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253 lines
7.7 KiB
C#
253 lines
7.7 KiB
C#
// This code is based on existing implementations of sixel algorithm in MIT licensed open source libraries
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// node-sixel (Typescript) - https://github.com/jerch/node-sixel/tree/master/src
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// Copyright (c) 2019, Joerg Breitbart @license MIT
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// libsixel (C/C++) - https://github.com/saitoha/libsixel
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// Copyright (c) 2014-2016 Hayaki Saito @license MIT
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namespace Terminal.Gui;
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/// <summary>
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/// Encodes a images into the sixel console image output format.
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/// </summary>
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public class SixelEncoder
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{
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/*
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A sixel is a column of 6 pixels - with a width of 1 pixel
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Column controlled by one sixel character:
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[ ] - Bit 0 (top-most pixel)
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[ ] - Bit 1
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[ ] - Bit 2
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[ ] - Bit 3
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[ ] - Bit 4
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[ ] - Bit 5 (bottom-most pixel)
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Special Characters
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The '-' acts like '\n'. It moves the drawing cursor
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to beginning of next line
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The '$' acts like the <Home> key. It moves drawing
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cursor back to beginning of the current line
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e.g. to draw more color layers.
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*/
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/// <summary>
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/// Gets or sets the quantizer responsible for building a representative
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/// limited color palette for images and for mapping novel colors in
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/// images to their closest palette color
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/// </summary>
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public ColorQuantizer Quantizer { get; set; } = new ();
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/// <summary>
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/// Encode the given bitmap into sixel encoding
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/// </summary>
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/// <param name="pixels"></param>
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/// <returns></returns>
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public string EncodeSixel (Color [,] pixels)
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{
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const string start = "\u001bP"; // Start sixel sequence
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string defaultRatios = AnyHasAlphaOfZero (pixels) ? "0;1;0" : "0;0;0"; // Defaults for aspect ratio and grid size
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const string completeStartSequence = "q"; // Signals beginning of sixel image data
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const string noScaling = "\"1;1;"; // no scaling factors (1x1);
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string fillArea = GetFillArea (pixels);
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string pallette = GetColorPalette (pixels);
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string pixelData = WriteSixel (pixels);
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const string terminator = "\u001b\\"; // End sixel sequence
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return start + defaultRatios + completeStartSequence + noScaling + fillArea + pallette + pixelData + terminator;
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}
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private string WriteSixel (Color [,] pixels)
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{
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var sb = new StringBuilder ();
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int height = pixels.GetLength (1);
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int width = pixels.GetLength (0);
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// Iterate over each 'row' of the image. Because each sixel write operation
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// outputs a screen area 6 pixels high (and 1+ across) we must process the image
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// 6 'y' units at once (1 band)
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for (var y = 0; y < height; y += 6)
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{
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sb.Append (ProcessBand (pixels, y, Math.Min (6, height - y), width));
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// Line separator between bands
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if (y + 6 < height) // Only add separator if not the last band
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{
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// This completes the drawing of the current line of sixel and
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// returns the 'cursor' to beginning next line, newly drawn sixel
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// after this will draw in the next 6 pixel high band (i.e. below).
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sb.Append ("-");
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}
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}
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return sb.ToString ();
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}
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private string ProcessBand (Color [,] pixels, int startY, int bandHeight, int width)
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{
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var last = new sbyte [Quantizer.Palette.Count + 1];
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var code = new byte [Quantizer.Palette.Count + 1];
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var accu = new ushort [Quantizer.Palette.Count + 1];
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var slots = new short [Quantizer.Palette.Count + 1];
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Array.Fill (last, (sbyte)-1);
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Array.Fill (accu, (ushort)1);
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Array.Fill (slots, (short)-1);
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List<int> usedColorIdx = new List<int> ();
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List<List<string>> targets = new List<List<string>> ();
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// Process columns within the band
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for (var x = 0; x < width; ++x)
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{
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Array.Clear (code, 0, usedColorIdx.Count);
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// Process each row in the 6-pixel high band
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for (var row = 0; row < bandHeight; ++row)
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{
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Color color = pixels [x, startY + row];
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int colorIndex = Quantizer.GetNearestColor (color);
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if (color.A == 0) // Skip fully transparent pixels
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{
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continue;
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}
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if (slots [colorIndex] == -1)
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{
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targets.Add (new ());
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if (x > 0)
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{
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last [usedColorIdx.Count] = 0;
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accu [usedColorIdx.Count] = (ushort)x;
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}
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slots [colorIndex] = (short)usedColorIdx.Count;
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usedColorIdx.Add (colorIndex);
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}
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code [slots [colorIndex]] |= (byte)(1 << row); // Accumulate SIXEL data
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}
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// Handle transitions between columns
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for (var j = 0; j < usedColorIdx.Count; ++j)
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{
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if (code [j] == last [j])
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{
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accu [j]++;
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}
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else
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{
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if (last [j] != -1)
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{
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targets [j].Add (CodeToSixel (last [j], accu [j]));
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}
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last [j] = (sbyte)code [j];
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accu [j] = 1;
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}
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}
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}
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// Process remaining data for this band
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for (var j = 0; j < usedColorIdx.Count; ++j)
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{
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if (last [j] != 0)
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{
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targets [j].Add (CodeToSixel (last [j], accu [j]));
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}
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}
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// Build the final output for this band
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var result = new StringBuilder ();
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for (var j = 0; j < usedColorIdx.Count; ++j)
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{
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result.Append ($"#{usedColorIdx [j]}{string.Join ("", targets [j])}$");
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}
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return result.ToString ();
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}
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private static string CodeToSixel (int code, int repeat)
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{
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var c = (char)(code + 63);
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if (repeat > 3)
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{
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return "!" + repeat + c;
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}
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if (repeat == 3)
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{
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return c.ToString () + c + c;
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}
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if (repeat == 2)
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{
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return c.ToString () + c;
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}
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return c.ToString ();
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}
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private string GetColorPalette (Color [,] pixels)
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{
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Quantizer.BuildPalette (pixels);
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var paletteSb = new StringBuilder ();
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for (var i = 0; i < Quantizer.Palette.Count; i++)
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{
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Color color = Quantizer.Palette.ElementAt (i);
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paletteSb.AppendFormat (
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"#{0};2;{1};{2};{3}",
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i,
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color.R * 100 / 255,
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color.G * 100 / 255,
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color.B * 100 / 255);
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}
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return paletteSb.ToString ();
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}
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private string GetFillArea (Color [,] pixels)
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{
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int widthInChars = pixels.GetLength (0);
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int heightInChars = pixels.GetLength (1);
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return $"{widthInChars};{heightInChars}";
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}
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private bool AnyHasAlphaOfZero (Color [,] pixels)
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{
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int width = pixels.GetLength (0);
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int height = pixels.GetLength (1);
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// Loop through each pixel in the 2D array
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for (var x = 0; x < width; x++)
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{
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for (var y = 0; y < height; y++)
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{
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// Check if the alpha component (A) is 0
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if (pixels [x, y].A == 0)
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{
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return true; // Found a pixel with A of 0
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}
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}
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}
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return false; // No pixel with A of 0 was found
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}
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}
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