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Terminal.Gui/Terminal.Gui/View/ViewContent.cs
2024-05-03 12:58:56 -06:00

510 lines
19 KiB
C#

using System.Diagnostics;
namespace Terminal.Gui;
/// <summary>
/// Settings for how the <see cref="View.Viewport"/> behaves relative to the View's Content area.
/// </summary>
[Flags]
public enum ViewportSettings
{
/// <summary>
/// No settings.
/// </summary>
None = 0,
/// <summary>
/// If set, <see cref="View.Viewport"/><c>.X</c> can be set to negative values enabling scrolling beyond the left of
/// the
/// content area.
/// </summary>
/// <remarks>
/// <para>
/// When not set, <see cref="View.Viewport"/><c>.X</c> is constrained to positive values.
/// </para>
/// </remarks>
AllowNegativeX = 1,
/// <summary>
/// If set, <see cref="View.Viewport"/><c>.Y</c> can be set to negative values enabling scrolling beyond the top of the
/// content area.
/// </summary>
/// <remarks>
/// <para>
/// When not set, <see cref="View.Viewport"/><c>.Y</c> is constrained to positive values.
/// </para>
/// </remarks>
AllowNegativeY = 2,
/// <summary>
/// If set, <see cref="View.Viewport"/><c>.Size</c> can be set to negative coordinates enabling scrolling beyond the
/// top-left of the
/// content area.
/// </summary>
/// <remarks>
/// <para>
/// When not set, <see cref="View.Viewport"/><c>.Size</c> is constrained to positive coordinates.
/// </para>
/// </remarks>
AllowNegativeLocation = AllowNegativeX | AllowNegativeY,
/// <summary>
/// If set, <see cref="View.Viewport"/><c>.X</c> can be set values greater than <see cref="View.ContentSize"/>
/// <c>.Width</c> enabling scrolling beyond the right
/// of the content area.
/// </summary>
/// <remarks>
/// <para>
/// When not set, <see cref="View.Viewport"/><c>.X</c> is constrained to <see cref="View.ContentSize"/>
/// <c>.Width - 1</c>.
/// This means the last column of the content will remain visible even if there is an attempt to scroll the
/// Viewport past the last column.
/// </para>
/// <para>
/// The practical effect of this is that the last column of the content will always be visible.
/// </para>
/// </remarks>
AllowXGreaterThanContentWidth = 4,
/// <summary>
/// If set, <see cref="View.Viewport"/><c>.Y</c> can be set values greater than <see cref="View.ContentSize"/>
/// <c>.Height</c> enabling scrolling beyond the right
/// of the content area.
/// </summary>
/// <remarks>
/// <para>
/// When not set, <see cref="View.Viewport"/><c>.Y</c> is constrained to <see cref="View.ContentSize"/>
/// <c>.Height - 1</c>.
/// This means the last row of the content will remain visible even if there is an attempt to scroll the Viewport
/// past the last row.
/// </para>
/// <para>
/// The practical effect of this is that the last row of the content will always be visible.
/// </para>
/// </remarks>
AllowYGreaterThanContentHeight = 8,
/// <summary>
/// If set, <see cref="View.Viewport"/><c>.Size</c> can be set values greater than <see cref="View.ContentSize"/>
/// enabling scrolling beyond the bottom-right
/// of the content area.
/// </summary>
/// <remarks>
/// <para>
/// When not set, <see cref="View.Viewport"/> is constrained to <see cref="View.ContentSize"/><c> -1</c>.
/// This means the last column and row of the content will remain visible even if there is an attempt to
/// scroll the Viewport past the last column or row.
/// </para>
/// </remarks>
AllowLocationGreaterThanContentSize = AllowXGreaterThanContentWidth | AllowYGreaterThanContentHeight,
/// <summary>
/// By default, clipping is applied to the <see cref="View.Viewport"/>. Setting this flag will cause clipping to be
/// applied to the visible content area.
/// </summary>
ClipContentOnly = 16,
/// <summary>
/// If set <see cref="View.Clear()"/> will clear only the portion of the content
/// area that is visible within the <see cref="View.Viewport"/>. This is useful for views that have a
/// content area larger than the Viewport and want the area outside the content to be visually distinct.
/// </summary>
/// <remarks>
/// <see cref="ClipContentOnly"/> must be set for this setting to work (clipping beyond the visible area must be
/// disabled).
/// </remarks>
ClearContentOnly = 32
}
public partial class View
{
#region Content Area
internal Size? _contentSize;
/// <summary>
/// Gets or sets the size of the View's content. If <see langword="null"/>, the value will be the same as the size of <see cref="Viewport"/>,
/// and <c>Viewport.Location</c> will always be <c>0, 0</c>.
/// </summary>
/// <remarks>
/// <para>
/// If a size is provided, <see cref="Viewport"/> describes the portion of the content currently visible
/// to the view. This enables virtual scrolling.
/// </para>
/// <para>
/// If a size is provided, the behavior of <see cref="Dim.DimAutoStyle.Content"/> will be to use the ContentSize
/// to determine the size of the view.
/// </para>
/// <para>
/// Negative sizes are not supported.
/// </para>
/// </remarks>
public Size? ContentSize
{
get => _contentSize ?? Viewport.Size;
set
{
if (value?.Width < 0 || value?.Height < 0)
{
throw new ArgumentException (@"ContentSize cannot be negative.", nameof (value));
}
if (value == _contentSize)
{
return;
}
_contentSize = value;
OnContentSizeChanged (new (_contentSize));
}
}
/// <summary>
/// Called when <see cref="ContentSize"/> changes. Invokes the <see cref="ContentSizeChanged"/> event.
/// </summary>
/// <param name="e"></param>
/// <returns></returns>
protected bool? OnContentSizeChanged (SizeChangedEventArgs e)
{
ContentSizeChanged?.Invoke (this, e);
if (e.Cancel != true)
{
OnResizeNeeded ();
//SetNeedsLayout ();
//SetNeedsDisplay ();
}
return e.Cancel;
}
/// <summary>
/// Event raised when the <see cref="ContentSize"/> changes.
/// </summary>
public event EventHandler<SizeChangedEventArgs> ContentSizeChanged;
/// <summary>
/// Converts a Content-relative location to a Screen-relative location.
/// </summary>
/// <param name="location">The Content-relative location.</param>
/// <returns>The Screen-relative location.</returns>
public Point ContentToScreen (in Point location)
{
// Subtract the ViewportOffsetFromFrame to get the Viewport-relative location.
Point viewportOffset = GetViewportOffsetFromFrame ();
Point contentRelativeToViewport = location;
contentRelativeToViewport.Offset (-Viewport.X, -Viewport.Y);
// Translate to Screen-Relative (our SuperView's Viewport-relative coordinates)
Rectangle screen = ViewportToScreen (new (contentRelativeToViewport, Size.Empty));
return screen.Location;
}
/// <summary>Converts a Screen-relative coordinate to a Content-relative coordinate.</summary>
/// <remarks>
/// Content-relative means relative to the top-left corner of the view's Content, which is
/// always at <c>0, 0</c>.
/// </remarks>
/// <param name="location">The Screen-relative location.</param>
/// <returns>The coordinate relative to this view's Content.</returns>
public Point ScreenToContent (in Point location)
{
Point viewportOffset = GetViewportOffsetFromFrame ();
Point screen = ScreenToFrame (location.X, location.Y);
screen.Offset (Viewport.X - viewportOffset.X, Viewport.Y - viewportOffset.Y);
return screen;
}
#endregion Content Area
#region Viewport
private ViewportSettings _viewportSettings;
/// <summary>
/// Gets or sets how scrolling the <see cref="View.Viewport"/> on the View's Content Area is handled.
/// </summary>
public ViewportSettings ViewportSettings
{
get => _viewportSettings;
set
{
if (_viewportSettings == value)
{
return;
}
_viewportSettings = value;
if (IsInitialized)
{
// Force set Viewport to cause settings to be applied as needed
SetViewport (Viewport);
}
}
}
/// <summary>
/// The location of the viewport into the view's content (0,0) is the top-left corner of the content. The Content
/// area's size
/// is <see cref="ContentSize"/>.
/// </summary>
private Point _viewportLocation;
/// <summary>
/// Gets or sets the rectangle describing the portion of the View's content that is visible to the user.
/// The viewport Location is relative to the top-left corner of the inner rectangle of <see cref="Padding"/>.
/// If the viewport Size is the same as <see cref="ContentSize"/>, or <see cref="ContentSize"/> is
/// <see langword="null"/> the Location will be <c>0, 0</c>.
/// </summary>
/// <value>
/// The rectangle describing the location and size of the viewport into the View's virtual content, described by
/// <see cref="ContentSize"/>.
/// </value>
/// <remarks>
/// <para>
/// Positive values for the location indicate the visible area is offset into (down-and-right) the View's virtual
/// <see cref="ContentSize"/>. This enables scrolling down and to the right (e.g. in a <see cref="ListView"/>.
/// </para>
/// <para>
/// Negative values for the location indicate the visible area is offset above (up-and-left) the View's virtual
/// <see cref="ContentSize"/>. This enables scrolling up and to the left (e.g. in an image viewer that supports zoom
/// where the image stays centered).
/// </para>
/// <para>
/// The <see cref="ViewportSettings"/> property controls how scrolling is handled.
/// </para>
/// <para>
/// If <see cref="LayoutStyle"/> is <see cref="LayoutStyle.Computed"/> the value of Viewport is indeterminate until
/// the view has been initialized ( <see cref="IsInitialized"/> is true) and <see cref="LayoutSubviews"/> has been
/// called.
/// </para>
/// <para>
/// Updates to the Viewport Size updates <see cref="Frame"/>, and has the same impact as updating the
/// <see cref="Frame"/>.
/// </para>
/// <para>
/// Altering the Viewport Size will eventually (when the view is next laid out) cause the
/// <see cref="LayoutSubview(View, Size)"/> and <see cref="OnDrawContent(Rectangle)"/> methods to be called.
/// </para>
/// </remarks>
public virtual Rectangle Viewport
{
get
{
#if DEBUG
if ((_width.ReferencesOtherViews () || _height.ReferencesOtherViews ()) && !IsInitialized)
{
Debug.WriteLine (
$"WARNING: The dimensions of {this} are dependent on other views and Viewport is being accessed before the View has been initialized. This is likely a bug."
);
}
#endif // DEBUG
if (Margin is null || Border is null || Padding is null)
{
// CreateAdornments has not been called yet.
return new (_viewportLocation, Frame.Size);
}
// BUGBUG: This is a hack. Viewport_get should not have side effects.
if (Frame.Size == Size.Empty)
{
// The Frame has not been set yet (e.g. the view has not been added to a SuperView yet).
//
if ((Width is Dim.DimAuto widthAuto && widthAuto._style.HasFlag(Dim.DimAutoStyle.Text))
|| (Height is Dim.DimAuto heightAuto && heightAuto._style.HasFlag (Dim.DimAutoStyle.Text)))
{
if (TextFormatter.NeedsFormat)
{
// This updates TextFormatter.Size to the text size
TextFormatter.AutoSize = true;
// Whenever DimAutoStyle.Text is set, ContentSize will match TextFormatter.Size.
ContentSize = TextFormatter.Size == Size.Empty ? null : TextFormatter.Size;
}
}
}
Thickness thickness = GetAdornmentsThickness ();
return new (
_viewportLocation,
new (
Math.Max (0, Frame.Size.Width - thickness.Horizontal),
Math.Max (0, Frame.Size.Height - thickness.Vertical)
));
}
set => SetViewport (value);
}
private void SetViewport (Rectangle viewport)
{
Rectangle oldViewport = viewport;
ApplySettings (ref viewport);
Thickness thickness = GetAdornmentsThickness ();
Size newSize = new (
viewport.Size.Width + thickness.Horizontal,
viewport.Size.Height + thickness.Vertical);
if (newSize == Frame.Size)
{
// The change is not changing the Frame, so we don't need to update it.
// Just call SetNeedsLayout to update the layout.
if (_viewportLocation != viewport.Location)
{
_viewportLocation = viewport.Location;
SetNeedsLayout ();
}
OnViewportChanged (new (IsInitialized ? Viewport : Rectangle.Empty, oldViewport));
return;
}
_viewportLocation = viewport.Location;
// Update the Frame because we made it bigger or smaller which impacts subviews.
Frame = Frame with
{
Size = newSize
};
void ApplySettings (ref Rectangle newViewport)
{
if (!ViewportSettings.HasFlag (ViewportSettings.AllowXGreaterThanContentWidth))
{
if (newViewport.X >= ContentSize.GetValueOrDefault ().Width)
{
newViewport.X = ContentSize.GetValueOrDefault ().Width - 1;
}
}
// IMPORTANT: Check for negative location AFTER checking for location greater than content width
if (!ViewportSettings.HasFlag (ViewportSettings.AllowNegativeX))
{
if (newViewport.X < 0)
{
newViewport.X = 0;
}
}
if (!ViewportSettings.HasFlag (ViewportSettings.AllowYGreaterThanContentHeight))
{
if (newViewport.Y >= ContentSize.GetValueOrDefault().Height)
{
newViewport.Y = ContentSize.GetValueOrDefault ().Height - 1;
}
}
// IMPORTANT: Check for negative location AFTER checking for location greater than content width
if (!ViewportSettings.HasFlag (ViewportSettings.AllowNegativeY))
{
if (newViewport.Y < 0)
{
newViewport.Y = 0;
}
}
}
}
/// <summary>
/// Fired when the <see cref="Viewport"/> changes. This event is fired after the <see cref="Viewport"/> has been updated.
/// </summary>
[CanBeNull]
public event EventHandler<DrawEventArgs> ViewportChanged;
/// <summary>
/// Called when the <see cref="Viewport"/> changes. Invokes the <see cref="ViewportChanged"/> event.
/// </summary>
/// <param name="e"></param>
protected virtual void OnViewportChanged (DrawEventArgs e)
{
ViewportChanged?.Invoke (this, e);
}
/// <summary>
/// Converts a <see cref="Viewport"/>-relative location to a screen-relative location.
/// </summary>
/// <remarks>
/// Viewport-relative means relative to the top-left corner of the inner rectangle of the <see cref="Padding"/>.
/// </remarks>
public Rectangle ViewportToScreen (in Rectangle location)
{
// Translate bounds to Frame (our SuperView's Viewport-relative coordinates)
Rectangle screen = FrameToScreen ();
Point viewportOffset = GetViewportOffsetFromFrame ();
screen.Offset (viewportOffset.X + location.X, viewportOffset.Y + location.Y);
return new (screen.Location, location.Size);
}
/// <summary>Converts a screen-relative coordinate to a Viewport-relative coordinate.</summary>
/// <returns>The coordinate relative to this view's <see cref="Viewport"/>.</returns>
/// <remarks>
/// Viewport-relative means relative to the top-left corner of the inner rectangle of the <see cref="Padding"/>.
/// </remarks>
/// <param name="x">Column relative to the left side of the Viewport.</param>
/// <param name="y">Row relative to the top of the Viewport</param>
public Point ScreenToViewport (int x, int y)
{
Point viewportOffset = GetViewportOffsetFromFrame ();
Point screen = ScreenToFrame (x, y);
screen.Offset (-viewportOffset.X, -viewportOffset.Y);
return screen;
}
/// <summary>
/// Helper to get the X and Y offset of the Viewport from the Frame. This is the sum of the Left and Top properties
/// of <see cref="Margin"/>, <see cref="Border"/> and <see cref="Padding"/>.
/// </summary>
public Point GetViewportOffsetFromFrame () { return Padding is null ? Point.Empty : Padding.Thickness.GetInside (Padding.Frame).Location; }
/// <summary>
/// Scrolls the view vertically by the specified number of rows.
/// </summary>
/// <remarks>
/// <para>
/// </para>
/// </remarks>
/// <param name="rows"></param>
/// <returns><see langword="true"/> if the <see cref="Viewport"/> was changed.</returns>
public bool? ScrollVertical (int rows)
{
if (ContentSize == Size.Empty || ContentSize == Viewport.Size)
{
return false;
}
Viewport = Viewport with { Y = Viewport.Y + rows };
return true;
}
/// <summary>
/// Scrolls the view horizontally by the specified number of columns.
/// </summary>
/// <remarks>
/// <para>
/// </para>
/// </remarks>
/// <param name="cols"></param>
/// <returns><see langword="true"/> if the <see cref="Viewport"/> was changed.</returns>
public bool? ScrollHorizontal (int cols)
{
if (ContentSize == Size.Empty || ContentSize == Viewport.Size)
{
return false;
}
Viewport = Viewport with { X = Viewport.X + cols };
return true;
}
#endregion Viewport
}