Files
Terminal.Gui/Terminal.Gui/Drivers/NetDriver.cs

351 lines
8.9 KiB
C#

//
// NetDriver.cs: The System.Console-based .NET driver, works on Windows and Unix, but is not particularly efficient.
//
// Authors:
// Miguel de Icaza (miguel@gnome.org)
//
using System;
using Mono.Terminal;
using NStack;
namespace Terminal.Gui {
internal class NetDriver : ConsoleDriver {
int cols, rows;
public override int Cols => cols;
public override int Rows => rows;
// The format is rows, columns and 3 values on the last column: Rune, Attribute and Dirty Flag
int [,,] contents;
bool [] dirtyLine;
void UpdateOffscreen ()
{
int cols = Cols;
int rows = Rows;
contents = new int [rows, cols, 3];
for (int r = 0; r < rows; r++) {
for (int c = 0; c < cols; c++) {
contents [r, c, 0] = ' ';
contents [r, c, 1] = MakeColor (ConsoleColor.Gray, ConsoleColor.Black);
contents [r, c, 2] = 0;
}
}
dirtyLine = new bool [rows];
for (int row = 0; row < rows; row++)
dirtyLine [row] = true;
}
static bool sync;
public NetDriver ()
{
cols = Console.WindowWidth;
rows = Console.WindowHeight - 1;
UpdateOffscreen ();
}
bool needMove;
// Current row, and current col, tracked by Move/AddCh only
int ccol, crow;
public override void Move (int col, int row)
{
ccol = col;
crow = row;
if (Clip.Contains (col, row)) {
Console.CursorTop = row;
Console.CursorLeft = col;
needMove = false;
} else {
Console.CursorTop = Clip.Y;
Console.CursorLeft = Clip.X;
needMove = true;
}
}
public override void AddRune (Rune rune)
{
if (Clip.Contains (ccol, crow)) {
if (needMove) {
//Console.CursorLeft = ccol;
//Console.CursorTop = crow;
needMove = false;
}
contents [crow, ccol, 0] = (int)(uint)rune;
contents [crow, ccol, 1] = currentAttribute;
contents [crow, ccol, 2] = 1;
dirtyLine [crow] = true;
} else
needMove = true;
ccol++;
if (ccol == Cols) {
ccol = 0;
if (crow + 1 < Rows)
crow++;
}
if (sync)
UpdateScreen ();
}
public override void AddStr (ustring str)
{
foreach (var rune in str)
AddRune (rune);
}
public override void End ()
{
Console.ResetColor ();
Console.Clear ();
}
static Attribute MakeColor (ConsoleColor f, ConsoleColor b)
{
// Encode the colors into the int value.
return new Attribute () { value = ((((int)f) & 0xffff) << 16) | (((int)b) & 0xffff) };
}
public override void Init (Action terminalResized)
{
Colors.Base = new ColorScheme ();
Colors.Dialog = new ColorScheme ();
Colors.Menu = new ColorScheme ();
Colors.Error = new ColorScheme ();
Clip = new Rect (0, 0, Cols, Rows);
HLine = '\u2500';
VLine = '\u2502';
Stipple = '\u2592';
Diamond = '\u25c6';
ULCorner = '\u250C';
LLCorner = '\u2514';
URCorner = '\u2510';
LRCorner = '\u2518';
LeftTee = '\u251c';
RightTee = '\u2524';
TopTee = '\u22a4';
BottomTee = '\u22a5';
Colors.Base.Normal = MakeColor (ConsoleColor.White, ConsoleColor.Blue);
Colors.Base.Focus = MakeColor (ConsoleColor.Black, ConsoleColor.Cyan);
Colors.Base.HotNormal = MakeColor (ConsoleColor.Yellow, ConsoleColor.Blue);
Colors.Base.HotFocus = MakeColor (ConsoleColor.Yellow, ConsoleColor.Cyan);
// Focused,
// Selected, Hot: Yellow on Black
// Selected, text: white on black
// Unselected, hot: yellow on cyan
// unselected, text: same as unfocused
Colors.Menu.HotFocus = MakeColor (ConsoleColor.Yellow, ConsoleColor.Black);
Colors.Menu.Focus = MakeColor (ConsoleColor.White, ConsoleColor.Black);
Colors.Menu.HotNormal = MakeColor (ConsoleColor.Yellow, ConsoleColor.Cyan);
Colors.Menu.Normal = MakeColor (ConsoleColor.White, ConsoleColor.Cyan);
Colors.Dialog.Normal = MakeColor (ConsoleColor.Black, ConsoleColor.Gray);
Colors.Dialog.Focus = MakeColor (ConsoleColor.Black, ConsoleColor.Cyan);
Colors.Dialog.HotNormal = MakeColor (ConsoleColor.Blue, ConsoleColor.Gray);
Colors.Dialog.HotFocus = MakeColor (ConsoleColor.Blue, ConsoleColor.Cyan);
Colors.Error.Normal = MakeColor (ConsoleColor.White, ConsoleColor.Red);
Colors.Error.Focus = MakeColor (ConsoleColor.Black, ConsoleColor.Gray);
Colors.Error.HotNormal = MakeColor (ConsoleColor.Yellow, ConsoleColor.Red);
Colors.Error.HotFocus = Colors.Error.HotNormal;
Console.Clear ();
}
int redrawColor = -1;
void SetColor (int color)
{
redrawColor = color;
Console.BackgroundColor = (ConsoleColor)(color & 0xffff);
Console.ForegroundColor = (ConsoleColor)((color >> 16) & 0xffff);
}
public override void UpdateScreen ()
{
int rows = Rows;
int cols = Cols;
Console.CursorTop = 0;
Console.CursorLeft = 0;
for (int row = 0; row < rows; row++) {
dirtyLine [row] = false;
for (int col = 0; col < cols; col++) {
contents [row, col, 2] = 0;
var color = contents [row, col, 1];
if (color != redrawColor)
SetColor (color);
Console.Write ((char)contents [row, col, 0]);
}
}
}
public override void Refresh ()
{
int rows = Rows;
int cols = Cols;
var savedRow = Console.CursorTop;
var savedCol = Console.CursorLeft;
for (int row = 0; row < rows; row++) {
if (!dirtyLine [row])
continue;
dirtyLine [row] = false;
for (int col = 0; col < cols; col++) {
if (contents [row, col, 2] != 1)
continue;
Console.CursorTop = row;
Console.CursorLeft = col;
for (; col < cols && contents [row, col, 2] == 1; col++) {
var color = contents [row, col, 1];
if (color != redrawColor)
SetColor (color);
Console.Write ((char)contents [row, col, 0]);
contents [row, col, 2] = 0;
}
}
}
Console.CursorTop = savedRow;
Console.CursorLeft = savedCol;
}
public override void UpdateCursor ()
{
//
}
public override void StartReportingMouseMoves ()
{
}
public override void StopReportingMouseMoves ()
{
}
public override void Suspend ()
{
}
int currentAttribute;
public override void SetAttribute (Attribute c)
{
currentAttribute = c.value;
}
Key MapKey (ConsoleKeyInfo keyInfo)
{
switch (keyInfo.Key) {
case ConsoleKey.Escape:
return Key.Esc;
case ConsoleKey.Tab:
return Key.Tab;
case ConsoleKey.Home:
return Key.Home;
case ConsoleKey.End:
return Key.End;
case ConsoleKey.LeftArrow:
return Key.CursorLeft;
case ConsoleKey.RightArrow:
return Key.CursorRight;
case ConsoleKey.UpArrow:
return Key.CursorUp;
case ConsoleKey.DownArrow:
return Key.CursorDown;
case ConsoleKey.PageUp:
return Key.PageUp;
case ConsoleKey.PageDown:
return Key.PageDown;
case ConsoleKey.Enter:
return Key.Enter;
case ConsoleKey.Spacebar:
return Key.Space;
case ConsoleKey.Backspace:
return Key.Backspace;
case ConsoleKey.Delete:
return Key.Delete;
case ConsoleKey.Oem1:
case ConsoleKey.Oem2:
case ConsoleKey.Oem3:
case ConsoleKey.Oem4:
case ConsoleKey.Oem5:
case ConsoleKey.Oem6:
case ConsoleKey.Oem7:
case ConsoleKey.Oem8:
case ConsoleKey.Oem102:
case ConsoleKey.OemPeriod:
case ConsoleKey.OemComma:
case ConsoleKey.OemPlus:
case ConsoleKey.OemMinus:
return (Key)((uint)keyInfo.KeyChar);
}
var key = keyInfo.Key;
if (key >= ConsoleKey.A && key <= ConsoleKey.Z) {
var delta = key - ConsoleKey.A;
if (keyInfo.Modifiers == ConsoleModifiers.Control)
return (Key)((uint)Key.ControlA + delta);
if (keyInfo.Modifiers == ConsoleModifiers.Alt)
return (Key)(((uint)Key.AltMask) | ((uint)'A' + delta));
if (keyInfo.Modifiers == ConsoleModifiers.Shift)
return (Key)((uint)'A' + delta);
else
return (Key)((uint)'a' + delta);
}
if (key >= ConsoleKey.D0 && key <= ConsoleKey.D9) {
var delta = key - ConsoleKey.D0;
if (keyInfo.Modifiers == ConsoleModifiers.Alt)
return (Key)(((uint)Key.AltMask) | ((uint)'0' + delta));
if (keyInfo.Modifiers == ConsoleModifiers.Shift)
return (Key)((uint)keyInfo.KeyChar);
return (Key)((uint)'0' + delta);
}
if (key >= ConsoleKey.F1 && key <= ConsoleKey.F10) {
var delta = key - ConsoleKey.F1;
return (Key)((int)Key.F1 + delta);
}
return (Key)(0xffffffff);
}
public override void PrepareToRun (MainLoop mainLoop, Action<KeyEvent> keyHandler, Action<MouseEvent> mouseHandler)
{
(mainLoop.Driver as NetMainLoop).WindowsKeyPressed = delegate (ConsoleKeyInfo consoleKey) {
var map = MapKey (consoleKey);
if (map == (Key)0xffffffff)
return;
keyHandler (new KeyEvent (map));
};
}
public override void SetColors (ConsoleColor foreground, ConsoleColor background)
{
throw new NotImplementedException ();
}
public override void SetColors (short foregroundColorId, short backgroundColorId)
{
throw new NotImplementedException ();
}
public override void CookMouse ()
{
}
public override void UncookMouse ()
{
}
//
// These are for the .NET driver, but running natively on Windows, wont run
// on the Mono emulation
//
}
}