Files
Terminal.Gui/Tests/UnitTests/Application/Mouse/ApplicationMouseEnterLeaveTests.cs
Tig b0f32811eb Fixes #3930 - Splits tests to Tests/UnitTests, Tests/IntegrationTests, Tests/StressTests (#3954)
* Tons of API doc updates

* Removed stale test

* Removed stale tests

* Fixed Skipped Shadow test 1

* Fixed Skipped Shadow test 2

* Fixed Skipped Shadow test 3

* Removed stale test

* Removed stale test2

* Explicit unregister of event handler on Application.Driver!.ClearedContents

* Added Toplevels to dict

* code cleanup

* spelling error

* Removed stale test3

* Removed stale test4

* Removed stale test5

* added script

* tweaked script

* tweaked script

* Created StressTests project; moved some tests

* Created IntegrationTests project; moved some tests

* New yml

* made old yml just unit tests

* Tweaked Button_IsDefault_Raises_Accepted_Correctly

* tweaked script

* cleaned up ymls

* tweakled up ymls

* stress tests...

* stress tests on ubuntu only

* Fixed WindowsDriver in InvokeLeakTest

* Fixed WindowsDriver in InvokeLeakTest2

* Added Directory.Packages.props.
Added Directory.Build.props

* Shortened StressTest time

* Removed dupe file.

* DemoFiles

* Moved all tests to ./Tests dir.

* Fixed release build issue

* Fixed .sln file

* Fixed .sl* files

* Fixing ymls

* Fixing interation tests

* Create link to the file TestHelpers.

* Created Tests/UnitTestsParallelizable.
Moved all obviously parallelizable tests.
Updated yml.

* fixing logs

* fixing logs2

* fixing logs3

* don't require stress to pass for PRs

* Fix a failure?

* tweaked script

* Coudl this be it?

* Moved tons of tests to parallelizable

* Fixed some stuff

* Script to find duplicate tests

* Testing workflows

* Updated to v4

* Fix RelativeBasePath issue

* Replace powershell to pwsh

* Add ignore projects.

* Removed dupe unit tests

* Code cleanup of tests

* Cleaned up test warnings

* yml tweak

* Moved setter

* tweak ymls

* just randomly throwing spaghetti at a wall

* Enable runing 5 test runners in par

* Turned off DEBUG_DISPOSABLE for par tests

* RunningUnitTests=true

* code cleanup (forcing more Action runs)

* DISABLE_DEBUG_IDISPOSABLE

* Added View.DebugIDisposable. False by default.

* Remobed bogus tareet

* Remobed bogus tareet2

* fixed warning

* added api doc

* fixed warning

* fixed warning

* fixed warning2

* fixed warning3

* fixed warning4

---------

Co-authored-by: BDisp <bd.bdisp@gmail.com>
2025-03-05 23:44:27 -07:00

482 lines
16 KiB
C#

using System.ComponentModel;
namespace Terminal.Gui.ViewMouseTests;
[Trait ("Category", "Input")]
public class ApplicationMouseEnterLeaveTests
{
private class TestView : View
{
public TestView ()
{
X = 1;
Y = 1;
Width = 1;
Height = 1;
}
public bool CancelOnEnter { get; }
public int OnMouseEnterCalled { get; private set; }
public int OnMouseLeaveCalled { get; private set; }
protected override bool OnMouseEnter (CancelEventArgs eventArgs)
{
OnMouseEnterCalled++;
eventArgs.Cancel = CancelOnEnter;
base.OnMouseEnter (eventArgs);
return eventArgs.Cancel;
}
protected override void OnMouseLeave ()
{
OnMouseLeaveCalled++;
base.OnMouseLeave ();
}
}
[Fact]
public void RaiseMouseEnterLeaveEvents_MouseEntersView_CallsOnMouseEnter ()
{
// Arrange
Application.Top = new () { Frame = new (0, 0, 10, 10) };
var view = new TestView ();
Application.Top.Add (view);
var mousePosition = new Point (1, 1);
List<View> currentViewsUnderMouse = new () { view };
var mouseEvent = new MouseEventArgs
{
Position = mousePosition,
ScreenPosition = mousePosition
};
Application._cachedViewsUnderMouse.Clear ();
try
{
// Act
Application.RaiseMouseEnterLeaveEvents (mousePosition, currentViewsUnderMouse);
// Assert
Assert.Equal (1, view.OnMouseEnterCalled);
}
finally
{
// Cleanup
Application.Top?.Dispose ();
Application.ResetState ();
}
}
[Fact]
public void RaiseMouseEnterLeaveEvents_MouseLeavesView_CallsOnMouseLeave ()
{
// Arrange
Application.Top = new () { Frame = new (0, 0, 10, 10) };
var view = new TestView ();
Application.Top.Add (view);
var mousePosition = new Point (0, 0);
List<View> currentViewsUnderMouse = new ();
var mouseEvent = new MouseEventArgs ();
Application._cachedViewsUnderMouse.Clear ();
Application._cachedViewsUnderMouse.Add (view);
try
{
// Act
Application.RaiseMouseEnterLeaveEvents (mousePosition, currentViewsUnderMouse);
// Assert
Assert.Equal (0, view.OnMouseEnterCalled);
Assert.Equal (1, view.OnMouseLeaveCalled);
}
finally
{
// Cleanup
Application.Top?.Dispose ();
Application.ResetState ();
}
}
[Fact]
public void RaiseMouseEnterLeaveEvents_MouseMovesBetweenAdjacentViews_CallsOnMouseEnterAndLeave ()
{
// Arrange
Application.Top = new () { Frame = new (0, 0, 10, 10) };
var view1 = new TestView (); // at 1,1 to 2,2
var view2 = new TestView () // at 2,2 to 3,3
{
X = 2,
Y = 2
};
Application.Top.Add (view1);
Application.Top.Add (view2);
Application._cachedViewsUnderMouse.Clear ();
try
{
// Act
var mousePosition = new Point (0, 0);
Application.RaiseMouseEnterLeaveEvents (
mousePosition,
View.GetViewsUnderMouse (mousePosition));
// Assert
Assert.Equal (0, view1.OnMouseEnterCalled);
Assert.Equal (0, view1.OnMouseLeaveCalled);
Assert.Equal (0, view2.OnMouseEnterCalled);
Assert.Equal (0, view2.OnMouseLeaveCalled);
// Act
mousePosition = new (1, 1);
Application.RaiseMouseEnterLeaveEvents (
mousePosition,
View.GetViewsUnderMouse (mousePosition));
// Assert
Assert.Equal (1, view1.OnMouseEnterCalled);
Assert.Equal (0, view1.OnMouseLeaveCalled);
Assert.Equal (0, view2.OnMouseEnterCalled);
Assert.Equal (0, view2.OnMouseLeaveCalled);
// Act
mousePosition = new (2, 2);
Application.RaiseMouseEnterLeaveEvents (
mousePosition,
View.GetViewsUnderMouse (mousePosition));
// Assert
Assert.Equal (1, view1.OnMouseEnterCalled);
Assert.Equal (1, view1.OnMouseLeaveCalled);
Assert.Equal (1, view2.OnMouseEnterCalled);
Assert.Equal (0, view2.OnMouseLeaveCalled);
// Act
mousePosition = new (3, 3);
Application.RaiseMouseEnterLeaveEvents (
mousePosition,
View.GetViewsUnderMouse (mousePosition));
// Assert
Assert.Equal (1, view1.OnMouseEnterCalled);
Assert.Equal (1, view1.OnMouseLeaveCalled);
Assert.Equal (1, view2.OnMouseEnterCalled);
Assert.Equal (1, view2.OnMouseLeaveCalled);
// Act
mousePosition = new (0, 0);
Application.RaiseMouseEnterLeaveEvents (
mousePosition,
View.GetViewsUnderMouse (mousePosition));
// Assert
Assert.Equal (1, view1.OnMouseEnterCalled);
Assert.Equal (1, view1.OnMouseLeaveCalled);
Assert.Equal (1, view2.OnMouseEnterCalled);
Assert.Equal (1, view2.OnMouseLeaveCalled);
}
finally
{
// Cleanup
Application.Top?.Dispose ();
Application.ResetState ();
}
}
[Fact]
public void RaiseMouseEnterLeaveEvents_NoViewsUnderMouse_DoesNotCallOnMouseEnterOrLeave ()
{
// Arrange
Application.Top = new () { Frame = new (0, 0, 10, 10) };
var view = new TestView ();
Application.Top.Add (view);
var mousePosition = new Point (0, 0);
List<View> currentViewsUnderMouse = new ();
var mouseEvent = new MouseEventArgs ();
Application._cachedViewsUnderMouse.Clear ();
try
{
// Act
Application.RaiseMouseEnterLeaveEvents (mousePosition, currentViewsUnderMouse);
// Assert
Assert.Equal (0, view.OnMouseEnterCalled);
Assert.Equal (0, view.OnMouseLeaveCalled);
}
finally
{
// Cleanup
Application.Top?.Dispose ();
Application.ResetState ();
}
}
[Fact]
public void RaiseMouseEnterLeaveEvents_MouseMovesBetweenOverlappingPeerViews_CallsOnMouseEnterAndLeave ()
{
// Arrange
Application.Top = new () { Frame = new (0, 0, 10, 10) };
var view1 = new TestView
{
Width = 2
}; // at 1,1 to 3,2
var view2 = new TestView () // at 2,2 to 4,3
{
Width = 2,
X = 2,
Y = 2
};
Application.Top.Add (view1);
Application.Top.Add (view2);
Application._cachedViewsUnderMouse.Clear ();
try
{
// Act
var mousePosition = new Point (0, 0);
Application.RaiseMouseEnterLeaveEvents (
mousePosition,
View.GetViewsUnderMouse (mousePosition));
// Assert
Assert.Equal (0, view1.OnMouseEnterCalled);
Assert.Equal (0, view1.OnMouseLeaveCalled);
Assert.Equal (0, view2.OnMouseEnterCalled);
Assert.Equal (0, view2.OnMouseLeaveCalled);
// Act
mousePosition = new (1, 1);
Application.RaiseMouseEnterLeaveEvents (
mousePosition,
View.GetViewsUnderMouse (mousePosition));
// Assert
Assert.Equal (1, view1.OnMouseEnterCalled);
Assert.Equal (0, view1.OnMouseLeaveCalled);
Assert.Equal (0, view2.OnMouseEnterCalled);
Assert.Equal (0, view2.OnMouseLeaveCalled);
// Act
mousePosition = new (2, 2);
Application.RaiseMouseEnterLeaveEvents (
mousePosition,
View.GetViewsUnderMouse (mousePosition));
// Assert
Assert.Equal (1, view1.OnMouseEnterCalled);
Assert.Equal (1, view1.OnMouseLeaveCalled);
Assert.Equal (1, view2.OnMouseEnterCalled);
Assert.Equal (0, view2.OnMouseLeaveCalled);
// Act
mousePosition = new (3, 3);
Application.RaiseMouseEnterLeaveEvents (
mousePosition,
View.GetViewsUnderMouse (mousePosition));
// Assert
Assert.Equal (1, view1.OnMouseEnterCalled);
Assert.Equal (1, view1.OnMouseLeaveCalled);
Assert.Equal (1, view2.OnMouseEnterCalled);
Assert.Equal (1, view2.OnMouseLeaveCalled);
// Act
mousePosition = new (0, 0);
Application.RaiseMouseEnterLeaveEvents (
mousePosition,
View.GetViewsUnderMouse (mousePosition));
// Assert
Assert.Equal (1, view1.OnMouseEnterCalled);
Assert.Equal (1, view1.OnMouseLeaveCalled);
Assert.Equal (1, view2.OnMouseEnterCalled);
Assert.Equal (1, view2.OnMouseLeaveCalled);
// Act
mousePosition = new (2, 2);
Application.RaiseMouseEnterLeaveEvents (
mousePosition,
View.GetViewsUnderMouse (mousePosition));
// Assert
Assert.Equal (1, view1.OnMouseEnterCalled);
Assert.Equal (1, view1.OnMouseLeaveCalled);
Assert.Equal (2, view2.OnMouseEnterCalled);
Assert.Equal (1, view2.OnMouseLeaveCalled);
}
finally
{
// Cleanup
Application.Top?.Dispose ();
Application.ResetState ();
}
}
[Fact]
public void RaiseMouseEnterLeaveEvents_MouseMovesBetweenOverlappingSubViews_CallsOnMouseEnterAndLeave ()
{
// Arrange
Application.Top = new () { Frame = new (0, 0, 10, 10) };
var view1 = new TestView
{
Id = "view1",
Width = 2,
Height = 2,
Arrangement = ViewArrangement.Overlapped
}; // at 1,1 to 3,3 (screen)
var subView = new TestView
{
Id = "subView",
Width = 2,
Height = 2,
X = 1,
Y = 1,
Arrangement = ViewArrangement.Overlapped
}; // at 2,2 to 4,4 (screen)
view1.Add (subView);
Application.Top.Add (view1);
Application._cachedViewsUnderMouse.Clear ();
try
{
Assert.Equal (1, view1.FrameToScreen ().X);
Assert.Equal (2, subView.FrameToScreen ().X);
// Act
var mousePosition = new Point (0, 0);
Application.RaiseMouseEnterLeaveEvents (
mousePosition,
View.GetViewsUnderMouse (mousePosition));
// Assert
Assert.Equal (0, view1.OnMouseEnterCalled);
Assert.Equal (0, view1.OnMouseLeaveCalled);
Assert.Equal (0, subView.OnMouseEnterCalled);
Assert.Equal (0, subView.OnMouseLeaveCalled);
// Act
mousePosition = new (1, 1);
Application.RaiseMouseEnterLeaveEvents (
mousePosition,
View.GetViewsUnderMouse (mousePosition));
// Assert
Assert.Equal (1, view1.OnMouseEnterCalled);
Assert.Equal (0, view1.OnMouseLeaveCalled);
Assert.Equal (0, subView.OnMouseEnterCalled);
Assert.Equal (0, subView.OnMouseLeaveCalled);
// Act
mousePosition = new (2, 2);
Application.RaiseMouseEnterLeaveEvents (
mousePosition,
View.GetViewsUnderMouse (mousePosition));
// Assert
Assert.Equal (1, view1.OnMouseEnterCalled);
Assert.Equal (0, view1.OnMouseLeaveCalled);
Assert.Equal (1, subView.OnMouseEnterCalled);
Assert.Equal (0, subView.OnMouseLeaveCalled);
// Act
mousePosition = new (0, 0);
Application.RaiseMouseEnterLeaveEvents (
mousePosition,
View.GetViewsUnderMouse (mousePosition));
// Assert
Assert.Equal (1, view1.OnMouseEnterCalled);
Assert.Equal (1, view1.OnMouseLeaveCalled);
Assert.Equal (1, subView.OnMouseEnterCalled);
Assert.Equal (1, subView.OnMouseLeaveCalled);
// Act
mousePosition = new (2, 2);
Application.RaiseMouseEnterLeaveEvents (
mousePosition,
View.GetViewsUnderMouse (mousePosition));
// Assert
Assert.Equal (2, view1.OnMouseEnterCalled);
Assert.Equal (1, view1.OnMouseLeaveCalled);
Assert.Equal (2, subView.OnMouseEnterCalled);
Assert.Equal (1, subView.OnMouseLeaveCalled);
// Act
mousePosition = new (3, 3);
Application.RaiseMouseEnterLeaveEvents (
mousePosition,
View.GetViewsUnderMouse (mousePosition));
// Assert
Assert.Equal (2, view1.OnMouseEnterCalled);
Assert.Equal (2, view1.OnMouseLeaveCalled);
Assert.Equal (2, subView.OnMouseEnterCalled);
Assert.Equal (2, subView.OnMouseLeaveCalled);
// Act
mousePosition = new (0, 0);
Application.RaiseMouseEnterLeaveEvents (
mousePosition,
View.GetViewsUnderMouse (mousePosition));
// Assert
Assert.Equal (2, view1.OnMouseEnterCalled);
Assert.Equal (2, view1.OnMouseLeaveCalled);
Assert.Equal (2, subView.OnMouseEnterCalled);
Assert.Equal (2, subView.OnMouseLeaveCalled);
// Act
mousePosition = new (2, 2);
Application.RaiseMouseEnterLeaveEvents (
mousePosition,
View.GetViewsUnderMouse (mousePosition));
// Assert
Assert.Equal (3, view1.OnMouseEnterCalled);
Assert.Equal (2, view1.OnMouseLeaveCalled);
Assert.Equal (3, subView.OnMouseEnterCalled);
Assert.Equal (2, subView.OnMouseLeaveCalled);
}
finally
{
// Cleanup
Application.Top?.Dispose ();
Application.ResetState ();
}
}
}