedItem;
// TableView typically is a grid where nav keys are biased for moving left/right.
resultsTableView.KeyBindings.Remove (Key.Home);
resultsTableView.KeyBindings.Add (Key.Home, Command.Start);
resultsTableView.KeyBindings.Remove (Key.End);
resultsTableView.KeyBindings.Add (Key.End, Command.End);
// Ideally, TableView.MultiSelect = false would turn off any keybindings for
// multi-select options. But it currently does not. UI Catalog uses Ctrl-A for
// a shortcut to About.
resultsTableView.MultiSelect = false;
var dt = new DataTable ();
dt.Columns.Add (new DataColumn ("Scenario", typeof (string)));
dt.Columns.Add (new DataColumn ("Duration", typeof (TimeSpan)));
dt.Columns.Add (new DataColumn ("Refreshed", typeof (int)));
dt.Columns.Add (new DataColumn ("LaidOut", typeof (int)));
dt.Columns.Add (new DataColumn ("ClearedContent", typeof (int)));
dt.Columns.Add (new DataColumn ("DrawComplete", typeof (int)));
dt.Columns.Add (new DataColumn ("Updated", typeof (int)));
dt.Columns.Add (new DataColumn ("Iterations", typeof (int)));
foreach (BenchmarkResults r in resultsList)
{
dt.Rows.Add (
r.Scenario,
r.Duration,
r.RefreshedCount,
r.LaidOutCount,
r.ClearedContentCount,
r.DrawCompleteCount,
r.UpdatedCount,
r.IterationCount
);
}
BenchmarkResults totalRow = new ()
{
Scenario = "TOTAL",
Duration = new (resultsList.Sum (r => r.Duration.Ticks)),
RefreshedCount = resultsList.Sum (r => r.RefreshedCount),
LaidOutCount = resultsList.Sum (r => r.LaidOutCount),
ClearedContentCount = resultsList.Sum (r => r.ClearedContentCount),
DrawCompleteCount = resultsList.Sum (r => r.DrawCompleteCount),
UpdatedCount = resultsList.Sum (r => r.UpdatedCount),
IterationCount = resultsList.Sum (r => r.IterationCount)
};
dt.Rows.Add (
totalRow.Scenario,
totalRow.Duration,
totalRow.RefreshedCount,
totalRow.LaidOutCount,
totalRow.ClearedContentCount,
totalRow.DrawCompleteCount,
totalRow.UpdatedCount,
totalRow.IterationCount
);
dt.DefaultView.Sort = "Duration";
DataTable sortedCopy = dt.DefaultView.ToTable ();
resultsTableView.Table = new DataTableSource (sortedCopy);
benchmarkWindow.Add (resultsTableView);
Application.Run (benchmarkWindow);
benchmarkWindow.Dispose ();
Application.Shutdown ();
}
private static void VerifyObjectsWereDisposed ()
{
#if DEBUG_IDISPOSABLE
if (!View.EnableDebugIDisposableAsserts)
{
View.Instances.Clear ();
RunState.Instances.Clear ();
return;
}
// Validate there are no outstanding View instances
// after a scenario was selected to run. This proves the main UI Catalog
// 'app' closed cleanly.
foreach (View? inst in View.Instances)
{
Debug.Assert (inst.WasDisposed);
}
View.Instances.Clear ();
// Validate there are no outstanding Application.RunState-based instances
// after a scenario was selected to run. This proves the main UI Catalog
// 'app' closed cleanly.
foreach (RunState? inst in RunState.Instances)
{
Debug.Assert (inst.WasDisposed);
}
RunState.Instances.Clear ();
#endif
}
}